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33 Commits

Author SHA1 Message Date
Priec
8f99aa79ec working autocomplete now, with backwards deprecation 2025-07-31 22:44:21 +02:00
Priec
c594c35b37 autocomplete now working 2025-07-31 22:25:43 +02:00
Priec
828a63c30c canvas is fixed, lets fix autocomplete also 2025-07-31 22:04:15 +02:00
Priec
36690e674a canvas library config removed compeltely 2025-07-31 21:41:54 +02:00
Priec
8788323c62 fixed canvas library 2025-07-31 20:44:23 +02:00
Priec
5b64996462 example with debug stuff 2025-07-31 19:05:57 +02:00
Priec
3f4380ff48 documented code now 2025-07-31 17:29:03 +02:00
Priec
59a29aa54b not working example to canvas crate, improving and fixing now 2025-07-31 15:07:28 +02:00
Priec
5d084bf822 fixed working canvas in client, need more fixes now 2025-07-31 14:44:47 +02:00
Priec
ebe4adaa5d bug is present, i cant type or move in canvas from client 2025-07-31 13:39:38 +02:00
Priec
c3441647e0 docs and config adjustement 2025-07-31 13:18:27 +02:00
Priec
574803988d introspection to generated config now works 2025-07-31 12:31:21 +02:00
Priec
9ff3c59961 Remove canvas .toml files from git tracking and ensure they remain ignored 2025-07-31 11:37:56 +02:00
Priec
c5f22d7da1 canvas library config is now required 2025-07-31 11:16:21 +02:00
Priec
3c62877757 removing compatibility code fully, we are now fresh without compat layer. We compiled successfuly 2025-07-30 22:54:02 +02:00
Priec
cc19c61f37 new canvas library changed client for compatibility 2025-07-30 22:42:32 +02:00
Priec
ad82bd4302 canvas robust solution to movement 2025-07-30 22:02:52 +02:00
Priec
d584a25fdb removed hardcoded values from the canvas library 2025-07-30 21:16:16 +02:00
Priec
baa4295059 removed _e files completely 2025-07-30 20:25:58 +02:00
Priec
6cbfac9d6e read only deleted completely 2025-07-30 19:39:27 +02:00
Priec
13d28f19ea removing _ro files completely 2025-07-30 19:30:55 +02:00
Priec
8fa86965b8 removing canvasstate permanently 2025-07-30 19:20:23 +02:00
Priec
72c38f613f canvasstate is now officially nonexistent as dep 2025-07-30 19:14:35 +02:00
Priec
e4982f871f add_logic is now using canvas library 2025-07-30 18:02:59 +02:00
Priec
4e0338276f autotrigger vs manual trigger 2025-07-30 17:16:20 +02:00
Priec
fe193f4f91 unimportant 2025-07-30 16:34:21 +02:00
Priec
0011ba0c04 add_table now ported to the canvas library also 2025-07-30 14:06:05 +02:00
Priec
3c2eef9596 registering canvas functions now instead of internal state 2025-07-30 13:24:49 +02:00
Priec
dac788351f autocomplete gui as original, needs logic change in the future 2025-07-30 13:00:23 +02:00
Priec
8d5bc1296e usage of the canvas is fully implemented, time to fix bugs. Working now fully 2025-07-30 12:51:18 +02:00
Priec
969ad229e4 compiled 2025-07-30 12:45:13 +02:00
Priec
0d291fcf57 auth not working with canvas crate yet 2025-07-30 12:08:35 +02:00
Priec
d711f4c491 usage of canvas lib for auth BROKEN 2025-07-30 11:14:05 +02:00
70 changed files with 3569 additions and 5188 deletions

1
.gitignore vendored
View File

@@ -4,3 +4,4 @@
server/tantivy_indexes server/tantivy_indexes
steel_decimal/tests/property_tests.proptest-regressions steel_decimal/tests/property_tests.proptest-regressions
.direnv/ .direnv/
canvas/*.toml

4
Cargo.lock generated
View File

@@ -475,13 +475,17 @@ name = "canvas"
version = "0.4.2" version = "0.4.2"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"async-trait",
"common", "common",
"crossterm", "crossterm",
"ratatui", "ratatui",
"serde", "serde",
"thiserror",
"tokio", "tokio",
"tokio-test", "tokio-test",
"toml", "toml",
"tracing",
"tracing-subscriber",
"unicode-width 0.2.0", "unicode-width 0.2.0",
] ]

View File

@@ -14,10 +14,15 @@ common = { path = "../common" }
ratatui = { workspace = true, optional = true } ratatui = { workspace = true, optional = true }
crossterm = { workspace = true } crossterm = { workspace = true }
anyhow = { workspace = true } anyhow = { workspace = true }
tokio = { workspace = true } tokio = { workspace = true, optional = true }
toml = { workspace = true } toml = { workspace = true }
serde = { workspace = true } serde = { workspace = true }
unicode-width.workspace = true unicode-width.workspace = true
thiserror = { workspace = true }
tracing = "0.1.41"
tracing-subscriber = "0.3.19"
async-trait = { workspace = true, optional = true }
[dev-dependencies] [dev-dependencies]
tokio-test = "0.4.4" tokio-test = "0.4.4"
@@ -25,3 +30,14 @@ tokio-test = "0.4.4"
[features] [features]
default = [] default = []
gui = ["ratatui"] gui = ["ratatui"]
autocomplete = ["tokio", "async-trait"]
[[example]]
name = "autocomplete"
required-features = ["autocomplete", "gui"]
path = "examples/autocomplete.rs"
[[example]]
name = "canvas_gui_demo"
required-features = ["gui"]
path = "examples/canvas_gui_demo.rs"

View File

@@ -1,56 +0,0 @@
# canvas_config.toml - Complete Canvas Configuration
[behavior]
wrap_around_fields = true
auto_save_on_field_change = false
word_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"
max_suggestions = 6
[appearance]
cursor_style = "block" # "block", "bar", "underline"
show_field_numbers = false
highlight_current_field = true
# Read-only mode keybindings (vim-style)
[keybindings.read_only]
move_left = ["h"]
move_right = ["l"]
move_up = ["k"]
move_down = ["p"]
move_word_next = ["w"]
move_word_end = ["e"]
move_word_prev = ["b"]
move_word_end_prev = ["ge"]
move_line_start = ["0"]
move_line_end = ["$"]
move_first_line = ["gg"]
move_last_line = ["shift+g"]
next_field = ["Tab"]
prev_field = ["Shift+Tab"]
# Edit mode keybindings
[keybindings.edit]
delete_char_backward = ["Backspace"]
delete_char_forward = ["Delete"]
move_left = ["Left"]
move_right = ["Right"]
move_up = ["Up"]
move_down = ["Down"]
move_line_start = ["Home"]
move_line_end = ["End"]
move_word_next = ["Ctrl+Right"]
move_word_prev = ["Ctrl+Left"]
next_field = ["Tab"]
prev_field = ["Shift+Tab"]
# Suggestion/autocomplete keybindings
[keybindings.suggestions]
suggestion_up = ["Up", "Ctrl+p"]
suggestion_down = ["Down", "Ctrl+n"]
select_suggestion = ["Enter", "Tab"]
exit_suggestions = ["Esc"]
# Global keybindings (work in both modes)
[keybindings.global]
move_up = ["Up"]
move_down = ["Down"]

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@@ -0,0 +1,77 @@
git status
On branch main
Your branch is ahead of 'origin/main' by 1 commit.
(use "git push" to publish your local commits)
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git restore <file>..." to discard changes in working directory)
modified: src/canvas/actions/handlers/edit.rs
modified: src/canvas/actions/types.rs
no changes added to commit (use "git add" and/or "git commit -a")
git --no-pager diff
diff --git a/canvas/src/canvas/actions/handlers/edit.rs b/canvas/src/canvas/actions/handlers/edit.rs
index a26fe6f..fa1becb 100644
--- a/canvas/src/canvas/actions/handlers/edit.rs
+++ b/canvas/src/canvas/actions/handlers/edit.rs
@@ -29,6 +29,21 @@ pub async fn handle_edit_action<S: CanvasState>(
Ok(ActionResult::success())
}
+ CanvasAction::SelectAll => {
+ // Select all text in current field
+ let current_input = state.get_current_input();
+ let text_length = current_input.len();
+
+ // Set cursor to start and select all
+ state.set_current_cursor_pos(0);
+ // TODO: You'd need to add selection state to CanvasState trait
+ // For now, just move cursor to end to "select" all
+ state.set_current_cursor_pos(text_length);
+ *ideal_cursor_column = text_length;
+
+ Ok(ActionResult::success_with_message(&format!("Selected all {} characters", text_length)))
+ }
+
CanvasAction::DeleteBackward => {
let cursor_pos = state.current_cursor_pos();
if cursor_pos > 0 {
@@ -323,6 +338,13 @@ impl ActionHandlerIntrospection for EditHandler {
is_required: false,
});
+ actions.push(ActionSpec {
+ name: "select_all".to_string(),
+ description: "Select all text in current field".to_string(),
+ examples: vec!["Ctrl+a".to_string()],
+ is_required: false, // Optional action
+ });
+
HandlerCapabilities {
mode_name: "edit".to_string(),
actions,
diff --git a/canvas/src/canvas/actions/types.rs b/canvas/src/canvas/actions/types.rs
index 433a4d5..3794596 100644
--- a/canvas/src/canvas/actions/types.rs
+++ b/canvas/src/canvas/actions/types.rs
@@ -31,6 +31,8 @@ pub enum CanvasAction {
NextField,
PrevField,
+ SelectAll,
+
// Autocomplete actions
TriggerAutocomplete,
SuggestionUp,
@@ -62,6 +64,7 @@ impl CanvasAction {
"move_word_end_prev" => Self::MoveWordEndPrev,
"next_field" => Self::NextField,
"prev_field" => Self::PrevField,
+ "select_all" => Self::SelectAll,
"trigger_autocomplete" => Self::TriggerAutocomplete,
"suggestion_up" => Self::SuggestionUp,
"suggestion_down" => Self::SuggestionDown,
╭─    ~/Doc/p/komp_ac/canvas  on   main ⇡1 !2 
╰─

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@@ -0,0 +1,417 @@
// examples/autocomplete.rs
// Run with: cargo run --example autocomplete --features "autocomplete,gui"
use std::io;
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyModifiers},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
backend::{Backend, CrosstermBackend},
layout::{Constraint, Direction, Layout},
style::Color,
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
Frame, Terminal,
};
use canvas::{
canvas::{
gui::render_canvas,
modes::AppMode,
state::{ActionContext, CanvasState},
theme::CanvasTheme,
},
autocomplete::{
AutocompleteCanvasState,
AutocompleteState,
SuggestionItem,
execute_with_autocomplete,
handle_autocomplete_feature_action,
},
CanvasAction,
};
// Add the async_trait import
use async_trait::async_trait;
// Simple theme implementation
#[derive(Clone)]
struct DemoTheme;
impl CanvasTheme for DemoTheme {
fn bg(&self) -> Color { Color::Reset }
fn fg(&self) -> Color { Color::White }
fn accent(&self) -> Color { Color::Cyan }
fn secondary(&self) -> Color { Color::Gray }
fn highlight(&self) -> Color { Color::Yellow }
fn highlight_bg(&self) -> Color { Color::DarkGray }
fn warning(&self) -> Color { Color::Red }
fn border(&self) -> Color { Color::Gray }
}
// Custom suggestion data type
#[derive(Clone, Debug)]
struct EmailSuggestion {
email: String,
provider: String,
}
// Demo form state with autocomplete
struct AutocompleteFormState {
fields: Vec<String>,
field_names: Vec<String>,
current_field: usize,
cursor_pos: usize,
mode: AppMode,
has_changes: bool,
debug_message: String,
// Autocomplete state
autocomplete: AutocompleteState<EmailSuggestion>,
}
impl AutocompleteFormState {
fn new() -> Self {
Self {
fields: vec![
"John Doe".to_string(),
"john@".to_string(), // Partial email to demonstrate autocomplete
"+1 234 567 8900".to_string(),
"San Francisco".to_string(),
],
field_names: vec![
"Name".to_string(),
"Email".to_string(),
"Phone".to_string(),
"City".to_string(),
],
current_field: 1, // Start on email field
cursor_pos: 5, // Position after "john@"
mode: AppMode::Edit,
has_changes: false,
debug_message: "Type in email field, Tab to trigger autocomplete, Enter to select, Esc to cancel".to_string(),
autocomplete: AutocompleteState::new(),
}
}
}
impl CanvasState for AutocompleteFormState {
fn current_field(&self) -> usize { self.current_field }
fn current_cursor_pos(&self) -> usize { self.cursor_pos }
fn set_current_field(&mut self, index: usize) {
self.current_field = index.min(self.fields.len().saturating_sub(1));
// Clear autocomplete when changing fields
if self.is_autocomplete_active() {
self.clear_autocomplete_suggestions();
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let max_pos = if self.mode == AppMode::Edit {
self.fields[self.current_field].len()
} else {
self.fields[self.current_field].len().saturating_sub(1)
};
self.cursor_pos = pos.min(max_pos);
}
fn current_mode(&self) -> AppMode { self.mode }
fn get_current_input(&self) -> &str { &self.fields[self.current_field] }
fn get_current_input_mut(&mut self) -> &mut String { &mut self.fields[self.current_field] }
fn inputs(&self) -> Vec<&String> { self.fields.iter().collect() }
fn fields(&self) -> Vec<&str> { self.field_names.iter().map(|s| s.as_str()).collect() }
fn has_unsaved_changes(&self) -> bool { self.has_changes }
fn set_has_unsaved_changes(&mut self, changed: bool) { self.has_changes = changed; }
fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
// Handle autocomplete actions first
if let Some(result) = handle_autocomplete_feature_action(action, self) {
return Some(result);
}
// Handle other custom actions
match action {
CanvasAction::Custom(cmd) => {
match cmd.as_str() {
"toggle_mode" => {
self.mode = match self.mode {
AppMode::Edit => AppMode::ReadOnly,
AppMode::ReadOnly => AppMode::Edit,
_ => AppMode::Edit,
};
Some(format!("Switched to {:?} mode", self.mode))
}
_ => None,
}
}
_ => None,
}
}
}
// Add the #[async_trait] attribute to the implementation
#[async_trait]
impl AutocompleteCanvasState for AutocompleteFormState {
type SuggestionData = EmailSuggestion;
fn supports_autocomplete(&self, field_index: usize) -> bool {
// Only enable autocomplete for email field (index 1)
field_index == 1
}
fn autocomplete_state(&self) -> Option<&AutocompleteState<Self::SuggestionData>> {
Some(&self.autocomplete)
}
fn autocomplete_state_mut(&mut self) -> Option<&mut AutocompleteState<Self::SuggestionData>> {
Some(&mut self.autocomplete)
}
fn should_trigger_autocomplete(&self) -> bool {
let current_input = self.get_current_input();
let current_field = self.current_field();
// Trigger for email field when we have "@" and at least 1 more character
self.supports_autocomplete(current_field) &&
current_input.contains('@') &&
current_input.len() > current_input.find('@').unwrap_or(0) + 1 &&
!self.is_autocomplete_active()
}
/// This is where the magic happens - user implements their own async fetching
async fn trigger_autocomplete_suggestions(&mut self) {
// 1. Activate UI (shows loading spinner)
self.activate_autocomplete();
self.set_autocomplete_loading(true);
// 2. Get current input for querying
let query = self.get_current_input().to_string();
// 3. Extract domain part from email
let domain_part = if let Some(at_pos) = query.find('@') {
query[at_pos + 1..].to_string()
} else {
self.set_autocomplete_loading(false);
return; // No @ symbol, can't suggest
};
// 4. SIMULATE ASYNC API CALL (in real code, this would be HTTP request)
let email_prefix = query[..query.find('@').unwrap()].to_string();
let suggestions = tokio::task::spawn_blocking(move || {
// Simulate network delay
std::thread::sleep(std::time::Duration::from_millis(200));
// Create mock suggestions based on domain input
let popular_domains = vec![
("gmail.com", "Gmail"),
("yahoo.com", "Yahoo Mail"),
("outlook.com", "Outlook"),
("hotmail.com", "Hotmail"),
("company.com", "Company Email"),
("university.edu", "University"),
];
let mut results = Vec::new();
for (domain, provider) in popular_domains {
if domain.starts_with(&domain_part) || domain_part.is_empty() {
let full_email = format!("{}@{}", email_prefix, domain);
results.push(SuggestionItem::new(
EmailSuggestion {
email: full_email.clone(),
provider: provider.to_string(),
},
format!("{} ({})", full_email, provider), // display text
full_email, // value to store
));
}
}
results
}).await.unwrap_or_default();
// 5. Provide suggestions back to library
self.set_autocomplete_suggestions(suggestions);
}
}
async fn handle_key_press(key: KeyCode, modifiers: KeyModifiers, state: &mut AutocompleteFormState) -> bool {
if key == KeyCode::F(10) || (key == KeyCode::Char('c') && modifiers.contains(KeyModifiers::CONTROL)) {
return false; // Quit
}
let action = match key {
// === AUTOCOMPLETE KEYS ===
KeyCode::Tab => {
if state.is_autocomplete_active() {
Some(CanvasAction::SuggestionDown) // Navigate suggestions
} else if state.supports_autocomplete(state.current_field()) {
Some(CanvasAction::TriggerAutocomplete) // Manual trigger
} else {
Some(CanvasAction::NextField) // Normal tab
}
}
KeyCode::BackTab => {
if state.is_autocomplete_active() {
Some(CanvasAction::SuggestionUp)
} else {
Some(CanvasAction::PrevField)
}
}
KeyCode::Enter => {
if state.is_autocomplete_active() {
Some(CanvasAction::SelectSuggestion) // Apply suggestion
} else {
Some(CanvasAction::NextField)
}
}
KeyCode::Esc => {
if state.is_autocomplete_active() {
Some(CanvasAction::ExitSuggestions) // Close autocomplete
} else {
Some(CanvasAction::Custom("toggle_mode".to_string()))
}
}
// === STANDARD CANVAS KEYS ===
KeyCode::Left => Some(CanvasAction::MoveLeft),
KeyCode::Right => Some(CanvasAction::MoveRight),
KeyCode::Up => Some(CanvasAction::MoveUp),
KeyCode::Down => Some(CanvasAction::MoveDown),
KeyCode::Home => Some(CanvasAction::MoveLineStart),
KeyCode::End => Some(CanvasAction::MoveLineEnd),
KeyCode::Backspace => Some(CanvasAction::DeleteBackward),
KeyCode::Delete => Some(CanvasAction::DeleteForward),
// Character input
KeyCode::Char(c) if !modifiers.contains(KeyModifiers::CONTROL) => {
Some(CanvasAction::InsertChar(c))
}
_ => None,
};
if let Some(action) = action {
match execute_with_autocomplete(action.clone(), state).await {
Ok(result) => {
if let Some(msg) = result.message() {
state.debug_message = msg.to_string();
} else {
state.debug_message = format!("Executed: {:?}", action);
}
true
}
Err(e) => {
state.debug_message = format!("Error: {}", e);
true
}
}
} else {
state.debug_message = format!("Unhandled key: {:?}", key);
true
}
}
async fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut state: AutocompleteFormState) -> io::Result<()> {
let theme = DemoTheme;
loop {
terminal.draw(|f| ui(f, &state, &theme))?;
if let Event::Key(key) = event::read()? {
let should_continue = handle_key_press(key.code, key.modifiers, &mut state).await;
if !should_continue {
break;
}
}
}
Ok(())
}
fn ui(f: &mut Frame, state: &AutocompleteFormState, theme: &DemoTheme) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(8),
Constraint::Length(5),
])
.split(f.area());
// Render the canvas form
let active_field_rect = render_canvas(
f,
chunks[0],
state,
theme,
state.mode == AppMode::Edit,
&canvas::HighlightState::Off,
);
// Render autocomplete dropdown on top if active
if let Some(input_rect) = active_field_rect {
canvas::render_autocomplete_dropdown(
f,
chunks[0],
input_rect,
theme,
&state.autocomplete,
);
}
// Status info
let autocomplete_status = if state.is_autocomplete_active() {
if state.autocomplete.is_loading {
"Loading suggestions..."
} else if state.has_autocomplete_suggestions() {
"Use Tab/Shift+Tab to navigate, Enter to select, Esc to cancel"
} else {
"No suggestions found"
}
} else {
"Tab to trigger autocomplete"
};
let status_lines = vec![
Line::from(Span::raw(format!("Mode: {:?} | Field: {}/{} | Cursor: {}",
state.mode, state.current_field + 1, state.fields.len(), state.cursor_pos))),
Line::from(Span::raw(format!("Autocomplete: {}", autocomplete_status))),
Line::from(Span::raw(state.debug_message.clone())),
Line::from(Span::raw("F10: Quit | Tab: Trigger/Navigate autocomplete | Enter: Select | Esc: Cancel/Toggle mode")),
];
let status = Paragraph::new(status_lines)
.block(Block::default().borders(Borders::ALL).title("Status & Help"));
f.render_widget(status, chunks[1]);
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
let state = AutocompleteFormState::new();
let res = run_app(&mut terminal, state).await;
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{:?}", err);
}
Ok(())
}

View File

@@ -0,0 +1,388 @@
// examples/canvas_gui_demo.rs
use std::io;
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyModifiers},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
backend::{Backend, CrosstermBackend},
layout::{Constraint, Direction, Layout},
style::{Color, Style},
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
Frame, Terminal,
};
use canvas::{
canvas::{
gui::render_canvas,
modes::{AppMode, HighlightState, ModeManager},
state::{ActionContext, CanvasState},
theme::CanvasTheme,
},
CanvasAction, execute,
};
// Simple theme implementation
#[derive(Clone)]
struct DemoTheme;
impl CanvasTheme for DemoTheme {
fn bg(&self) -> Color { Color::Reset }
fn fg(&self) -> Color { Color::White }
fn accent(&self) -> Color { Color::Cyan }
fn secondary(&self) -> Color { Color::Gray }
fn highlight(&self) -> Color { Color::Yellow }
fn highlight_bg(&self) -> Color { Color::DarkGray }
fn warning(&self) -> Color { Color::Red }
fn border(&self) -> Color { Color::Gray }
}
// Demo form state
struct DemoFormState {
fields: Vec<String>,
field_names: Vec<String>,
current_field: usize,
cursor_pos: usize,
mode: AppMode,
highlight_state: HighlightState,
has_changes: bool,
debug_message: String,
}
impl DemoFormState {
fn new() -> Self {
Self {
fields: vec![
"John Doe".to_string(),
"john.doe@example.com".to_string(),
"+1 234 567 8900".to_string(),
"123 Main Street Apt 4B".to_string(),
"San Francisco".to_string(),
"This is a test comment with multiple words".to_string(),
],
field_names: vec![
"Name".to_string(),
"Email".to_string(),
"Phone".to_string(),
"Address".to_string(),
"City".to_string(),
"Comments".to_string(),
],
current_field: 0,
cursor_pos: 0,
mode: AppMode::ReadOnly,
highlight_state: HighlightState::Off,
has_changes: false,
debug_message: "Ready - Use hjkl to move, w for next word, i to edit".to_string(),
}
}
fn enter_edit_mode(&mut self) {
if ModeManager::can_enter_edit_mode(self.mode) {
self.mode = AppMode::Edit;
self.debug_message = "Entered EDIT mode".to_string();
}
}
fn enter_readonly_mode(&mut self) {
if ModeManager::can_enter_read_only_mode(self.mode) {
self.mode = AppMode::ReadOnly;
self.highlight_state = HighlightState::Off;
self.debug_message = "Entered READ-ONLY mode".to_string();
}
}
fn enter_highlight_mode(&mut self) {
if ModeManager::can_enter_highlight_mode(self.mode) {
self.mode = AppMode::Highlight;
self.highlight_state = HighlightState::Characterwise {
anchor: (self.current_field, self.cursor_pos),
};
self.debug_message = "Entered VISUAL mode".to_string();
}
}
}
impl CanvasState for DemoFormState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.cursor_pos
}
fn set_current_field(&mut self, index: usize) {
self.current_field = index.min(self.fields.len().saturating_sub(1));
self.cursor_pos = self.fields[self.current_field].len();
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let max_pos = self.fields[self.current_field].len();
self.cursor_pos = pos.min(max_pos);
}
fn current_mode(&self) -> AppMode {
self.mode
}
fn get_current_input(&self) -> &str {
&self.fields[self.current_field]
}
fn get_current_input_mut(&mut self) -> &mut String {
&mut self.fields[self.current_field]
}
fn inputs(&self) -> Vec<&String> {
self.fields.iter().collect()
}
fn fields(&self) -> Vec<&str> {
self.field_names.iter().map(|s| s.as_str()).collect()
}
fn has_unsaved_changes(&self) -> bool {
self.has_changes
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_changes = changed;
}
fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
match action {
CanvasAction::Custom(cmd) => {
match cmd.as_str() {
"enter_edit_mode" => {
self.enter_edit_mode();
Some("Entered edit mode".to_string())
}
"enter_readonly_mode" => {
self.enter_readonly_mode();
Some("Entered read-only mode".to_string())
}
"enter_highlight_mode" => {
self.enter_highlight_mode();
Some("Entered highlight mode".to_string())
}
_ => None,
}
}
_ => None,
}
}
}
/// Simple key mapping - users have full control!
async fn handle_key_press(key: KeyCode, modifiers: KeyModifiers, state: &mut DemoFormState) -> bool {
let is_edit_mode = state.mode == AppMode::Edit;
// Handle quit first
if (key == KeyCode::Char('q') && modifiers.contains(KeyModifiers::CONTROL)) ||
(key == KeyCode::Char('c') && modifiers.contains(KeyModifiers::CONTROL)) ||
key == KeyCode::F(10) {
return false; // Signal to quit
}
// Users directly map keys to actions - no configuration needed!
let action = match (state.mode, key, modifiers) {
// === READ-ONLY MODE KEYS ===
(AppMode::ReadOnly, KeyCode::Char('h'), _) => Some(CanvasAction::MoveLeft),
(AppMode::ReadOnly, KeyCode::Char('j'), _) => Some(CanvasAction::MoveDown),
(AppMode::ReadOnly, KeyCode::Char('k'), _) => Some(CanvasAction::MoveUp),
(AppMode::ReadOnly, KeyCode::Char('l'), _) => Some(CanvasAction::MoveRight),
(AppMode::ReadOnly, KeyCode::Char('w'), _) => Some(CanvasAction::MoveWordNext),
(AppMode::ReadOnly, KeyCode::Char('b'), _) => Some(CanvasAction::MoveWordPrev),
(AppMode::ReadOnly, KeyCode::Char('e'), _) => Some(CanvasAction::MoveWordEnd),
(AppMode::ReadOnly, KeyCode::Char('0'), _) => Some(CanvasAction::MoveLineStart),
(AppMode::ReadOnly, KeyCode::Char('$'), _) => Some(CanvasAction::MoveLineEnd),
(AppMode::ReadOnly, KeyCode::Tab, _) => Some(CanvasAction::NextField),
(AppMode::ReadOnly, KeyCode::BackTab, _) => Some(CanvasAction::PrevField),
// === EDIT MODE KEYS ===
(AppMode::Edit, KeyCode::Left, _) => Some(CanvasAction::MoveLeft),
(AppMode::Edit, KeyCode::Right, _) => Some(CanvasAction::MoveRight),
(AppMode::Edit, KeyCode::Up, _) => Some(CanvasAction::MoveUp),
(AppMode::Edit, KeyCode::Down, _) => Some(CanvasAction::MoveDown),
(AppMode::Edit, KeyCode::Home, _) => Some(CanvasAction::MoveLineStart),
(AppMode::Edit, KeyCode::End, _) => Some(CanvasAction::MoveLineEnd),
(AppMode::Edit, KeyCode::Backspace, _) => Some(CanvasAction::DeleteBackward),
(AppMode::Edit, KeyCode::Delete, _) => Some(CanvasAction::DeleteForward),
(AppMode::Edit, KeyCode::Tab, _) => Some(CanvasAction::NextField),
(AppMode::Edit, KeyCode::BackTab, _) => Some(CanvasAction::PrevField),
// Vim-style movement in edit mode (optional)
(AppMode::Edit, KeyCode::Char('h'), m) if m.contains(KeyModifiers::CONTROL) => Some(CanvasAction::MoveLeft),
(AppMode::Edit, KeyCode::Char('l'), m) if m.contains(KeyModifiers::CONTROL) => Some(CanvasAction::MoveRight),
// Word movement with Ctrl in edit mode
(AppMode::Edit, KeyCode::Left, m) if m.contains(KeyModifiers::CONTROL) => Some(CanvasAction::MoveWordPrev),
(AppMode::Edit, KeyCode::Right, m) if m.contains(KeyModifiers::CONTROL) => Some(CanvasAction::MoveWordNext),
// === MODE TRANSITIONS ===
(AppMode::ReadOnly, KeyCode::Char('i'), _) => Some(CanvasAction::Custom("enter_edit_mode".to_string())),
(AppMode::ReadOnly, KeyCode::Char('a'), _) => {
// 'a' moves to end of line then enters edit mode
if let Ok(_) = execute(CanvasAction::MoveLineEnd, state).await {
Some(CanvasAction::Custom("enter_edit_mode".to_string()))
} else {
None
}
},
(AppMode::ReadOnly, KeyCode::Char('v'), _) => Some(CanvasAction::Custom("enter_highlight_mode".to_string())),
(_, KeyCode::Esc, _) => Some(CanvasAction::Custom("enter_readonly_mode".to_string())),
// === CHARACTER INPUT IN EDIT MODE ===
(AppMode::Edit, KeyCode::Char(c), m) if !m.contains(KeyModifiers::CONTROL) && !m.contains(KeyModifiers::ALT) => {
Some(CanvasAction::InsertChar(c))
},
// === ARROW KEYS IN READ-ONLY MODE ===
(AppMode::ReadOnly, KeyCode::Left, _) => Some(CanvasAction::MoveLeft),
(AppMode::ReadOnly, KeyCode::Right, _) => Some(CanvasAction::MoveRight),
(AppMode::ReadOnly, KeyCode::Up, _) => Some(CanvasAction::MoveUp),
(AppMode::ReadOnly, KeyCode::Down, _) => Some(CanvasAction::MoveDown),
_ => None,
};
// Execute the action if we found one
if let Some(action) = action {
match execute(action.clone(), state).await {
Ok(result) => {
if result.is_success() {
// Mark as changed for editing actions
if is_edit_mode {
match action {
CanvasAction::InsertChar(_) | CanvasAction::DeleteBackward | CanvasAction::DeleteForward => {
state.set_has_unsaved_changes(true);
}
_ => {}
}
}
if let Some(msg) = result.message() {
state.debug_message = msg.to_string();
} else {
state.debug_message = format!("Executed: {}", action.description());
}
} else if let Some(msg) = result.message() {
state.debug_message = format!("Error: {}", msg);
}
}
Err(e) => {
state.debug_message = format!("Error executing action: {}", e);
}
}
} else {
state.debug_message = format!("Unhandled key: {:?} (mode: {:?})", key, state.mode);
}
true // Continue running
}
async fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut state: DemoFormState) -> io::Result<()> {
let theme = DemoTheme;
loop {
terminal.draw(|f| ui(f, &state, &theme))?;
if let Event::Key(key) = event::read()? {
let should_continue = handle_key_press(key.code, key.modifiers, &mut state).await;
if !should_continue {
break;
}
}
}
Ok(())
}
fn ui(f: &mut Frame, state: &DemoFormState, theme: &DemoTheme) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(8),
Constraint::Length(4),
])
.split(f.area());
// Render the canvas form
render_canvas(
f,
chunks[0],
state,
theme,
state.mode == AppMode::Edit,
&state.highlight_state,
);
// Render status bar
let mode_text = match state.mode {
AppMode::Edit => "EDIT",
AppMode::ReadOnly => "NORMAL",
AppMode::Highlight => "VISUAL",
AppMode::General => "GENERAL",
AppMode::Command => "COMMAND",
};
let status_text = if state.has_changes {
format!("-- {} -- [Modified]", mode_text)
} else {
format!("-- {} --", mode_text)
};
let position_text = format!("Field: {}/{} | Cursor: {} | Actions: {}",
state.current_field + 1,
state.fields.len(),
state.cursor_pos,
CanvasAction::movement_actions().len() + CanvasAction::editing_actions().len());
let help_text = match state.mode {
AppMode::ReadOnly => "hjkl/arrows: Move | Tab/Shift+Tab: Fields | w/b/e: Words | 0/$: Line | i/a: Edit | v: Visual | F10: Quit",
AppMode::Edit => "Type to edit | Arrows/Ctrl+arrows: Move | Tab: Next field | Backspace/Delete: Delete | Home/End: Line | Esc: Normal | F10: Quit",
AppMode::Highlight => "hjkl/arrows: Select | w/b/e: Words | 0/$: Line | Esc: Normal | F10: Quit",
_ => "Esc: Normal | F10: Quit",
};
let status = Paragraph::new(vec![
Line::from(Span::styled(status_text, Style::default().fg(theme.accent()))),
Line::from(Span::styled(position_text, Style::default().fg(theme.fg()))),
Line::from(Span::styled(state.debug_message.clone(), Style::default().fg(theme.warning()))),
Line::from(Span::styled(help_text, Style::default().fg(theme.secondary()))),
])
.block(Block::default().borders(Borders::ALL).title("Status"));
f.render_widget(status, chunks[1]);
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
let state = DemoFormState::new();
let res = run_app(&mut terminal, state).await;
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{:?}", err);
}
Ok(())
}

