42 Commits

Author SHA1 Message Date
Priec
09454e3ab4 crawl trigger bug fixed 2025-11-17 11:30:52 +01:00
Priec
07e295f2d9 crawl command fixed 2025-11-17 00:20:41 +01:00
Filipriec
42ad5ee7a2 crawl was redesigned to crwal1 and crawl2 2025-11-16 22:40:09 +01:00
Filipriec
cf07c9c47a now properly walking and running, fully fixed 2025-11-16 16:53:55 +01:00
Filipriec
ace0e2d706 changes to either walk, run or crawl calculations 2025-11-16 10:03:06 +01:00
Filipriec
8cb6892d30 now the movement of the player is working properly well and being calculated based on the speed of the player 2025-11-15 22:40:23 +01:00
Filipriec
de6facff03 sinus speed is displaying frames of the animation now 2025-11-15 22:07:15 +01:00
Filipriec
2753aed573 speed control of player and the ground 2025-11-15 20:55:29 +01:00
Filipriec
0ff2be6564 speed control of player and the ground 2025-11-15 20:44:05 +01:00
Priec
11f5eb7fd1 multiple frames now added and working 2025-11-14 23:53:45 +01:00
Priec
285840b521 characters added 2025-11-14 23:11:57 +01:00
Priec
761b86585a removed legacy LED blinking 2025-11-14 21:03:06 +01:00
Priec
528e38b428 another movement done 2025-11-14 20:39:58 +01:00
Priec
a59192cf05 pitch perfect movement 2025-11-14 20:07:38 +01:00
Priec
fa7e18e4d5 BIG MOVES 2025-11-14 19:59:04 +01:00
Priec
4ed4452fae some renames, nothing much 2025-11-14 19:39:19 +01:00
Priec
b9ca8df59b small syntax change 2025-11-14 19:25:25 +01:00
Priec
8fa8bf392b usage of enums for frames 2025-11-14 19:20:14 +01:00
Priec
9170524d33 proper positioning works now 2025-11-14 18:50:57 +01:00
Priec
cda395d6b9 calculations 2025-11-14 17:31:37 +01:00
Priec
d8da84cffc added positioning 2025-11-14 16:42:16 +01:00
Priec
f6a13309f7 refactoring 2 2025-11-14 15:20:05 +01:00
Priec
9c93179bf0 refactoring 2025-11-14 15:15:20 +01:00
Priec
38b8bb0657 crawl for 300ms 2025-11-14 14:24:34 +01:00
Priec
b147d92423 walking stickman is now also crawling 2025-11-14 14:12:40 +01:00
Priec
13f01d13f8 player rendered 2025-11-14 12:35:22 +01:00
Priec
ebe03f42b6 render speed 2025-11-14 11:08:33 +01:00
Priec
a1c742c1cd vycistenou 2025-11-14 10:20:11 +01:00
Priec
3e0018d1cb split config now 2025-11-14 10:13:59 +01:00
Priec
1f5bc11ddd looking more stable 2025-11-14 00:01:08 +01:00
Priec
79db5bb8a0 better, needs optimizations tho 2025-11-13 23:57:42 +01:00
Priec
bb1a24e7b3 getting better 2025-11-13 23:45:37 +01:00
Priec
04085c97f1 amazing ascii moving now from file 2025-11-13 23:35:00 +01:00
Priec
b52c78d056 semestralka pvs 2025-11-13 23:14:58 +01:00
Priec
19dec1ee05 removed trash 2025-11-13 22:27:39 +01:00
Priec
071e344597 fixed 2025-11-13 22:25:40 +01:00
Filipriec
b3a228c3ac working print to the terminal 2025-11-13 21:44:40 +01:00
Filipriec
10e11858f3 working movable mask and text printing 2025-11-13 18:19:49 +01:00
Filipriec
662107fb28 first mask added 2025-11-13 17:33:35 +01:00
Filipriec
88e68268f3 Merge branch 'master' of ssh://git.farmeris.sk:2222/filipriec/pvs 2025-11-13 14:42:57 +01:00
Filipriec
3c11e1dff8 WIP: keep local changes before merging remote 2025-11-13 14:42:47 +01:00
Filipriec
915c573b27 hod5a 2025-11-06 13:51:47 +01:00
92 changed files with 138884 additions and 50 deletions

BIN
Cvičenie_5.tar Normal file

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46
cvicenie_5/Button.cpp Normal file
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@@ -0,0 +1,46 @@
#include "Button.h"
// Constructor
Button::Button(PinName pin)
: button(pin)
{
counter = 0;
pressed = false;
button.rise(callback(this, &Button::interrupt)); // attach increment function of this counter instance
// set pin mode : PullUp / PullDown / PullNone / OpenDrain
};
void Button::interrupt()
{
pressed = true;
counter++;
if(counter >= 8)
counter=0;
};
// Destructor
Button::~Button()
{
};
bool Button::read(void)
{
return button.read();
};
bool Button::wasPressed(void)
{
if(pressed)
{
pressed = false;
return true;
}
else
return false;
};
uint16_t Button::getCount(void)
{
return counter;
};

31
cvicenie_5/Button.h Normal file
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@@ -0,0 +1,31 @@
#ifndef __BUTTON_H
#define __BUTTON_H
#include "mbed.h"
// class Led
class Button
{
private:
void interrupt();
public:
//! Constructor
Button(PinName pin);
//! Destructor
~Button();
// get value
bool read(void);
bool wasPressed(void);
// get number of button pressed
uint16_t getCount(void);
private:
InterruptIn button;
volatile bool pressed;
volatile uint16_t counter;
};
#endif

66
cvicenie_5/Led.cpp Normal file
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@@ -0,0 +1,66 @@
#include "Led.h"
// Constructor
Led::Led(PinName pin)
: led(pin)
{
led.period_ms(10);
led = 0;
};
// Destructor
Led::~Led()
{
};
void Led::set(bool s)
{
if(s)
led = 1;
else
led = 0;
};
void Led::setDuty(float duty)
{
led.write(duty);
};
float Led::getDuty()
{
return led.read(); // Return the current output duty-cycle setting
}
void Led::graduallyOn()
{
for(float i=0 ; i<=1; i=i+0.01)
{
this->setDuty(i);
ThisThread::sleep_for(20ms);
}
led = 0;
};
PwmOut* Led::getPwmOut()
{
return &led;
};
void Led::tickerHandler(void)
{
led = !led;
};
void Led::setBlinkPeriod(float period)
{
if(period<=0)
{
ticker.detach(); // turn off ticker
// set(false);
this->set(false); // turn off led
return;
}
// ticker.attach(callback(this, &Led::tickerHandler), period); // deprecated
auto float_interval = std::chrono::duration<float>(period);
ticker.attach(callback(this, &Led::tickerHandler), std::chrono::duration_cast<std::chrono::microseconds>(float_interval));
}

33
cvicenie_5/Led.h Normal file
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@@ -0,0 +1,33 @@
#ifndef __LED_H
#define __LED_H
#include "mbed.h"
// class Led
class Led
{
private:
public:
//! Constructor
Led(PinName pin);
//! Destructor
~Led();
// set value
void set(bool s);
// set duty
void setDuty(float duty);
// get duty
float getDuty();
void graduallyOn();
PwmOut* getPwmOut();
void setBlinkPeriod(float period);
void tickerHandler();
private:
PwmOut led;
Ticker ticker;
};
#endif

57
cvicenie_5/Uart.cpp Normal file
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@@ -0,0 +1,57 @@
#include "Uart.h"
// Constructor
Uart::Uart(PinName tx, PinName rx, int baud = 9600)
: serial(tx, rx, baud)
{
received = false;
received_character = ' ';
// Set desired properties
serial.baud(baud);
serial.format(
/* bits */ 8,
/* parity */ SerialBase::None,
/* stop bit */ 1
);
serial.attach(callback(this, &Uart::rxInterrupt), SerialBase::RxIrq);
};
void Uart::rxInterrupt()
{
char c;
serial.read(&c, 1);
received_character = c;
received = true;
};
// Destructor
Uart::~Uart()
{
};
bool Uart::isCharReceived()
{
if(received)
{
received = false;
return true;
}
else
return false;
};
char Uart::getReceivedChar()
{
return received_character;
};
void Uart::writeChar(char c)
{
serial.write(&c, 1);
};
UnbufferedSerial* Uart::getSerial()
{
return &serial;
};

