working print to the terminal
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@@ -4,7 +4,9 @@
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#define TARGET_TX_PIN USBTX
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#define TARGET_RX_PIN USBRX
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#define BAUD_RATE 115200
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#define BAUD_RATE 1843200
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// #define BAUD_RATE 460800
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// #define BAUD_RATE 921600
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static BufferedSerial serial_port(TARGET_TX_PIN, TARGET_RX_PIN, BAUD_RATE);
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@@ -18,22 +20,48 @@ DigitalOut led(LED1);
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#define BUFFER_SIZE 64
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static char rx_buffer[BUFFER_SIZE];
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// Draw shifting mask with optional centered text
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// Draw a moving “sky + ground” background with optional message
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void draw_mask(uint32_t mask, int shift, const char *text = nullptr)
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{
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printf("\033[2J\033[H"); // clear + home
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const int width = 80; // terminal columns
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const int height = 24; // terminal rows
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const int horizon = 16; // sky ends here, ground below
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for (int byte = 3; byte >= 0; byte--) {
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uint8_t b = ((mask >> (byte * 8)) & 0xFF);
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// Circular shift for movement illusion
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uint8_t rotated = (b << shift) | (b >> (8 - shift));
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for (int i = 7; i >= 0; i--) {
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printf("%c", (rotated & (1 << i)) ? '#' : '.');
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printf("\033[2J\033[H"); // clear + home
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// draw sky layer (moving clouds)
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for (int y = 0; y < horizon; y++) {
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for (int x = 0; x < width; x++) {
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// Parallax: slower movement at top
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int move = (shift / 2 + y) % width;
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char c = ((x + move) % 11 == 0) ? '☁' : ' ';
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printf("%c", c);
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}
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printf("\r\n");
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}
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// Message under the mask
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// draw horizon line
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for (int i = 0; i < width; i++) printf("-");
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printf("\r\n");
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// draw ground (grass / terrain)
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for (int y = horizon + 1; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int move = (shift * 2 + y) % width;
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// simple wave pattern for terrain / hill
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char c;
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if (((x + move) % 7) == 0)
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c = '^';
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else if (((x + move) % 5) == 0)
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c = '`';
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else
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c = ' ';
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printf("%c", c);
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}
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printf("\r\n");
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}
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// optional text overlay at bottom
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if (text && text[0] != '\0') {
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printf("\r\n[RX] %s\r\n", text);
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}
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@@ -77,7 +105,7 @@ int main(void)
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// shift = (shift + 1) % 8;
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// }
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if (anim_timer.elapsed_time() >= 100ms) {
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if (anim_timer.elapsed_time() >= 200ms) {
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shift = (shift + 1) % 8;
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anim_timer.reset();
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