refactoring 2

This commit is contained in:
Priec
2025-11-14 15:20:05 +01:00
parent 9c93179bf0
commit f6a13309f7

View File

@@ -10,14 +10,19 @@
extern BufferedSerial serial_port;
extern DigitalOut led;
#define BUFFER_SIZE 64
// Constants
constexpr size_t BUFFER_SIZE = 64;
constexpr auto CRAWL_DURATION = 300ms;
constexpr auto ANIMATION_TICK = 170ms;
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
constexpr int PLAYER_X = 18;
constexpr int PLAYER_Y = 13;
enum class PlayerState { Walk1, Walk2, Crawl1 };
struct WalkingState {
PlayerState current_state = PlayerState::Walk1;
Timer state_timer;
bool state_timer_active = false;
};
static char rx_buffer[BUFFER_SIZE];
@@ -56,7 +61,7 @@ static int read_uart() {
}
// po jednu sekundu sa sprava zobrazi
if (message_active && msg_timer.elapsed_time() > 1s) {
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
message_active = false;
memset(message, 0, sizeof(message));
msg_timer.reset();
@@ -71,7 +76,7 @@ static int read_uart() {
}
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
if (anim_timer.elapsed_time() >= 170ms) {
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
// speed determines scroll steps per tick
shift += speed;
anim_timer.reset();
@@ -94,14 +99,11 @@ static int get_player_frame(PlayerState state) {
}
static void update_player_state(WalkingState &state) {
const auto CRAWL_DURATION = 300ms;
// stop crawling
if (state.current_state == PlayerState::Crawl1 && state.state_timer_active &&
if (state.current_state == PlayerState::Crawl1 &&
state.state_timer.elapsed_time() >= CRAWL_DURATION) {
state.current_state = PlayerState::Walk1;
state.state_timer.stop();
state.state_timer_active = false;
}
}
@@ -113,6 +115,12 @@ static void toggle_walk_frame(WalkingState &state) {
}
}
static void start_crawl(WalkingState &state) {
state.current_state = PlayerState::Crawl1;
state.state_timer.reset();
state.state_timer.start();
}
void render_loop(int speed) {
WalkingState player_state;
@@ -127,28 +135,27 @@ void render_loop(int speed) {
need_redraw = false;
int uart_state = read_uart(); // returns 0/1/2
if (uart_state == 1)
if (uart_state == 1) {
need_redraw = true;
}
if (uart_state == 2) {
// start crawl frame for x time
player_state.current_state = PlayerState::Crawl1;
player_state.state_timer.reset();
player_state.state_timer.start();
player_state.state_timer_active = true;
start_crawl(player_state);
need_redraw = true;
}
// Check if crawl duration expired
update_player_state(player_state);
if (update_animation(anim_timer, shift, speed))
if (update_animation(anim_timer, shift, speed)) {
need_redraw = true;
}
if (need_redraw) {
draw_mask(bg_file, shift, message_active ? message : nullptr);
int player_frame = get_player_frame(player_state.current_state);
draw_player(18, 13, player_frame);
draw_player(PLAYER_X, PLAYER_Y, player_frame);
// alternate between frame 0 and 1 when not crawling
if (player_state.current_state != PlayerState::Crawl1) {