28
cvicenie_5/Uart.h Normal file
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@@ -0,0 +1,28 @@
#ifndef __UART_H
#define __UART_H
#include "mbed.h"
// class Led
class Uart
{
private:
void rxInterrupt();
public:
//! Constructor
Uart(PinName rx, PinName tx, int baud);
//! Destructor
~Uart();
bool isCharReceived();
char getReceivedChar();
void writeChar(char c);
UnbufferedSerial* getSerial();
private:
UnbufferedSerial serial;
volatile char received_character;
volatile bool received;
};
#endif

39
cvicenie_5/main.cpp Normal file
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@@ -0,0 +1,39 @@
#include "mbed.h"
#include "Led.h"
#include "Button.h"
#include "Uart.h"
#include <cstdio>
#include <stdio.h>
#include <string.h>
//LED and button PIN names
#define LED_GREEN PC_7 // LD1 LED_GREEN
#define LED_BLUE PB_7 // LD2 LED_BLUE
#define LED_RED PG_2 // LD3 LED_RED
#define USER_BUTTON PC_13 // B1 USER_BUTTON
int main()
{
DigitalOut red_led(LED_RED); // NO PWM on this pin
Led green_led(LED_GREEN), blue_led(LED_BLUE);
Button btn(USER_BUTTON);
Uart pc(USBTX, USBRX, 115200); // Baud Rate = 115200
char c;
uint8_t num;
printf("---------START-------\r\n");
printf("Press number : \r\n");
while (true) {
if (pc.isCharReceived()) {
c = pc.getReceivedChar();
printf("\r\n");
//pc.writeChar(pc.getReceivedChar());
if((c >='0') && (c <= '9'))
{
num = c - '0'; // conversion of character to number
printf("Received number : %d \r\n", num);
green_led.setBlinkPeriod(num);
}
}
}
}

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@@ -53,6 +53,9 @@
pkgs.stlink pkgs.stlink
pkgs.probe-rs pkgs.probe-rs
pkgs.probe-rs-tools pkgs.probe-rs-tools
pkgs.bear
pkgs.chafa
pkgs.imagemagick
mbedTools mbedTools
pyOcd pyOcd
]; ];

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@@ -2,57 +2,31 @@
#include "mbed.h" #include "mbed.h"
#define MAXIMUM_BUFFER_SIZE 32 DigitalOut led(LED1);
DigitalOut led1(LED1);
static BufferedSerial serial_port(USBTX, USBRX);
class Led {
private:
Ticker ticker; Ticker ticker;
bool ledState;
public: void toggle_led() { led = !led; }
Led() : ledState(false) {
led1 = ledState;
}
void setBlinkPeriod(float period) { int main() {
ticker.detach(); BufferedSerial serial(USBTX, USBRX);
ticker.attach(callback(this, &Led::tickerHandler), period / 2.0f); serial.set_baud(9600);
}
void tickerHandler() { char buf[32];
ledState = !ledState; char msg[] = "Zadajte cislicu 1-9:\r\n";
led1 = ledState; serial.write(msg, sizeof(msg));
}
};
int main() // Use explicit chrono type for full compatibility
{ ticker.attach(&toggle_led, std::chrono::seconds(1));
serial_port.set_baud(9600);
serial_port.set_format(
/* bits */ 8,
/* parity */ BufferedSerial::None,
/* stop bit */ 1
);
char buf[MAXIMUM_BUFFER_SIZE] = {0};
Led ledController;
ledController.setBlinkPeriod(1.0f);
while (1) { while (1) {
if (uint32_t num = serial_port.read(buf, sizeof(buf))) { if (uint32_t num = serial.read(buf, sizeof(buf))) {
if (buf[0] >= '0' && buf[0] <= '9') { char c = buf[0];
float period = buf[0] - '0'; if (c >= '1' && c <= '9') {
if (period > 0) { int period = c - '0';
ledController.setBlinkPeriod(period); ticker.detach();
} else { ticker.attach(&toggle_led, std::chrono::seconds(period));
ledController.setBlinkPeriod(0.1f);
} }
} }
serial_port.write(buf, num);
}
ThisThread::sleep_for(100ms); ThisThread::sleep_for(100ms);
} }
} }

8
hod6/.clangd Normal file
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@@ -0,0 +1,8 @@
CompileFlags:
Add:
-isystem
/nix/store/ih9psjpxn2pbbzw4klr9s6hmmngc52n8-gcc-arm-embedded-14.3.rel1/arm-none-eabi/include
-isystem
/nix/store/ih9psjpxn2pbbzw4klr9s6hmmngc52n8-gcc-arm-embedded-14.3.rel1/lib/gcc/arm-none-eabi/14.3.0/include
-isystem
/nix/store/ih9psjpxn2pbbzw4klr9s6hmmngc52n8-gcc-arm-embedded-14.3.rel1/lib/gcc/arm-none-eabi/14.3.0/include-fixed

1
hod6/.gitignore vendored
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@@ -20,3 +20,4 @@ mbed-os/
*.log *.log
*.pyc *.pyc
__pycache__/ __pycache__/
.cache/

137272
hod6/compile_commands.json Normal file

File diff suppressed because it is too large Load Diff

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@@ -4,7 +4,9 @@
#define TARGET_TX_PIN USBTX #define TARGET_TX_PIN USBTX
#define TARGET_RX_PIN USBRX #define TARGET_RX_PIN USBRX
#define BAUD_RATE 9600 // #define BAUD_RATE 1843200
// #define BAUD_RATE 921600
#define BAUD_RATE 460800
static BufferedSerial serial_port(TARGET_TX_PIN, TARGET_RX_PIN, BAUD_RATE); static BufferedSerial serial_port(TARGET_TX_PIN, TARGET_RX_PIN, BAUD_RATE);
@@ -18,25 +20,97 @@ DigitalOut led(LED1);
#define BUFFER_SIZE 64 #define BUFFER_SIZE 64
static char rx_buffer[BUFFER_SIZE]; static char rx_buffer[BUFFER_SIZE];
// Draw a moving “sky + ground” background with optional message
void draw_mask(uint32_t mask, int shift, const char *text = nullptr)
{
const int width = 80; // terminal columns
const int height = 24; // terminal rows
const int horizon = 16; // sky ends here, ground below
printf("\033[2J\033[H"); // clear + home
// draw sky layer (moving clouds)
for (int y = 0; y < horizon; y++) {
for (int x = 0; x < width; x++) {
// Parallax: slower movement at top
int move = (shift / 2 + y) % width;
char c = ((x + move) % 11 == 0) ? '' : ' ';
printf("%c", c);
}
printf("\r\n");
}
// draw horizon line
for (int i = 0; i < width; i++) printf("-");
printf("\r\n");
// draw ground (grass / terrain)
for (int y = horizon + 1; y < height; y++) {
for (int x = 0; x < width; x++) {
int move = (shift * 2 + y) % width;
// simple wave pattern for terrain / hill
char c;
if (((x + move) % 7) == 0)
c = '^';
else if (((x + move) % 5) == 0)
c = '`';
else
c = ' ';
printf("%c", c);
}
printf("\r\n");
}
// optional text overlay at bottom
if (text && text[0] != '\0') {
printf("\r\n[RX] %s\r\n", text);
}
fflush(stdout);
}
int main(void) int main(void)
{ {
serial_port.set_format(8, BufferedSerial::None, 1); serial_port.set_format(8, BufferedSerial::None, 1);
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE); printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
uint32_t mask = 0xF0F0A55A;
int shift = 0;
char message[BUFFER_SIZE] = {0};
bool message_active = false;
Timer msg_timer;
Timer anim_timer;
msg_timer.start();
anim_timer.start();
while (true) { while (true) {
if (serial_port.readable()) { if (serial_port.readable()) {
memset(rx_buffer, 0, sizeof(rx_buffer)); memset(rx_buffer, 0, sizeof(rx_buffer));
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1); ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
if (num > 0) { if (num > 0) {
led = !led; led = !led;
serial_port.write(rx_buffer, num); strncpy(message, rx_buffer, sizeof(message) - 1);
message_active = true;
printf("[RX] %s\r\n", rx_buffer); msg_timer.reset();
} }
} }
ThisThread::sleep_for(10ms); if (message_active && msg_timer.elapsed_time() > 1s) {
message_active = false;
memset(message, 0, sizeof(message));
}
// if (message_active && msg_timer.elapsed_time() > 100ms) {
// shift = (shift + 1) % 8;
// }
if (anim_timer.elapsed_time() >= 200ms) {
shift = (shift + 1) % 8;
anim_timer.reset();
draw_mask(mask, shift, message_active ? message : nullptr);
}
ThisThread::sleep_for(20ms);
} }
} }