View File

@@ -1,93 +1,170 @@
// src/autocomplete/actions.rs // src/autocomplete/actions.rs
use crate::canvas::state::{CanvasState, ActionContext}; use crate::canvas::state::CanvasState;
use crate::autocomplete::state::AutocompleteCanvasState; use crate::autocomplete::state::AutocompleteCanvasState;
use crate::canvas::actions::types::{CanvasAction, ActionResult}; use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::canvas::actions::edit::handle_generic_canvas_action; // Import the core function use crate::canvas::actions::execute;
use anyhow::Result; use anyhow::Result;
/// Version for states that implement rich autocomplete /// Enhanced execute function for states that support autocomplete
pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + AutocompleteCanvasState>( /// This is the main entry point for autocomplete-aware canvas execution
///
/// Use this instead of canvas::execute() if you want autocomplete behavior:
/// ```rust
/// execute_with_autocomplete(action, &mut state).await?;
/// ```
pub async fn execute_with_autocomplete<S: CanvasState + AutocompleteCanvasState + Send>(
action: CanvasAction, action: CanvasAction,
state: &mut S, state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> { ) -> Result<ActionResult> {
// 1. Try feature-specific handler first match &action {
let context = ActionContext { // === AUTOCOMPLETE-SPECIFIC ACTIONS ===
key_code: None,
ideal_cursor_column: *ideal_cursor_column,
current_input: state.get_current_input().to_string(),
current_field: state.current_field(),
};
if let Some(result) = state.handle_feature_action(&action, &context) {
return Ok(ActionResult::HandledByFeature(result));
}
// 2. Handle rich autocomplete actions
if let Some(result) = handle_rich_autocomplete_action(&action, state)? {
return Ok(result);
}
// 3. Handle generic canvas actions
handle_generic_canvas_action(action, state, ideal_cursor_column).await
}
/// Handle rich autocomplete actions for AutocompleteCanvasState
fn handle_rich_autocomplete_action<S: CanvasState + AutocompleteCanvasState>(
action: &CanvasAction,
state: &mut S,
) -> Result<Option<ActionResult>> {
match action {
CanvasAction::TriggerAutocomplete => { CanvasAction::TriggerAutocomplete => {
if state.supports_autocomplete(state.current_field()) { if state.supports_autocomplete(state.current_field()) {
state.activate_autocomplete(); state.trigger_autocomplete_suggestions().await;
Ok(Some(ActionResult::success_with_message("Autocomplete activated - fetching suggestions..."))) Ok(ActionResult::success_with_message("Triggered autocomplete"))
} else { } else {
Ok(Some(ActionResult::error("Autocomplete not supported for this field"))) Ok(ActionResult::success_with_message("Autocomplete not supported for this field"))
}
}
CanvasAction::SuggestionUp => {
if state.has_autocomplete_suggestions() {
state.move_suggestion_selection(-1);
Ok(ActionResult::success())
} else {
Ok(ActionResult::success_with_message("No suggestions available"))
} }
} }
CanvasAction::SuggestionDown => { CanvasAction::SuggestionDown => {
if state.is_autocomplete_ready() { if state.has_autocomplete_suggestions() {
if let Some(autocomplete_state) = state.autocomplete_state_mut() { state.move_suggestion_selection(1);
autocomplete_state.select_next(); Ok(ActionResult::success())
return Ok(Some(ActionResult::success())); } else {
Ok(ActionResult::success_with_message("No suggestions available"))
} }
} }
Ok(None)
}
CanvasAction::SuggestionUp => {
if state.is_autocomplete_ready() {
if let Some(autocomplete_state) = state.autocomplete_state_mut() {
autocomplete_state.select_previous();
return Ok(Some(ActionResult::success()));
}
}
Ok(None)
}
CanvasAction::SelectSuggestion => { CanvasAction::SelectSuggestion => {
if state.is_autocomplete_ready() { if let Some(message) = state.apply_selected_suggestion() {
if let Some(message) = state.apply_autocomplete_selection() { Ok(ActionResult::success_with_message(&message))
return Ok(Some(ActionResult::success_with_message(message)));
} else { } else {
return Ok(Some(ActionResult::error("No suggestion selected"))); Ok(ActionResult::success_with_message("No suggestion to select"))
} }
} }
Ok(None)
CanvasAction::ExitSuggestions => {
state.clear_autocomplete_suggestions();
Ok(ActionResult::success_with_message("Closed autocomplete"))
}
// === TEXT INSERTION WITH AUTO-TRIGGER ===
CanvasAction::InsertChar(_) => {
// First, execute the character insertion normally
let result = execute(action, state).await?;
// After successful insertion, check if we should auto-trigger autocomplete
if result.is_success() && state.should_trigger_autocomplete() {
state.trigger_autocomplete_suggestions().await;
}
Ok(result)
}
// === NAVIGATION/EDITING ACTIONS (clear autocomplete first) ===
CanvasAction::MoveLeft | CanvasAction::MoveRight |
CanvasAction::MoveUp | CanvasAction::MoveDown |
CanvasAction::NextField | CanvasAction::PrevField |
CanvasAction::DeleteBackward | CanvasAction::DeleteForward => {
// Clear autocomplete when navigating/editing
if state.is_autocomplete_active() {
state.clear_autocomplete_suggestions();
}
// Execute the action normally
execute(action, state).await
}
// === ALL OTHER ACTIONS (normal execution) ===
_ => {
// For all other actions, just execute normally
execute(action, state).await
}
}
}
/// Helper function to integrate autocomplete actions with CanvasState.handle_feature_action()
///
/// Use this in your CanvasState implementation like this:
/// ```rust
/// fn handle_feature_action(&mut self, action: &CanvasAction, context: &ActionContext) -> Option<String> {
/// // Try autocomplete first
/// if let Some(result) = handle_autocomplete_feature_action(action, self) {
/// return Some(result);
/// }
///
/// // Handle your other custom actions...
/// None
/// }
/// ```
pub fn handle_autocomplete_feature_action<S: CanvasState + AutocompleteCanvasState + Send>(
action: &CanvasAction,
state: &S,
) -> Option<String> {
match action {
CanvasAction::TriggerAutocomplete => {
if state.supports_autocomplete(state.current_field()) {
if state.is_autocomplete_active() {
Some("Autocomplete already active".to_string())
} else {
None // Let execute_with_autocomplete handle it
}
} else {
Some("Autocomplete not available for this field".to_string())
}
}
CanvasAction::SuggestionUp | CanvasAction::SuggestionDown => {
if state.is_autocomplete_active() {
None // Let execute_with_autocomplete handle navigation
} else {
Some("No autocomplete suggestions to navigate".to_string())
}
}
CanvasAction::SelectSuggestion => {
if state.has_autocomplete_suggestions() {
None // Let execute_with_autocomplete handle selection
} else {
Some("No suggestion to select".to_string())
}
} }
CanvasAction::ExitSuggestions => { CanvasAction::ExitSuggestions => {
if state.is_autocomplete_active() { if state.is_autocomplete_active() {
state.deactivate_autocomplete(); None // Let execute_with_autocomplete handle exit
Ok(Some(ActionResult::success_with_message("Autocomplete cancelled")))
} else { } else {
Ok(None) Some("No autocomplete to close".to_string())
} }
} }
_ => Ok(None), _ => None // Not an autocomplete action
} }
} }
/// Legacy compatibility function - kept for backward compatibility
/// This is the old function signature, now it just wraps the new system
#[deprecated(note = "Use execute_with_autocomplete instead")]
pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + AutocompleteCanvasState + Send>(
action: CanvasAction,
state: &mut S,
_ideal_cursor_column: &mut usize, // Ignored - new system manages this internally
_config: Option<&()>, // Ignored - no more config system
) -> Result<ActionResult> {
execute_with_autocomplete(action, state).await
}

View File

@@ -1,4 +1,4 @@
// canvas/src/autocomplete/gui.rs // src/autocomplete/gui.rs
#[cfg(feature = "gui")] #[cfg(feature = "gui")]
use ratatui::{ use ratatui::{
@@ -8,6 +8,7 @@ use ratatui::{
Frame, Frame,
}; };
// Use the correct import from our types module
use crate::autocomplete::types::AutocompleteState; use crate::autocomplete::types::AutocompleteState;
#[cfg(feature = "gui")] #[cfg(feature = "gui")]
@@ -18,12 +19,12 @@ use unicode_width::UnicodeWidthStr;
/// Render autocomplete dropdown - call this AFTER rendering canvas /// Render autocomplete dropdown - call this AFTER rendering canvas
#[cfg(feature = "gui")] #[cfg(feature = "gui")]
pub fn render_autocomplete_dropdown<T: CanvasTheme>( pub fn render_autocomplete_dropdown<T: CanvasTheme, D: Clone + Send + 'static>(
f: &mut Frame, f: &mut Frame,
frame_area: Rect, frame_area: Rect,
input_rect: Rect, input_rect: Rect,
theme: &T, theme: &T,
autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>, autocomplete_state: &AutocompleteState<D>,
) { ) {
if !autocomplete_state.is_active { if !autocomplete_state.is_active {
return; return;
@@ -56,8 +57,6 @@ fn render_loading_indicator<T: CanvasTheme>(
); );
let loading_block = Block::default() let loading_block = Block::default()
.borders(Borders::ALL)
.border_style(Style::default().fg(theme.accent()))
.style(Style::default().bg(theme.bg())); .style(Style::default().bg(theme.bg()));
let loading_paragraph = Paragraph::new(loading_text) let loading_paragraph = Paragraph::new(loading_text)
@@ -70,12 +69,12 @@ fn render_loading_indicator<T: CanvasTheme>(
/// Show actual suggestions list /// Show actual suggestions list
#[cfg(feature = "gui")] #[cfg(feature = "gui")]
fn render_suggestions_dropdown<T: CanvasTheme>( fn render_suggestions_dropdown<T: CanvasTheme, D: Clone + Send + 'static>(
f: &mut Frame, f: &mut Frame,
frame_area: Rect, frame_area: Rect,
input_rect: Rect, input_rect: Rect,
theme: &T, theme: &T,
autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>, autocomplete_state: &AutocompleteState<D>,
) { ) {
let display_texts: Vec<&str> = autocomplete_state.suggestions let display_texts: Vec<&str> = autocomplete_state.suggestions
.iter() .iter()
@@ -92,8 +91,6 @@ fn render_suggestions_dropdown<T: CanvasTheme>(
// Background // Background
let dropdown_block = Block::default() let dropdown_block = Block::default()
.borders(Borders::ALL)
.border_style(Style::default().fg(theme.accent()))
.style(Style::default().bg(theme.bg())); .style(Style::default().bg(theme.bg()));
// List items // List items
@@ -111,7 +108,7 @@ fn render_suggestions_dropdown<T: CanvasTheme>(
f.render_stateful_widget(list, dropdown_area, &mut list_state); f.render_stateful_widget(list, dropdown_area, &mut list_state);
} }
/// Calculate dropdown size based on suggestions /// Calculate dropdown size based on suggestions - updated to match client dimensions
#[cfg(feature = "gui")] #[cfg(feature = "gui")]
fn calculate_dropdown_dimensions(display_texts: &[&str]) -> DropdownDimensions { fn calculate_dropdown_dimensions(display_texts: &[&str]) -> DropdownDimensions {
let max_width = display_texts let max_width = display_texts
@@ -120,9 +117,9 @@ fn calculate_dropdown_dimensions(display_texts: &[&str]) -> DropdownDimensions {
.max() .max()
.unwrap_or(0) as u16; .unwrap_or(0) as u16;
let horizontal_padding = 4; // borders + padding let horizontal_padding = 2; // Changed from 4 to 2 to match client
let width = (max_width + horizontal_padding).max(12); let width = (max_width + horizontal_padding).max(10); // Changed from 12 to 10 to match client
let height = (display_texts.len() as u16).min(8) + 2; // max 8 visible items + borders let height = (display_texts.len() as u16).min(5); // Removed +2 since no borders
DropdownDimensions { width, height } DropdownDimensions { width, height }
} }
@@ -155,7 +152,7 @@ fn calculate_dropdown_position(
dropdown_area dropdown_area
} }
/// Create styled list items /// Create styled list items - updated to match client spacing
#[cfg(feature = "gui")] #[cfg(feature = "gui")]
fn create_suggestion_list_items<'a, T: CanvasTheme>( fn create_suggestion_list_items<'a, T: CanvasTheme>(
display_texts: &'a [&'a str], display_texts: &'a [&'a str],
@@ -163,8 +160,8 @@ fn create_suggestion_list_items<'a, T: CanvasTheme>(
dropdown_width: u16, dropdown_width: u16,
theme: &T, theme: &T,
) -> Vec<ListItem<'a>> { ) -> Vec<ListItem<'a>> {
let horizontal_padding = 4; let horizontal_padding = 2; // Changed from 4 to 2 to match client
let available_width = dropdown_width.saturating_sub(horizontal_padding); let available_width = dropdown_width; // No border padding needed
display_texts display_texts
.iter() .iter()

View File

@@ -1,10 +1,22 @@
// src/autocomplete/mod.rs // src/autocomplete/mod.rs
pub mod types; pub mod types;
pub mod gui;
pub mod state; pub mod state;
pub mod actions; pub mod actions;
// Re-export autocomplete types #[cfg(feature = "gui")]
pub mod gui;
// Re-export the main autocomplete API
pub use types::{SuggestionItem, AutocompleteState}; pub use types::{SuggestionItem, AutocompleteState};
pub use state::AutocompleteCanvasState; pub use state::AutocompleteCanvasState;
pub use actions::execute_canvas_action_with_autocomplete;
// Re-export the new action functions
pub use actions::{
execute_with_autocomplete,
handle_autocomplete_feature_action,
};
// Re-export GUI functions if available
#[cfg(feature = "gui")]
pub use gui::render_autocomplete_dropdown;

View File

@@ -1,14 +1,24 @@
// canvas/src/state.rs // src/autocomplete/state.rs
use crate::canvas::state::CanvasState; use crate::canvas::state::CanvasState;
use async_trait::async_trait;
/// OPTIONAL extension trait for states that want rich autocomplete functionality. /// OPTIONAL extension trait for states that want rich autocomplete functionality.
/// Only implement this if you need the new autocomplete features. /// Only implement this if you need the new autocomplete features.
///
/// # User Workflow:
/// 1. User presses trigger key (Tab, Ctrl+K, etc.)
/// 2. User's key mapping calls CanvasAction::TriggerAutocomplete
/// 3. Library calls your trigger_autocomplete_suggestions() method
/// 4. You implement async fetching logic in that method
/// 5. You call set_autocomplete_suggestions() with results
/// 6. Library manages UI state and navigation
#[async_trait]
pub trait AutocompleteCanvasState: CanvasState { pub trait AutocompleteCanvasState: CanvasState {
/// Associated type for suggestion data (e.g., Hit, String, CustomType) /// Associated type for suggestion data (e.g., Hit, String, CustomType)
type SuggestionData: Clone + Send + 'static; type SuggestionData: Clone + Send + 'static;
/// Check if a field supports autocomplete /// Check if a field supports autocomplete (user decides which fields)
fn supports_autocomplete(&self, _field_index: usize) -> bool { fn supports_autocomplete(&self, _field_index: usize) -> bool {
false // Default: no autocomplete support false // Default: no autocomplete support
} }
@@ -23,74 +33,157 @@ pub trait AutocompleteCanvasState: CanvasState {
None // Default: no autocomplete state None // Default: no autocomplete state
} }
/// CLIENT API: Activate autocomplete for current field // === PUBLIC API METHODS (called by library) ===
/// Activate autocomplete for current field (shows loading spinner)
fn activate_autocomplete(&mut self) { fn activate_autocomplete(&mut self) {
let current_field = self.current_field(); // Get field first let current_field = self.current_field();
if let Some(state) = self.autocomplete_state_mut() { if let Some(state) = self.autocomplete_state_mut() {
state.activate(current_field); // Then use it state.activate(current_field);
} }
} }
/// CLIENT API: Deactivate autocomplete /// Deactivate autocomplete (hides dropdown)
fn deactivate_autocomplete(&mut self) { fn deactivate_autocomplete(&mut self) {
if let Some(state) = self.autocomplete_state_mut() { if let Some(state) = self.autocomplete_state_mut() {
state.deactivate(); state.deactivate();
} }
} }
/// CLIENT API: Set suggestions (called after async fetch completes) /// Set suggestions (called after your async fetch completes)
fn set_autocomplete_suggestions(&mut self, suggestions: Vec<crate::autocomplete::SuggestionItem<Self::SuggestionData>>) { fn set_autocomplete_suggestions(&mut self, suggestions: Vec<crate::autocomplete::SuggestionItem<Self::SuggestionData>>) {
if let Some(state) = self.autocomplete_state_mut() { if let Some(state) = self.autocomplete_state_mut() {
state.set_suggestions(suggestions); state.set_suggestions(suggestions);
} }
} }
/// CLIENT API: Set loading state /// Set loading state (show/hide spinner)
fn set_autocomplete_loading(&mut self, loading: bool) { fn set_autocomplete_loading(&mut self, loading: bool) {
if let Some(state) = self.autocomplete_state_mut() { if let Some(state) = self.autocomplete_state_mut() {
state.is_loading = loading; state.is_loading = loading;
} }
} }
/// Check if autocomplete is currently active // === QUERY METHODS ===
/// Check if autocomplete is currently active/visible
fn is_autocomplete_active(&self) -> bool { fn is_autocomplete_active(&self) -> bool {
self.autocomplete_state() self.autocomplete_state()
.map(|state| state.is_active) .map(|state| state.is_active)
.unwrap_or(false) .unwrap_or(false)
} }
/// Check if autocomplete is ready for interaction /// Check if autocomplete has suggestions ready for navigation
fn is_autocomplete_ready(&self) -> bool { fn is_autocomplete_ready(&self) -> bool {
self.autocomplete_state() self.autocomplete_state()
.map(|state| state.is_ready()) .map(|state| state.is_ready())
.unwrap_or(false) .unwrap_or(false)
} }
/// INTERNAL: Apply selected autocomplete value to current field /// Check if there are available suggestions
fn apply_autocomplete_selection(&mut self) -> Option<String> { fn has_autocomplete_suggestions(&self) -> bool {
// First, get the selected value and display text (if any) self.autocomplete_state()
let selection_info = if let Some(state) = self.autocomplete_state() { .map(|state| !state.suggestions.is_empty())
state.get_selected().map(|selected| { .unwrap_or(false)
(selected.value_to_store.clone(), selected.display_text.clone()) }
})
} else {
None
};
// Apply the selection if we have one // === USER-IMPLEMENTABLE METHODS ===
if let Some((value, display)) = selection_info {
/// Check if autocomplete should be triggered automatically (e.g., after typing 2+ chars)
/// Override this to implement your own trigger logic
fn should_trigger_autocomplete(&self) -> bool {
let current_input = self.get_current_input();
let current_field = self.current_field();
self.supports_autocomplete(current_field) &&
current_input.len() >= 2 && // Default: trigger after 2 chars
!self.is_autocomplete_active()
}
/// **USER MUST IMPLEMENT**: Trigger autocomplete suggestions (async)
/// This is where you implement your API calls, caching, etc.
///
/// # Example Implementation:
/// ```rust
/// #[async_trait]
/// impl AutocompleteCanvasState for MyState {
/// type SuggestionData = MyData;
///
/// async fn trigger_autocomplete_suggestions(&mut self) {
/// self.activate_autocomplete(); // Show loading state
///
/// let query = self.get_current_input().to_string();
/// let suggestions = my_api.search(&query).await.unwrap_or_default();
///
/// self.set_autocomplete_suggestions(suggestions);
/// }
/// }
/// ```
async fn trigger_autocomplete_suggestions(&mut self) {
// Activate autocomplete UI
self.activate_autocomplete();
// Default: just show loading state
// User should override this to do actual async fetching
self.set_autocomplete_loading(true);
// In a real implementation, you'd:
// 1. Get current input: let query = self.get_current_input();
// 2. Make API call: let results = api.search(query).await;
// 3. Convert to suggestions: let suggestions = results.into_suggestions();
// 4. Set suggestions: self.set_autocomplete_suggestions(suggestions);
}
// === INTERNAL NAVIGATION METHODS (called by library actions) ===
/// Clear autocomplete suggestions and hide dropdown
fn clear_autocomplete_suggestions(&mut self) {
self.deactivate_autocomplete();
}
/// Move selection up/down in suggestions list
fn move_suggestion_selection(&mut self, direction: i32) {
if let Some(state) = self.autocomplete_state_mut() {
if direction > 0 {
state.select_next();
} else {
state.select_previous();
}
}
}
/// Get currently selected suggestion for display/application
fn get_selected_suggestion(&self) -> Option<crate::autocomplete::SuggestionItem<Self::SuggestionData>> {
self.autocomplete_state()?
.get_selected()
.cloned()
}
/// Apply the selected suggestion to the current field
fn apply_suggestion(&mut self, suggestion: &crate::autocomplete::SuggestionItem<Self::SuggestionData>) {
// Apply the value to current field // Apply the value to current field
*self.get_current_input_mut() = value; *self.get_current_input_mut() = suggestion.value_to_store.clone();
self.set_has_unsaved_changes(true); self.set_has_unsaved_changes(true);
// Deactivate autocomplete // Clear autocomplete
if let Some(state_mut) = self.autocomplete_state_mut() { self.clear_autocomplete_suggestions();
state_mut.deactivate();
} }
Some(format!("Selected: {}", display)) /// Apply the currently selected suggestion (convenience method)
fn apply_selected_suggestion(&mut self) -> Option<String> {
if let Some(suggestion) = self.get_selected_suggestion() {
let display_text = suggestion.display_text.clone();
self.apply_suggestion(&suggestion);
Some(format!("Applied: {}", display_text))
} else { } else {
None None
} }
} }
// === LEGACY COMPATIBILITY ===
/// INTERNAL: Apply selected autocomplete value to current field (legacy method)
fn apply_autocomplete_selection(&mut self) -> Option<String> {
self.apply_selected_suggestion()
}
} }

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@@ -1,378 +0,0 @@
// canvas/src/actions/edit.rs
use crate::canvas::state::{CanvasState, ActionContext};
use crate::canvas::actions::types::{CanvasAction, ActionResult};
use anyhow::Result;
/// Execute a typed canvas action on any CanvasState implementation
pub async fn execute_canvas_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
let context = ActionContext {
key_code: None,
ideal_cursor_column: *ideal_cursor_column,
current_input: state.get_current_input().to_string(),
current_field: state.current_field(),
};
if let Some(result) = state.handle_feature_action(&action, &context) {
return Ok(ActionResult::HandledByFeature(result));
}
handle_generic_canvas_action(action, state, ideal_cursor_column).await
}
/// Handle core canvas actions with full type safety
pub async fn handle_generic_canvas_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
match action {
CanvasAction::InsertChar(c) => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
Ok(ActionResult::success())
} else {
Ok(ActionResult::error("Invalid cursor position for character insertion"))
}
}
CanvasAction::DeleteBackward => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok(ActionResult::success())
}
CanvasAction::DeleteForward => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok(ActionResult::success())
}
CanvasAction::NextField => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success())
}
CanvasAction::PrevField => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success())
}
CanvasAction::MoveLeft => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveRight => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveUp => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success())
}
CanvasAction::MoveDown => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success())
}
CanvasAction::MoveLineStart => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok(ActionResult::success())
}
CanvasAction::MoveLineEnd => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveFirstLine => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success_with_message("Moved to first field"))
}
CanvasAction::MoveLastLine => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success_with_message("Moved to last field"))
}
CanvasAction::MoveWordNext => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEnd => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEndPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success_with_message("Moved to previous word end"))
}
CanvasAction::Custom(action_str) => {
Ok(ActionResult::error(format!("Unknown or unhandled custom action: {}", action_str)))
}
// Autocomplete actions are handled by the autocomplete module
CanvasAction::TriggerAutocomplete | CanvasAction::SuggestionUp | CanvasAction::SuggestionDown |
CanvasAction::SelectSuggestion | CanvasAction::ExitSuggestions => {
Ok(ActionResult::error("Autocomplete actions should be handled by autocomplete module"))
}
}
}
// Word movement helper functions
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