8
semestralka1/.clangd Normal file
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@@ -0,0 +1,8 @@
CompileFlags:
Add:
-isystem
/nix/store/ih9psjpxn2pbbzw4klr9s6hmmngc52n8-gcc-arm-embedded-14.3.rel1/arm-none-eabi/include
-isystem
/nix/store/ih9psjpxn2pbbzw4klr9s6hmmngc52n8-gcc-arm-embedded-14.3.rel1/lib/gcc/arm-none-eabi/14.3.0/include
-isystem
/nix/store/ih9psjpxn2pbbzw4klr9s6hmmngc52n8-gcc-arm-embedded-14.3.rel1/lib/gcc/arm-none-eabi/14.3.0/include-fixed

25
semestralka1/.gitignore vendored Normal file
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@@ -0,0 +1,25 @@
.build
.mbed
projectfiles
*.py*
# Local build directories
cmake_build/
BUILD/
mbed-os/
.mbed/
.mbedignore
*.elf
*.bin
*.hex
*.map
# IDE and temporary files
.vscode/
.idea/
*.log
*.pyc
__pycache__/
.cache/
compile_commands.json

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@@ -0,0 +1,42 @@
# Copyright (c) 2020 ARM Limited. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
cmake_minimum_required(VERSION 3.19.0 FATAL_ERROR)
set(MBED_PATH ${CMAKE_CURRENT_SOURCE_DIR}/mbed-os CACHE INTERNAL "")
set(MBED_CONFIG_PATH ${CMAKE_CURRENT_BINARY_DIR} CACHE INTERNAL "")
set(APP_TARGET mbed-os-example-blinky)
include(${MBED_PATH}/tools/cmake/app.cmake)
project(${APP_TARGET})
add_subdirectory(${MBED_PATH})
add_executable(${APP_TARGET})
# Recursively collect all .cpp files under src/
file(GLOB_RECURSE SRC_FILES CONFIGURE_DEPENDS "src/*.cpp")
target_sources(${APP_TARGET}
PRIVATE
${SRC_FILES}
)
# Make includes of headers work
target_include_directories(${APP_TARGET}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_link_libraries(${APP_TARGET}
PRIVATE
mbed-os
)
mbed_set_post_build(${APP_TARGET})
option(VERBOSE_BUILD "Have a verbose build process")
if(VERBOSE_BUILD)
set(CMAKE_VERBOSE_MAKEFILE ON)
endif()

5
semestralka1/README.md Normal file
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@@ -0,0 +1,5 @@
# Semestralka na VPS
Tato hra je najsamlepsejsia na celom svete.
Iba si treba matchnut baudrate a moze sa gamesit.

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@@ -0,0 +1,19 @@
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@@@@@@@@@@@@@@@yggy@@@@@@@@@@@@@@@@@@@@$$$@@@@@@@@@@@@@@@@@@@@@@@@@@@@g$@@@@@@yy$ggg$@@@@@@@@@g$@@@@@@$$_g____@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ggggggg@@@@@@@@@PM@@@@@@@@@@@@@@@@@@@@@@gygy$@@@@@@@@@@@@@@@@@@@@$$$@@@@@@@@@@@@@@@@@@@@@@@@@@@gg@@@@@@gyg$ggg@@@@@@@@@F$$@@@@@@$Fyw___4@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ggggg$gg@@@@@@@@@F@@@@@@@@
@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@##@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@R@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
MRRRRRRRRRRAA#PPF=FFF~~~~~~~~~~~~~~~~~~~~~~~FFPPRR@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@$$@@@@@@@@@@@@@g@@@@@@@@@@@$@@@@@@@@@RRRRRRRRRRRRRPPPP@@@@@@@R@@@@@@@@@@@@@@@@@@@$$RRRRRRRRRRR@0#PPPPFFFF~~~~~~~~~~~~~~~~~~~~~~FFFPPR@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@g$@@@@@@$@$@@@@@@@@@@@@@@g@@@@@@@@@@@$@@@@@@@@@RRRRRRRRRRRRPP=MA@@@@@@@R@@@@@@@@@@@@@@@@@@@@R
MF~~~~~~``.___yyyam....,,,,,,,,,yyw,-yyyyy.,,....,yg@PPPPPPPPPPPPRRRRRRRRRR#RR$@@@@@@@@@@ETT~~~~~~~~~~~FFFFFFFFFR@@@#=PPFF~~~`,,,,ggg,_.,___..._,y@PPPRRRR###5RRRRRR@@@@@@@@@PFFT~~~~~``..___yyyg....,,,,,,,,,,yy,,yyyyy,.,....._g@PPPPPP4PPPPPPRRRRRRRRRRRR@@@@@@@@@@@ETTT~~~~~~~~~~FFFFFFFFF5@@@R#=PFFF~~~,,,,aggy_..,__,.._,_$@PPRRRRR#$4GRRRRR@@@@@@@@@@F
...,,,:::::4@@@@@@~...,,,,,,,,,,$@$:_@@@@@_ggaggg@@F~.::::,,,,,,,,,,,yyyyyy,_yggg@@@@@@@@MF#$ggagggyww::$@M@@@@..~$.,,:3@@@$A::::,"@@g$_:d@@..~~@~`,,,,,,,,,,yyyx,,,,,,,ggg_......,,::::::@@@@@@$....:,,,,,,,,,@@:_$@@@@yg$g$ggg@@~`::::,,,,,,,,,,,yyyyyy_,yygg$@@@@@@@@F5aagggggyyw,:d@P@@@@L.`5r,,,:@@@@UL`:::,N@@gy.:@@F.>~5F~,,,,,,,,,,,yyy,,,,,,,,ggy...
...,,,,,,,,4@@@$g@....,7^=sa@@$a@@@@@@@@@@@@@@@@@@~``.`,,,,,,,,:::`,g@R@BZa$TTTTF5PM@@@@^:`'`~T5#@@y_`,u@~$@$@@g_,F,,,,`@@@@'':^na$g@@@=_:@@.`,.4__,,,,,,,,,g@@K:,,,,,,g@@@@w....,,,,,,,,,$@@$g@F...,,^=#aa@$gg@@@@@@@@@@@@@@@@@F``.`,,,,,,,,,::`,:@@P@R5$T~TTFFPP5@@@$:'``~~7P@@y_``,$E4@W@$@y,4::,,`3@@@[`:,raagg@@Fk`@@L.,.`g_,,,,,,,,,,g@@~:,,,,,,g@@@$..
..,:''``a$gg@$@@ZF...:,,,,,,:`~T@@@@@@@@@@@@@A@@^``...:,,,,,`,,::,.,@@@@@@@@,`.`````@@@[',,,,,,,,,,`TR@@@@@@@$@@@`'''':,A@MP.,,,,,"~TT@,`3@@*g'.`4@':,,,,,,:EDT,,,,,,,_@@@@@$....:':':H$$g@$@@$@....,,,,,`:`~7R@@@@@@@@@@@@AR@@```..,',,,'``,,::,,d@0@@@@@y`.`````g@@@`',,,,,,,,,:79@$@@@@@@@@@'"``':,!$FP~:,,,,,~~7@y.~A@mg@'."@F::,,,,,,4ER~,,,,,,,g@@@@@..
..:`::':''~F@@@@@....:````:`:,``"FB@P~5@@@$~~3@@L....::``',:``,:::,`g@@@@@@@@.```.:7@@@F:`````````::,:`@Fy@@$@@@F.::`:::`$@@L`````````~%.`$F.B`..`B::::````4PF````````@@@@@@B...,:,,:::``TM@@@@$...:````:,`````7M$@F~@@@@~~"@@@.....:,`',:'`':::,,x@@@@@@@@,....`:@@@@:``````````:::,g@ya@@@@@@.,'`'::`4@@g,```,`````4.."@.$^...4~`::````_RP~```````g@@@@@@L.
.,,`,```,,``@@@@@,,.``````````,,4@~,,,"$@@$,,$@@m',..,,,``,,````,``g@@@@@@@@@,'`,..,"Z@F``````````````_a@@@@@@@@'.`,,````~@@F``,````,,,,,,4(``....`'```,,,g@~,,``````g@@@@@@@,,.,,,```,,,`4@@@@~,.,```````'`,,`B$,,,,$gZ$r,:@@@',...,,,``,````,``:@@@@$@@@@@.',...`~@@```````````````D$@@@@@@@E,``:`````@@R``,````,,,,,,`R'['.,..,````,,`@B,,``````g@@@@@@@L,
.',,,,,,,,,,4@@@E,,,,,,,,,,,,,,,,@,,,,,5@@@,,$@@@,,..,,,,,,,,,,,,,,@@@@@@@@@@@,,,..`,,@F,,,,,,,,,,,,,,@@@@@@@@@@,,',,,,,,,~,,,,,,,,,,,,,,,,L,..,,.':,,,,,y@~,,,,,,,,g@@@@@@@@,,.',,,,,,,,,,@@@@,,.:,,,,,,,,,,,,$F,,,,"@@@F,d@@@,,,..,,,,,,,,,,,,,d@@@@@@@@@@L,,,..,,4@,,,,,,,,,,,,,,g@@@@@@@@@F,,',,,,,,~^,,,,,,,,,,,,,,,T,...,..,,,,,,,$E,,,,,,,,y@@@@@@@@$,

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@@ -0,0 +1,19 @@
.............................................................................................................................................................................................................................................................................................................................................................
......................````````````````````................................`````````````````````.....................................................................................................````````````````````...............................`````````````````````.................................................................................
.............................................................................................................................................................................................................................................................................................................................................................
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........................'''`'''''``............'`'''''......._,_yr,..._,,........................................................................_,,,,................................................'''`'''''``............'`'''''......,_,yy+,..._,,........................................................................_,,,,.........................
..................```.......................................```~~``^?~"``::.,,,,,,,,,,,::::````'````..........``'''...`......,,,,,,,:,,:,,,,..,,:~````:,,,............,,,,......................```.......................................``"~~``^?~```:..,,,,,,,,,,,:::'`````````..........````'...`......,,,,,,::,,:,,,,..,,:~```',,,,............,,,,.....
.''``''`....`..............................................................._..`````.......................................```````'`````````''`````````..............``````````'''`''`....`..............................................................._..`````.......................................````'``'`````````''`````````..............`````````'
._.............................____yyyyyyyagggggggggggggggggggggga_..........~Th=ay__.............._____yyyyyyyyyyyyyyyyy___...+_.........................agyy_yyyyyyyyyyyyyyy_,.............................____yyyyyyyagggggggggggggggggggggga,..........~T=*wy_,.............,_____yyyyyyyyyyyyyyyy____..:._.........................agyy_yyyyyyyyyyyyyyy_
.@@$gyy_,.....__yyyyyaggg$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$$$$aaaaaa@@@$gga$$$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$gZgyy_________yyyyyyyag$@@@@@@@@@@@@@@@@@@@@@@@@@$gyy_,.....__yyyyyagg$$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$$$$aaaaaa@@@$gga$$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$gZgyy_________yyyyyyyag$@@@@@@@@@@@@@@@@@@@@@@$
.@@@@@@@@@$g@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$
.@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@B@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@M@$@@@@@B0@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@A@$@@@@@B@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$
.@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$
.@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$
.RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR4RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRF

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nix-shell -p imagemagick
identify background.jpg
chafa --symbols ascii --fill none --size=6912x793 background.jpg > out.txt
chafa --symbols ascii-block -c none --fill none --invert --size=349x40 background_dark.jpg > background_dark_inverted.txt

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@@ -0,0 +1,7 @@
.....a@$..
.....7PF..
..yaM@@__y
..@.y@FFF~
..._$M@_..
yaa@~.`@y.
........@r

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@@ -0,0 +1,7 @@
.g@$
.7PF
y@$.
0@F.
4@$.
y$@.
u@..

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@@ -0,0 +1,6 @@
........
........
...y4@W.
..a@a`..
..@@R@=.
.aa@s@..

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@@ -0,0 +1,6 @@
........
........
........
.____...
.@@@@yg,
.a@@PR@L

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@@ -0,0 +1,9 @@
......_g@$w..
......4@@@F..
.....yyyy`...
...g@~@@@y_ys
..4F..@@FTF~.
.....g@@g,...
..._a@^.4@_..
4R@F~....7@y.
..........~@.

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@@ -0,0 +1,4 @@
.._$@.
.$By`.
4@$@@a
aa@W@.

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@@ -0,0 +1,3 @@
a@@Bw_,
7@@Db@$
4@@PF#@

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@@ -0,0 +1,6 @@
....g@w.
..._ZF~.
..@~@@y=
.".g@_`.
_ygF.Ry.
`~`...4L

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@@ -0,0 +1,6 @@
....g@w.
..._Z~~.
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..~a@_`.
.yy@`$..
..`..@..

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@@ -0,0 +1,6 @@
...a@$..
..._Z~..
..a@@...
..R@@=..
.yy@@...
.``u@...

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@@ -0,0 +1,6 @@
..g@$...
..yT`...
.g@F....
.4@L....
._$$....
.`@~....

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@@ -0,0 +1,6 @@
...@@...
.._Z~...
..@@....
..$@#...
..g@L...
.yFP....

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@@ -0,0 +1,6 @@
....@@..
..._Z~..
..y@@,_.
..@$@~~.
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.aF~.4L.

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@@ -0,0 +1,6 @@
....a@e.
..._ZF`.
..a~@@y=
..'y@L`.
_yyP.4y.
`~`...4L

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@@ -0,0 +1,5 @@
chafa --symbols ascii-block -c none --fill none --invert --size=13x20 predloha_run_a.jpg > out.txt
a = 78x111
b = 34x111
walk = 60x111

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@@ -0,0 +1,6 @@
..a@w.
.._T`.
.s@@y.
.^$$~T
.y@`$.
=F..?K

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@@ -0,0 +1,6 @@
..y@$.
.._Z~.
.y@@L.
.4W@Z!
._$~$.
~~`.0.

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@@ -0,0 +1,6 @@
..g@L.
.._T~.
.g@$..
.J@@..
_y$4L.
~~.4~.

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@@ -0,0 +1,6 @@
..a@w.
..~T~.
..@$..
..@$..
..y@..
."~@..

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@@ -0,0 +1,6 @@
..@@..
..Z~..
..@L..
..@L..
..$%..
.4F...

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@@ -0,0 +1,6 @@
.u@$..
..Z~..
.g@_..
.$@5+.
._BL..
uP.@..