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// src/canvas/actions/handlers/dispatcher.rs
use crate::canvas::state::{CanvasState, ActionContext};
use crate::canvas::actions::{CanvasAction, ActionResult};
use crate::canvas::modes::AppMode;
use anyhow::Result;
use super::{handle_edit_action, handle_readonly_action, handle_highlight_action};
/// Main action dispatcher - routes actions to mode-specific handlers
pub async fn dispatch_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
// Check if the application wants to handle this action first
let context = ActionContext {
key_code: None,
ideal_cursor_column: *ideal_cursor_column,
current_input: state.get_current_input().to_string(),
current_field: state.current_field(),
};
if let Some(result) = state.handle_feature_action(&action, &context) {
return Ok(ActionResult::HandledByFeature(result));
}
// Route to mode-specific handler
match state.current_mode() {
AppMode::Edit => {
handle_edit_action(action, state, ideal_cursor_column).await
}
AppMode::ReadOnly => {
handle_readonly_action(action, state, ideal_cursor_column).await
}
AppMode::Highlight => {
handle_highlight_action(action, state, ideal_cursor_column).await
}
AppMode::General | AppMode::Command => {
Ok(ActionResult::success_with_message("Mode does not handle canvas actions directly"))
}
}
}

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// src/canvas/actions/handlers/edit.rs
//! Edit mode action handler
//!
//! Handles user input when in edit mode, supporting text entry, deletion,
//! and cursor movement with edit-specific behavior (cursor can go past end of text).
use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::canvas::actions::movement::*;
use crate::canvas::state::CanvasState;
use anyhow::Result;
/// Edit mode uses cursor-past-end behavior for text insertion
const FOR_EDIT_MODE: bool = true;
/// Handle actions in edit mode with edit-specific cursor behavior
///
/// Edit mode allows text modification and uses cursor positioning that can
/// go past the end of existing text to facilitate insertion.
///
/// # Arguments
/// * `action` - The action to perform
/// * `state` - Mutable canvas state
/// * `ideal_cursor_column` - Desired column for vertical movement (maintained across line changes)
pub async fn handle_edit_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
match action {
CanvasAction::InsertChar(c) => {
// Insert character at cursor position and advance cursor
let cursor_pos = state.current_cursor_pos();
let input = state.get_current_input_mut();
input.insert(cursor_pos, c);
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos + 1;
Ok(ActionResult::success())
}
CanvasAction::DeleteBackward => {
// Delete character before cursor (Backspace behavior)
let cursor_pos = state.current_cursor_pos();
if cursor_pos > 0 {
let input = state.get_current_input_mut();
input.remove(cursor_pos - 1);
state.set_current_cursor_pos(cursor_pos - 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos - 1;
}
Ok(ActionResult::success())
}
CanvasAction::DeleteForward => {
// Delete character at cursor position (Delete key behavior)
let cursor_pos = state.current_cursor_pos();
let input = state.get_current_input_mut();
if cursor_pos < input.len() {
input.remove(cursor_pos);
state.set_has_unsaved_changes(true);
}
Ok(ActionResult::success())
}
// Cursor movement actions
CanvasAction::MoveLeft => {
let new_pos = move_left(state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveRight => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
let new_pos = move_right(current_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
// Field navigation (treating single-line fields as "lines")
CanvasAction::MoveUp => {
let current_field = state.current_field();
if current_field > 0 {
state.set_current_field(current_field - 1);
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
}
Ok(ActionResult::success())
}
CanvasAction::MoveDown => {
let current_field = state.current_field();
let total_fields = state.fields().len();
if current_field < total_fields - 1 {
state.set_current_field(current_field + 1);
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
}
Ok(ActionResult::success())
}
// Line-based movement
CanvasAction::MoveLineStart => {
let new_pos = line_start_position();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveLineEnd => {
let current_input = state.get_current_input();
let new_pos = line_end_position(current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
// Document-level movement (first/last field)
CanvasAction::MoveFirstLine => {
state.set_current_field(0);
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, 0, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveLastLine => {
let last_field = state.fields().len() - 1;
state.set_current_field(last_field);
let current_input = state.get_current_input();
let new_pos = line_end_position(current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
// Word-based movement
CanvasAction::MoveWordNext => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEnd => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEndPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
// Field navigation with simple wrapping behavior
CanvasAction::NextField | CanvasAction::PrevField => {
let current_field = state.current_field();
let total_fields = state.fields().len();
let new_field = match action {
CanvasAction::NextField => {
(current_field + 1) % total_fields // Simple wrap
}
CanvasAction::PrevField => {
if current_field == 0 { total_fields - 1 } else { current_field - 1 } // Simple wrap
}
_ => unreachable!(),
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
Ok(ActionResult::success())
}
CanvasAction::Custom(action_str) => {
Ok(ActionResult::success_with_message(&format!("Custom edit action: {}", action_str)))
}
_ => {
Ok(ActionResult::success_with_message("Action not implemented for edit mode"))
}
}
}

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// src/canvas/actions/handlers/highlight.rs
use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::canvas::actions::movement::*;
use crate::canvas::state::CanvasState;
use anyhow::Result;
const FOR_EDIT_MODE: bool = false; // Highlight mode uses read-only cursor behavior
/// Handle actions in highlight/visual mode
/// TODO: Implement selection logic and highlight-specific behaviors
pub async fn handle_highlight_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
match action {
// Movement actions work similar to read-only mode but with selection
CanvasAction::MoveLeft => {
let new_pos = move_left(state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
// TODO: Update selection range
Ok(ActionResult::success())
}
CanvasAction::MoveRight => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
let new_pos = move_right(current_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
// TODO: Update selection range
Ok(ActionResult::success())
}
CanvasAction::MoveWordNext => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = clamp_cursor_position(new_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
// TODO: Update selection range
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEnd => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_word_end(current_input, state.current_cursor_pos());
let final_pos = clamp_cursor_position(new_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
// TODO: Update selection range
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
// TODO: Update selection range
}
Ok(ActionResult::success())
}
CanvasAction::MoveLineStart => {
let new_pos = line_start_position();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
// TODO: Update selection range
Ok(ActionResult::success())
}
CanvasAction::MoveLineEnd => {
let current_input = state.get_current_input();
let new_pos = line_end_position(current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
// TODO: Update selection range
Ok(ActionResult::success())
}
// Highlight mode doesn't handle editing actions
CanvasAction::InsertChar(_) |
CanvasAction::DeleteBackward |
CanvasAction::DeleteForward => {
Ok(ActionResult::success_with_message("Action not available in highlight mode"))
}
CanvasAction::Custom(action_str) => {
Ok(ActionResult::success_with_message(&format!("Custom highlight action: {}", action_str)))
}
_ => {
Ok(ActionResult::success_with_message("Action not implemented for highlight mode"))
}
}
}

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@@ -0,0 +1,11 @@
// src/canvas/actions/handlers/mod.rs
pub mod edit;
pub mod readonly;
pub mod highlight;
pub mod dispatcher;
pub use edit::handle_edit_action;
pub use readonly::handle_readonly_action;
pub use highlight::handle_highlight_action;
pub use dispatcher::dispatch_action;

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// src/canvas/actions/handlers/readonly.rs
use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::canvas::actions::movement::*;
use crate::canvas::state::CanvasState;
use anyhow::Result;
const FOR_EDIT_MODE: bool = false; // Read-only mode flag
/// Handle actions in read-only mode with read-only specific cursor behavior
pub async fn handle_readonly_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
match action {
CanvasAction::MoveLeft => {
let new_pos = move_left(state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveRight => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
let new_pos = move_right(current_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveUp => {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
// Apply ideal cursor column with read-only bounds
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
Ok(ActionResult::success())
}
CanvasAction::MoveDown => {
let current_field = state.current_field();
let total_fields = state.fields().len();
if total_fields == 0 {
return Ok(ActionResult::success_with_message("No fields to navigate"));
}
let new_field = (current_field + 1).min(total_fields - 1);
state.set_current_field(new_field);
// Apply ideal cursor column with read-only bounds
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
Ok(ActionResult::success())
}
CanvasAction::MoveFirstLine => {
let total_fields = state.fields().len();
if total_fields == 0 {
return Ok(ActionResult::success_with_message("No fields to navigate"));
}
state.set_current_field(0);
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveLastLine => {
let total_fields = state.fields().len();
if total_fields == 0 {
return Ok(ActionResult::success_with_message("No fields to navigate"));
}
let last_field = total_fields - 1;
state.set_current_field(last_field);
let current_input = state.get_current_input();
let new_pos = safe_cursor_position(current_input, *ideal_cursor_column, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveLineStart => {
let new_pos = line_start_position();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveLineEnd => {
let current_input = state.get_current_input();
let new_pos = line_end_position(current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok(ActionResult::success())
}
CanvasAction::MoveWordNext => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = clamp_cursor_position(new_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEnd => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = clamp_cursor_position(new_pos, current_input, FOR_EDIT_MODE);
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveWordEndPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::NextField | CanvasAction::PrevField => {
let current_field = state.current_field();
let total_fields = state.fields().len();
let new_field = match action {
CanvasAction::NextField => {
(current_field + 1) % total_fields // Simple wrap
}
CanvasAction::PrevField => {
if current_field == 0 { total_fields - 1 } else { current_field - 1 } // Simple wrap
}
_ => unreachable!(),
};
state.set_current_field(new_field);
*ideal_cursor_column = state.current_cursor_pos();
Ok(ActionResult::success())
}
// Read-only mode doesn't handle editing actions
CanvasAction::InsertChar(_) |
CanvasAction::DeleteBackward |
CanvasAction::DeleteForward => {
Ok(ActionResult::success_with_message("Action not available in read-only mode"))
}
CanvasAction::Custom(action_str) => {
Ok(ActionResult::success_with_message(&format!("Custom readonly action: {}", action_str)))
}
_ => {
Ok(ActionResult::success_with_message("Action not implemented for read-only mode"))
}
}
}

View File

@@ -1,7 +1,8 @@
// canvas/src/canvas/actions/mod.rs // src/canvas/actions/mod.rs
pub mod types;
pub mod edit;
// Re-export the main types for convenience pub mod types;
pub use types::{CanvasAction, ActionResult}; pub mod handlers;
pub use edit::execute_canvas_action; // Remove execute_edit_action pub mod movement;
// Re-export the main API
pub use types::{CanvasAction, ActionResult, execute};

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// src/canvas/actions/movement/char.rs
/// Calculate new position when moving left
pub fn move_left(current_pos: usize) -> usize {
current_pos.saturating_sub(1)
}
/// Calculate new position when moving right
pub fn move_right(current_pos: usize, text: &str, for_edit_mode: bool) -> usize {
if text.is_empty() {
return current_pos;
}
if for_edit_mode {
// Edit mode: can move past end of text
(current_pos + 1).min(text.len())
} else {
// Read-only/highlight mode: stays within text bounds
if current_pos < text.len().saturating_sub(1) {
current_pos + 1
} else {
current_pos
}
}
}
/// Check if cursor position is valid for the given mode
pub fn is_valid_cursor_position(pos: usize, text: &str, for_edit_mode: bool) -> bool {
if text.is_empty() {
return pos == 0;
}
if for_edit_mode {
pos <= text.len()
} else {
pos < text.len()
}
}
/// Clamp cursor position to valid bounds for the given mode
pub fn clamp_cursor_position(pos: usize, text: &str, for_edit_mode: bool) -> usize {
if text.is_empty() {
0
} else if for_edit_mode {
pos.min(text.len())
} else {
pos.min(text.len().saturating_sub(1))
}
}

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// src/canvas/actions/movement/line.rs
/// Calculate cursor position for line start
pub fn line_start_position() -> usize {
0
}
/// Calculate cursor position for line end
pub fn line_end_position(text: &str, for_edit_mode: bool) -> usize {
if text.is_empty() {
0
} else if for_edit_mode {
// Edit mode: cursor can go past end of text
text.len()
} else {
// Read-only/highlight mode: cursor stays on last character
text.len().saturating_sub(1)
}
}
/// Calculate safe cursor position when switching fields
pub fn safe_cursor_position(text: &str, ideal_column: usize, for_edit_mode: bool) -> usize {
if text.is_empty() {
0
} else if for_edit_mode {
// Edit mode: cursor can go past end
ideal_column.min(text.len())
} else {
// Read-only/highlight mode: cursor stays within text
ideal_column.min(text.len().saturating_sub(1))
}
}

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// src/canvas/actions/movement/mod.rs
pub mod word;
pub mod line;
pub mod char;
// Re-export commonly used functions
pub use word::{find_next_word_start, find_word_end, find_prev_word_start, find_prev_word_end};
pub use line::{line_start_position, line_end_position, safe_cursor_position};
pub use char::{move_left, move_right, is_valid_cursor_position, clamp_cursor_position};

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// src/canvas/actions/movement/word.rs
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
/// Find the start of the next word from the current position
pub fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
// Skip current word/token
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
// Skip whitespace
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
/// Find the end of the current or next word
pub fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let current_type = get_char_type(chars[pos]);
// If we're not on whitespace, move to end of current word
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
// If we're on whitespace, find next word and go to its end
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
/// Find the start of the previous word
pub fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
// Skip whitespace backwards
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
// Move to start of word
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
/// Find the end of the previous word
pub fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
// Skip whitespace backwards
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
// Skip whitespace before this word
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -1,237 +1,184 @@
// canvas/src/actions/types.rs // src/canvas/actions/types.rs
use crossterm::event::KeyCode; use crate::canvas::state::CanvasState;
use anyhow::Result;
/// All possible canvas actions, type-safe and exhaustive /// All available canvas actions
#[derive(Debug, Clone, PartialEq, Eq)] #[derive(Debug, Clone, PartialEq)]
pub enum CanvasAction { pub enum CanvasAction {
// Character input // Movement actions
InsertChar(char),
// Deletion
DeleteBackward,
DeleteForward,
// Basic cursor movement
MoveLeft, MoveLeft,
MoveRight, MoveRight,
MoveUp, MoveUp,
MoveDown, MoveDown,
// Word movement
MoveWordNext,
MoveWordPrev,
MoveWordEnd,
MoveWordEndPrev,
// Line movement // Line movement
MoveLineStart, MoveLineStart,
MoveLineEnd, MoveLineEnd,
// Field movement
NextField,
PrevField,
MoveFirstLine, MoveFirstLine,
MoveLastLine, MoveLastLine,
// Word movement // Editing actions
MoveWordNext, InsertChar(char),
MoveWordEnd, DeleteBackward,
MoveWordPrev, DeleteForward,
MoveWordEndPrev,
// Field navigation // Autocomplete actions
NextField,
PrevField,
// AUTOCOMPLETE ACTIONS (NEW)
/// Manually trigger autocomplete for current field
TriggerAutocomplete, TriggerAutocomplete,
/// Move to next suggestion
SuggestionUp, SuggestionUp,
/// Move to previous suggestion
SuggestionDown, SuggestionDown,
/// Select the currently highlighted suggestion
SelectSuggestion, SelectSuggestion,
/// Cancel/exit autocomplete mode
ExitSuggestions, ExitSuggestions,
// Custom actions (escape hatch for feature-specific behavior) // Custom actions
Custom(String), Custom(String),
} }
impl CanvasAction { /// Result type for canvas actions
/// Convert a string action to typed action (for backwards compatibility during migration) #[derive(Debug, Clone)]
pub fn from_string(action: &str) -> Self {
match action {
"insert_char" => {
// This is a bit tricky - we need the char from context
// For now, we'll use Custom until we refactor the call sites
Self::Custom(action.to_string())
}
"delete_char_backward" => Self::DeleteBackward,
"delete_char_forward" => Self::DeleteForward,
"move_left" => Self::MoveLeft,
"move_right" => Self::MoveRight,
"move_up" => Self::MoveUp,
"move_down" => Self::MoveDown,
"move_line_start" => Self::MoveLineStart,
"move_line_end" => Self::MoveLineEnd,
"move_first_line" => Self::MoveFirstLine,
"move_last_line" => Self::MoveLastLine,
"move_word_next" => Self::MoveWordNext,
"move_word_end" => Self::MoveWordEnd,
"move_word_prev" => Self::MoveWordPrev,
"move_word_end_prev" => Self::MoveWordEndPrev,
"next_field" => Self::NextField,
"prev_field" => Self::PrevField,
// Autocomplete actions
"trigger_autocomplete" => Self::TriggerAutocomplete,
"suggestion_up" => Self::SuggestionUp,
"suggestion_down" => Self::SuggestionDown,
"select_suggestion" => Self::SelectSuggestion,
"exit_suggestions" => Self::ExitSuggestions,
_ => Self::Custom(action.to_string()),
}
}
/// Get string representation (for logging, debugging)
pub fn as_str(&self) -> &str {
match self {
Self::InsertChar(_) => "insert_char",
Self::DeleteBackward => "delete_char_backward",
Self::DeleteForward => "delete_char_forward",
Self::MoveLeft => "move_left",
Self::MoveRight => "move_right",
Self::MoveUp => "move_up",
Self::MoveDown => "move_down",
Self::MoveLineStart => "move_line_start",
Self::MoveLineEnd => "move_line_end",
Self::MoveFirstLine => "move_first_line",
Self::MoveLastLine => "move_last_line",
Self::MoveWordNext => "move_word_next",
Self::MoveWordEnd => "move_word_end",
Self::MoveWordPrev => "move_word_prev",
Self::MoveWordEndPrev => "move_word_end_prev",
Self::NextField => "next_field",
Self::PrevField => "prev_field",
// Autocomplete actions
Self::TriggerAutocomplete => "trigger_autocomplete",
Self::SuggestionUp => "suggestion_up",
Self::SuggestionDown => "suggestion_down",
Self::SelectSuggestion => "select_suggestion",
Self::ExitSuggestions => "exit_suggestions",
Self::Custom(s) => s,
}
}
/// Create action from KeyCode for common cases
pub fn from_key(key: KeyCode) -> Option<Self> {
match key {
KeyCode::Char(c) => Some(Self::InsertChar(c)),
KeyCode::Backspace => Some(Self::DeleteBackward),
KeyCode::Delete => Some(Self::DeleteForward),
KeyCode::Left => Some(Self::MoveLeft),
KeyCode::Right => Some(Self::MoveRight),
KeyCode::Up => Some(Self::MoveUp),
KeyCode::Down => Some(Self::MoveDown),
KeyCode::Home => Some(Self::MoveLineStart),
KeyCode::End => Some(Self::MoveLineEnd),
KeyCode::Tab => Some(Self::NextField),
KeyCode::BackTab => Some(Self::PrevField),
_ => None,
}
}
/// Check if this action modifies content
pub fn is_modifying(&self) -> bool {
matches!(self,
Self::InsertChar(_) |
Self::DeleteBackward |
Self::DeleteForward |
Self::SelectSuggestion
)
}
/// Check if this action moves the cursor
pub fn is_movement(&self) -> bool {
matches!(self,
Self::MoveLeft | Self::MoveRight | Self::MoveUp | Self::MoveDown |
Self::MoveLineStart | Self::MoveLineEnd | Self::MoveFirstLine | Self::MoveLastLine |
Self::MoveWordNext | Self::MoveWordEnd | Self::MoveWordPrev | Self::MoveWordEndPrev |
Self::NextField | Self::PrevField
)
}
/// Check if this is a suggestion-related action
pub fn is_suggestion(&self) -> bool {
matches!(self,
Self::TriggerAutocomplete | Self::SuggestionUp | Self::SuggestionDown |
Self::SelectSuggestion | Self::ExitSuggestions
)
}
}
/// Result of executing a canvas action
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ActionResult { pub enum ActionResult {
/// Action completed successfully, optional message for user feedback Success,
Success(Option<String>), Message(String),
/// Action was handled by custom feature logic HandledByApp(String),
HandledByFeature(String), HandledByFeature(String), // Keep for compatibility
/// Action requires additional context or cannot be performed
RequiresContext(String),
/// Action failed with error message
Error(String), Error(String),
} }
impl ActionResult { impl ActionResult {
pub fn success() -> Self { pub fn success() -> Self {
Self::Success(None) Self::Success
} }
pub fn success_with_message(msg: impl Into<String>) -> Self { pub fn success_with_message(msg: &str) -> Self {
Self::Success(Some(msg.into())) Self::Message(msg.to_string())
} }
pub fn error(msg: impl Into<String>) -> Self { pub fn handled_by_app(msg: &str) -> Self {
Self::Error(msg.into()) Self::HandledByApp(msg.to_string())
}
pub fn error(msg: &str) -> Self {
Self::Error(msg.to_string())
} }
pub fn is_success(&self) -> bool { pub fn is_success(&self) -> bool {
matches!(self, Self::Success(_) | Self::HandledByFeature(_)) matches!(self, Self::Success | Self::Message(_) | Self::HandledByApp(_) | Self::HandledByFeature(_))
} }
pub fn message(&self) -> Option<&str> { pub fn message(&self) -> Option<&str> {
match self { match self {
Self::Success(msg) => msg.as_deref(), Self::Message(msg) | Self::HandledByApp(msg) | Self::HandledByFeature(msg) | Self::Error(msg) => Some(msg),
Self::HandledByFeature(msg) => Some(msg), Self::Success => None,
Self::RequiresContext(msg) => Some(msg),
Self::Error(msg) => Some(msg),
} }
} }
} }
#[cfg(test)] /// Execute a canvas action on the given state
mod tests { pub async fn execute<S: CanvasState>(
use super::*; action: CanvasAction,
state: &mut S,
) -> Result<ActionResult> {
let mut ideal_cursor_column = 0;
#[test] super::handlers::dispatch_action(action, state, &mut ideal_cursor_column).await
fn test_action_from_string() {
assert_eq!(CanvasAction::from_string("move_left"), CanvasAction::MoveLeft);
assert_eq!(CanvasAction::from_string("delete_char_backward"), CanvasAction::DeleteBackward);
assert_eq!(CanvasAction::from_string("trigger_autocomplete"), CanvasAction::TriggerAutocomplete);
assert_eq!(CanvasAction::from_string("unknown"), CanvasAction::Custom("unknown".to_string()));
} }
#[test] impl CanvasAction {
fn test_action_from_key() { /// Get a human-readable description of this action
assert_eq!(CanvasAction::from_key(KeyCode::Char('a')), Some(CanvasAction::InsertChar('a'))); pub fn description(&self) -> &'static str {
assert_eq!(CanvasAction::from_key(KeyCode::Left), Some(CanvasAction::MoveLeft)); match self {
assert_eq!(CanvasAction::from_key(KeyCode::Backspace), Some(CanvasAction::DeleteBackward)); Self::MoveLeft => "move left",
assert_eq!(CanvasAction::from_key(KeyCode::F(1)), None); Self::MoveRight => "move right",
} Self::MoveUp => "move up",
Self::MoveDown => "move down",
#[test] Self::MoveWordNext => "next word",
fn test_action_properties() { Self::MoveWordPrev => "previous word",
assert!(CanvasAction::InsertChar('a').is_modifying()); Self::MoveWordEnd => "word end",
assert!(!CanvasAction::MoveLeft.is_modifying()); Self::MoveWordEndPrev => "previous word end",
Self::MoveLineStart => "line start",
assert!(CanvasAction::MoveLeft.is_movement()); Self::MoveLineEnd => "line end",
assert!(!CanvasAction::InsertChar('a').is_movement()); Self::NextField => "next field",
Self::PrevField => "previous field",
assert!(CanvasAction::SuggestionUp.is_suggestion()); Self::MoveFirstLine => "first field",
assert!(CanvasAction::TriggerAutocomplete.is_suggestion()); Self::MoveLastLine => "last field",
assert!(!CanvasAction::MoveLeft.is_suggestion()); Self::InsertChar(c) => "insert character",
Self::DeleteBackward => "delete backward",
Self::DeleteForward => "delete forward",
Self::TriggerAutocomplete => "trigger autocomplete",
Self::SuggestionUp => "suggestion up",
Self::SuggestionDown => "suggestion down",
Self::SelectSuggestion => "select suggestion",
Self::ExitSuggestions => "exit suggestions",
Self::Custom(name) => "custom action",
}
}
/// Get all movement-related actions
pub fn movement_actions() -> Vec<CanvasAction> {
vec![
Self::MoveLeft,
Self::MoveRight,
Self::MoveUp,
Self::MoveDown,
Self::MoveWordNext,
Self::MoveWordPrev,
Self::MoveWordEnd,
Self::MoveWordEndPrev,
Self::MoveLineStart,
Self::MoveLineEnd,
Self::NextField,
Self::PrevField,
Self::MoveFirstLine,
Self::MoveLastLine,
]
}
/// Get all editing-related actions
pub fn editing_actions() -> Vec<CanvasAction> {
vec![
Self::InsertChar(' '), // Example char
Self::DeleteBackward,
Self::DeleteForward,
]
}
/// Get all autocomplete-related actions
pub fn autocomplete_actions() -> Vec<CanvasAction> {
vec![
Self::TriggerAutocomplete,
Self::SuggestionUp,
Self::SuggestionDown,
Self::SelectSuggestion,
Self::ExitSuggestions,
]
}
/// Check if this action modifies text content
pub fn is_editing_action(&self) -> bool {
matches!(self,
Self::InsertChar(_) |
Self::DeleteBackward |
Self::DeleteForward
)
}
/// Check if this action moves the cursor
pub fn is_movement_action(&self) -> bool {
matches!(self,
Self::MoveLeft | Self::MoveRight | Self::MoveUp | Self::MoveDown |
Self::MoveWordNext | Self::MoveWordPrev | Self::MoveWordEnd | Self::MoveWordEndPrev |
Self::MoveLineStart | Self::MoveLineEnd | Self::NextField | Self::PrevField |
Self::MoveFirstLine | Self::MoveLastLine
)
} }
} }

View File

@@ -1,11 +1,12 @@
// src/canvas/mod.rs // src/canvas/mod.rs
pub mod actions;
pub mod modes;
pub mod gui;
pub mod theme;
pub mod state;
// Re-export commonly used canvas types pub mod actions;
pub mod gui;
pub mod modes;
pub mod state;
pub mod theme;
// Re-export main types for convenience
pub use actions::{CanvasAction, ActionResult}; pub use actions::{CanvasAction, ActionResult};
pub use modes::{AppMode, ModeManager, HighlightState}; pub use modes::{AppMode, ModeManager, HighlightState};
pub use state::{CanvasState, ActionContext}; pub use state::{CanvasState, ActionContext};

View File

@@ -1,44 +1,107 @@
// canvas/src/state.rs // src/canvas/state.rs
//! Canvas state trait and related types
//!
//! This module defines the core trait that any form or input system must implement
//! to work with the canvas library.
use crate::canvas::actions::CanvasAction; use crate::canvas::actions::CanvasAction;
use crate::canvas::modes::AppMode;
/// Context passed to feature-specific action handlers /// Context information passed to feature-specific action handlers
#[derive(Debug)] #[derive(Debug)]
pub struct ActionContext { pub struct ActionContext {
pub key_code: Option<crossterm::event::KeyCode>, // Kept for backwards compatibility /// Original key code that triggered this action (for backwards compatibility)
pub key_code: Option<crossterm::event::KeyCode>,
/// Current ideal cursor column for vertical movement
pub ideal_cursor_column: usize, pub ideal_cursor_column: usize,
/// Current input text
pub current_input: String, pub current_input: String,
/// Current field index
pub current_field: usize, pub current_field: usize,
} }
/// Core trait that any form-like state must implement to work with the canvas system. /// Core trait that any form-like state must implement to work with canvas
/// This enables the same mode behaviors (edit, read-only, highlight) to work across ///
/// any implementation - login forms, data entry forms, configuration screens, etc. /// This trait enables the same mode behaviors (edit, read-only, highlight) to work
/// across any implementation - login forms, data entry forms, configuration screens, etc.
///
/// # Required Implementation
///
/// Your struct needs to track:
/// - Current field index and cursor position
/// - All input field values
/// - Current interaction mode
/// - Whether there are unsaved changes
///
/// # Example Implementation
///
/// ```rust
/// struct MyForm {
/// fields: Vec<String>,
/// current_field: usize,
/// cursor_pos: usize,
/// mode: AppMode,
/// dirty: bool,
/// }
///
/// impl CanvasState for MyForm {
/// fn current_field(&self) -> usize { self.current_field }
/// fn current_cursor_pos(&self) -> usize { self.cursor_pos }
/// // ... implement other required methods
/// }
/// ```
pub trait CanvasState { pub trait CanvasState {
// --- Core Navigation --- // --- Core Navigation ---
/// Get current field index (0-based)
fn current_field(&self) -> usize; fn current_field(&self) -> usize;
/// Get current cursor position within the current field
fn current_cursor_pos(&self) -> usize; fn current_cursor_pos(&self) -> usize;
/// Set current field index (should clamp to valid range)
fn set_current_field(&mut self, index: usize); fn set_current_field(&mut self, index: usize);
/// Set cursor position within current field (should clamp to valid range)
fn set_current_cursor_pos(&mut self, pos: usize); fn set_current_cursor_pos(&mut self, pos: usize);
// --- Mode Information ---
/// Get current interaction mode (edit, read-only, highlight, etc.)
fn current_mode(&self) -> AppMode;
// --- Data Access --- // --- Data Access ---
/// Get immutable reference to current field's text
fn get_current_input(&self) -> &str; fn get_current_input(&self) -> &str;
/// Get mutable reference to current field's text
fn get_current_input_mut(&mut self) -> &mut String; fn get_current_input_mut(&mut self) -> &mut String;
/// Get all input values as immutable references
fn inputs(&self) -> Vec<&String>; fn inputs(&self) -> Vec<&String>;
/// Get all field names/labels
fn fields(&self) -> Vec<&str>; fn fields(&self) -> Vec<&str>;
// --- State Management --- // --- State Management ---
/// Check if there are unsaved changes
fn has_unsaved_changes(&self) -> bool; fn has_unsaved_changes(&self) -> bool;
/// Mark whether there are unsaved changes
fn set_has_unsaved_changes(&mut self, changed: bool); fn set_has_unsaved_changes(&mut self, changed: bool);
// --- Feature-specific action handling --- // --- Optional Overrides ---
/// Feature-specific action handling (NEW: Type-safe) /// Handle application-specific actions not covered by standard handlers
/// Return Some(message) if the action was handled, None to use standard handling
fn handle_feature_action(&mut self, _action: &CanvasAction, _context: &ActionContext) -> Option<String> { fn handle_feature_action(&mut self, _action: &CanvasAction, _context: &ActionContext) -> Option<String> {
None // Default: no feature-specific handling None // Default: no custom handling
} }
// --- Display Overrides (for links, computed values, etc.) --- /// Get display value for a field (may differ from actual value)
/// Used for things like password masking or computed display values
fn get_display_value_for_field(&self, index: usize) -> &str { fn get_display_value_for_field(&self, index: usize) -> &str {
self.inputs() self.inputs()
.get(index) .get(index)
@@ -46,6 +109,8 @@ pub trait CanvasState {
.unwrap_or("") .unwrap_or("")
} }
/// Check if a field has a custom display value
/// Return true if get_display_value_for_field returns something different than the actual value
fn has_display_override(&self, _index: usize) -> bool { fn has_display_override(&self, _index: usize) -> bool {
false false
} }