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@@ -0,0 +1,6 @@
..a@w.
.._T`.
.s@@y.
.^$$~T
.yE`$.
=F..JK

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1
semestralka1/mbed-os.lib Normal file
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https://github.com/ARMmbed/mbed-os/#17dc3dc2e6e2817a8bd3df62f38583319f0e4fed

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// src/assets/background_frame.h
#pragma once
static const char *BACKGROUND_MASK[] = {
"~`````````````````````````````````````````````````````````````````````````````````````\"````````````````````````````````~```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````+````````````````````~````````````````````````````````~```````````````````````````````````````````````````````",
"...................................................................,.......................:..........................................'.........`..:.....................................................................................................+...................................:...........:..,................................................",
"...........................\"............................................._................................+...........................................................................................................,..............................................`..............................................................!........................",
".......`...............!..:..............................................`,...,,,'........_.....................''::.....:........................^......................,,...........................................':.......'........................,....,,,.......................+...,...'::'.............................^......................,,....",
"...`......................\"...........`.....`...................._,....:,::::^.`::::::........'''``....`....y..^............-...........................................:'.....................,........\".....................................:_......,,:::..`'`::::.........'''`..........+....+........,............................................,:`....",
",,,,,,,,,,,`,,,,,,,^,,,,,,,,,,,_,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`a',,,,,,',.+,,,''''`.........,,'?'!#R,,,,,,,,,,,,,y,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,__,,,_',,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,_,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,y'`,,,,,'.,,,,,,.'''`........,,''^,s@^,,,,,,,,,,,,_;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,_,,,_,`,,,,,,",
",,,,,,,,,,^,,,,,,','''':,,,,,,,,,,,,,,,,,,,,,,''',,,,,,,,,,+,,,,,,,,,:'!^'`,,``..'.'''`,,,,,,,yy_,_yaF,,.'`'',,,,,ym$###$@M@,,,,,;,,,,,,,,,,,,,,,,,,,,,''''':,y,,,7#@@~,,,,,,,,,,,,,,,,,~,,,,,,,::'''::,~,,,,,,,,,,,,,,,,,,,'''',,,,,,,,,,,,,,,,,,,::'~''`,```..``''',,,,,,,yy___ygR^,.,`'`,,,,,,wa###$@R@:,,,,,,,,,,,,,,,,,,,,,,,,,,'''''',,X,,~T@@R,,,,,,,,",
"@@@@@@@@@@@@@@$~`,'________~TF?5#@@@@@@@``4@@E,,,4@@@@@@@@@@@@@#MT~yg$^$P_____..,...:_________@@______;'...'.?@@@@@@@@@@@@@@@@@@@@@@@@@@@MR@@@@@@@@@@B,,,,,,,4@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@P...________~TFFF#R@@@@@@F,`$@@,,,,@@RR@@@@@@@@@RPF~_g$Mb$______..,..,_________9@y______',....~$@@@@@@@@@@@@@@@@@@@@@@@@@@##R@@@@@@@@@@~,,,,,,~@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@@@@yggy@@@@@@@@@@@@@@@@@@@@$$$@@@@@@@@@@@@@@@@@@@@@@@@@@@@g$@@@@@@yy$ggg$@@@@@@@@@g$@@@@@@$$_g____@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ggggggg@@@@@@@@@PM@@@@@@@@@@@@@@@@@@@@@@gygy$@@@@@@@@@@@@@@@@@@@@$$$@@@@@@@@@@@@@@@@@@@@@@@@@@@gg@@@@@@gyg$ggg@@@@@@@@@F$$@@@@@@$Fyw___4@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ggggg$gg@@@@@@@@@F@@@@@@@@",
"@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@@@@@@@@@@@@@@@@@##@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@R@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@$@@@@@@$@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@",
"MRRRRRRRRRRAA#PPF=FFF~~~~~~~~~~~~~~~~~~~~~~~FFPPRR@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@@$@@@@@@@@$$@@@@@@@@@@@@@g@@@@@@@@@@@$@@@@@@@@@RRRRRRRRRRRRRPPPP@@@@@@@R@@@@@@@@@@@@@@@@@@@$$RRRRRRRRRRR@0#PPPPFFFF~~~~~~~~~~~~~~~~~~~~~~FFFPPR@@@@@@@@@@$@@@@@@@@@@@@@@@@@@@@@g$@@@@@@$@$@@@@@@@@@@@@@@g@@@@@@@@@@@$@@@@@@@@@RRRRRRRRRRRRPP=MA@@@@@@@R@@@@@@@@@@@@@@@@@@@@R",
"MF~~~~~~``.___yyyam....,,,,,,,,,yyw,-yyyyy.,,....,yg@PPPPPPPPPPPPRRRRRRRRRR#RR$@@@@@@@@@@ETT~~~~~~~~~~~FFFFFFFFFR@@@#=PPFF~~~`,,,,ggg,_.,___..._,y@PPPRRRR###5RRRRRR@@@@@@@@@PFFT~~~~~``..___yyyg....,,,,,,,,,,yy,,yyyyy,.,....._g@PPPPPP4PPPPPPRRRRRRRRRRRR@@@@@@@@@@@ETTT~~~~~~~~~~FFFFFFFFF5@@@R#=PFFF~~~,,,,aggy_..,__,.._,_$@PPRRRRR#$4GRRRRR@@@@@@@@@@F",
"...,,,:::::4@@@@@@~...,,,,,,,,,,$@$:_@@@@@_ggaggg@@F~.::::,,,,,,,,,,,yyyyyy,_yggg@@@@@@@@MF#$ggagggyww::$@M@@@@..~$.,,:3@@@$A::::,\"@@g$_:d@@..~~@~`,,,,,,,,,,yyyx,,,,,,,ggg_......,,::::::@@@@@@$....:,,,,,,,,,@@:_$@@@@yg$g$ggg@@~`::::,,,,,,,,,,,yyyyyy_,yygg$@@@@@@@@F5aagggggyyw,:d@P@@@@L.`5r,,,:@@@@UL`:::,N@@gy.:@@F.>~5F~,,,,,,,,,,,yyy,,,,,,,,ggy...",
"...,,,,,,,,4@@@$g@....,7^=sa@@$a@@@@@@@@@@@@@@@@@@~``.`,,,,,,,,:::`,g@R@BZa$TTTTF5PM@@@@^:`'`~T5#@@y_`,u@~$@$@@g_,F,,,,`@@@@'':^na$g@@@=_:@@.`,.4__,,,,,,,,,g@@K:,,,,,,g@@@@w....,,,,,,,,,$@@$g@F...,,^=#aa@$gg@@@@@@@@@@@@@@@@@F``.`,,,,,,,,,::`,:@@P@R5$T~TTFFPP5@@@$:'``~~7P@@y_``,$E4@W@$@y,4::,,`3@@@[`:,raagg@@Fk`@@L.,.`g_,,,,,,,,,,g@@~:,,,,,,g@@@$..",
"..,:''``a$gg@$@@ZF...:,,,,,,:`~T@@@@@@@@@@@@@A@@^``...:,,,,,`,,::,.,@@@@@@@@,`.`````@@@[',,,,,,,,,,`TR@@@@@@@$@@@`'''':,A@MP.,,,,,\"~TT@,`3@@*g'.`4@':,,,,,,:EDT,,,,,,,_@@@@@$....:':':H$$g@$@@$@....,,,,,`:`~7R@@@@@@@@@@@@AR@@```..,',,,'``,,::,,d@0@@@@@y`.`````g@@@`',,,,,,,,,:79@$@@@@@@@@@'\"``':,!$FP~:,,,,,~~7@y.~A@mg@'.\"@F::,,,,,,4ER~,,,,,,,g@@@@@..",
};
static const int VIEW_HEIGHT = sizeof(BACKGROUND_MASK) / sizeof(BACKGROUND_MASK[0]);

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// src/assets/character_crawl_frames.h
#pragma once
// Crawl1 frame 1
static const char *CRAWL1_FRAME_1[] = {
"........",
"........",
"...y4@W.",
"..a@a`..",
"..@@R@=.",
".aa@s@.."
};
// Crawl2 frame 1
static const char *CRAWL2_FRAME_1[] = {
"........",
"........",
"........",
".____...",
".@@@@yg,",
".a@@PR@L"
};
enum class CrawlType {
Crawl1 = 0,
Crawl2,
COUNT
};
static const char **CHARACTER_CRAWL1_FRAMES[] = {
CRAWL1_FRAME_1,
};
static const char **CHARACTER_CRAWL2_FRAMES[] = {
CRAWL2_FRAME_1,
};
static const int CHARACTER_CRAWL1_FRAME_COUNT = sizeof(CHARACTER_CRAWL1_FRAMES) / sizeof(CHARACTER_CRAWL1_FRAMES[0]);
static const int CHARACTER_CRAWL2_FRAME_COUNT = sizeof(CHARACTER_CRAWL2_FRAMES) / sizeof(CHARACTER_CRAWL2_FRAMES[0]);
// Height (rows per crawl frame)
static const int CHARACTER_CRAWL1_FRAME_HEIGHT = sizeof(CRAWL1_FRAME_1) / sizeof(CRAWL1_FRAME_1[0]);
static const int CHARACTER_CRAWL2_FRAME_HEIGHT = sizeof(CRAWL2_FRAME_1) / sizeof(CRAWL2_FRAME_1[0]);

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// src/assets/character_run_frames.h
#pragma once
// Run frame 1
static const char *RUN_FRAME_1[] = {
"....g@w.",
"..._ZF~.",
"..@~@@y=",
"\".g@_`.",
"_ygF.Ry.",
"`~`...4L",
};
// Run frame 2
static const char *RUN_FRAME_2[] = {
"....g@w.",
"..._Z~~.",
"..aM@$y,",
"..~a@_`.",
".yy@`$..",
"..`..@..",
};
// Run frame 3
static const char *RUN_FRAME_3[] = {
"...a@$..",
"..._Z~..",
"..a@@...",
"..R@@=..",
".yy@@...",
".``u@...",
};
// Run frame 4
static const char *RUN_FRAME_4[] = {
"..g@$...",
"..yT`...",
".g@F....",
".4@L....",
"._$$....",
".`@~....",
};
// Run frame 5
static const char *RUN_FRAME_5[] = {
"...@@...",
".._Z~...",
"..@@....",
"..$@#...",
"..g@L...",
".yFP....",
};
// Run frame 6
static const char *RUN_FRAME_6[] = {
"....@@..",
"..._Z~..",
"..y@@,_.",
"..@$@~~.",
"..y@~$..",
".aF~.4L.",
};
// Run frame 7
static const char *RUN_FRAME_7[] = {
"....a@e.",
"..._ZF`.",
"..a~@@y=",
"..'y@L`.",
"_yyP.4y.",
"`~`...4L",
};
enum class RunFrame {
Run1 = 0,
Run2,
Run3,
Run4,
Run5,
Run6,
Run7,
COUNT
};
static const char **CHARACTER_RUN_FRAMES[] = {
RUN_FRAME_1,
RUN_FRAME_2,
RUN_FRAME_3,
RUN_FRAME_4,
RUN_FRAME_5,
RUN_FRAME_6,
RUN_FRAME_7,
};
static const int CHARACTER_RUN_FRAME_COUNT = sizeof(CHARACTER_RUN_FRAMES) / sizeof(CHARACTER_RUN_FRAMES[0]);
// Height (rows per run frame)
static const int CHARACTER_RUN_FRAME_HEIGHT = sizeof(RUN_FRAME_1) / sizeof(RUN_FRAME_1[0]);

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// src/assets/character_walk_frames.h
#pragma once
// Walk frame 1
static const char *WALK_FRAME_1[] = {
"..a@w.",
".._T`.",
".s@@y.",
".^$$~T",
".y@`$.",
"=F..?K",
};
// Walk frame 2
static const char *WALK_FRAME_2[] = {
"..y@$.",
".._Z~.",
".y@@L.",
".4W@Z!",
"._$~$.",
"~~`.0.",
};
// Walk frame 3
static const char *WALK_FRAME_3[] = {
"..g@L.",
".._T~.",
".g@$..",
".J@@..",
"_y$4L.",
"~~.4~.",
};
// Walk frame 4
static const char *WALK_FRAME_4[] = {
"..a@w.",
"..~T~.",
"..@$..",
"..@$..",
"..y@..",
".\"~@..",
};
// Walk frame 5
static const char *WALK_FRAME_5[] = {
"..@@..",
"..Z~..",
"..@L..",
"..@L..",
"..$%..",
".4F...",
};
// Walk frame 6
static const char *WALK_FRAME_6[] = {
".u@$..",
"..Z~..",
".g@_..",
".$@5+.",
"._BL..",
"uP.@..",
};
// Walk frame 7
static const char *WALK_FRAME_7[] = {
"..a@w.",
".._T`.",
".s@@y.",
".^$$~T",
".yE`$.",
"=F..JK",
};
enum class WalkFrame {
Walk1 = 0,
Walk2,
Walk3,
Walk4,
Walk5,
Walk6,
Walk7,
COUNT
};
static const char **CHARACTER_WALK_FRAMES[] = {
WALK_FRAME_1,
WALK_FRAME_2,
WALK_FRAME_3,
WALK_FRAME_4,
WALK_FRAME_5,
WALK_FRAME_6,
WALK_FRAME_7,
};
static const int CHARACTER_WALK_FRAME_COUNT = sizeof(CHARACTER_WALK_FRAMES) / sizeof(CHARACTER_WALK_FRAMES[0]);
// Height (rows per walk frame)
static const int CHARACTER_WALK_FRAME_HEIGHT = sizeof(WALK_FRAME_1) / sizeof(WALK_FRAME_1[0]);

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// src/game/animation.cpp
#include "animation.h"
AnimationController::AnimationController() {
anim_timer.start();
}
bool AnimationController::tick(int speed) {
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
// speed determines scroll steps per tick
shift += speed;
anim_timer.reset();
return true;
}
return false;
}

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// src/game/animation.h
#pragma once
#include "mbed.h"
constexpr auto ANIMATION_TICK = 170ms;
class AnimationController {
private:
Timer anim_timer;
int shift = 0;
public:
AnimationController();
// Update animation, returns true if redraw needed
bool tick(int speed);
// Getters
int get_shift() const { return shift; }
};