View File

@@ -1,480 +0,0 @@
// canvas/src/config.rs
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use crossterm::event::{KeyCode, KeyModifiers};
use anyhow::{Context, Result};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CanvasConfig {
#[serde(default)]
pub keybindings: CanvasKeybindings,
#[serde(default)]
pub behavior: CanvasBehavior,
#[serde(default)]
pub appearance: CanvasAppearance,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct CanvasKeybindings {
#[serde(default)]
pub read_only: HashMap<String, Vec<String>>,
#[serde(default)]
pub edit: HashMap<String, Vec<String>>,
#[serde(default)]
pub suggestions: HashMap<String, Vec<String>>,
#[serde(default)]
pub global: HashMap<String, Vec<String>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CanvasBehavior {
#[serde(default = "default_wrap_around")]
pub wrap_around_fields: bool,
#[serde(default = "default_auto_save")]
pub auto_save_on_field_change: bool,
#[serde(default = "default_word_chars")]
pub word_chars: String,
#[serde(default = "default_suggestion_limit")]
pub max_suggestions: usize,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CanvasAppearance {
#[serde(default = "default_cursor_style")]
pub cursor_style: String, // "block", "bar", "underline"
#[serde(default = "default_show_field_numbers")]
pub show_field_numbers: bool,
#[serde(default = "default_highlight_current_field")]
pub highlight_current_field: bool,
}
// Default values
fn default_wrap_around() -> bool { true }
fn default_auto_save() -> bool { false }
fn default_word_chars() -> String { "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_".to_string() }
fn default_suggestion_limit() -> usize { 10 }
fn default_cursor_style() -> String { "block".to_string() }
fn default_show_field_numbers() -> bool { false }
fn default_highlight_current_field() -> bool { true }
impl Default for CanvasBehavior {
fn default() -> Self {
Self {
wrap_around_fields: default_wrap_around(),
auto_save_on_field_change: default_auto_save(),
word_chars: default_word_chars(),
max_suggestions: default_suggestion_limit(),
}
}
}
impl Default for CanvasAppearance {
fn default() -> Self {
Self {
cursor_style: default_cursor_style(),
show_field_numbers: default_show_field_numbers(),
highlight_current_field: default_highlight_current_field(),
}
}
}
impl Default for CanvasConfig {
fn default() -> Self {
Self {
keybindings: CanvasKeybindings::with_vim_defaults(),
behavior: CanvasBehavior::default(),
appearance: CanvasAppearance::default(),
}
}
}
impl CanvasKeybindings {
pub fn with_vim_defaults() -> Self {
let mut keybindings = Self::default();
// Read-only mode (vim-style navigation)
keybindings.read_only.insert("move_left".to_string(), vec!["h".to_string()]);
keybindings.read_only.insert("move_right".to_string(), vec!["l".to_string()]);
keybindings.read_only.insert("move_up".to_string(), vec!["k".to_string()]);
keybindings.read_only.insert("move_down".to_string(), vec!["j".to_string()]);
keybindings.read_only.insert("move_word_next".to_string(), vec!["w".to_string()]);
keybindings.read_only.insert("move_word_end".to_string(), vec!["e".to_string()]);
keybindings.read_only.insert("move_word_prev".to_string(), vec!["b".to_string()]);
keybindings.read_only.insert("move_word_end_prev".to_string(), vec!["ge".to_string()]);
keybindings.read_only.insert("move_line_start".to_string(), vec!["0".to_string()]);
keybindings.read_only.insert("move_line_end".to_string(), vec!["$".to_string()]);
keybindings.read_only.insert("move_first_line".to_string(), vec!["gg".to_string()]);
keybindings.read_only.insert("move_last_line".to_string(), vec!["G".to_string()]);
keybindings.read_only.insert("next_field".to_string(), vec!["Tab".to_string()]);
keybindings.read_only.insert("prev_field".to_string(), vec!["Shift+Tab".to_string()]);
// Edit mode
keybindings.edit.insert("delete_char_backward".to_string(), vec!["Backspace".to_string()]);
keybindings.edit.insert("delete_char_forward".to_string(), vec!["Delete".to_string()]);
keybindings.edit.insert("move_left".to_string(), vec!["Left".to_string()]);
keybindings.edit.insert("move_right".to_string(), vec!["Right".to_string()]);
keybindings.edit.insert("move_up".to_string(), vec!["Up".to_string()]);
keybindings.edit.insert("move_down".to_string(), vec!["Down".to_string()]);
keybindings.edit.insert("move_line_start".to_string(), vec!["Home".to_string()]);
keybindings.edit.insert("move_line_end".to_string(), vec!["End".to_string()]);
keybindings.edit.insert("move_word_next".to_string(), vec!["Ctrl+Right".to_string()]);
keybindings.edit.insert("move_word_prev".to_string(), vec!["Ctrl+Left".to_string()]);
keybindings.edit.insert("next_field".to_string(), vec!["Tab".to_string()]);
keybindings.edit.insert("prev_field".to_string(), vec!["Shift+Tab".to_string()]);
// Suggestions
keybindings.suggestions.insert("suggestion_up".to_string(), vec!["Up".to_string(), "Ctrl+p".to_string()]);
keybindings.suggestions.insert("suggestion_down".to_string(), vec!["Down".to_string(), "Ctrl+n".to_string()]);
keybindings.suggestions.insert("select_suggestion".to_string(), vec!["Enter".to_string(), "Tab".to_string()]);
keybindings.suggestions.insert("exit_suggestions".to_string(), vec!["Esc".to_string()]);
// Global (works in both modes)
keybindings.global.insert("move_up".to_string(), vec!["Up".to_string()]);
keybindings.global.insert("move_down".to_string(), vec!["Down".to_string()]);
keybindings
}
pub fn with_emacs_defaults() -> Self {
let mut keybindings = Self::default();
// Emacs-style bindings
keybindings.read_only.insert("move_left".to_string(), vec!["Ctrl+b".to_string()]);
keybindings.read_only.insert("move_right".to_string(), vec!["Ctrl+f".to_string()]);
keybindings.read_only.insert("move_up".to_string(), vec!["Ctrl+p".to_string()]);
keybindings.read_only.insert("move_down".to_string(), vec!["Ctrl+n".to_string()]);
keybindings.read_only.insert("move_word_next".to_string(), vec!["Alt+f".to_string()]);
keybindings.read_only.insert("move_word_prev".to_string(), vec!["Alt+b".to_string()]);
keybindings.read_only.insert("move_line_start".to_string(), vec!["Ctrl+a".to_string()]);
keybindings.read_only.insert("move_line_end".to_string(), vec!["Ctrl+e".to_string()]);
keybindings.edit.insert("delete_char_backward".to_string(), vec!["Ctrl+h".to_string(), "Backspace".to_string()]);
keybindings.edit.insert("delete_char_forward".to_string(), vec!["Ctrl+d".to_string(), "Delete".to_string()]);
keybindings
}
}
impl CanvasConfig {
/// Load from canvas_config.toml or fallback to vim defaults
pub fn load() -> Self {
// Try to load canvas_config.toml from current directory
if let Ok(config) = Self::from_file(std::path::Path::new("canvas_config.toml")) {
return config;
}
// Fallback to vim defaults
Self::default()
}
/// Load from TOML string
pub fn from_toml(toml_str: &str) -> Result<Self> {
toml::from_str(toml_str)
.with_context(|| "Failed to parse canvas config TOML")
}
/// Load from file
pub fn from_file(path: &std::path::Path) -> Result<Self> {
let contents = std::fs::read_to_string(path)
.with_context(|| format!("Failed to read config file: {:?}", path))?;
Self::from_toml(&contents)
}
/// Get action for key in read-only mode
pub fn get_read_only_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
self.get_action_in_mode(&self.keybindings.read_only, key, modifiers)
.or_else(|| self.get_action_in_mode(&self.keybindings.global, key, modifiers))
}
/// Get action for key in edit mode
pub fn get_edit_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
self.get_action_in_mode(&self.keybindings.edit, key, modifiers)
.or_else(|| self.get_action_in_mode(&self.keybindings.global, key, modifiers))
}
/// Get action for key in suggestions mode
pub fn get_suggestion_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
self.get_action_in_mode(&self.keybindings.suggestions, key, modifiers)
}
/// Get action for key (mode-aware)
pub fn get_action_for_key(&self, key: KeyCode, modifiers: KeyModifiers, is_edit_mode: bool, has_suggestions: bool) -> Option<&str> {
// Suggestions take priority when active
if has_suggestions {
if let Some(action) = self.get_suggestion_action(key, modifiers) {
return Some(action);
}
}
// Then check mode-specific
if is_edit_mode {
self.get_edit_action(key, modifiers)
} else {
self.get_read_only_action(key, modifiers)
}
}
fn get_action_in_mode<'a>(&self, mode_bindings: &'a HashMap<String, Vec<String>>, key: KeyCode, modifiers: KeyModifiers) -> Option<&'a str> {
for (action, bindings) in mode_bindings {
for binding in bindings {
if self.matches_keybinding(binding, key, modifiers) {
return Some(action);
}
}
}
None
}
fn matches_keybinding(&self, binding: &str, key: KeyCode, modifiers: KeyModifiers) -> bool {
// Special handling for shift+character combinations
if binding.to_lowercase().starts_with("shift+") {
let parts: Vec<&str> = binding.split('+').collect();
if parts.len() == 2 && parts[1].len() == 1 {
let expected_lowercase = parts[1].chars().next().unwrap().to_lowercase().next().unwrap();
let expected_uppercase = expected_lowercase.to_uppercase().next().unwrap();
if let KeyCode::Char(actual_char) = key {
if actual_char == expected_uppercase && modifiers.contains(KeyModifiers::SHIFT) {
return true;
}
}
}
}
// Handle Shift+Tab -> BackTab
if binding.to_lowercase() == "shift+tab" && key == KeyCode::BackTab && modifiers.is_empty() {
return true;
}
// Handle multi-character bindings (all standard keys without modifiers)
if binding.len() > 1 && !binding.contains('+') {
return match binding.to_lowercase().as_str() {
// Navigation keys
"left" => key == KeyCode::Left,
"right" => key == KeyCode::Right,
"up" => key == KeyCode::Up,
"down" => key == KeyCode::Down,
"home" => key == KeyCode::Home,
"end" => key == KeyCode::End,
"pageup" | "pgup" => key == KeyCode::PageUp,
"pagedown" | "pgdn" => key == KeyCode::PageDown,
// Editing keys
"insert" | "ins" => key == KeyCode::Insert,
"delete" | "del" => key == KeyCode::Delete,
"backspace" => key == KeyCode::Backspace,
// Tab keys
"tab" => key == KeyCode::Tab,
"backtab" => key == KeyCode::BackTab,
// Special keys
"enter" | "return" => key == KeyCode::Enter,
"escape" | "esc" => key == KeyCode::Esc,
"space" => key == KeyCode::Char(' '),
// Function keys F1-F24
"f1" => key == KeyCode::F(1),
"f2" => key == KeyCode::F(2),
"f3" => key == KeyCode::F(3),
"f4" => key == KeyCode::F(4),
"f5" => key == KeyCode::F(5),
"f6" => key == KeyCode::F(6),
"f7" => key == KeyCode::F(7),
"f8" => key == KeyCode::F(8),
"f9" => key == KeyCode::F(9),
"f10" => key == KeyCode::F(10),
"f11" => key == KeyCode::F(11),
"f12" => key == KeyCode::F(12),
"f13" => key == KeyCode::F(13),
"f14" => key == KeyCode::F(14),
"f15" => key == KeyCode::F(15),
"f16" => key == KeyCode::F(16),
"f17" => key == KeyCode::F(17),
"f18" => key == KeyCode::F(18),
"f19" => key == KeyCode::F(19),
"f20" => key == KeyCode::F(20),
"f21" => key == KeyCode::F(21),
"f22" => key == KeyCode::F(22),
"f23" => key == KeyCode::F(23),
"f24" => key == KeyCode::F(24),
// Lock keys (may not work reliably in all terminals)
"capslock" => key == KeyCode::CapsLock,
"scrolllock" => key == KeyCode::ScrollLock,
"numlock" => key == KeyCode::NumLock,
// System keys
"printscreen" => key == KeyCode::PrintScreen,
"pause" => key == KeyCode::Pause,
"menu" => key == KeyCode::Menu,
"keypadbegin" => key == KeyCode::KeypadBegin,
// Media keys (rarely supported but included for completeness)
"mediaplay" => key == KeyCode::Media(crossterm::event::MediaKeyCode::Play),
"mediapause" => key == KeyCode::Media(crossterm::event::MediaKeyCode::Pause),
"mediaplaypause" => key == KeyCode::Media(crossterm::event::MediaKeyCode::PlayPause),
"mediareverse" => key == KeyCode::Media(crossterm::event::MediaKeyCode::Reverse),
"mediastop" => key == KeyCode::Media(crossterm::event::MediaKeyCode::Stop),
"mediafastforward" => key == KeyCode::Media(crossterm::event::MediaKeyCode::FastForward),
"mediarewind" => key == KeyCode::Media(crossterm::event::MediaKeyCode::Rewind),
"mediatracknext" => key == KeyCode::Media(crossterm::event::MediaKeyCode::TrackNext),
"mediatrackprevious" => key == KeyCode::Media(crossterm::event::MediaKeyCode::TrackPrevious),
"mediarecord" => key == KeyCode::Media(crossterm::event::MediaKeyCode::Record),
"medialowervolume" => key == KeyCode::Media(crossterm::event::MediaKeyCode::LowerVolume),
"mediaraisevolume" => key == KeyCode::Media(crossterm::event::MediaKeyCode::RaiseVolume),
"mediamutevolume" => key == KeyCode::Media(crossterm::event::MediaKeyCode::MuteVolume),
// Modifier keys (these work better as part of combinations)
"leftshift" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::LeftShift),
"leftcontrol" | "leftctrl" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::LeftControl),
"leftalt" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::LeftAlt),
"leftsuper" | "leftwindows" | "leftcmd" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::LeftSuper),
"lefthyper" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::LeftHyper),
"leftmeta" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::LeftMeta),
"rightshift" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::RightShift),
"rightcontrol" | "rightctrl" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::RightControl),
"rightalt" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::RightAlt),
"rightsuper" | "rightwindows" | "rightcmd" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::RightSuper),
"righthyper" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::RightHyper),
"rightmeta" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::RightMeta),
"isolevel3shift" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::IsoLevel3Shift),
"isolevel5shift" => key == KeyCode::Modifier(crossterm::event::ModifierKeyCode::IsoLevel5Shift),
// Multi-key sequences need special handling
"gg" => false, // This needs sequence handling
_ => {
// Handle single characters and punctuation
if binding.len() == 1 {
if let Some(c) = binding.chars().next() {
key == KeyCode::Char(c)
} else {
false
}
} else {
false
}
}
};
}
// Handle modifier combinations (like "Ctrl+F5", "Alt+Shift+A")
let parts: Vec<&str> = binding.split('+').collect();
let mut expected_modifiers = KeyModifiers::empty();
let mut expected_key = None;
for part in parts {
match part.to_lowercase().as_str() {
// Modifiers
"ctrl" | "control" => expected_modifiers |= KeyModifiers::CONTROL,
"shift" => expected_modifiers |= KeyModifiers::SHIFT,
"alt" => expected_modifiers |= KeyModifiers::ALT,
"super" | "windows" | "cmd" => expected_modifiers |= KeyModifiers::SUPER,
"hyper" => expected_modifiers |= KeyModifiers::HYPER,
"meta" => expected_modifiers |= KeyModifiers::META,
// Navigation keys
"left" => expected_key = Some(KeyCode::Left),
"right" => expected_key = Some(KeyCode::Right),
"up" => expected_key = Some(KeyCode::Up),
"down" => expected_key = Some(KeyCode::Down),
"home" => expected_key = Some(KeyCode::Home),
"end" => expected_key = Some(KeyCode::End),
"pageup" | "pgup" => expected_key = Some(KeyCode::PageUp),
"pagedown" | "pgdn" => expected_key = Some(KeyCode::PageDown),
// Editing keys
"insert" | "ins" => expected_key = Some(KeyCode::Insert),
"delete" | "del" => expected_key = Some(KeyCode::Delete),
"backspace" => expected_key = Some(KeyCode::Backspace),
// Tab keys
"tab" => expected_key = Some(KeyCode::Tab),
"backtab" => expected_key = Some(KeyCode::BackTab),
// Special keys
"enter" | "return" => expected_key = Some(KeyCode::Enter),
"escape" | "esc" => expected_key = Some(KeyCode::Esc),
"space" => expected_key = Some(KeyCode::Char(' ')),
// Function keys
"f1" => expected_key = Some(KeyCode::F(1)),
"f2" => expected_key = Some(KeyCode::F(2)),
"f3" => expected_key = Some(KeyCode::F(3)),
"f4" => expected_key = Some(KeyCode::F(4)),
"f5" => expected_key = Some(KeyCode::F(5)),
"f6" => expected_key = Some(KeyCode::F(6)),
"f7" => expected_key = Some(KeyCode::F(7)),
"f8" => expected_key = Some(KeyCode::F(8)),
"f9" => expected_key = Some(KeyCode::F(9)),
"f10" => expected_key = Some(KeyCode::F(10)),
"f11" => expected_key = Some(KeyCode::F(11)),
"f12" => expected_key = Some(KeyCode::F(12)),
"f13" => expected_key = Some(KeyCode::F(13)),
"f14" => expected_key = Some(KeyCode::F(14)),
"f15" => expected_key = Some(KeyCode::F(15)),
"f16" => expected_key = Some(KeyCode::F(16)),
"f17" => expected_key = Some(KeyCode::F(17)),
"f18" => expected_key = Some(KeyCode::F(18)),
"f19" => expected_key = Some(KeyCode::F(19)),
"f20" => expected_key = Some(KeyCode::F(20)),
"f21" => expected_key = Some(KeyCode::F(21)),
"f22" => expected_key = Some(KeyCode::F(22)),
"f23" => expected_key = Some(KeyCode::F(23)),
"f24" => expected_key = Some(KeyCode::F(24)),
// Lock keys
"capslock" => expected_key = Some(KeyCode::CapsLock),
"scrolllock" => expected_key = Some(KeyCode::ScrollLock),
"numlock" => expected_key = Some(KeyCode::NumLock),
// System keys
"printscreen" => expected_key = Some(KeyCode::PrintScreen),
"pause" => expected_key = Some(KeyCode::Pause),
"menu" => expected_key = Some(KeyCode::Menu),
"keypadbegin" => expected_key = Some(KeyCode::KeypadBegin),
// Single character (letters, numbers, punctuation)
part => {
if part.len() == 1 {
if let Some(c) = part.chars().next() {
expected_key = Some(KeyCode::Char(c));
}
}
}
}
}
modifiers == expected_modifiers && Some(key) == expected_key
}
/// Convenience method to create vim preset
pub fn vim_preset() -> Self {
Self {
keybindings: CanvasKeybindings::with_vim_defaults(),
behavior: CanvasBehavior::default(),
appearance: CanvasAppearance::default(),
}
}
/// Convenience method to create emacs preset
pub fn emacs_preset() -> Self {
Self {
keybindings: CanvasKeybindings::with_emacs_defaults(),
behavior: CanvasBehavior::default(),
appearance: CanvasAppearance::default(),
}
}
/// Debug method to print loaded keybindings
pub fn debug_keybindings(&self) {
println!("📋 Canvas keybindings loaded:");
println!(" Read-only: {} actions", self.keybindings.read_only.len());
println!(" Edit: {} actions", self.keybindings.edit.len());
println!(" Suggestions: {} actions", self.keybindings.suggestions.len());
println!(" Global: {} actions", self.keybindings.global.len());
}
}
// Re-export for convenience
pub use crate::canvas::actions::CanvasAction;
pub use crate::dispatcher::ActionDispatcher;

View File

@@ -1,180 +0,0 @@
// canvas/src/dispatcher.rs
use crate::canvas::state::CanvasState;
use crate::canvas::actions::{CanvasAction, ActionResult, execute_canvas_action};
/// High-level action dispatcher that coordinates between different action types
pub struct ActionDispatcher;
impl ActionDispatcher {
/// Dispatch any action to the appropriate handler
pub async fn dispatch<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> anyhow::Result<ActionResult> {
execute_canvas_action(action, state, ideal_cursor_column).await
}
/// Quick action dispatch from KeyCode
pub async fn dispatch_key<S: CanvasState>(
key: crossterm::event::KeyCode,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> anyhow::Result<Option<ActionResult>> {
if let Some(action) = CanvasAction::from_key(key) {
let result = Self::dispatch(action, state, ideal_cursor_column).await?;
Ok(Some(result))
} else {
Ok(None)
}
}
/// Batch dispatch multiple actions
pub async fn dispatch_batch<S: CanvasState>(
actions: Vec<CanvasAction>,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> anyhow::Result<Vec<ActionResult>> {
let mut results = Vec::new();
for action in actions {
let result = Self::dispatch(action, state, ideal_cursor_column).await?;
let is_success = result.is_success(); // Check success before moving
results.push(result);
// Stop on first error
if !is_success {
break;
}
}
Ok(results)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::actions::CanvasAction;
// Simple test implementation
struct TestFormState {
current_field: usize,
cursor_pos: usize,
inputs: Vec<String>,
field_names: Vec<String>,
has_changes: bool,
}
impl TestFormState {
fn new() -> Self {
Self {
current_field: 0,
cursor_pos: 0,
inputs: vec!["".to_string(), "".to_string()],
field_names: vec!["username".to_string(), "password".to_string()],
has_changes: false,
}
}
}
impl CanvasState for TestFormState {
fn current_field(&self) -> usize { self.current_field }
fn current_cursor_pos(&self) -> usize { self.cursor_pos }
fn set_current_field(&mut self, index: usize) { self.current_field = index; }
fn set_current_cursor_pos(&mut self, pos: usize) { self.cursor_pos = pos; }
fn get_current_input(&self) -> &str { &self.inputs[self.current_field] }
fn get_current_input_mut(&mut self) -> &mut String { &mut self.inputs[self.current_field] }
fn inputs(&self) -> Vec<&String> { self.inputs.iter().collect() }
fn fields(&self) -> Vec<&str> { self.field_names.iter().map(|s| s.as_str()).collect() }
fn has_unsaved_changes(&self) -> bool { self.has_changes }
fn set_has_unsaved_changes(&mut self, changed: bool) { self.has_changes = changed; }
// Custom action handling for testing
fn handle_feature_action(&mut self, action: &CanvasAction, _context: &crate::state::ActionContext) -> Option<String> {
match action {
CanvasAction::Custom(s) if s == "test_custom" => {
Some("Custom action handled".to_string())
}
_ => None,
}
}
}
#[tokio::test]
async fn test_typed_action_dispatch() {
let mut state = TestFormState::new();
let mut ideal_cursor = 0;
// Test character insertion
let result = ActionDispatcher::dispatch(
CanvasAction::InsertChar('a'),
&mut state,
&mut ideal_cursor,
).await.unwrap();
assert!(result.is_success());
assert_eq!(state.get_current_input(), "a");
assert_eq!(state.cursor_pos, 1);
assert!(state.has_changes);
}
#[tokio::test]
async fn test_key_dispatch() {
let mut state = TestFormState::new();
let mut ideal_cursor = 0;
let result = ActionDispatcher::dispatch_key(
crossterm::event::KeyCode::Char('b'),
&mut state,
&mut ideal_cursor,
).await.unwrap();
assert!(result.is_some());
assert!(result.unwrap().is_success());
assert_eq!(state.get_current_input(), "b");
}
#[tokio::test]
async fn test_custom_action() {
let mut state = TestFormState::new();
let mut ideal_cursor = 0;
let result = ActionDispatcher::dispatch(
CanvasAction::Custom("test_custom".to_string()),
&mut state,
&mut ideal_cursor,
).await.unwrap();
match result {
ActionResult::HandledByFeature(msg) => {
assert_eq!(msg, "Custom action handled");
}
_ => panic!("Expected HandledByFeature result"),
}
}
#[tokio::test]
async fn test_batch_dispatch() {
let mut state = TestFormState::new();
let mut ideal_cursor = 0;
let actions = vec![
CanvasAction::InsertChar('h'),
CanvasAction::InsertChar('i'),
CanvasAction::MoveLeft,
CanvasAction::InsertChar('e'),
];
let results = ActionDispatcher::dispatch_batch(
actions,
&mut state,
&mut ideal_cursor,
).await.unwrap();
assert_eq!(results.len(), 4);
assert!(results.iter().all(|r| r.is_success()));
assert_eq!(state.get_current_input(), "hei");
}
}

View File

@@ -1,5 +1,31 @@
// src/lib.rs // src/lib.rs
pub mod canvas; pub mod canvas;
// Only include autocomplete module if feature is enabled
#[cfg(feature = "autocomplete")]
pub mod autocomplete; pub mod autocomplete;
pub mod config;
pub mod dispatcher; // Re-export the main API for easy access
pub use canvas::actions::{CanvasAction, ActionResult, execute};
pub use canvas::state::{CanvasState, ActionContext};
pub use canvas::modes::{AppMode, ModeManager, HighlightState};
#[cfg(feature = "gui")]
pub use canvas::theme::CanvasTheme;
#[cfg(feature = "gui")]
pub use canvas::gui::render_canvas;
// Re-export autocomplete API if feature is enabled
#[cfg(feature = "autocomplete")]
pub use autocomplete::{
AutocompleteCanvasState,
AutocompleteState,
SuggestionItem,
execute_with_autocomplete,
handle_autocomplete_feature_action,
};
#[cfg(all(feature = "gui", feature = "autocomplete"))]
pub use autocomplete::render_autocomplete_dropdown;

55
canvas/view_docs.sh Executable file
View File

@@ -0,0 +1,55 @@
#!/bin/bash
# Enhanced documentation viewer for your canvas library
echo "=========================================="
echo "CANVAS LIBRARY DOCUMENTATION"
echo "=========================================="
# Function to display module docs with colors
show_module() {
local module=$1
local title=$2
echo -e "\n\033[1;34m=== $title ===\033[0m"
echo -e "\033[33mFiles in $module:\033[0m"
find src/$module -name "*.rs" 2>/dev/null | sort
echo
# Show doc comments for this module
find src/$module -name "*.rs" 2>/dev/null | while read file; do
if grep -q "///" "$file"; then
echo -e "\033[32m--- $file ---\033[0m"
grep -n "^\s*///" "$file" | sed 's/^\([0-9]*:\)\s*\/\/\/ /\1 /' | head -10
echo
fi
done
}
# Main modules
show_module "canvas" "CANVAS SYSTEM"
show_module "autocomplete" "AUTOCOMPLETE SYSTEM"
show_module "config" "CONFIGURATION SYSTEM"
# Show lib.rs and other root files
echo -e "\n\033[1;34m=== ROOT DOCUMENTATION ===\033[0m"
if [ -f "src/lib.rs" ]; then
echo -e "\033[32m--- src/lib.rs ---\033[0m"
grep -n "^\s*///" src/lib.rs | sed 's/^\([0-9]*:\)\s*\/\/\/ /\1 /' 2>/dev/null
fi
if [ -f "src/dispatcher.rs" ]; then
echo -e "\033[32m--- src/dispatcher.rs ---\033[0m"
grep -n "^\s*///" src/dispatcher.rs | sed 's/^\([0-9]*:\)\s*\/\/\/ /\1 /' 2>/dev/null
fi
echo -e "\n\033[1;36m=========================================="
echo "To view specific module documentation:"
echo " ./view_canvas_docs.sh canvas"
echo " ./view_canvas_docs.sh autocomplete"
echo " ./view_canvas_docs.sh config"
echo "==========================================\033[0m"
# If specific module requested
if [ $# -eq 1 ]; then
show_module "$1" "$(echo $1 | tr '[:lower:]' '[:upper:]') MODULE DETAILS"
fi