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// src/game/state.cpp
#include "state.h"
#include "../render/player.h"
#include "../timing/speed_controller.h"
#include "../assets/character_run_frames.h"
#include "../assets/character_walk_frames.h"
#include "../assets/character_crawl_frames.h"
#include <cmath>
namespace {
// Vygenerovane AI, proste to nahodne vymiena obrazky - assests
// Frame selector with two regimes:
// 1) Normal (speed <= 6): pingpong with holds at both ends
// 2) Highspeed (speed >= 7): 0, random(1..last-1), last, random(1..last-1)...
static inline int compute_frame_index(int frame_count,
float player_speed,
int tick_counter) {
if (frame_count <= 1) return 0;
if (player_speed <= 0.0f) return 0;
const int last = frame_count - 1;
// High-speed pattern: 0, rand(1..last-1), last, rand(1..last-1), ...
if (player_speed >= 7.0f) {
// Special-case 2-frame animations
if (frame_count <= 2) {
return (tick_counter & 1) ? 1 : 0;
}
// Even ticks → extremes (0 or last), alternating each time.
// Odd ticks → pseudo-random mid in [1..last-1].
if ((tick_counter & 1) == 0) {
// Alternate 0 and last on even ticks
bool choose_zero = ((tick_counter >> 1) & 1) == 0;
return choose_zero ? 0 : last;
} else {
// Simple deterministic PRNG from tick_counter and speed
unsigned int seed =
static_cast<unsigned int>(tick_counter) * 1664525u + 1013904223u;
seed ^= static_cast<unsigned int>(frame_count) * 2654435761u;
seed ^= static_cast<unsigned int>(player_speed * 997.0f);
int range = last - 1; // size of 1..last-1
if (range <= 0) return 0; // safety
int mid = 1 + static_cast<int>(seed % static_cast<unsigned int>(range));
return mid;
}
}
// Normal-speed regime: discrete pingpong with holds at both ends.
// - speed 1 => 0,1,2,...,last, last, ..., 2,1, 0,0 ...
// - speed 2 => advances 2 steps per tick (skipping every second timeline entry)
// - holds at ends make 0 and last appear more frequently
const int hold = 2; // how many extra steps to hold at each end
// One full pingpong cycle length:
// [hold at 0] + [ascend 1..last] + [hold at last] + [descend last-1..0]
const int ascend_len = last; // produces 1..last (length = last)
const int descend_len = last; // produces last-1..0 (length = last)
const int cycle_len = hold + ascend_len + hold + descend_len;
// Advance by an integer number of steps per tick based on speed
int step = static_cast<int>(floorf(player_speed + 0.5f));
if (step < 1) step = 1;
// Use 64-bit for safety, then fold into cycle length
const long long pos64 =
(static_cast<long long>(tick_counter) *
static_cast<long long>(step)) %
static_cast<long long>(cycle_len);
int pos = static_cast<int>(pos64);
// Map timeline position to frame index
if (pos < hold) {
return 0; // hold at 0
}
pos -= hold;
if (pos < ascend_len) {
// ascend: 1..last
return (pos + 1);
}
pos -= ascend_len;
if (pos < hold) {
return last; // hold at last
}
pos -= hold;
// descend: last-1 .. 0
return last - 1 - pos;
}
} // namespace
void WalkingState::update() {
// stop crawling after duration
if ((current_state == PlayerState::Crawl1 ||
current_state == PlayerState::Crawl2) &&
state_timer.elapsed_time() >= CRAWL_DURATION) {
current_state = PlayerState::Walk;
state_timer.stop();
}
}
void WalkingState::start_crawl(PlayerState crawl_type) {
if (crawl_type != PlayerState::Crawl1 && crawl_type != PlayerState::Crawl2)
return;
current_state = crawl_type;
state_timer.stop();
state_timer.reset();
state_timer.start();
}
void WalkingState::set_state(PlayerState s) {
if (current_state != s) {
walk_index = run_index = crawl1_index = crawl2_index = 0;
phase = 0.0f;
}
current_state = s;
}
void WalkingState::set_motion_state_for_speed(int player_speed, int ground_speed) {
int relative = player_speed - ground_speed;
PlayerState new_state = (relative > 1) ? PlayerState::Run : PlayerState::Walk;
if (new_state != current_state) {
run_index = 0;
walk_index = 0;
}
current_state = new_state;
}
// TODO THIS NEEDS REDESIGN FOR WALK/RUN
void WalkingState::toggle_walk_frame(float player_speed, int tick_counter) {
switch (current_state) {
case PlayerState::Run:
run_index = compute_frame_index(CHARACTER_RUN_FRAME_COUNT, player_speed, tick_counter);
break;
case PlayerState::Walk:
walk_index = compute_frame_index(CHARACTER_WALK_FRAME_COUNT, player_speed, tick_counter);
break;
case PlayerState::Crawl1:
crawl1_index = compute_frame_index(CHARACTER_CRAWL1_FRAME_COUNT, player_speed, tick_counter);
break;
case PlayerState::Crawl2:
crawl2_index = compute_frame_index(CHARACTER_CRAWL2_FRAME_COUNT, player_speed, tick_counter);
break;
}
}
FrameSelection WalkingState::get_frame_selection() const {
FrameSelection f{};
switch (current_state) {
case PlayerState::Walk:
f.movement = MovementType::Walk;
f.frame_index = walk_index;
break;
case PlayerState::Run:
f.movement = MovementType::Run;
f.frame_index = run_index;
break;
case PlayerState::Crawl1:
f.movement = MovementType::Crawl1;
f.frame_index = crawl1_index;
break;
case PlayerState::Crawl2:
f.movement = MovementType::Crawl2;
f.frame_index = crawl2_index;
break;
default:
f.movement = MovementType::Walk;
f.frame_index = walk_index;
break;
}
return f;
}

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// src/game/state.h
#pragma once
#include "mbed.h"
#include "../render/player.h"
constexpr auto CRAWL_DURATION = 300ms;
enum class PlayerState { Walk, Run, Crawl1, Crawl2 };
struct FrameSelection {
MovementType movement;
int frame_index;
};
class WalkingState {
private:
PlayerState current_state = PlayerState::Walk;
Timer state_timer;
int walk_index = 0; // cycles 06
int run_index = 0; // cycles 06
int crawl1_index = 0; // cycles 01
int crawl2_index = 0; // cycles 01
float phase = 0.0f;
public:
void update();
void start_crawl(PlayerState crawl_type);
void set_motion_state_for_speed(int player_speed, int ground_speed);
void toggle_walk_frame(float player_speed, int tick_counter);
FrameSelection get_frame_selection() const;
PlayerState get_state() const { return current_state; }
void set_state(PlayerState s);
};

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// src/hardware/uart.cpp
#include "uart.h"
#include <cstring>
UartReader::UartReader(BufferedSerial &serial) : serial_port(serial) {
memset(rx_buffer, 0, sizeof(rx_buffer));
memset(message, 0, sizeof(message));
}
UartEvent UartReader::poll() {
bool changed = false;
bool triggered = false;
// cita spravu z uartu
if (serial_port.readable()) {
memset(rx_buffer, 0, sizeof(rx_buffer));
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
if (num > 0) {
strncpy(message, rx_buffer, sizeof(message) - 1);
message_active = true;
changed = true;
triggered = true;
}
}
// casovac na 1s zobrazenia spravy
if (!timer_started) {
msg_timer.start();
timer_started = true;
}
// po jednu sekundu sa sprava zobrazi
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
message_active = false;
memset(message, 0, sizeof(message));
msg_timer.reset();
changed = true;
}
if (triggered)
return UartEvent::Triggered;
if (changed)
return UartEvent::MessageUpdate;
return UartEvent::NoChange;
}
const char* UartReader::get_message() const {
return message_active ? message : nullptr;
}

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// src/hardware/uart.h
#pragma once
#include "mbed.h"
#include <cstddef>
constexpr size_t UART_BUFFER_SIZE = 64;
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
enum class UartEvent {
NoChange = 0, // No new data
MessageUpdate = 1, // Message changed (received or expired)
Triggered = 2 // New message received (trigger action)
};
class UartReader {
private:
BufferedSerial &serial_port;
char rx_buffer[UART_BUFFER_SIZE];
char message[UART_BUFFER_SIZE];
bool message_active = false;
Timer msg_timer;
bool timer_started = false;
public:
UartReader(BufferedSerial &serial);
// Poll for UART events
UartEvent poll();
// Get current message (nullptr if no active message)
const char* get_message() const;
bool has_message() const { return message_active; }
};

26
semestralka1/src/main.cpp Normal file
View File

@@ -0,0 +1,26 @@
// main.cpp
#include "mbed.h"
#include "assets/background_frame.h"
#include "render/loop.h"
#define TARGET_TX_PIN USBTX
#define TARGET_RX_PIN USBRX
#define BAUD_RATE 460800
BufferedSerial serial_port(TARGET_TX_PIN, TARGET_RX_PIN, BAUD_RATE);
FileHandle *mbed::mbed_override_console(int fd)
{
return &serial_port;
}
DigitalOut led(LED1);
int main(void) {
serial_port.set_format(8, BufferedSerial::None, 1);
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
// Just call into render feature
render_loop(6);
}

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// src/render/background.cpp
#include "background.h"
#include "../assets/background_frame.h"
#include <cstdio>
#include <cstring>
void draw_mask(const char *unused_filename, int shift, const char *text) {
// Terminal clear + home
printf("\033[2J\033[H");
for (int i = 0; i < VIEW_HEIGHT && i < VIEW_HEIGHT; i++) {
const char *row = BACKGROUND_MASK[i];
int width = strlen(row);
if (width == 0) {
printf("\r\n");
continue;
}
int start = shift % width;
for (int j = 0; j < VIEW_WIDTH; j++) {
printf("%c", row[(start + j) % width]);
}
printf("\r\n");
}
if (text && text[0] != '\0') {
printf("\r\n[RX] %s\r\n", text);
}
fflush(stdout);
}

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// src/render/background.h
#pragma once
constexpr int VIEW_WIDTH = 90;
// Draws the ASCII art background with optional message
void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);