1
client/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
canvas_config.toml.txt

View File

@@ -1,56 +0,0 @@
# canvas_config.toml - Complete Canvas Configuration
[behavior]
wrap_around_fields = true
auto_save_on_field_change = false
word_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"
max_suggestions = 6
[appearance]
cursor_style = "block" # "block", "bar", "underline"
show_field_numbers = false
highlight_current_field = true
# Read-only mode keybindings (vim-style)
[keybindings.read_only]
move_left = ["h"]
move_right = ["l"]
move_up = ["k"]
move_down = ["j"]
move_word_next = ["w"]
move_word_end = ["e"]
move_word_prev = ["b"]
move_word_end_prev = ["ge"]
move_line_start = ["0"]
move_line_end = ["$"]
move_first_line = ["gg"]
move_last_line = ["shift+g"]
next_field = ["Tab"]
prev_field = ["Shift+Tab"]
# Edit mode keybindings
[keybindings.edit]
delete_char_backward = ["Backspace"]
delete_char_forward = ["Delete"]
move_left = ["Left"]
move_right = ["Right"]
move_up = ["Up"]
move_down = ["Down"]
move_line_start = ["Home"]
move_line_end = ["End"]
move_word_next = ["Ctrl+Right"]
move_word_prev = ["Ctrl+Left"]
next_field = ["Tab"]
prev_field = ["Shift+Tab"]
# Suggestion/autocomplete keybindings
[keybindings.suggestions]
suggestion_up = ["Up", "Ctrl+p"]
suggestion_down = ["Down", "Ctrl+n"]
select_suggestion = ["Enter", "Tab"]
exit_suggestions = ["Esc"]
# Global keybindings (work in both modes)
[keybindings.global]
move_up = ["Up"]
move_down = ["Down"]

View File

@@ -39,25 +39,45 @@ enter_edit_mode_after = ["a"]
previous_entry = ["left","q"] previous_entry = ["left","q"]
next_entry = ["right","1"] next_entry = ["right","1"]
move_left = ["h"]
move_right = ["l"]
move_up = ["k"]
move_down = ["j"]
move_word_next = ["w"]
move_word_end = ["e"]
move_word_prev = ["b"]
move_word_end_prev = ["ge"]
move_line_start = ["0"]
move_line_end = ["$"]
move_first_line = ["gg"]
move_last_line = ["x"]
enter_highlight_mode = ["v"] enter_highlight_mode = ["v"]
enter_highlight_mode_linewise = ["ctrl+v"] enter_highlight_mode_linewise = ["ctrl+v"]
### AUTOGENERATED CANVAS CONFIG
# Required
move_up = ["k", "Up"]
move_left = ["h", "Left"]
move_right = ["l", "Right"]
move_down = ["j", "Down"]
# Optional
move_line_end = ["$"]
# move_word_next = ["w"]
next_field = ["Tab"]
move_word_prev = ["b"]
move_word_end = ["e"]
move_last_line = ["shift+g"]
move_word_end_prev = ["ge"]
move_line_start = ["0"]
move_first_line = ["g+g"]
prev_field = ["Shift+Tab"]
[keybindings.highlight] [keybindings.highlight]
exit_highlight_mode = ["esc"] exit_highlight_mode = ["esc"]
enter_highlight_mode_linewise = ["ctrl+v"] enter_highlight_mode_linewise = ["ctrl+v"]
### AUTOGENERATED CANVAS CONFIG
# Required
move_left = ["h", "Left"]
move_right = ["l", "Right"]
move_up = ["k", "Up"]
move_down = ["j", "Down"]
# Optional
move_word_next = ["w"]
move_line_start = ["0"]
move_line_end = ["$"]
move_word_prev = ["b"]
move_word_end = ["e"]
[keybindings.edit] [keybindings.edit]
# BIG CHANGES NOW EXIT HANDLES EITHER IF THOSE # BIG CHANGES NOW EXIT HANDLES EITHER IF THOSE
# exit_edit_mode = ["esc","ctrl+e"] # exit_edit_mode = ["esc","ctrl+e"]
@@ -65,15 +85,29 @@ enter_highlight_mode_linewise = ["ctrl+v"]
# select_suggestion = ["enter"] # select_suggestion = ["enter"]
# next_field = ["enter"] # next_field = ["enter"]
enter_decider = ["enter"] enter_decider = ["enter"]
prev_field = ["shift+enter"]
exit = ["esc", "ctrl+e"] exit = ["esc", "ctrl+e"]
delete_char_forward = ["delete"]
delete_char_backward = ["backspace"]
move_left = [""]
move_right = ["right"]
suggestion_down = ["ctrl+n", "tab"] suggestion_down = ["ctrl+n", "tab"]
suggestion_up = ["ctrl+p", "shift+tab"] suggestion_up = ["ctrl+p", "shift+tab"]
trigger_autocomplete = ["left"]
### AUTOGENERATED CANVAS CONFIG
# Required
move_right = ["Right", "l"]
delete_char_backward = ["Backspace"]
next_field = ["Tab", "Enter"]
move_up = ["Up", "k"]
move_down = ["Down", "j"]
prev_field = ["Shift+Tab"]
move_left = ["Left", "h"]
# Optional
move_last_line = ["Ctrl+End", "G"]
delete_char_forward = ["Delete"]
move_word_prev = ["Ctrl+Left", "b"]
move_word_end = ["e"]
move_word_end_prev = ["ge"]
move_first_line = ["Ctrl+Home", "gg"]
move_word_next = ["Ctrl+Right", "w"]
move_line_start = ["Home", "0"]
move_line_end = ["End", "$"]
[keybindings.command] [keybindings.command]
exit_command_mode = ["ctrl+g", "esc"] exit_command_mode = ["ctrl+g", "esc"]
@@ -92,3 +126,9 @@ keybinding_mode = "vim" # Options: "default", "vim", "emacs"
[colors] [colors]
theme = "dark" theme = "dark"
# Options: "light", "dark", "high_contrast" # Options: "light", "dark", "high_contrast"

View File

@@ -0,0 +1,124 @@
## How Canvas Library Custom Functionality Works
### 1. **The Canvas Library Calls YOUR Custom Code First**
When you call `ActionDispatcher::dispatch()`, here's what happens:
```rust
// Inside canvas library (canvas/src/actions/edit.rs):
pub async fn execute_canvas_action<S: CanvasState>(
action: CanvasAction,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<ActionResult> {
// 1. FIRST: Canvas library calls YOUR custom handler
if let Some(result) = state.handle_feature_action(&action, &context) {
return Ok(ActionResult::HandledByFeature(result)); // YOUR code handled it
}
// 2. ONLY IF your code returns None: Canvas handles generic actions
handle_generic_canvas_action(action, state, ideal_cursor_column).await
}
```
### 2. **Your Extension Point: `handle_feature_action`**
You add custom functionality by implementing `handle_feature_action` in your states:
```rust
// In src/state/pages/auth.rs
impl CanvasState for LoginState {
// ... other methods ...
fn handle_feature_action(&mut self, action: &CanvasAction, context: &ActionContext) -> Option<String> {
match action {
// Custom login-specific actions
CanvasAction::Custom(action_str) if action_str == "submit_login" => {
if self.username.is_empty() || self.password.is_empty() {
Some("Please fill in all required fields".to_string())
} else {
// Trigger login process
Some(format!("Logging in user: {}", self.username))
}
}
CanvasAction::Custom(action_str) if action_str == "clear_form" => {
self.username.clear();
self.password.clear();
self.set_has_unsaved_changes(false);
Some("Login form cleared".to_string())
}
// Custom behavior for standard actions
CanvasAction::NextField => {
// Custom validation when moving between fields
if self.current_field == 0 && self.username.is_empty() {
Some("Username cannot be empty".to_string())
} else {
None // Let canvas library handle the normal field movement
}
}
// Let canvas library handle everything else
_ => None,
}
}
}
```
### 3. **Multiple Ways to Add Custom Functionality**
#### A) **Custom Actions via Config**
```toml
# In config.toml
[keybindings.edit]
submit_login = ["ctrl+enter"]
clear_form = ["ctrl+r"]
```
#### B) **Override Standard Actions**
```rust
fn handle_feature_action(&mut self, action: &CanvasAction, context: &ActionContext) -> Option<String> {
match action {
CanvasAction::InsertChar('p') if self.current_field == 1 => {
// Custom behavior when typing 'p' in password field
Some("Password field - use secure input".to_string())
}
_ => None, // Let canvas handle normally
}
}
```
#### C) **Context-Aware Logic**
```rust
fn handle_feature_action(&mut self, action: &CanvasAction, context: &ActionContext) -> Option<String> {
match action {
CanvasAction::MoveDown => {
// Custom logic based on current state
if context.current_field == 1 && context.current_input.len() < 8 {
Some("Password should be at least 8 characters".to_string())
} else {
None // Normal field movement
}
}
_ => None,
}
}
```
## The Canvas Library Philosophy
**Canvas Library = Generic behavior + Your extension points**
-**Canvas handles**: Character insertion, cursor movement, field navigation, etc.
-**You handle**: Validation, submission, clearing, app-specific logic
-**You decide**: Return `Some(message)` to override, `None` to use canvas default
## Summary
You **don't communicate with the library elsewhere**. Instead:
1. **Canvas library calls your code first** via `handle_feature_action`
2. **Your code decides** whether to handle the action or let canvas handle it
3. **Canvas library handles** generic form behavior when you return `None`

View File

@@ -3,7 +3,7 @@ use crate::config::colors::themes::Theme;
use crate::state::app::highlight::HighlightState; use crate::state::app::highlight::HighlightState;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
use crate::state::pages::add_logic::{AddLogicFocus, AddLogicState}; use crate::state::pages::add_logic::{AddLogicFocus, AddLogicState};
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::{render_canvas, CanvasState, HighlightState as CanvasHighlightState}; // Use canvas library
use ratatui::{ use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect}, layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Modifier, Style}, style::{Modifier, Style},
@@ -11,10 +11,18 @@ use ratatui::{
widgets::{Block, BorderType, Borders, Paragraph}, widgets::{Block, BorderType, Borders, Paragraph},
Frame, Frame,
}; };
use crate::components::handlers::canvas::render_canvas;
use crate::components::common::{dialog, autocomplete}; // Added autocomplete use crate::components::common::{dialog, autocomplete}; // Added autocomplete
use crate::config::binds::config::EditorKeybindingMode; use crate::config::binds::config::EditorKeybindingMode;
// Helper function to convert between HighlightState types
fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
match local {
HighlightState::Off => CanvasHighlightState::Off,
HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
}
}
pub fn render_add_logic( pub fn render_add_logic(
f: &mut Frame, f: &mut Frame,
area: Rect, area: Rect,
@@ -152,40 +160,37 @@ pub fn render_add_logic(
); );
f.render_widget(profile_text, top_info_area); f.render_widget(profile_text, top_info_area);
// Canvas // Canvas - USING CANVAS LIBRARY
let focus_on_canvas_inputs = matches!( let focus_on_canvas_inputs = matches!(
add_logic_state.current_focus, add_logic_state.current_focus,
AddLogicFocus::InputLogicName AddLogicFocus::InputLogicName
| AddLogicFocus::InputTargetColumn | AddLogicFocus::InputTargetColumn
| AddLogicFocus::InputDescription | AddLogicFocus::InputDescription
); );
// Call render_canvas and get the active_field_rect
let canvas_highlight_state = convert_highlight_state(highlight_state);
let active_field_rect = render_canvas( let active_field_rect = render_canvas(
f, f,
canvas_area, canvas_area,
add_logic_state, // Pass the whole state as it impl CanvasState add_logic_state, // AddLogicState implements CanvasState
&add_logic_state.fields(), theme, // Theme implements CanvasTheme
&add_logic_state.current_field(), is_edit_mode && focus_on_canvas_inputs,
&add_logic_state.inputs(), &canvas_highlight_state,
theme,
is_edit_mode && focus_on_canvas_inputs, // is_edit_mode for canvas fields
highlight_state,
); );
// --- Render Autocomplete for Target Column --- // --- Render Autocomplete for Target Column ---
// `is_edit_mode` here refers to the general edit mode of the EventHandler // `is_edit_mode` here refers to the general edit mode of the EventHandler
if is_edit_mode && add_logic_state.current_field() == 1 { // Target Column field if is_edit_mode && add_logic_state.current_field() == 1 { // Target Column field
if let Some(suggestions) = add_logic_state.get_suggestions() { // Uses CanvasState impl if add_logic_state.in_target_column_suggestion_mode && add_logic_state.show_target_column_suggestions {
let selected = add_logic_state.get_selected_suggestion_index(); if !add_logic_state.target_column_suggestions.is_empty() {
if !suggestions.is_empty() { // Only render if there are suggestions to show
if let Some(input_rect) = active_field_rect { if let Some(input_rect) = active_field_rect {
autocomplete::render_autocomplete_dropdown( autocomplete::render_autocomplete_dropdown(
f, f,
input_rect, input_rect,
f.area(), // Full frame area for clamping f.area(), // Full frame area for clamping
theme, theme,
suggestions, &add_logic_state.target_column_suggestions,
selected, add_logic_state.selected_target_column_suggestion_index,
); );
} }
} }

View File

@@ -3,8 +3,7 @@ use crate::config::colors::themes::Theme;
use crate::state::app::highlight::HighlightState; use crate::state::app::highlight::HighlightState;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
use crate::state::pages::add_table::{AddTableFocus, AddTableState}; use crate::state::pages::add_table::{AddTableFocus, AddTableState};
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::{render_canvas, CanvasState, HighlightState as CanvasHighlightState};
// use crate::state::pages::add_table::{ColumnDefinition, LinkDefinition}; // Not directly used here
use ratatui::{ use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect}, layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Modifier, Style}, style::{Modifier, Style},
@@ -12,16 +11,24 @@ use ratatui::{
widgets::{Block, BorderType, Borders, Cell, Paragraph, Row, Table}, widgets::{Block, BorderType, Borders, Cell, Paragraph, Row, Table},
Frame, Frame,
}; };
use crate::components::handlers::canvas::render_canvas;
use crate::components::common::dialog; use crate::components::common::dialog;
// Helper function to convert between HighlightState types
fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
match local {
HighlightState::Off => CanvasHighlightState::Off,
HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
}
}
/// Renders the Add New Table page layout, structuring the display of table information, /// Renders the Add New Table page layout, structuring the display of table information,
/// input fields, and action buttons. Adapts layout based on terminal width. /// input fields, and action buttons. Adapts layout based on terminal width.
pub fn render_add_table( pub fn render_add_table(
f: &mut Frame, f: &mut Frame,
area: Rect, area: Rect,
theme: &Theme, theme: &Theme,
app_state: &AppState, // Currently unused, might be needed later app_state: &AppState,
add_table_state: &mut AddTableState, add_table_state: &mut AddTableState,
is_edit_mode: bool, // Determines if canvas inputs are in edit mode is_edit_mode: bool, // Determines if canvas inputs are in edit mode
highlight_state: &HighlightState, // For text highlighting in canvas highlight_state: &HighlightState, // For text highlighting in canvas
@@ -349,17 +356,15 @@ pub fn render_add_table(
&mut add_table_state.column_table_state, &mut add_table_state.column_table_state,
); );
// --- Canvas Rendering (Column Definition Input) --- // --- Canvas Rendering (Column Definition Input) - USING CANVAS LIBRARY ---
let canvas_highlight_state = convert_highlight_state(highlight_state);
let _active_field_rect = render_canvas( let _active_field_rect = render_canvas(
f, f,
canvas_area, canvas_area,
add_table_state, add_table_state, // AddTableState implements CanvasState
&add_table_state.fields(), theme, // Theme implements CanvasTheme
&add_table_state.current_field(),
&add_table_state.inputs(),
theme,
is_edit_mode && focus_on_canvas_inputs, is_edit_mode && focus_on_canvas_inputs,
highlight_state, &canvas_highlight_state,
); );
// --- Button Style Helpers --- // --- Button Style Helpers ---
@@ -557,7 +562,7 @@ pub fn render_add_table(
// --- DIALOG --- // --- DIALOG ---
// Render the dialog overlay if it's active // Render the dialog overlay if it's active
if app_state.ui.dialog.dialog_show { // Use the passed-in app_state if app_state.ui.dialog.dialog_show {
dialog::render_dialog( dialog::render_dialog(
f, f,
f.area(), // Render over the whole frame area f.area(), // Render over the whole frame area

View File

@@ -13,6 +13,16 @@ use ratatui::{
Frame, Frame,
}; };
use crate::state::app::highlight::HighlightState; use crate::state::app::highlight::HighlightState;
use canvas::canvas::{render_canvas, HighlightState as CanvasHighlightState}; // Use canvas library's render function
// Helper function to convert between HighlightState types
fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
match local {
HighlightState::Off => CanvasHighlightState::Off,
HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
}
}
pub fn render_login( pub fn render_login(
f: &mut Frame, f: &mut Frame,
@@ -48,17 +58,15 @@ pub fn render_login(
]) ])
.split(inner_area); .split(inner_area);
// --- FORM RENDERING --- // --- FORM RENDERING (Using canvas library directly) ---
crate::components::handlers::canvas::render_canvas( let canvas_highlight_state = convert_highlight_state(highlight_state);
render_canvas(
f, f,
chunks[0], chunks[0],
login_state, login_state, // LoginState implements CanvasState
&["Username/Email", "Password"], theme, // Theme implements CanvasTheme
&login_state.current_field,
&[&login_state.username, &login_state.password],
theme,
is_edit_mode, is_edit_mode,
highlight_state, &canvas_highlight_state,
); );
// --- ERROR MESSAGE --- // --- ERROR MESSAGE ---
@@ -71,7 +79,7 @@ pub fn render_login(
); );
} }
// --- BUTTONS --- // --- BUTTONS (unchanged) ---
let button_chunks = Layout::default() let button_chunks = Layout::default()
.direction(Direction::Horizontal) .direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)]) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
@@ -105,11 +113,11 @@ pub fn render_login(
); );
// Return Button // Return Button
let return_button_index = 1; // Assuming Return is the second general element let return_button_index = 1;
let return_active = if app_state.ui.focus_outside_canvas { let return_active = if app_state.ui.focus_outside_canvas {
app_state.focused_button_index== return_button_index app_state.focused_button_index== return_button_index
} else { } else {
false // Not active if focus is in canvas or other modes false
}; };
let mut return_style = Style::default().fg(theme.fg); let mut return_style = Style::default().fg(theme.fg);
let mut return_border = Style::default().fg(theme.border); let mut return_border = Style::default().fg(theme.border);
@@ -132,16 +140,14 @@ pub fn render_login(
); );
// --- DIALOG --- // --- DIALOG ---
// Check the correct field name for showing the dialog
if app_state.ui.dialog.dialog_show { if app_state.ui.dialog.dialog_show {
// Pass all 7 arguments correctly
dialog::render_dialog( dialog::render_dialog(
f, f,
f.area(), f.area(),
theme, theme,
&app_state.ui.dialog.dialog_title, &app_state.ui.dialog.dialog_title,
&app_state.ui.dialog.dialog_message, &app_state.ui.dialog.dialog_message,
&app_state.ui.dialog.dialog_buttons, // Pass buttons slice &app_state.ui.dialog.dialog_buttons,
app_state.ui.dialog.dialog_active_button_index, app_state.ui.dialog.dialog_active_button_index,
app_state.ui.dialog.is_loading, app_state.ui.dialog.is_loading,
); );

View File

@@ -2,10 +2,9 @@
use crate::{ use crate::{
config::colors::themes::Theme, config::colors::themes::Theme,
state::pages::auth::RegisterState, // Use RegisterState state::pages::auth::RegisterState,
components::common::{dialog, autocomplete}, components::common::dialog,
state::app::state::AppState, state::app::state::AppState,
state::pages::canvas_state::CanvasState,
modes::handlers::mode_manager::AppMode, modes::handlers::mode_manager::AppMode,
}; };
use ratatui::{ use ratatui::{
@@ -15,12 +14,24 @@ use ratatui::{
Frame, Frame,
}; };
use crate::state::app::highlight::HighlightState; use crate::state::app::highlight::HighlightState;
use canvas::canvas::{render_canvas, HighlightState as CanvasHighlightState}; // Use canvas library's render function
use canvas::autocomplete::gui::render_autocomplete_dropdown;
use canvas::autocomplete::AutocompleteCanvasState;
// Helper function to convert between HighlightState types
fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
match local {
HighlightState::Off => CanvasHighlightState::Off,
HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
}
}
pub fn render_register( pub fn render_register(
f: &mut Frame, f: &mut Frame,
area: Rect, area: Rect,
theme: &Theme, theme: &Theme,
state: &RegisterState, // Use RegisterState state: &RegisterState,
app_state: &AppState, app_state: &AppState,
is_edit_mode: bool, is_edit_mode: bool,
highlight_state: &HighlightState, highlight_state: &HighlightState,
@@ -29,7 +40,7 @@ pub fn render_register(
.borders(Borders::ALL) .borders(Borders::ALL)
.border_type(BorderType::Plain) .border_type(BorderType::Plain)
.border_style(Style::default().fg(theme.border)) .border_style(Style::default().fg(theme.border))
.title(" Register ") // Update title .title(" Register ")
.style(Style::default().bg(theme.bg)); .style(Style::default().bg(theme.bg));
f.render_widget(block, area); f.render_widget(block, area);
@@ -39,7 +50,6 @@ pub fn render_register(
vertical: 1, vertical: 1,
}); });
// Adjust constraints for 4 fields + error + buttons
let chunks = Layout::default() let chunks = Layout::default()
.direction(Direction::Vertical) .direction(Direction::Vertical)
.constraints([ .constraints([
@@ -50,23 +60,15 @@ pub fn render_register(
]) ])
.split(inner_area); .split(inner_area);
// --- FORM RENDERING (Using render_canvas) --- // --- FORM RENDERING (Using canvas library directly) ---
let active_field_rect = crate::components::handlers::canvas::render_canvas( let canvas_highlight_state = convert_highlight_state(highlight_state);
let input_rect = render_canvas(
f, f,
chunks[0], // Area for the canvas chunks[0],
state, // The state object (RegisterState) state, // RegisterState implements CanvasState
&[ // Field labels theme, // Theme implements CanvasTheme
"Username",
"Email*",
"Password*",
"Confirm Password",
"Role* (Tab)",
],
&state.current_field(), // Pass current field index
&state.inputs().iter().map(|s| *s).collect::<Vec<&String>>(), // Pass inputs directly
theme,
is_edit_mode, is_edit_mode,
highlight_state, &canvas_highlight_state,
); );
// --- HELP TEXT --- // --- HELP TEXT ---
@@ -75,7 +77,6 @@ pub fn render_register(
.alignment(Alignment::Center); .alignment(Alignment::Center);
f.render_widget(help_text, chunks[1]); f.render_widget(help_text, chunks[1]);
// --- ERROR MESSAGE --- // --- ERROR MESSAGE ---
if let Some(err) = &state.error_message { if let Some(err) = &state.error_message {
f.render_widget( f.render_widget(
@@ -107,7 +108,7 @@ pub fn render_register(
} }
f.render_widget( f.render_widget(
Paragraph::new("Register") // Update button text Paragraph::new("Register")
.style(register_style) .style(register_style)
.alignment(Alignment::Center) .alignment(Alignment::Center)
.block( .block(
@@ -119,7 +120,7 @@ pub fn render_register(
button_chunks[0], button_chunks[0],
); );
// Return Button (logic remains similar) // Return Button
let return_button_index = 1; let return_button_index = 1;
let return_active = if app_state.ui.focus_outside_canvas { let return_active = if app_state.ui.focus_outside_canvas {
app_state.focused_button_index== return_button_index app_state.focused_button_index== return_button_index
@@ -146,19 +147,22 @@ pub fn render_register(
button_chunks[1], button_chunks[1],
); );
// --- Render Autocomplete Dropdown (Draw AFTER buttons) --- // --- AUTOCOMPLETE DROPDOWN (Using canvas library directly) ---
if app_state.current_mode == AppMode::Edit { if app_state.current_mode == AppMode::Edit {
if let Some(suggestions) = state.get_suggestions() { if let Some(autocomplete_state) = state.autocomplete_state() {
let selected = state.get_selected_suggestion_index(); if let Some(input_rect) = input_rect {
if !suggestions.is_empty() { render_autocomplete_dropdown(
if let Some(input_rect) = active_field_rect { f,
autocomplete::render_autocomplete_dropdown(f, input_rect, f.area(), theme, suggestions, selected); f.area(), // Frame area
} input_rect, // Current input field rect
theme, // Theme implements CanvasTheme
autocomplete_state,
);
} }
} }
} }
// --- DIALOG --- (Keep dialog logic) // --- DIALOG ---
if app_state.ui.dialog.dialog_show { if app_state.ui.dialog.dialog_show {
dialog::render_dialog( dialog::render_dialog(
f, f,

View File

@@ -1,8 +1,6 @@
// src/components/handlers.rs // src/components/handlers.rs
pub mod canvas;
pub mod sidebar; pub mod sidebar;
pub mod buffer_list; pub mod buffer_list;
pub use canvas::*;
pub use sidebar::*; pub use sidebar::*;
pub use buffer_list::*; pub use buffer_list::*;

View File

@@ -1,255 +0,0 @@
// src/components/handlers/canvas.rs
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Modifier, Style},
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
Frame,
};
use crate::config::colors::themes::Theme;
use crate::state::app::highlight::HighlightState;
use crate::state::pages::canvas_state::CanvasState as LegacyCanvasState;
use canvas::canvas::CanvasState as LibraryCanvasState;
use std::cmp::{max, min};
/// Render canvas for legacy CanvasState (AddTableState, LoginState, RegisterState, AddLogicState)
pub fn render_canvas(
f: &mut Frame,
area: Rect,
form_state: &impl LegacyCanvasState,
fields: &[&str],
current_field_idx: &usize,
inputs: &[&String],
theme: &Theme,
is_edit_mode: bool,
highlight_state: &HighlightState,
) -> Option<Rect> {
render_canvas_impl(
f,
area,
fields,
current_field_idx,
inputs,
theme,
is_edit_mode,
highlight_state,
form_state.current_cursor_pos(),
form_state.has_unsaved_changes(),
|i| form_state.get_display_value_for_field(i).to_string(),
|i| form_state.has_display_override(i),
)
}
/// Render canvas for library CanvasState (FormState)
pub fn render_canvas_library(
f: &mut Frame,
area: Rect,
form_state: &impl LibraryCanvasState,
fields: &[&str],
current_field_idx: &usize,
inputs: &[&String],
theme: &Theme,
is_edit_mode: bool,
highlight_state: &HighlightState,
) -> Option<Rect> {
render_canvas_impl(
f,
area,
fields,
current_field_idx,
inputs,
theme,
is_edit_mode,
highlight_state,
form_state.current_cursor_pos(),
form_state.has_unsaved_changes(),
|i| form_state.get_display_value_for_field(i).to_string(),
|i| form_state.has_display_override(i),
)
}
/// Internal implementation shared by both render functions
fn render_canvas_impl<F1, F2>(
f: &mut Frame,
area: Rect,
fields: &[&str],
current_field_idx: &usize,
inputs: &[&String],
theme: &Theme,
is_edit_mode: bool,
highlight_state: &HighlightState,
current_cursor_pos: usize,
has_unsaved_changes: bool,
get_display_value: F1,
has_display_override: F2,
) -> Option<Rect>
where
F1: Fn(usize) -> String,
F2: Fn(usize) -> bool,
{
let columns = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)])
.split(area);
let border_style = if has_unsaved_changes {
Style::default().fg(theme.warning)
} else if is_edit_mode {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.secondary)
};
let input_container = Block::default()
.borders(Borders::ALL)
.border_style(border_style)
.style(Style::default().bg(theme.bg));
let input_block = Rect {
x: columns[1].x,
y: columns[1].y,
width: columns[1].width,
height: fields.len() as u16 + 2,
};
f.render_widget(&input_container, input_block);
let input_area = input_container.inner(input_block);
let input_rows = Layout::default()
.direction(Direction::Vertical)
.constraints(vec![Constraint::Length(1); fields.len()])
.split(input_area);
let mut active_field_input_rect = None;
for (i, field) in fields.iter().enumerate() {
let label = Paragraph::new(Line::from(Span::styled(
format!("{}:", field),
Style::default().fg(theme.fg),
)));
f.render_widget(
label,
Rect {
x: columns[0].x,
y: input_block.y + 1 + i as u16,
width: columns[0].width,
height: 1,
},
);
}
for (i, _input) in inputs.iter().enumerate() {
let is_active = i == *current_field_idx;
// Use the provided closure to get display value
let text = get_display_value(i);
let text_len = text.chars().count();
let line: Line;
match highlight_state {
HighlightState::Off => {
line = Line::from(Span::styled(
&text,
if is_active {
Style::default().fg(theme.highlight)
} else {
Style::default().fg(theme.fg)
},
));
}
HighlightState::Characterwise { anchor } => {
let (anchor_field, anchor_char) = *anchor;
let start_field = min(anchor_field, *current_field_idx);
let end_field = max(anchor_field, *current_field_idx);
let (start_char, end_char) = if anchor_field == *current_field_idx {
(min(anchor_char, current_cursor_pos), max(anchor_char, current_cursor_pos))
} else if anchor_field < *current_field_idx {
(anchor_char, current_cursor_pos)
} else {
(current_cursor_pos, anchor_char)
};
let highlight_style = Style::default().fg(theme.highlight).bg(theme.highlight_bg).add_modifier(Modifier::BOLD);
let normal_style_in_highlight = Style::default().fg(theme.highlight);
let normal_style_outside = Style::default().fg(theme.fg);
if i >= start_field && i <= end_field {
if start_field == end_field {
let clamped_start = start_char.min(text_len);
let clamped_end = end_char.min(text_len);
let before: String = text.chars().take(clamped_start).collect();
let highlighted: String = text.chars().skip(clamped_start).take(clamped_end.saturating_sub(clamped_start) + 1).collect();
let after: String = text.chars().skip(clamped_end + 1).collect();
line = Line::from(vec![
Span::styled(before, normal_style_in_highlight),
Span::styled(highlighted, highlight_style),
Span::styled(after, normal_style_in_highlight),
]);
} else if i == start_field {
let safe_start = start_char.min(text_len);
let before: String = text.chars().take(safe_start).collect();
let highlighted: String = text.chars().skip(safe_start).collect();
line = Line::from(vec![
Span::styled(before, normal_style_in_highlight),
Span::styled(highlighted, highlight_style),
]);
} else if i == end_field {
let safe_end_inclusive = if text_len > 0 { end_char.min(text_len - 1) } else { 0 };
let highlighted: String = text.chars().take(safe_end_inclusive + 1).collect();
let after: String = text.chars().skip(safe_end_inclusive + 1).collect();
line = Line::from(vec![
Span::styled(highlighted, highlight_style),
Span::styled(after, normal_style_in_highlight),
]);
} else {
line = Line::from(Span::styled(&text, highlight_style));
}
} else {
line = Line::from(Span::styled(
&text,
if is_active { normal_style_in_highlight } else { normal_style_outside }
));
}
}
HighlightState::Linewise { anchor_line } => {
let start_field = min(*anchor_line, *current_field_idx);
let end_field = max(*anchor_line, *current_field_idx);
let highlight_style = Style::default().fg(theme.highlight).bg(theme.highlight_bg).add_modifier(Modifier::BOLD);
let normal_style_in_highlight = Style::default().fg(theme.highlight);
let normal_style_outside = Style::default().fg(theme.fg);
if i >= start_field && i <= end_field {
line = Line::from(Span::styled(&text, highlight_style));
} else {
line = Line::from(Span::styled(
&text,
if is_active { normal_style_in_highlight } else { normal_style_outside }
));
}
}
}
let input_display = Paragraph::new(line).alignment(Alignment::Left);
f.render_widget(input_display, input_rows[i]);
if is_active {
active_field_input_rect = Some(input_rows[i]);
// Use the provided closure to check for display override
let cursor_x = if has_display_override(i) {
// If an override exists, place the cursor at the end.
input_rows[i].x + text.chars().count() as u16
} else {
// Otherwise, use the real cursor position.
input_rows[i].x + current_cursor_pos as u16
};
let cursor_y = input_rows[i].y;
f.set_cursor_position((cursor_x, cursor_y));
}
}
active_field_input_rect
}

View File

@@ -1,9 +1,5 @@
// src/functions/modes.rs // src/functions/modes.rs
pub mod read_only;
pub mod edit;
pub mod navigation; pub mod navigation;
pub use read_only::*;
pub use edit::*;
pub use navigation::*; pub use navigation::*;

View File

@@ -1,6 +0,0 @@
// src/functions/modes/edit.rs
pub mod form_e;
pub mod auth_e;
pub mod add_table_e;
pub mod add_logic_e;

View File

@@ -1,135 +0,0 @@
// src/functions/modes/edit/add_logic_e.rs
use crate::state::pages::add_logic::AddLogicState;
use crate::state::pages::canvas_state::CanvasState;
use anyhow::Result;
use crossterm::event::{KeyCode, KeyEvent};
pub async fn execute_edit_action(
action: &str,
key: KeyEvent, // Keep key for insert_char
state: &mut AddLogicState,
ideal_cursor_column: &mut usize,
) -> Result<String> {
let mut message = String::new();
match action {
"next_field" => {
let current_field = state.current_field();
let next_field = (current_field + 1) % AddLogicState::INPUT_FIELD_COUNT;
state.set_current_field(next_field);
*ideal_cursor_column = state.current_cursor_pos();
message = format!("Focus on field {}", state.fields()[next_field]);
}
"prev_field" => {
let current_field = state.current_field();
let prev_field = if current_field == 0 {
AddLogicState::INPUT_FIELD_COUNT - 1
} else {
current_field - 1
};
state.set_current_field(prev_field);
*ideal_cursor_column = state.current_cursor_pos();
message = format!("Focus on field {}", state.fields()[prev_field]);
}
"delete_char_forward" => {
let current_pos = state.current_cursor_pos();
let current_input_mut = state.get_current_input_mut();
if current_pos < current_input_mut.len() {
current_input_mut.remove(current_pos);
state.set_has_unsaved_changes(true);
if state.current_field() == 1 { state.update_target_column_suggestions(); }
}
}
"delete_char_backward" => {
let current_pos = state.current_cursor_pos();
if current_pos > 0 {
let new_pos = current_pos - 1;
state.get_current_input_mut().remove(new_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
state.set_has_unsaved_changes(true);
if state.current_field() == 1 { state.update_target_column_suggestions(); }
}
}
"move_left" => {
let current_pos = state.current_cursor_pos();
if current_pos > 0 {
let new_pos = current_pos - 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
}
"move_right" => {
let current_pos = state.current_cursor_pos();
let input_len = state.get_current_input().len();
if current_pos < input_len {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
}
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let current_pos = state.current_cursor_pos();
state.get_current_input_mut().insert(current_pos, c);
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
state.set_has_unsaved_changes(true);
if state.current_field() == 1 {
state.update_target_column_suggestions();
}
}
}
"suggestion_down" => {
if state.in_target_column_suggestion_mode && !state.target_column_suggestions.is_empty() {
let current_selection = state.selected_target_column_suggestion_index.unwrap_or(0);
let next_selection = (current_selection + 1) % state.target_column_suggestions.len();
state.selected_target_column_suggestion_index = Some(next_selection);
}
}
"suggestion_up" => {
if state.in_target_column_suggestion_mode && !state.target_column_suggestions.is_empty() {
let current_selection = state.selected_target_column_suggestion_index.unwrap_or(0);
let prev_selection = if current_selection == 0 {
state.target_column_suggestions.len() - 1
} else {
current_selection - 1
};
state.selected_target_column_suggestion_index = Some(prev_selection);
}
}
"select_suggestion" => {
if state.in_target_column_suggestion_mode {
let mut selected_suggestion_text: Option<String> = None;
if let Some(selected_idx) = state.selected_target_column_suggestion_index {
if let Some(suggestion) = state.target_column_suggestions.get(selected_idx) {
selected_suggestion_text = Some(suggestion.clone());
}
}
if let Some(suggestion_text) = selected_suggestion_text {
state.target_column_input = suggestion_text.clone();
state.target_column_cursor_pos = state.target_column_input.len();
*ideal_cursor_column = state.target_column_cursor_pos;
state.set_has_unsaved_changes(true);
message = format!("Selected column: '{}'", suggestion_text);
}
state.in_target_column_suggestion_mode = false;
state.show_target_column_suggestions = false;
state.selected_target_column_suggestion_index = None;
state.update_target_column_suggestions();
} else {
let current_field = state.current_field();
let next_field = (current_field + 1) % AddLogicState::INPUT_FIELD_COUNT;
state.set_current_field(next_field);
*ideal_cursor_column = state.current_cursor_pos();
message = format!("Focus on field {}", state.fields()[next_field]);
}
}
_ => {}
}
Ok(message)
}

View File

@@ -1,341 +0,0 @@
// src/functions/modes/edit/add_table_e.rs
use crate::state::pages::add_table::AddTableState;
use crate::state::pages::canvas_state::CanvasState; // Use trait
use crossterm::event::{KeyCode, KeyEvent};
use anyhow::Result;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}
/// Executes edit actions for the AddTable view canvas.
pub async fn execute_edit_action(
action: &str,
key: KeyEvent, // Needed for insert_char
state: &mut AddTableState,
ideal_cursor_column: &mut usize,
// Add other params like grpc_client if needed for future actions (e.g., validation)
) -> Result<String> {
// Use the CanvasState trait methods implemented for AddTableState
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key.".to_string());
}
Ok("".to_string()) // No message needed for char insertion
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields > 0 {
let current_field = state.current_field();
let last_field_index = num_fields - 1;
// Prevent cycling forward
if current_field < last_field_index {
state.set_current_field(current_field + 1);
}
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields > 0 {
let current_field = state.current_field();
if current_field > 0 {
state.set_current_field(current_field - 1);
}
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let current_field = state.current_field();
// Prevent moving up from the first field
if current_field > 0 {
let new_field = current_field - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("ahoj".to_string())
}
"move_down" => {
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields > 0 {
let current_field = state.current_field();
let last_field_index = num_fields - 1;
if current_field < last_field_index {
let new_field = current_field + 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
if AddTableState::INPUT_FIELD_COUNT > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"move_last_line" => {
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
// Actions handled by main event loop (mode changes, save, revert)
"exit_edit_mode" | "save" | "revert" => {
Ok("Action handled by main loop".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}

View File

@@ -1,476 +0,0 @@
// src/functions/modes/edit/auth_e.rs
use crate::services::grpc_client::GrpcClient;
use crate::state::pages::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::state::pages::auth::RegisterState;
use crate::state::app::state::AppState;
use crate::tui::functions::common::form::{revert, save};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
use anyhow::Result;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
app_state: &AppState,
current_position: &mut u64,
total_count: u64,
) -> Result<String> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok("No changes to save or revert.".to_string());
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
let outcome = save(
app_state,
form_state,
grpc_client,
)
.await?;
let message = format!("Save successful: {:?}", outcome); // Simple message for now
Ok(message)
}
"revert" => {
revert(
form_state,
grpc_client,
)
.await
}
_ => unreachable!(),
}
} else {
Ok(format!(
"Action '{}' not implemented for this state type.",
action
))
}
}
_ => Ok(format!("Common action '{}' not handled here.", action)),
}
}
pub async fn execute_edit_action<S: CanvasState + Any + Send>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<String> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("working?".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
// --- Autocomplete Actions ---
"suggestion_down" | "suggestion_up" | "select_suggestion" | "exit_suggestion_mode" => {
// Attempt to downcast to RegisterState to handle suggestion logic here
if let Some(register_state) = (state as &mut dyn Any).downcast_mut::<RegisterState>() {
// Only handle if it's the role field (index 4)
if register_state.current_field() == 4 {
match action {
"suggestion_down" if register_state.in_suggestion_mode => {
let max_index = register_state.role_suggestions.len().saturating_sub(1);
let current_index = register_state.selected_suggestion_index.unwrap_or(0);
register_state.selected_suggestion_index = Some(if current_index >= max_index { 0 } else { current_index + 1 });
Ok("Suggestion changed down".to_string())
}
"suggestion_up" if register_state.in_suggestion_mode => {
let max_index = register_state.role_suggestions.len().saturating_sub(1);
let current_index = register_state.selected_suggestion_index.unwrap_or(0);
register_state.selected_suggestion_index = Some(if current_index == 0 { max_index } else { current_index.saturating_sub(1) });
Ok("Suggestion changed up".to_string())
}
"select_suggestion" if register_state.in_suggestion_mode => {
if let Some(index) = register_state.selected_suggestion_index {
if let Some(selected_role) = register_state.role_suggestions.get(index).cloned() {
register_state.role = selected_role.clone(); // Update the role field
register_state.in_suggestion_mode = false; // Exit suggestion mode
register_state.show_role_suggestions = false; // Hide suggestions
register_state.selected_suggestion_index = None; // Clear selection
Ok(format!("Selected role: {}", selected_role)) // Return success message
} else {
Ok("Selected suggestion index out of bounds.".to_string()) // Error case
}
} else {
Ok("No suggestion selected".to_string())
}
}
"exit_suggestion_mode" => { // Handle Esc or other conditions
register_state.show_role_suggestions = false;
register_state.selected_suggestion_index = None;
register_state.in_suggestion_mode = false;
Ok("Suggestions hidden".to_string())
}
_ => {
// Action is suggestion-related but state doesn't match (e.g., not in suggestion mode)
Ok("Suggestion action ignored: State mismatch.".to_string())
}
}
} else {
// It's RegisterState, but not the role field
Ok("Suggestion action ignored: Not on role field.".to_string())
}
} else {
// Downcast failed - this action is only for RegisterState
Ok(format!("Action '{}' not applicable for this state type.", action))
}
}
// --- End Autocomplete Actions ---
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -1,435 +0,0 @@
// src/functions/modes/edit/form_e.rs
use crate::services::grpc_client::GrpcClient;
use crate::state::pages::form::FormState;
use crate::state::app::state::AppState;
use crate::tui::functions::common::form::{revert, save};
use crate::tui::functions::common::form::SaveOutcome;
use crate::modes::handlers::event::EventOutcome;
use crossterm::event::{KeyCode, KeyEvent};
use canvas::canvas::CanvasState;
use std::any::Any;
use anyhow::Result;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
app_state: &AppState,
) -> Result<EventOutcome> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok(EventOutcome::Ok("No changes to save or revert.".to_string()));
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
let save_result = save(
app_state,
form_state,
grpc_client,
).await;
match save_result {
Ok(save_outcome) => {
let message = match save_outcome {
SaveOutcome::NoChange => "No changes to save.".to_string(),
SaveOutcome::UpdatedExisting => "Entry updated.".to_string(),
SaveOutcome::CreatedNew(_) => "New entry created.".to_string(),
};
Ok(EventOutcome::DataSaved(save_outcome, message))
}
Err(e) => Err(e),
}
}
"revert" => {
let revert_result = revert(
form_state,
grpc_client,
).await;
match revert_result {
Ok(message) => Ok(EventOutcome::Ok(message)),
Err(e) => Err(e),
}
}
_ => unreachable!(),
}
} else {
Ok(EventOutcome::Ok(format!(
"Action '{}' not implemented for this state type.",
action
)))
}
}
_ => Ok(EventOutcome::Ok(format!("Common action '{}' not handled here.", action))),
}
}
pub async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<String> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -1,6 +0,0 @@
// src/functions/modes/read_only.rs
pub mod auth_ro;
pub mod form_ro;
pub mod add_table_ro;
pub mod add_logic_ro;

View File

@@ -1,235 +0,0 @@
// src/functions/modes/read_only/add_logic_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::pages::add_logic::AddLogicState; // Changed
use crate::state::pages::canvas_state::CanvasState;
use crate::state::app::state::AppState;
use anyhow::Result;
// Word navigation helpers (get_char_type, find_next_word_start, etc.)
// can be kept as they are generic.
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() { CharType::Whitespace }
else if c.is_alphanumeric() { CharType::Alphanumeric }
else { CharType::Punctuation }
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len { return len; }
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type { pos += 1; }
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace { pos += 1; }
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 { return 0; }
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len { return len.saturating_sub(1); }
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type { pos += 1; }
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 { return 0; }
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace { pos -= 1; }
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace { return 0; }
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type { pos -= 1; }
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let prev_start = find_prev_word_start(text, current_pos);
if prev_start == 0 { return 0; }
find_word_end(text, prev_start.saturating_sub(1))
}
/// Executes read-only actions for the AddLogic view canvas.
pub async fn execute_action(
action: &str,
app_state: &mut AppState,
state: &mut AddLogicState,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String> {
match action {
"move_up" => {
key_sequence_tracker.reset();
let num_fields = AddLogicState::INPUT_FIELD_COUNT;
if num_fields == 0 { return Ok("No fields.".to_string()); }
let current_field = state.current_field();
if current_field > 0 {
let new_field = current_field - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() { 0 } else { current_input.len().saturating_sub(1) };
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
} else {
*command_message = "At top of form.".to_string();
}
Ok(command_message.clone())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = AddLogicState::INPUT_FIELD_COUNT;
if num_fields == 0 { return Ok("No fields.".to_string()); }
let current_field = state.current_field();
let last_field_index = num_fields - 1;
if current_field < last_field_index {
let new_field = current_field + 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() { 0 } else { current_input.len().saturating_sub(1) };
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
} else {
// Move focus outside canvas when moving down from the last field
// FIX: Go to ScriptContentPreview instead of SaveButton
app_state.ui.focus_outside_canvas = true;
state.last_canvas_field = 2;
state.current_focus = crate::state::pages::add_logic::AddLogicFocus::ScriptContentPreview; // FIXED!
*command_message = "Focus moved to script preview".to_string();
}
Ok(command_message.clone())
}
// ... (rest of the actions remain the same) ...
"move_first_line" => {
key_sequence_tracker.reset();
if AddLogicState::INPUT_FIELD_COUNT > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() { 0 } else { current_input.len().saturating_sub(1) };
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = AddLogicState::INPUT_FIELD_COUNT;
if num_fields > 0 {
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() { 0 } else { current_input.len().saturating_sub(1) };
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty() && current_pos < current_input.len().saturating_sub(1) {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos && current_pos < current_input.len().saturating_sub(1) {
find_word_end(current_input, current_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
"enter_edit_mode_before" | "enter_edit_mode_after" | "enter_command_mode" | "exit_highlight_mode" => {
key_sequence_tracker.reset();
Ok("Mode change handled by main loop".to_string())
}
_ => {
key_sequence_tracker.reset();
command_message.clear();
Ok(format!("Unknown read-only action: {}", action))
},
}
}

View File

@@ -1,267 +0,0 @@
// src/functions/modes/read_only/add_table_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::pages::add_table::AddTableState;
use crate::state::pages::canvas_state::CanvasState;
use crate::state::app::state::AppState;
use anyhow::Result;
// Re-use word navigation helpers if they are public or move them to a common module
// For now, duplicating them here for simplicity. Consider refactoring later.
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() { CharType::Whitespace }
else if c.is_alphanumeric() { CharType::Alphanumeric }
else { CharType::Punctuation }
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len { return len; }
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type { pos += 1; }
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace { pos += 1; }
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 { return 0; }
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len { return len.saturating_sub(1); }
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type { pos += 1; }
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 { return 0; }
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace { pos -= 1; }
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace { return 0; }
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type { pos -= 1; }
pos
}
// Note: find_prev_word_end might need adjustments based on desired behavior.
// This version finds the end of the word *before* the previous word start.
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let prev_start = find_prev_word_start(text, current_pos);
if prev_start == 0 { return 0; }
// Find the end of the word that starts at prev_start - 1
find_word_end(text, prev_start.saturating_sub(1))
}
/// Executes read-only actions for the AddTable view canvas.
pub async fn execute_action(
action: &str,
app_state: &mut AppState, // Needed for focus_outside_canvas
state: &mut AddTableState,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String, // Keep for potential messages
) -> Result<String> {
// Use the CanvasState trait methods implemented for AddTableState
match action {
"move_up" => {
key_sequence_tracker.reset();
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields == 0 {
*command_message = "No fields.".to_string();
return Ok(command_message.clone());
}
let current_field = state.current_field(); // Gets the index (0, 1, or 2)
if current_field > 0 {
// This handles moving from field 2 -> 1, or 1 -> 0
let new_field = current_field - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len(); // Allow cursor at end
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; // Update ideal column as cursor moved
*command_message = "".to_string(); // Clear message for successful internal navigation
} else {
// current_field is 0 (InputTableName), and user pressed Up.
// Forbid moving up. Do not change focus or cursor.
*command_message = "At top of form.".to_string();
}
Ok(command_message.clone())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields == 0 {
*command_message = "No fields.".to_string();
return Ok(command_message.clone());
}
let current_field = state.current_field();
let last_field_index = num_fields - 1;
if current_field < last_field_index {
let new_field = current_field + 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len(); // Allow cursor at end
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; // Update ideal column
*command_message = "".to_string();
} else {
// Move focus outside canvas when moving down from the last field
app_state.ui.focus_outside_canvas = true;
// Set focus to the first element outside canvas (AddColumnButton)
state.current_focus =
crate::state::pages::add_table::AddTableFocus::AddColumnButton;
*command_message = "Focus moved below canvas".to_string();
}
Ok(command_message.clone())
}
// ... (other actions like "move_first_line", "move_left", etc. remain the same) ...
"move_first_line" => {
key_sequence_tracker.reset();
if AddTableState::INPUT_FIELD_COUNT > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; // Update ideal column
}
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = AddTableState::INPUT_FIELD_COUNT;
if num_fields > 0 {
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; // Update ideal column
}
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
// Allow moving cursor one position past the end
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_word_next" => {
let current_input = state.get_current_input();
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len()); // Allow cursor at end
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_word_end" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
// If find_word_end returns current_pos, try starting search from next char
let final_pos =
if new_pos == current_pos && current_pos < current_input.len() {
find_word_end(current_input, current_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len(); // Allow cursor at end
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_word_prev" => {
let current_input = state.get_current_input();
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
*command_message = "".to_string();
Ok(command_message.clone())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len(); // Allow cursor at end
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
*command_message = "".to_string();
Ok(command_message.clone())
}
// Actions handled by main event loop (mode changes)
"enter_edit_mode_before" | "enter_edit_mode_after"
| "enter_command_mode" | "exit_highlight_mode" => {
key_sequence_tracker.reset();
// These actions are primarily mode changes handled by the main event loop.
// The message here might be overridden by the main loop's message for mode change.
*command_message = "Mode change initiated".to_string();
Ok(command_message.clone())
}
_ => {
key_sequence_tracker.reset();
*command_message =
format!("Unknown read-only action: {}", action);
Ok(command_message.clone())
}
}
}

View File

@@ -1,343 +0,0 @@
// src/functions/modes/read_only/auth_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::pages::canvas_state::CanvasState;
use crate::state::app::state::AppState;
use anyhow::Result;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn execute_action<S: CanvasState>(
action: &str,
app_state: &mut AppState,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String> {
match action {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("move up from functions/modes/read_only/auth_ro.rs".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let last_field_index = num_fields - 1;
if current_field == last_field_index {
// Already on the last field, move focus outside
app_state.ui.focus_outside_canvas = true;
app_state.focused_button_index= 0;
key_sequence_tracker.reset();
Ok("Focus moved below canvas".to_string())
} else {
// Move to the next field within the canvas
let new_field = (current_field + 1).min(last_field_index);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string()) // Clear previous debug message
}
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
},
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -1,329 +0,0 @@
// src/functions/modes/read_only/form_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use canvas::canvas::CanvasState;
use anyhow::Result;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn execute_action<S: CanvasState>(
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String> {
match action {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string())
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
},
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -1,8 +1,5 @@
// src/modes/canvas/edit.rs // src/modes/canvas/edit.rs
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::functions::modes::edit::{
add_logic_e, add_table_e, auth_e, form_e,
};
use crate::modes::handlers::event::EventHandler; use crate::modes::handlers::event::EventHandler;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
@@ -15,7 +12,7 @@ use canvas::canvas::CanvasState;
use canvas::{canvas::CanvasAction, dispatcher::ActionDispatcher, canvas::ActionResult}; use canvas::{canvas::CanvasAction, dispatcher::ActionDispatcher, canvas::ActionResult};
use anyhow::Result; use anyhow::Result;
use common::proto::komp_ac::search::search_response::Hit; use common::proto::komp_ac::search::search_response::Hit;
use crossterm::event::{KeyCode, KeyEvent}; use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
use tokio::sync::mpsc; use tokio::sync::mpsc;
use tracing::info; use tracing::info;
@@ -82,7 +79,9 @@ pub async fn handle_form_edit_with_canvas(
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) -> Result<String> { ) -> Result<String> {
// Try canvas action from key first // Try canvas action from key first
if let Some(canvas_action) = CanvasAction::from_key(key_event.code) { let canvas_config = canvas::config::CanvasConfig::load();
if let Some(action_name) = canvas_config.get_edit_action(key_event.code, key_event.modifiers) {
let canvas_action = CanvasAction::from_string(action_name);
match ActionDispatcher::dispatch(canvas_action, form_state, ideal_cursor_column).await { match ActionDispatcher::dispatch(canvas_action, form_state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => { Ok(ActionResult::Success(msg)) => {
return Ok(msg.unwrap_or_default()); return Ok(msg.unwrap_or_default());
@@ -127,6 +126,119 @@ pub async fn handle_form_edit_with_canvas(
Ok(String::new()) Ok(String::new())
} }
/// Helper function to execute a specific action using canvas library
async fn execute_canvas_action(
action: &str,
key: KeyEvent,
form_state: &mut FormState,
ideal_cursor_column: &mut usize,
) -> Result<String> {
let canvas_action = CanvasAction::from_string(action);
match ActionDispatcher::dispatch(canvas_action, form_state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => Ok(msg.unwrap_or_default()),
Ok(ActionResult::HandledByFeature(msg)) => Ok(msg),
Ok(ActionResult::Error(msg)) => Ok(format!("Error: {}", msg)),
Ok(ActionResult::RequiresContext(msg)) => Ok(format!("Context needed: {}", msg)),
Err(e) => Ok(format!("Action failed: {}", e)),
}
}
/// FIXED: Unified canvas action handler with proper priority order for edit mode
async fn handle_canvas_state_edit<S: CanvasState>(
key: KeyEvent,
config: &Config,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> Result<String> {
// println!("DEBUG: Key pressed: {:?}", key); // DEBUG
// PRIORITY 1: Character insertion in edit mode comes FIRST
if let KeyCode::Char(c) = key.code {
// Only insert if no modifiers or just shift (for uppercase)
if key.modifiers.is_empty() || key.modifiers == KeyModifiers::SHIFT {
// println!("DEBUG: Using character insertion priority for: {}", c); // DEBUG
let canvas_action = CanvasAction::InsertChar(c);
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => {
return Ok(msg.unwrap_or_default());
}
Ok(ActionResult::HandledByFeature(msg)) => {
return Ok(msg);
}
Ok(ActionResult::Error(msg)) => {
return Ok(format!("Error: {}", msg));
}
Ok(ActionResult::RequiresContext(msg)) => {
return Ok(format!("Context needed: {}", msg));
}
Err(e) => {
// println!("DEBUG: Character insertion failed: {:?}, trying config", e);
// Fall through to try config mappings
}
}
}
}
// PRIORITY 2: Check canvas config for special keys/combinations
let canvas_config = canvas::config::CanvasConfig::load();
if let Some(action_name) = canvas_config.get_edit_action(key.code, key.modifiers) {
// println!("DEBUG: Canvas config mapped to: {}", action_name); // DEBUG
let canvas_action = CanvasAction::from_string(action_name);
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => {
return Ok(msg.unwrap_or_default());
}
Ok(ActionResult::HandledByFeature(msg)) => {
return Ok(msg);
}
Ok(ActionResult::Error(msg)) => {
return Ok(format!("Error: {}", msg));
}
Ok(ActionResult::RequiresContext(msg)) => {
return Ok(format!("Context needed: {}", msg));
}
Err(_) => {
// println!("DEBUG: Canvas action failed, trying client config"); // DEBUG
}
}
} else {
// println!("DEBUG: No canvas config mapping found"); // DEBUG
}
// PRIORITY 3: Check client config ONLY for non-character keys or modified keys
if !matches!(key.code, KeyCode::Char(_)) || !key.modifiers.is_empty() {
if let Some(action_str) = config.get_edit_action_for_key(key.code, key.modifiers) {
// println!("DEBUG: Client config mapped to: {} (for non-char key)", action_str); // DEBUG
let canvas_action = CanvasAction::from_string(&action_str);
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => {
return Ok(msg.unwrap_or_default());
}
Ok(ActionResult::HandledByFeature(msg)) => {
return Ok(msg);
}
Ok(ActionResult::Error(msg)) => {
return Ok(format!("Error: {}", msg));
}
Ok(ActionResult::RequiresContext(msg)) => {
return Ok(format!("Context needed: {}", msg));
}
Err(e) => {
return Ok(format!("Action failed: {}", e));
}
}
} else {
// println!("DEBUG: No client config mapping found for non-char key"); // DEBUG
}
} else {
// println!("DEBUG: Skipping client config for character key in edit mode"); // DEBUG
}
// println!("DEBUG: No action taken for key: {:?}", key); // DEBUG
Ok(String::new())
}
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
pub async fn handle_edit_event( pub async fn handle_edit_event(
key: KeyEvent, key: KeyEvent,
@@ -237,8 +349,8 @@ pub async fn handle_edit_event(
} else { } else {
"insert_char" "insert_char"
}; };
// FIX: Pass &mut event_handler.ideal_cursor_column // FIXED: Use canvas library instead of form_e::execute_edit_action
form_e::execute_edit_action( execute_canvas_action(
action, action,
key, key,
form_state, form_state,
@@ -267,8 +379,8 @@ pub async fn handle_edit_event(
{ {
// Handle Enter key (next field) // Handle Enter key (next field)
if action_str == "enter_decider" { if action_str == "enter_decider" {
// FIX: Pass &mut event_handler.ideal_cursor_column // FIXED: Use canvas library instead of form_e::execute_edit_action
let msg = form_e::execute_edit_action( let msg = execute_canvas_action(
"next_field", "next_field",
key, key,
form_state, form_state,
@@ -283,46 +395,46 @@ pub async fn handle_edit_event(
return Ok(EditEventOutcome::ExitEditMode); return Ok(EditEventOutcome::ExitEditMode);
} }
// Handle all other edit actions // Handle all other edit actions - NOW USING CANVAS LIBRARY
let msg = if app_state.ui.show_login { let msg = if app_state.ui.show_login {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of auth_e::execute_edit_action
auth_e::execute_edit_action( handle_canvas_state_edit(
action_str,
key, key,
config,
login_state, login_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_add_table { } else if app_state.ui.show_add_table {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of add_table_e::execute_edit_action
add_table_e::execute_edit_action( handle_canvas_state_edit(
action_str,
key, key,
config,
&mut admin_state.add_table_state, &mut admin_state.add_table_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_add_logic { } else if app_state.ui.show_add_logic {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of add_logic_e::execute_edit_action
add_logic_e::execute_edit_action( handle_canvas_state_edit(
action_str,
key, key,
config,
&mut admin_state.add_logic_state, &mut admin_state.add_logic_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_register { } else if app_state.ui.show_register {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of auth_e::execute_edit_action
auth_e::execute_edit_action( handle_canvas_state_edit(
action_str,
key, key,
config,
register_state, register_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else { } else {
// FIX: Pass &mut event_handler.ideal_cursor_column // FIXED: Use canvas library instead of form_e::execute_edit_action
form_e::execute_edit_action( execute_canvas_action(
action_str, action_str,
key, key,
form_state, form_state,
@@ -336,44 +448,44 @@ pub async fn handle_edit_event(
// --- FALLBACK FOR CHARACTER INSERTION (IF NO OTHER BINDING MATCHED) --- // --- FALLBACK FOR CHARACTER INSERTION (IF NO OTHER BINDING MATCHED) ---
if let KeyCode::Char(_) = key.code { if let KeyCode::Char(_) = key.code {
let msg = if app_state.ui.show_login { let msg = if app_state.ui.show_login {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of auth_e::execute_edit_action
auth_e::execute_edit_action( handle_canvas_state_edit(
"insert_char",
key, key,
config,
login_state, login_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_add_table { } else if app_state.ui.show_add_table {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of add_table_e::execute_edit_action
add_table_e::execute_edit_action( handle_canvas_state_edit(
"insert_char",
key, key,
config,
&mut admin_state.add_table_state, &mut admin_state.add_table_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_add_logic { } else if app_state.ui.show_add_logic {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of add_logic_e::execute_edit_action
add_logic_e::execute_edit_action( handle_canvas_state_edit(
"insert_char",
key, key,
config,
&mut admin_state.add_logic_state, &mut admin_state.add_logic_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_register { } else if app_state.ui.show_register {
// FIX: Pass &mut event_handler.ideal_cursor_column // NEW: Use unified canvas handler instead of auth_e::execute_edit_action
auth_e::execute_edit_action( handle_canvas_state_edit(
"insert_char",
key, key,
config,
register_state, register_state,
&mut event_handler.ideal_cursor_column, &mut event_handler.ideal_cursor_column,
) )
.await? .await?
} else { } else {
// FIX: Pass &mut event_handler.ideal_cursor_column // FIXED: Use canvas library instead of form_e::execute_edit_action
form_e::execute_edit_action( execute_canvas_action(
"insert_char", "insert_char",
key, key,
form_state, form_state,