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// src/render/loop.cpp
#include "loop.h"
#include "../assets/background_frame.h"
#include "player_positioning.h"
#include "background.h"
#include "mbed.h"
#include "player.h"
#include "../game/state.h"
#include "../game/animation.h"
#include "../hardware/uart.h"
#include "../render/player.h"
#include "../timing/speed_controller.h"
#include "../timing/movement_controller.h"
extern BufferedSerial serial_port;
extern DigitalOut led;
// Constants
// constexpr int PLAYER_X = 9;
constexpr int PLAYER_X = 29;
constexpr int PLAYER_Y = 6;
void draw_mask(const char *unused_filename, int shift, const char *text);
void render_loop(int speed) {
WalkingState player_state;
AnimationController animation;
UartReader uart(serial_port);
MovementController mover(PLAYER_X, VIEW_WIDTH);
SpeedController timing;
timing.set_ground_speed(speed);
CharacterPosition pos = {PLAYER_X, PLAYER_Y};
const char *bg_file = "background_dark_inverted.txt";
bool need_redraw = false;
int anim_tick_counter = 0;
int tick_counter = 0;
int player_speed = 6;
player_state.set_state(PlayerState::Run);
while (true) {
tick_counter++;
mover.update_position(player_speed, timing.get_ground_speed());
pos.x = mover.get_position();
need_redraw = false;
UartEvent uart_event = uart.poll();
if (uart_event == UartEvent::MessageUpdate) {
need_redraw = true;
}
if (uart_event == UartEvent::Triggered) {
PlayerState current = player_state.get_state();
// pressing UART trigger while walking/running -> Crawl1
if (current == PlayerState::Walk || current == PlayerState::Run) {
player_state.start_crawl(PlayerState::Crawl1);
}
// pressing again while crawling -> Crawl2
else if (current == PlayerState::Crawl1) {
player_state.start_crawl(PlayerState::Crawl2);
}
need_redraw = true;
}
// Check if crawl duration expired
player_state.update();
if (animation.tick(speed)) {
anim_tick_counter++;
need_redraw = true;
}
if (need_redraw) {
player_state.toggle_walk_frame(player_speed, anim_tick_counter);
draw_mask(bg_file, animation.get_shift(), uart.get_message());
FrameSelection frame = player_state.get_frame_selection();
CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
ThisThread::sleep_for(50ms);
}
ThisThread::sleep_for(25ms);
}
}

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// src/render/loop.h
#pragma once
// Runs the render loop: reads UART, animates, and draws output
void render_loop(int speed);

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// src/render/player.cpp
#include "player.h"
#include "../assets/character_walk_frames.h"
#include "../assets/character_run_frames.h"
#include "../assets/character_crawl_frames.h"
#include <cstdio>
void draw_character(int x, int y, MovementType movement, int frame_index) {
const char **character = nullptr;
int character_height = 0;
int total_frames = 0;
switch (movement) {
case MovementType::Walk:
total_frames = CHARACTER_WALK_FRAME_COUNT;
if (frame_index < 0 || frame_index >= total_frames)
frame_index = 0;
character = CHARACTER_WALK_FRAMES[frame_index];
character_height = CHARACTER_WALK_FRAME_HEIGHT;
break;
case MovementType::Run:
total_frames = CHARACTER_RUN_FRAME_COUNT;
if (frame_index < 0 || frame_index >= total_frames)
frame_index = 0;
character = CHARACTER_RUN_FRAMES[frame_index];
character_height = CHARACTER_RUN_FRAME_HEIGHT;
break;
case MovementType::Crawl1:
total_frames = CHARACTER_CRAWL1_FRAME_COUNT;
if (frame_index < 0 || frame_index >= total_frames)
frame_index = 0;
character = CHARACTER_CRAWL1_FRAMES[frame_index];
character_height = CHARACTER_CRAWL1_FRAME_HEIGHT;
break;
case MovementType::Crawl2:
total_frames = CHARACTER_CRAWL2_FRAME_COUNT;
if (frame_index < 0 || frame_index >= total_frames)
frame_index = 0;
character = CHARACTER_CRAWL2_FRAMES[frame_index];
character_height = CHARACTER_CRAWL2_FRAME_HEIGHT;
break;
}
for (int i = 0; i < character_height; i++) {
printf("\033[%d;%dH%s", y + i + 1, x + 1, character[i]);
}
fflush(stdout);
}

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@@ -0,0 +1,12 @@
// src/render/player.h
#pragma once
enum class MovementType {
Walk,
Run,
Crawl1,
Crawl2
};
// Draw the player object starting at given (x, y)
void draw_character(int x, int y, MovementType movement, int frame_index);

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@@ -0,0 +1,33 @@
// src/render/player_positioning.cpp
#include "player_positioning.h"
#include "../assets/background_frame.h"
#include "../assets/character_walk_frames.h"
#include "../assets/character_run_frames.h"
#include "../assets/character_crawl_frames.h"
#include <cstdio>
CharacterPosition get_aligned_frame_position(CharacterPosition base,
MovementType movement,
int /*frame_index*/) {
int character_height = 0;
switch (movement) {
case MovementType::Walk:
character_height = CHARACTER_WALK_FRAME_HEIGHT;
break;
case MovementType::Run:
character_height = CHARACTER_RUN_FRAME_HEIGHT;
break;
case MovementType::Crawl1:
character_height = CHARACTER_CRAWL1_FRAME_HEIGHT;
break;
case MovementType::Crawl2:
character_height = CHARACTER_CRAWL2_FRAME_HEIGHT;
break;
}
CharacterPosition draw_pos{};
draw_pos.x = base.x;
draw_pos.y = (VIEW_HEIGHT - base.y) - character_height;
return draw_pos;
}

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// src/render/player_positioning.h
#pragma once
#include "../assets/background_frame.h"
#include "player.h"
struct CharacterPosition {
int x;
int y;
};
// Calculates drawing position relative to bottom-left pivot
CharacterPosition get_aligned_frame_position(CharacterPosition base, MovementType movement,int frame_index);

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// src/timing/movement_controller.h
#pragma once
#include "mbed.h"
// Handles position of the player relative to ground movement
class MovementController {
private:
float x_pos;
const int view_width;
// Scale factor for translating speed difference to pixel movement
const float motion_scale = 0.2f;
public:
MovementController(int start_x, int width) : x_pos(static_cast<float>(start_x)), view_width(width) {}
void reset(int start_x) { x_pos = static_cast<float>(start_x); }
void update_position(int player_speed, int ground_speed) {
int delta = player_speed - ground_speed;
x_pos += static_cast<float>(delta) * motion_scale;
if (x_pos < 0) x_pos = 0;
if (x_pos > (VIEW_WIDTH - 10)) x_pos = static_cast<float>(VIEW_WIDTH - 10);
}
int get_position() const { return static_cast<int>(x_pos); }
};

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// src/timing/speed_controller.cpp
#include "speed_controller.h"
void SpeedController::set_ground_speed(int spd) {
if (spd < 0) spd = 0;
if (spd > 30) spd = 30;
ground_speed = spd;
}
int SpeedController::frame_advance_for(int object_speed, int tick_counter) const {
if (object_speed <= 0) {
return 0;
}
if (ground_speed == 0) {
return 1 + object_speed;
}
const int delta = object_speed - ground_speed;
if (delta > 0) {
return 1 + delta;
}
if (delta == 0) {
return 1;
}
float ratio_f = static_cast<float>(ground_speed) / object_speed;
int ratio = static_cast<int>(ratio_f + 0.3f);
if (ratio < 1) ratio = 1;
return (tick_counter % ratio == 0) ? 1 : 0;
}

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// src/timing/speed_controller.h
#pragma once
#include "mbed.h"
class SpeedController {
private:
int ground_speed = 1;
public:
SpeedController() = default;
void set_ground_speed(int spd);
int get_ground_speed() const { return ground_speed; }
// Calculates how many frames to advance for current tick.
// Takes objects current speed and a global tick counter
// to automatically handle slower "wait" behavior.
int frame_advance_for(int object_speed, int tick_counter) const;
};