View File

@@ -3,17 +3,87 @@
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::config::binds::key_sequences::KeySequenceTracker; use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::state::pages::{canvas_state::CanvasState, auth::RegisterState};
use crate::state::pages::auth::LoginState; use crate::state::pages::auth::LoginState;
use crate::state::pages::auth::RegisterState;
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::state::pages::add_logic::AddLogicState; use crate::state::pages::add_logic::AddLogicState;
use crate::state::pages::add_table::AddTableState; use crate::state::pages::add_table::AddTableState;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
use crate::functions::modes::read_only::{add_logic_ro, auth_ro, form_ro, add_table_ro}; use canvas::{canvas::{CanvasAction, CanvasState, ActionResult}, dispatcher::ActionDispatcher};
use canvas::{canvas::CanvasAction, dispatcher::ActionDispatcher, canvas::ActionResult};
use crossterm::event::KeyEvent; use crossterm::event::KeyEvent;
use anyhow::Result; use anyhow::Result;
/// Helper function to dispatch canvas action for any CanvasState
async fn dispatch_canvas_action<S: CanvasState>(
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
) -> String {
let canvas_action = CanvasAction::from_string(action);
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => msg.unwrap_or_default(),
Ok(ActionResult::HandledByFeature(msg)) => msg,
Ok(ActionResult::Error(msg)) => format!("Error: {}", msg),
Ok(ActionResult::RequiresContext(msg)) => format!("Context needed: {}", msg),
Err(e) => format!("Action failed: {}", e),
}
}
/// Helper function to dispatch canvas action to the appropriate state based on UI
async fn dispatch_to_active_state(
action: &str,
app_state: &AppState,
form_state: &mut FormState,
login_state: &mut LoginState,
register_state: &mut RegisterState,
add_table_state: &mut AddTableState,
add_logic_state: &mut AddLogicState,
ideal_cursor_column: &mut usize,
) -> String {
if app_state.ui.show_add_table {
dispatch_canvas_action(action, add_table_state, ideal_cursor_column).await
} else if app_state.ui.show_add_logic {
dispatch_canvas_action(action, add_logic_state, ideal_cursor_column).await
} else if app_state.ui.show_register {
dispatch_canvas_action(action, register_state, ideal_cursor_column).await
} else if app_state.ui.show_login {
dispatch_canvas_action(action, login_state, ideal_cursor_column).await
} else {
dispatch_canvas_action(action, form_state, ideal_cursor_column).await
}
}
/// Helper function to handle context-specific actions that need special treatment
async fn handle_context_action(
action: &str,
app_state: &AppState,
form_state: &mut FormState,
grpc_client: &mut GrpcClient,
ideal_cursor_column: &mut usize,
) -> Result<Option<String>> {
const CONTEXT_ACTIONS_FORM: &[&str] = &[
"previous_entry",
"next_entry",
];
const CONTEXT_ACTIONS_LOGIN: &[&str] = &[
"previous_entry",
"next_entry",
];
if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
Ok(Some(crate::tui::functions::form::handle_action(
action,
form_state,
grpc_client,
ideal_cursor_column,
).await?))
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
Ok(Some(crate::tui::functions::login::handle_action(action).await?))
} else {
Ok(None) // Not a context action, use regular canvas dispatch
}
}
pub async fn handle_form_readonly_with_canvas( pub async fn handle_form_readonly_with_canvas(
key_event: KeyEvent, key_event: KeyEvent,
config: &Config, config: &Config,
@@ -21,7 +91,9 @@ pub async fn handle_form_readonly_with_canvas(
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) -> Result<String> { ) -> Result<String> {
// Try canvas action from key first // Try canvas action from key first
if let Some(canvas_action) = CanvasAction::from_key(key_event.code) { let canvas_config = canvas::config::CanvasConfig::load();
if let Some(action_name) = canvas_config.get_read_only_action(key_event.code, key_event.modifiers) {
let canvas_action = CanvasAction::from_string(action_name);
match ActionDispatcher::dispatch(canvas_action, form_state, ideal_cursor_column).await { match ActionDispatcher::dispatch(canvas_action, form_state, ideal_cursor_column).await {
Ok(ActionResult::Success(msg)) => { Ok(ActionResult::Success(msg)) => {
return Ok(msg.unwrap_or_default()); return Ok(msg.unwrap_or_default());
@@ -88,8 +160,7 @@ pub async fn handle_read_only_event(
} }
if config.is_enter_edit_mode_after(key.code, key.modifiers) { if config.is_enter_edit_mode_after(key.code, key.modifiers) {
// Determine target state to adjust cursor // Determine target state to adjust cursor - all states now use CanvasState trait
if app_state.ui.show_login { if app_state.ui.show_login {
let current_input = login_state.get_current_input(); let current_input = login_state.get_current_input();
let current_pos = login_state.current_cursor_pos(); let current_pos = login_state.current_cursor_pos();
@@ -119,8 +190,7 @@ pub async fn handle_read_only_event(
*ideal_cursor_column = add_table_state.current_cursor_pos(); *ideal_cursor_column = add_table_state.current_cursor_pos();
} }
} else { } else {
// Handle FormState (uses library CanvasState) // Handle FormState
use canvas::canvas::CanvasState as LibraryCanvasState; // Import at the top of the function
let current_input = form_state.get_current_input(); let current_input = form_state.get_current_input();
let current_pos = form_state.current_cursor_pos(); let current_pos = form_state.current_cursor_pos();
if !current_input.is_empty() && current_pos < current_input.len() { if !current_input.is_empty() && current_pos < current_input.len() {
@@ -134,76 +204,31 @@ pub async fn handle_read_only_event(
return Ok((false, command_message.clone())); return Ok((false, command_message.clone()));
} }
const CONTEXT_ACTIONS_FORM: &[&str] = &[
"previous_entry",
"next_entry",
];
const CONTEXT_ACTIONS_LOGIN: &[&str] = &[
"previous_entry",
"next_entry",
];
if key.modifiers.is_empty() { if key.modifiers.is_empty() {
key_sequence_tracker.add_key(key.code); key_sequence_tracker.add_key(key.code);
let sequence = key_sequence_tracker.get_sequence(); let sequence = key_sequence_tracker.get_sequence();
if let Some(action) = config.matches_key_sequence_generalized(&sequence).as_deref() { if let Some(action) = config.matches_key_sequence_generalized(&sequence).as_deref() {
let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) { // Try context-specific actions first, otherwise use canvas dispatch
crate::tui::functions::form::handle_action( let result = if let Some(context_result) = handle_context_action(
action, action,
app_state,
form_state, form_state,
grpc_client, grpc_client,
ideal_cursor_column, ideal_cursor_column,
) ).await? {
.await? context_result
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) { } else {
crate::tui::functions::login::handle_action(action).await? dispatch_to_active_state(
} else if app_state.ui.show_add_table {
add_table_ro::execute_action(
action, action,
app_state, app_state,
form_state,
login_state,
register_state,
add_table_state, add_table_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
).await?
} else if app_state.ui.show_add_logic {
add_logic_ro::execute_action(
action,
app_state,
add_logic_state, add_logic_state,
ideal_cursor_column, ideal_cursor_column,
key_sequence_tracker, ).await
command_message,
).await?
} else if app_state.ui.show_register{
auth_ro::execute_action(
action,
app_state,
register_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
).await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
app_state,
login_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else {
form_ro::execute_action(
action,
form_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
}; };
key_sequence_tracker.reset(); key_sequence_tracker.reset();
return Ok((false, result)); return Ok((false, result));
@@ -215,62 +240,26 @@ pub async fn handle_read_only_event(
if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) { if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) {
if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers).as_deref() { if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers).as_deref() {
let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) { // Try context-specific actions first, otherwise use canvas dispatch
crate::tui::functions::form::handle_action( let result = if let Some(context_result) = handle_context_action(
action, action,
app_state,
form_state, form_state,
grpc_client, grpc_client,
ideal_cursor_column, ideal_cursor_column,
) ).await? {
.await? context_result
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) { } else {
crate::tui::functions::login::handle_action(action).await? dispatch_to_active_state(
} else if app_state.ui.show_add_table {
add_table_ro::execute_action(
action, action,
app_state, app_state,
form_state,
login_state,
register_state,
add_table_state, add_table_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
).await?
} else if app_state.ui.show_add_logic {
add_logic_ro::execute_action(
action,
app_state,
add_logic_state, add_logic_state,
ideal_cursor_column, ideal_cursor_column,
key_sequence_tracker, ).await
command_message,
).await?
} else if app_state.ui.show_register {
auth_ro::execute_action(
action,
app_state,
register_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
).await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
app_state,
login_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else {
form_ro::execute_action(
action,
form_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
}; };
key_sequence_tracker.reset(); key_sequence_tracker.reset();
return Ok((false, result)); return Ok((false, result));
@@ -281,62 +270,26 @@ pub async fn handle_read_only_event(
key_sequence_tracker.reset(); key_sequence_tracker.reset();
if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers).as_deref() { if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers).as_deref() {
let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) { // Try context-specific actions first, otherwise use canvas dispatch
crate::tui::functions::form::handle_action( let result = if let Some(context_result) = handle_context_action(
action, action,
app_state,
form_state, form_state,
grpc_client, grpc_client,
ideal_cursor_column, ideal_cursor_column,
) ).await? {
.await? context_result
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) { } else {
crate::tui::functions::login::handle_action(action).await? dispatch_to_active_state(
} else if app_state.ui.show_add_table {
add_table_ro::execute_action(
action, action,
app_state, app_state,
form_state,
login_state,
register_state,
add_table_state, add_table_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
).await?
} else if app_state.ui.show_add_logic {
add_logic_ro::execute_action(
action,
app_state,
add_logic_state, add_logic_state,
ideal_cursor_column, ideal_cursor_column,
key_sequence_tracker, ).await
command_message,
).await?
} else if app_state.ui.show_register {
auth_ro::execute_action(
action,
app_state,
register_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
).await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
app_state,
login_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else {
form_ro::execute_action(
action,
form_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
}; };
return Ok((false, result)); return Ok((false, result));
} }

View File

@@ -2,7 +2,7 @@
use crate::tui::terminal::core::TerminalCore; use crate::tui::terminal::core::TerminalCore;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
use crate::state::pages::{form::FormState, auth::LoginState, auth::RegisterState}; use crate::state::pages::{form::FormState, auth::LoginState, auth::RegisterState};
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::CanvasState;
use anyhow::Result; use anyhow::Result;
pub struct CommandHandler; pub struct CommandHandler;

View File

@@ -8,10 +8,10 @@ use crate::state::pages::auth::LoginState;
use crate::state::pages::auth::RegisterState; use crate::state::pages::auth::RegisterState;
use crate::state::pages::intro::IntroState; use crate::state::pages::intro::IntroState;
use crate::state::pages::admin::AdminState; use crate::state::pages::admin::AdminState;
use crate::state::pages::canvas_state::CanvasState;
use crate::ui::handlers::context::UiContext; use crate::ui::handlers::context::UiContext;
use crate::modes::handlers::event::EventOutcome; use crate::modes::handlers::event::EventOutcome;
use crate::modes::general::command_navigation::{handle_command_navigation_event, NavigationState}; use crate::modes::general::command_navigation::{handle_command_navigation_event, NavigationState};
use canvas::canvas::CanvasState;
use anyhow::Result; use anyhow::Result;
pub async fn handle_navigation_event( pub async fn handle_navigation_event(

View File

@@ -1,4 +1,3 @@
// src/modes/handlers.rs // src/modes/handlers.rs
pub mod event; pub mod event;
pub mod event_helper;
pub mod mode_manager; pub mod mode_manager;

View File

@@ -15,23 +15,20 @@ use crate::modes::{
general::{dialog, navigation}, general::{dialog, navigation},
handlers::mode_manager::{AppMode, ModeManager}, handlers::mode_manager::{AppMode, ModeManager},
}; };
use crate::state::pages::canvas_state::CanvasState as LegacyCanvasState;
use crate::services::auth::AuthClient; use crate::services::auth::AuthClient;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use canvas::{canvas::CanvasAction, dispatcher::ActionDispatcher}; use canvas::{canvas::CanvasAction, dispatcher::ActionDispatcher};
use canvas::canvas::CanvasState as LibraryCanvasState; use canvas::canvas::CanvasState; // Only need this import now
use super::event_helper::*;
use crate::state::{ use crate::state::{
app::{ app::{
buffer::{AppView, BufferState}, buffer::{AppView, BufferState},
highlight::HighlightState, highlight::HighlightState,
search::SearchState, // Correctly imported search::SearchState,
state::AppState, state::AppState,
}, },
pages::{ pages::{
admin::AdminState, admin::AdminState,
auth::{AuthState, LoginState, RegisterState}, auth::{AuthState, LoginState, RegisterState},
canvas_state::CanvasState,
form::FormState, form::FormState,
intro::IntroState, intro::IntroState,
}, },
@@ -48,6 +45,7 @@ use crate::ui::handlers::rat_state::UiStateHandler;
use anyhow::Result; use anyhow::Result;
use common::proto::komp_ac::search::search_response::Hit; use common::proto::komp_ac::search::search_response::Hit;
use crossterm::cursor::SetCursorStyle; use crossterm::cursor::SetCursorStyle;
use crossterm::event::KeyModifiers;
use crossterm::event::{Event, KeyCode, KeyEvent}; use crossterm::event::{Event, KeyCode, KeyEvent};
use tokio::sync::mpsc; use tokio::sync::mpsc;
use tokio::sync::mpsc::unbounded_channel; use tokio::sync::mpsc::unbounded_channel;
@@ -89,7 +87,6 @@ pub struct EventHandler {
pub navigation_state: NavigationState, pub navigation_state: NavigationState,
pub search_result_sender: mpsc::UnboundedSender<Vec<Hit>>, pub search_result_sender: mpsc::UnboundedSender<Vec<Hit>>,
pub search_result_receiver: mpsc::UnboundedReceiver<Vec<Hit>>, pub search_result_receiver: mpsc::UnboundedReceiver<Vec<Hit>>,
// --- ADDED FOR LIVE AUTOCOMPLETE ---
pub autocomplete_result_sender: mpsc::UnboundedSender<Vec<Hit>>, pub autocomplete_result_sender: mpsc::UnboundedSender<Vec<Hit>>,
pub autocomplete_result_receiver: mpsc::UnboundedReceiver<Vec<Hit>>, pub autocomplete_result_receiver: mpsc::UnboundedReceiver<Vec<Hit>>,
} }
@@ -103,7 +100,7 @@ impl EventHandler {
grpc_client: GrpcClient, grpc_client: GrpcClient,
) -> Result<Self> { ) -> Result<Self> {
let (search_tx, search_rx) = unbounded_channel(); let (search_tx, search_rx) = unbounded_channel();
let (autocomplete_tx, autocomplete_rx) = unbounded_channel(); // ADDED let (autocomplete_tx, autocomplete_rx) = unbounded_channel();
Ok(EventHandler { Ok(EventHandler {
command_mode: false, command_mode: false,
command_input: String::new(), command_input: String::new(),
@@ -122,7 +119,6 @@ impl EventHandler {
navigation_state: NavigationState::new(), navigation_state: NavigationState::new(),
search_result_sender: search_tx, search_result_sender: search_tx,
search_result_receiver: search_rx, search_result_receiver: search_rx,
// --- ADDED ---
autocomplete_result_sender: autocomplete_tx, autocomplete_result_sender: autocomplete_tx,
autocomplete_result_receiver: autocomplete_rx, autocomplete_result_receiver: autocomplete_rx,
}) })
@@ -136,6 +132,95 @@ impl EventHandler {
self.navigation_state.activate_find_file(options); self.navigation_state.activate_find_file(options);
} }
// Helper functions - replace the removed event_helper functions
fn get_current_field_for_state(
app_state: &AppState,
login_state: &LoginState,
register_state: &RegisterState,
form_state: &FormState,
) -> usize {
if app_state.ui.show_login {
login_state.current_field()
} else if app_state.ui.show_register {
register_state.current_field()
} else {
form_state.current_field()
}
}
fn get_current_cursor_pos_for_state(
app_state: &AppState,
login_state: &LoginState,
register_state: &RegisterState,
form_state: &FormState,
) -> usize {
if app_state.ui.show_login {
login_state.current_cursor_pos()
} else if app_state.ui.show_register {
register_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
}
}
fn get_has_unsaved_changes_for_state(
app_state: &AppState,
login_state: &LoginState,
register_state: &RegisterState,
form_state: &FormState,
) -> bool {
if app_state.ui.show_login {
login_state.has_unsaved_changes()
} else if app_state.ui.show_register {
register_state.has_unsaved_changes()
} else {
form_state.has_unsaved_changes()
}
}
fn get_current_input_for_state<'a>(
app_state: &AppState,
login_state: &'a LoginState,
register_state: &'a RegisterState,
form_state: &'a FormState,
) -> &'a str {
if app_state.ui.show_login {
login_state.get_current_input()
} else if app_state.ui.show_register {
register_state.get_current_input()
} else {
form_state.get_current_input()
}
}
fn set_current_cursor_pos_for_state(
app_state: &AppState,
login_state: &mut LoginState,
register_state: &mut RegisterState,
form_state: &mut FormState,
pos: usize,
) {
if app_state.ui.show_login {
login_state.set_current_cursor_pos(pos);
} else if app_state.ui.show_register {
register_state.set_current_cursor_pos(pos);
} else {
form_state.set_current_cursor_pos(pos);
}
}
fn get_cursor_pos_for_mixed_state(
app_state: &AppState,
login_state: &LoginState,
form_state: &FormState,
) -> usize {
if app_state.ui.show_login || app_state.ui.show_register {
login_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
}
}
// This function handles state changes. // This function handles state changes.
async fn handle_search_palette_event( async fn handle_search_palette_event(
&mut self, &mut self,
@@ -199,7 +284,6 @@ impl EventHandler {
_ => {} _ => {}
} }
// --- START CORRECTED LOGIC ---
if trigger_search { if trigger_search {
search_state.is_loading = true; search_state.is_loading = true;
search_state.results.clear(); search_state.results.clear();
@@ -214,7 +298,6 @@ impl EventHandler {
"--- 1. Spawning search task for query: '{}' ---", "--- 1. Spawning search task for query: '{}' ---",
query query
); );
// We now move the grpc_client into the task, just like with login.
tokio::spawn(async move { tokio::spawn(async move {
info!("--- 2. Background task started. ---"); info!("--- 2. Background task started. ---");
match grpc_client.search_table(table_name, query).await { match grpc_client.search_table(table_name, query).await {
@@ -226,7 +309,6 @@ impl EventHandler {
let _ = sender.send(response.hits); let _ = sender.send(response.hits);
} }
Err(e) => { Err(e) => {
// THE FIX: Use the debug formatter `{:?}` to print the full error chain.
error!("--- 3b. gRPC call failed: {:?} ---", e); error!("--- 3b. gRPC call failed: {:?} ---", e);
let _ = sender.send(vec![]); let _ = sender.send(vec![]);
} }
@@ -235,8 +317,6 @@ impl EventHandler {
} }
} }
// The borrow on `app_state.search_state` ends here.
// Now we can safely modify the Option itself.
if should_close { if should_close {
app_state.search_state = None; app_state.search_state = None;
app_state.ui.show_search_palette = false; app_state.ui.show_search_palette = false;
@@ -264,7 +344,6 @@ impl EventHandler {
) -> Result<EventOutcome> { ) -> Result<EventOutcome> {
if app_state.ui.show_search_palette { if app_state.ui.show_search_palette {
if let Event::Key(key_event) = event { if let Event::Key(key_event) = event {
// The call no longer passes grpc_client
return self return self
.handle_search_palette_event( .handle_search_palette_event(
key_event, key_event,
@@ -581,7 +660,7 @@ impl EventHandler {
if config.get_read_only_action_for_key(key_code, modifiers) == Some("enter_highlight_mode_linewise") if config.get_read_only_action_for_key(key_code, modifiers) == Some("enter_highlight_mode_linewise")
&& ModeManager::can_enter_highlight_mode(current_mode) && ModeManager::can_enter_highlight_mode(current_mode)
{ {
let current_field_index = get_current_field_for_state( let current_field_index = Self::get_current_field_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
@@ -596,13 +675,13 @@ impl EventHandler {
else if config.get_read_only_action_for_key(key_code, modifiers) == Some("enter_highlight_mode") else if config.get_read_only_action_for_key(key_code, modifiers) == Some("enter_highlight_mode")
&& ModeManager::can_enter_highlight_mode(current_mode) && ModeManager::can_enter_highlight_mode(current_mode)
{ {
let current_field_index = get_current_field_for_state( let current_field_index = Self::get_current_field_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
form_state form_state
); );
let current_cursor_pos = get_current_cursor_pos_for_state( let current_cursor_pos = Self::get_current_cursor_pos_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
@@ -627,13 +706,13 @@ impl EventHandler {
else if config.get_read_only_action_for_key(key_code, modifiers).as_deref() == Some("enter_edit_mode_after") else if config.get_read_only_action_for_key(key_code, modifiers).as_deref() == Some("enter_edit_mode_after")
&& ModeManager::can_enter_edit_mode(current_mode) && ModeManager::can_enter_edit_mode(current_mode)
{ {
let current_input = get_current_input_for_state( let current_input = Self::get_current_input_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
form_state form_state
); );
let current_cursor_pos = get_cursor_pos_for_mixed_state( let current_cursor_pos = Self::get_cursor_pos_for_mixed_state(
app_state, app_state,
login_state, login_state,
form_state form_state
@@ -642,14 +721,14 @@ impl EventHandler {
// Move cursor forward if possible // Move cursor forward if possible
if !current_input.is_empty() && current_cursor_pos < current_input.len() { if !current_input.is_empty() && current_cursor_pos < current_input.len() {
let new_cursor_pos = current_cursor_pos + 1; let new_cursor_pos = current_cursor_pos + 1;
set_current_cursor_pos_for_state( Self::set_current_cursor_pos_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
form_state, form_state,
new_cursor_pos new_cursor_pos
); );
self.ideal_cursor_column = get_current_cursor_pos_for_state( self.ideal_cursor_column = Self::get_current_cursor_pos_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
@@ -694,13 +773,12 @@ impl EventHandler {
} }
} }
// Try canvas action for form first (NEW: Canvas library integration) // Try canvas action for form first
if app_state.ui.show_form { if app_state.ui.show_form {
if let Ok(Some(canvas_message)) = self.handle_form_canvas_action( if let Ok(Some(canvas_message)) = self.handle_form_canvas_action(
key_event, key_event,
config,
form_state, form_state,
false, // not edit mode false,
).await { ).await {
return Ok(EventOutcome::Ok(canvas_message)); return Ok(EventOutcome::Ok(canvas_message));
} }
@@ -753,7 +831,7 @@ impl EventHandler {
&mut admin_state.add_table_state, &mut admin_state.add_table_state,
&mut admin_state.add_logic_state, &mut admin_state.add_logic_state,
&mut self.key_sequence_tracker, &mut self.key_sequence_tracker,
&mut self.grpc_client, // <-- FIX 2 &mut self.grpc_client,
&mut self.command_message, &mut self.command_message,
&mut self.edit_mode_cooldown, &mut self.edit_mode_cooldown,
&mut self.ideal_cursor_column, &mut self.ideal_cursor_column,
@@ -784,13 +862,12 @@ impl EventHandler {
} }
} }
// Try canvas action for form first (NEW: Canvas library integration) // Try canvas action for form first
if app_state.ui.show_form { if app_state.ui.show_form {
if let Ok(Some(canvas_message)) = self.handle_form_canvas_action( if let Ok(Some(canvas_message)) = self.handle_form_canvas_action(
key_event, key_event,
config,
form_state, form_state,
true, // edit mode true,
).await { ).await {
if !canvas_message.is_empty() { if !canvas_message.is_empty() {
self.command_message = canvas_message.clone(); self.command_message = canvas_message.clone();
@@ -823,7 +900,7 @@ impl EventHandler {
self.edit_mode_cooldown = true; self.edit_mode_cooldown = true;
// Check for unsaved changes across all states // Check for unsaved changes across all states
let has_changes = get_has_unsaved_changes_for_state( let has_changes = Self::get_has_unsaved_changes_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
@@ -840,13 +917,13 @@ impl EventHandler {
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?; terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
// Get current input and cursor position // Get current input and cursor position
let current_input = get_current_input_for_state( let current_input = Self::get_current_input_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
form_state form_state
); );
let current_cursor_pos = get_current_cursor_pos_for_state( let current_cursor_pos = Self::get_current_cursor_pos_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
@@ -856,7 +933,7 @@ impl EventHandler {
// Adjust cursor if it's beyond the input length // Adjust cursor if it's beyond the input length
if !current_input.is_empty() && current_cursor_pos >= current_input.len() { if !current_input.is_empty() && current_cursor_pos >= current_input.len() {
let new_pos = current_input.len() - 1; let new_pos = current_input.len() - 1;
set_current_cursor_pos_for_state( Self::set_current_cursor_pos_for_state(
app_state, app_state,
login_state, login_state,
register_state, register_state,
@@ -906,7 +983,7 @@ impl EventHandler {
form_state, form_state,
&mut self.command_input, &mut self.command_input,
&mut self.command_message, &mut self.command_message,
&mut self.grpc_client, // <-- FIX 5 &mut self.grpc_client,
command_handler, command_handler,
terminal, terminal,
&mut current_position, &mut current_position,
@@ -1024,80 +1101,49 @@ impl EventHandler {
async fn handle_form_canvas_action( async fn handle_form_canvas_action(
&mut self, &mut self,
key_event: KeyEvent, key_event: KeyEvent,
_config: &Config, // Not used anymore - canvas has its own config
form_state: &mut FormState, form_state: &mut FormState,
is_edit_mode: bool, is_edit_mode: bool,
) -> Result<Option<String>> { ) -> Result<Option<String>> {
// Load canvas config (canvas_config.toml or vim defaults)
let canvas_config = canvas::config::CanvasConfig::load(); let canvas_config = canvas::config::CanvasConfig::load();
// Handle suggestion actions first if suggestions are active // PRIORITY 1: Handle character insertion in edit mode FIRST
if form_state.autocomplete_active { if is_edit_mode {
if let Some(action_str) = canvas_config.get_suggestion_action(key_event.code, key_event.modifiers) { if let KeyCode::Char(c) = key_event.code {
let canvas_action = CanvasAction::from_string(&action_str); // Only insert if it's not a special modifier combination
match ActionDispatcher::dispatch(canvas_action, form_state, &mut self.ideal_cursor_column).await { if key_event.modifiers.is_empty() || key_event.modifiers == KeyModifiers::SHIFT {
Ok(result) => return Ok(Some(result.message().unwrap_or("").to_string())), let canvas_action = CanvasAction::InsertChar(c);
Err(_) => return Ok(Some("Suggestion action failed".to_string())), match ActionDispatcher::dispatch(
canvas_action,
form_state,
&mut self.ideal_cursor_column,
).await {
Ok(result) => {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
Err(_) => {
return Ok(Some("Character insertion failed".to_string()));
}
}
}
} }
} }
// Fallback hardcoded suggestion handling // PRIORITY 2: Handle config-mapped actions for non-character keys
match key_event.code {
KeyCode::Up => {
if let Ok(result) = ActionDispatcher::dispatch(
CanvasAction::SuggestionUp,
form_state,
&mut self.ideal_cursor_column,
).await {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
}
KeyCode::Down => {
if let Ok(result) = ActionDispatcher::dispatch(
CanvasAction::SuggestionDown,
form_state,
&mut self.ideal_cursor_column,
).await {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
}
KeyCode::Enter => {
if let Ok(result) = ActionDispatcher::dispatch(
CanvasAction::SelectSuggestion,
form_state,
&mut self.ideal_cursor_column,
).await {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
}
KeyCode::Esc => {
if let Ok(result) = ActionDispatcher::dispatch(
CanvasAction::ExitSuggestions,
form_state,
&mut self.ideal_cursor_column,
).await {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
}
_ => {}
}
}
// FIXED: Use canvas config instead of client config
let action_str = canvas_config.get_action_for_key( let action_str = canvas_config.get_action_for_key(
key_event.code, key_event.code,
key_event.modifiers, key_event.modifiers,
is_edit_mode, is_edit_mode,
form_state.autocomplete_active form_state.autocomplete_active,
); );
if let Some(action_str) = action_str { if let Some(action_str) = action_str {
// Filter out mode transition actions - let legacy handlers deal with these // Skip mode transition actions - let the main event handler deal with them
if Self::is_mode_transition_action(action_str) { if Self::is_mode_transition_action(action_str) {
return Ok(None); // Let legacy handler handle mode transitions return Ok(None);
} }
let canvas_action = CanvasAction::from_string(&action_str); // Execute the config-mapped action
let canvas_action = CanvasAction::from_string(action_str);
match ActionDispatcher::dispatch( match ActionDispatcher::dispatch(
canvas_action, canvas_action,
form_state, form_state,
@@ -1112,59 +1158,10 @@ impl EventHandler {
} }
} }
// Fallback to automatic key handling for edit mode // No action found
if is_edit_mode {
if let Some(canvas_action) = CanvasAction::from_key(key_event.code) {
match ActionDispatcher::dispatch(
canvas_action,
form_state,
&mut self.ideal_cursor_column,
).await {
Ok(result) => {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
Err(_) => {
return Ok(Some("Auto action failed".to_string()));
}
}
}
} else {
// In read-only mode, only handle non-character keys
let canvas_action = match key_event.code {
// Only handle special keys that don't conflict with vim bindings
KeyCode::Left => Some(CanvasAction::MoveLeft),
KeyCode::Right => Some(CanvasAction::MoveRight),
KeyCode::Up => Some(CanvasAction::MoveUp),
KeyCode::Down => Some(CanvasAction::MoveDown),
KeyCode::Home => Some(CanvasAction::MoveLineStart),
KeyCode::End => Some(CanvasAction::MoveLineEnd),
KeyCode::Tab => Some(CanvasAction::NextField),
KeyCode::BackTab => Some(CanvasAction::PrevField),
KeyCode::Delete => Some(CanvasAction::DeleteForward),
KeyCode::Backspace => Some(CanvasAction::DeleteBackward),
_ => None,
};
if let Some(canvas_action) = canvas_action {
match ActionDispatcher::dispatch(
canvas_action,
form_state,
&mut self.ideal_cursor_column,
).await {
Ok(result) => {
return Ok(Some(result.message().unwrap_or("").to_string()));
}
Err(_) => {
return Ok(Some("Action failed".to_string()));
}
}
}
}
Ok(None) Ok(None)
} }
// ADDED: Helper function to identify mode transition actions
fn is_mode_transition_action(action: &str) -> bool { fn is_mode_transition_action(action: &str) -> bool {
matches!(action, matches!(action,
"exit" | "exit" |
@@ -1181,11 +1178,11 @@ impl EventHandler {
"force_quit" | "force_quit" |
"save_and_quit" | "save_and_quit" |
"revert" | "revert" |
"enter_decider" | // This is also handled specially by legacy system "enter_decider" |
"trigger_autocomplete" | // This is handled specially by legacy system "trigger_autocomplete" |
"suggestion_up" | // These are handled above in suggestion logic "suggestion_up" |
"suggestion_down" | "suggestion_down" |
"previous_entry" | // Navigation between records "previous_entry" |
"next_entry" | "next_entry" |
"toggle_sidebar" | "toggle_sidebar" |
"toggle_buffer_list" | "toggle_buffer_list" |

View File

@@ -1,105 +0,0 @@
// src/modes/handlers/event_helper.rs
//! Helper functions to handle the differences between legacy and library CanvasState traits
use crate::state::app::state::AppState;
use crate::state::pages::{
form::FormState,
auth::{LoginState, RegisterState},
};
use crate::state::pages::canvas_state::CanvasState as LegacyCanvasState;
use canvas::canvas::CanvasState as LibraryCanvasState;
/// Get the current field index from the appropriate state based on which UI is active
pub fn get_current_field_for_state(
app_state: &AppState,
login_state: &LoginState,
register_state: &RegisterState,
form_state: &FormState,
) -> usize {
if app_state.ui.show_login {
login_state.current_field() // Uses LegacyCanvasState
} else if app_state.ui.show_register {
register_state.current_field() // Uses LegacyCanvasState
} else {
form_state.current_field() // Uses LibraryCanvasState
}
}
/// Get the current cursor position from the appropriate state based on which UI is active
pub fn get_current_cursor_pos_for_state(
app_state: &AppState,
login_state: &LoginState,
register_state: &RegisterState,
form_state: &FormState,
) -> usize {
if app_state.ui.show_login {
login_state.current_cursor_pos() // Uses LegacyCanvasState
} else if app_state.ui.show_register {
register_state.current_cursor_pos() // Uses LegacyCanvasState
} else {
form_state.current_cursor_pos() // Uses LibraryCanvasState
}
}
/// Check if the appropriate state has unsaved changes based on which UI is active
pub fn get_has_unsaved_changes_for_state(
app_state: &AppState,
login_state: &LoginState,
register_state: &RegisterState,
form_state: &FormState,
) -> bool {
if app_state.ui.show_login {
login_state.has_unsaved_changes() // Uses LegacyCanvasState
} else if app_state.ui.show_register {
register_state.has_unsaved_changes() // Uses LegacyCanvasState
} else {
form_state.has_unsaved_changes() // Uses LibraryCanvasState
}
}
/// Get the current input from the appropriate state based on which UI is active
pub fn get_current_input_for_state<'a>(
app_state: &AppState,
login_state: &'a LoginState,
register_state: &'a RegisterState,
form_state: &'a FormState,
) -> &'a str {
if app_state.ui.show_login {
login_state.get_current_input() // Uses LegacyCanvasState
} else if app_state.ui.show_register {
register_state.get_current_input() // Uses LegacyCanvasState
} else {
form_state.get_current_input() // Uses LibraryCanvasState
}
}
/// Set the cursor position for the appropriate state based on which UI is active
pub fn set_current_cursor_pos_for_state(
app_state: &AppState,
login_state: &mut LoginState,
register_state: &mut RegisterState,
form_state: &mut FormState,
pos: usize,
) {
if app_state.ui.show_login {
login_state.set_current_cursor_pos(pos); // Uses LegacyCanvasState
} else if app_state.ui.show_register {
register_state.set_current_cursor_pos(pos); // Uses LegacyCanvasState
} else {
form_state.set_current_cursor_pos(pos); // Uses LibraryCanvasState
}
}
/// Get cursor position for mixed login/register vs form logic
pub fn get_cursor_pos_for_mixed_state(
app_state: &AppState,
login_state: &LoginState,
form_state: &FormState,
) -> usize {
if app_state.ui.show_login || app_state.ui.show_register {
login_state.current_cursor_pos() // Uses LegacyCanvasState
} else {
form_state.current_cursor_pos() // Uses LibraryCanvasState
}
}

View File

@@ -6,4 +6,3 @@ pub mod admin;
pub mod intro; pub mod intro;
pub mod add_table; pub mod add_table;
pub mod add_logic; pub mod add_logic;
pub mod canvas_state;

View File

@@ -1,6 +1,6 @@
// src/state/pages/add_logic.rs // src/state/pages/add_logic.rs
use crate::config::binds::config::{EditorConfig, EditorKeybindingMode}; use crate::config::binds::config::{EditorConfig, EditorKeybindingMode};
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::{CanvasState, ActionContext, CanvasAction, AppMode};
use crate::components::common::text_editor::{TextEditor, VimState}; use crate::components::common::text_editor::{TextEditor, VimState};
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
@@ -54,6 +54,7 @@ pub struct AddLogicState {
// New fields for same-profile table names and column autocomplete // New fields for same-profile table names and column autocomplete
pub same_profile_table_names: Vec<String>, // Tables from same profile only pub same_profile_table_names: Vec<String>, // Tables from same profile only
pub script_editor_awaiting_column_autocomplete: Option<String>, // Table name waiting for column fetch pub script_editor_awaiting_column_autocomplete: Option<String>, // Table name waiting for column fetch
pub app_mode: AppMode,
} }
impl AddLogicState { impl AddLogicState {
@@ -91,6 +92,7 @@ impl AddLogicState {
same_profile_table_names: Vec::new(), same_profile_table_names: Vec::new(),
script_editor_awaiting_column_autocomplete: None, script_editor_awaiting_column_autocomplete: None,
app_mode: AppMode::Edit,
} }
} }
@@ -225,67 +227,68 @@ impl AddLogicState {
self.script_editor_trigger_position = None; self.script_editor_trigger_position = None;
self.script_editor_filter_text.clear(); self.script_editor_filter_text.clear();
} }
/// Helper method to validate and save logic
pub fn save_logic(&mut self) -> Option<String> {
if self.logic_name_input.trim().is_empty() {
return Some("Logic name is required".to_string());
}
if self.target_column_input.trim().is_empty() {
return Some("Target column is required".to_string());
}
let script_content = {
let editor_borrow = self.script_content_editor.borrow();
editor_borrow.lines().join("\n")
};
if script_content.trim().is_empty() {
return Some("Script content is required".to_string());
}
// Here you would typically save to database/storage
// For now, just clear the form and mark as saved
self.has_unsaved_changes = false;
Some(format!("Logic '{}' saved successfully", self.logic_name_input.trim()))
}
/// Helper method to clear the form
pub fn clear_form(&mut self) -> Option<String> {
let profile = self.profile_name.clone();
let table_id = self.selected_table_id;
let table_name = self.selected_table_name.clone();
let editor_config = EditorConfig::default(); // You might want to preserve the actual config
*self = Self::new(&editor_config);
self.profile_name = profile;
self.selected_table_id = table_id;
self.selected_table_name = table_name;
Some("Form cleared".to_string())
}
} }
impl Default for AddLogicState { impl Default for AddLogicState {
fn default() -> Self { fn default() -> Self {
Self::new(&EditorConfig::default()) let mut state = Self::new(&EditorConfig::default());
state.app_mode = AppMode::Edit;
state
} }
} }
// Implement external library's CanvasState for AddLogicState
impl CanvasState for AddLogicState { impl CanvasState for AddLogicState {
fn current_field(&self) -> usize { fn current_field(&self) -> usize {
match self.current_focus { match self.current_focus {
AddLogicFocus::InputLogicName => 0, AddLogicFocus::InputLogicName => 0,
AddLogicFocus::InputTargetColumn => 1, AddLogicFocus::InputTargetColumn => 1,
AddLogicFocus::InputDescription => 2, AddLogicFocus::InputDescription => 2,
// If focus is elsewhere, return the last canvas field used
_ => self.last_canvas_field, _ => self.last_canvas_field,
} }
} }
fn current_cursor_pos(&self) -> usize {
match self.current_focus {
AddLogicFocus::InputLogicName => self.logic_name_cursor_pos,
AddLogicFocus::InputTargetColumn => self.target_column_cursor_pos,
AddLogicFocus::InputDescription => self.description_cursor_pos,
_ => 0,
}
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
vec![
&self.logic_name_input,
&self.target_column_input,
&self.description_input,
]
}
fn get_current_input(&self) -> &str {
match self.current_focus {
AddLogicFocus::InputLogicName => &self.logic_name_input,
AddLogicFocus::InputTargetColumn => &self.target_column_input,
AddLogicFocus::InputDescription => &self.description_input,
_ => "",
}
}
fn get_current_input_mut(&mut self) -> &mut String {
match self.current_focus {
AddLogicFocus::InputLogicName => &mut self.logic_name_input,
AddLogicFocus::InputTargetColumn => &mut self.target_column_input,
AddLogicFocus::InputDescription => &mut self.description_input,
_ => &mut self.logic_name_input,
}
}
fn fields(&self) -> Vec<&str> {
vec!["Logic Name", "Target Column", "Description"]
}
fn set_current_field(&mut self, index: usize) { fn set_current_field(&mut self, index: usize) {
let new_focus = match index { let new_focus = match index {
0 => AddLogicFocus::InputLogicName, 0 => AddLogicFocus::InputLogicName,
@@ -303,6 +306,15 @@ impl CanvasState for AddLogicState {
} }
} }
fn current_cursor_pos(&self) -> usize {
match self.current_focus {
AddLogicFocus::InputLogicName => self.logic_name_cursor_pos,
AddLogicFocus::InputTargetColumn => self.target_column_cursor_pos,
AddLogicFocus::InputDescription => self.description_cursor_pos,
_ => 0,
}
}
fn set_current_cursor_pos(&mut self, pos: usize) { fn set_current_cursor_pos(&mut self, pos: usize) {
match self.current_focus { match self.current_focus {
AddLogicFocus::InputLogicName => { AddLogicFocus::InputLogicName => {
@@ -318,29 +330,121 @@ impl CanvasState for AddLogicState {
} }
} }
fn get_current_input(&self) -> &str {
match self.current_focus {
AddLogicFocus::InputLogicName => &self.logic_name_input,
AddLogicFocus::InputTargetColumn => &self.target_column_input,
AddLogicFocus::InputDescription => &self.description_input,
_ => "", // Should not happen if called correctly
}
}
fn get_current_input_mut(&mut self) -> &mut String {
match self.current_focus {
AddLogicFocus::InputLogicName => &mut self.logic_name_input,
AddLogicFocus::InputTargetColumn => &mut self.target_column_input,
AddLogicFocus::InputDescription => &mut self.description_input,
_ => &mut self.logic_name_input, // Fallback
}
}
fn inputs(&self) -> Vec<&String> {
vec![
&self.logic_name_input,
&self.target_column_input,
&self.description_input,
]
}
fn fields(&self) -> Vec<&str> {
vec!["Logic Name", "Target Column", "Description"]
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn set_has_unsaved_changes(&mut self, changed: bool) { fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed; self.has_unsaved_changes = changed;
} }
fn get_suggestions(&self) -> Option<&[String]> { fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
if self.current_field() == 1 match action {
&& self.in_target_column_suggestion_mode // Handle saving logic script
&& self.show_target_column_suggestions CanvasAction::Custom(action_str) if action_str == "save_logic" => {
{ self.save_logic()
Some(&self.target_column_suggestions) }
// Handle clearing the form
CanvasAction::Custom(action_str) if action_str == "clear_form" => {
self.clear_form()
}
// Handle target column autocomplete activation
CanvasAction::Custom(action_str) if action_str == "activate_autocomplete" => {
if self.current_field() == 1 { // Target Column field
self.in_target_column_suggestion_mode = true;
self.update_target_column_suggestions();
Some("Autocomplete activated".to_string())
} else { } else {
None None
} }
} }
fn get_selected_suggestion_index(&self) -> Option<usize> { // Handle target column suggestion selection
if self.current_field() == 1 CanvasAction::Custom(action_str) if action_str == "select_suggestion" => {
&& self.in_target_column_suggestion_mode if self.current_field() == 1 && self.in_target_column_suggestion_mode {
&& self.show_target_column_suggestions if let Some(selected_idx) = self.selected_target_column_suggestion_index {
{ if let Some(suggestion) = self.target_column_suggestions.get(selected_idx) {
self.selected_target_column_suggestion_index self.target_column_input = suggestion.clone();
} else { self.target_column_cursor_pos = suggestion.len();
self.in_target_column_suggestion_mode = false;
self.show_target_column_suggestions = false;
self.has_unsaved_changes = true;
return Some(format!("Selected: {}", suggestion));
}
}
}
None None
} }
// Custom validation when moving between fields
CanvasAction::NextField => {
match self.current_field() {
0 => { // Logic Name field
if self.logic_name_input.trim().is_empty() {
Some("Logic name cannot be empty".to_string())
} else {
None // Let canvas library handle the normal field movement
}
}
1 => { // Target Column field
// Update suggestions when entering target column field
self.update_target_column_suggestions();
None
}
_ => None,
}
}
// Handle character insertion with validation
CanvasAction::InsertChar(c) => {
if self.current_field() == 1 { // Target Column field
// Update suggestions after character insertion
// Note: Canvas library will handle the actual insertion
// This is just for triggering suggestion updates
None // Let canvas handle insertion, then we'll update suggestions
} else {
None // Let canvas handle normally
}
}
// Let canvas library handle everything else
_ => None,
}
}
fn current_mode(&self) -> AppMode {
self.app_mode
} }
} }

View File

@@ -1,5 +1,5 @@
// src/state/pages/add_table.rs // src/state/pages/add_table.rs
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::{CanvasState, ActionContext, CanvasAction, AppMode};
use ratatui::widgets::TableState; use ratatui::widgets::TableState;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@@ -63,11 +63,11 @@ pub struct AddTableState {
pub column_name_cursor_pos: usize, pub column_name_cursor_pos: usize,
pub column_type_cursor_pos: usize, pub column_type_cursor_pos: usize,
pub has_unsaved_changes: bool, pub has_unsaved_changes: bool,
pub app_mode: AppMode,
} }
impl Default for AddTableState { impl Default for AddTableState {
fn default() -> Self { fn default() -> Self {
// Initialize with some dummy data for demonstration
AddTableState { AddTableState {
profile_name: "default".to_string(), profile_name: "default".to_string(),
table_name: String::new(), table_name: String::new(),
@@ -86,22 +86,98 @@ impl Default for AddTableState {
column_name_cursor_pos: 0, column_name_cursor_pos: 0,
column_type_cursor_pos: 0, column_type_cursor_pos: 0,
has_unsaved_changes: false, has_unsaved_changes: false,
app_mode: AppMode::Edit,
} }
} }
} }
impl AddTableState { impl AddTableState {
pub const INPUT_FIELD_COUNT: usize = 3; pub const INPUT_FIELD_COUNT: usize = 3;
/// Helper method to add a column from current inputs
pub fn add_column_from_inputs(&mut self) -> Option<String> {
if self.column_name_input.trim().is_empty() || self.column_type_input.trim().is_empty() {
return Some("Both column name and type are required".to_string());
} }
// Implement CanvasState for the input fields // Check for duplicate column names
if self.columns.iter().any(|col| col.name == self.column_name_input.trim()) {
return Some("Column name already exists".to_string());
}
// Add the column
self.columns.push(ColumnDefinition {
name: self.column_name_input.trim().to_string(),
data_type: self.column_type_input.trim().to_string(),
selected: false,
});
// Clear inputs and reset focus to column name for next entry
self.column_name_input.clear();
self.column_type_input.clear();
self.column_name_cursor_pos = 0;
self.column_type_cursor_pos = 0;
self.current_focus = AddTableFocus::InputColumnName;
self.last_canvas_field = 1;
self.has_unsaved_changes = true;
Some(format!("Column '{}' added successfully", self.columns.last().unwrap().name))
}
/// Helper method to delete selected items
pub fn delete_selected_items(&mut self) -> Option<String> {
let mut deleted_items = Vec::new();
// Remove selected columns
let initial_column_count = self.columns.len();
self.columns.retain(|col| {
if col.selected {
deleted_items.push(format!("column '{}'", col.name));
false
} else {
true
}
});
// Remove selected indexes
let initial_index_count = self.indexes.len();
self.indexes.retain(|idx| {
if idx.selected {
deleted_items.push(format!("index '{}'", idx.name));
false
} else {
true
}
});
// Remove selected links
let initial_link_count = self.links.len();
self.links.retain(|link| {
if link.selected {
deleted_items.push(format!("link to '{}'", link.linked_table_name));
false
} else {
true
}
});
if deleted_items.is_empty() {
Some("No items selected for deletion".to_string())
} else {
self.has_unsaved_changes = true;
Some(format!("Deleted: {}", deleted_items.join(", ")))
}
}
}
// Implement external library's CanvasState for AddTableState
impl CanvasState for AddTableState { impl CanvasState for AddTableState {
fn current_field(&self) -> usize { fn current_field(&self) -> usize {
match self.current_focus { match self.current_focus {
AddTableFocus::InputTableName => 0, AddTableFocus::InputTableName => 0,
AddTableFocus::InputColumnName => 1, AddTableFocus::InputColumnName => 1,
AddTableFocus::InputColumnType => 2, AddTableFocus::InputColumnType => 2,
// If focus is elsewhere, default to the first field for canvas rendering logic // If focus is elsewhere, return the last canvas field used
_ => self.last_canvas_field, _ => self.last_canvas_field,
} }
} }
@@ -115,37 +191,6 @@ impl CanvasState for AddTableState {
} }
} }
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
vec![&self.table_name_input, &self.column_name_input, &self.column_type_input]
}
fn get_current_input(&self) -> &str {
match self.current_focus {
AddTableFocus::InputTableName => &self.table_name_input,
AddTableFocus::InputColumnName => &self.column_name_input,
AddTableFocus::InputColumnType => &self.column_type_input,
_ => "", // Should not happen if called correctly
}
}
fn get_current_input_mut(&mut self) -> &mut String {
match self.current_focus {
AddTableFocus::InputTableName => &mut self.table_name_input,
AddTableFocus::InputColumnName => &mut self.column_name_input,
AddTableFocus::InputColumnType => &mut self.column_type_input,
_ => &mut self.table_name_input,
}
}
fn fields(&self) -> Vec<&str> {
// These must match the order used in render_add_table
vec!["Table name", "Name", "Type"]
}
fn set_current_field(&mut self, index: usize) { fn set_current_field(&mut self, index: usize) {
// Update both current focus and last canvas field // Update both current focus and last canvas field
self.current_focus = match index { self.current_focus = match index {
@@ -174,17 +219,88 @@ impl CanvasState for AddTableState {
} }
} }
fn get_current_input(&self) -> &str {
match self.current_focus {
AddTableFocus::InputTableName => &self.table_name_input,
AddTableFocus::InputColumnName => &self.column_name_input,
AddTableFocus::InputColumnType => &self.column_type_input,
_ => "", // Should not happen if called correctly
}
}
fn get_current_input_mut(&mut self) -> &mut String {
match self.current_focus {
AddTableFocus::InputTableName => &mut self.table_name_input,
AddTableFocus::InputColumnName => &mut self.column_name_input,
AddTableFocus::InputColumnType => &mut self.column_type_input,
_ => &mut self.table_name_input, // Fallback
}
}
fn inputs(&self) -> Vec<&String> {
vec![&self.table_name_input, &self.column_name_input, &self.column_type_input]
}
fn fields(&self) -> Vec<&str> {
// These must match the order used in render_add_table
vec!["Table name", "Name", "Type"]
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn set_has_unsaved_changes(&mut self, changed: bool) { fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed; self.has_unsaved_changes = changed;
} }
// --- Autocomplete Support (Not needed for this form yet) --- fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
fn get_suggestions(&self) -> Option<&[String]> { match action {
None // Handle adding column when user presses Enter on the Add button or uses specific action
CanvasAction::Custom(action_str) if action_str == "add_column" => {
self.add_column_from_inputs()
} }
fn get_selected_suggestion_index(&self) -> Option<usize> { // Handle table saving
None CanvasAction::Custom(action_str) if action_str == "save_table" => {
if self.table_name_input.trim().is_empty() {
Some("Table name is required".to_string())
} else if self.columns.is_empty() {
Some("At least one column is required".to_string())
} else {
Some(format!("Saving table: {}", self.table_name_input))
} }
} }
// Handle deleting selected items
CanvasAction::Custom(action_str) if action_str == "delete_selected" => {
self.delete_selected_items()
}
// Handle canceling (clear form)
CanvasAction::Custom(action_str) if action_str == "cancel" => {
// Reset to defaults but keep profile_name
let profile = self.profile_name.clone();
*self = Self::default();
self.profile_name = profile;
Some("Form cleared".to_string())
}
// Custom validation when moving between fields
CanvasAction::NextField => {
// When leaving table name field, update the table_name for display
if self.current_field() == 0 && !self.table_name_input.trim().is_empty() {
self.table_name = self.table_name_input.trim().to_string();
}
None // Let canvas library handle the normal field movement
}
// Let canvas library handle everything else
_ => None,
}
}
fn current_mode(&self) -> AppMode {
self.app_mode
}
}

View File

@@ -1,5 +1,6 @@
// src/state/pages/auth.rs // src/state/pages/auth.rs
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::{CanvasState, ActionContext, CanvasAction, AppMode};
use canvas::autocomplete::{AutocompleteCanvasState, AutocompleteState, SuggestionItem};
use lazy_static::lazy_static; use lazy_static::lazy_static;
lazy_static! { lazy_static! {
@@ -21,7 +22,6 @@ pub struct AuthState {
} }
/// Represents the state of the Login form UI /// Represents the state of the Login form UI
#[derive(Default)]
pub struct LoginState { pub struct LoginState {
pub username: String, pub username: String,
pub password: String, pub password: String,
@@ -30,10 +30,26 @@ pub struct LoginState {
pub current_cursor_pos: usize, pub current_cursor_pos: usize,
pub has_unsaved_changes: bool, pub has_unsaved_changes: bool,
pub login_request_pending: bool, pub login_request_pending: bool,
pub app_mode: AppMode,
}
impl Default for LoginState {
fn default() -> Self {
Self {
username: String::new(),
password: String::new(),
error_message: None,
current_field: 0,
current_cursor_pos: 0,
has_unsaved_changes: false,
login_request_pending: false,
app_mode: AppMode::Edit,
}
}
} }
/// Represents the state of the Registration form UI /// Represents the state of the Registration form UI
#[derive(Default, Clone)] #[derive(Clone)]
pub struct RegisterState { pub struct RegisterState {
pub username: String, pub username: String,
pub email: String, pub email: String,
@@ -44,42 +60,12 @@ pub struct RegisterState {
pub current_field: usize, pub current_field: usize,
pub current_cursor_pos: usize, pub current_cursor_pos: usize,
pub has_unsaved_changes: bool, pub has_unsaved_changes: bool,
pub show_role_suggestions: bool, pub autocomplete: AutocompleteState<String>,
pub role_suggestions: Vec<String>, pub app_mode: AppMode,
pub selected_suggestion_index: Option<usize>,
pub in_suggestion_mode: bool,
} }
impl AuthState { impl Default for RegisterState {
/// Creates a new empty AuthState (unauthenticated) fn default() -> Self {
pub fn new() -> Self {
Self {
auth_token: None,
user_id: None,
role: None,
decoded_username: None,
}
}
}
impl LoginState {
/// Creates a new empty LoginState
pub fn new() -> Self {
Self {
username: String::new(),
password: String::new(),
error_message: None,
current_field: 0,
current_cursor_pos: 0,
has_unsaved_changes: false,
login_request_pending: false,
}
}
}
impl RegisterState {
/// Creates a new empty RegisterState
pub fn new() -> Self {
Self { Self {
username: String::new(), username: String::new(),
email: String::new(), email: String::new(),
@@ -90,45 +76,67 @@ impl RegisterState {
current_field: 0, current_field: 0,
current_cursor_pos: 0, current_cursor_pos: 0,
has_unsaved_changes: false, has_unsaved_changes: false,
show_role_suggestions: false, autocomplete: AutocompleteState::new(),
role_suggestions: Vec::new(), app_mode: AppMode::Edit,
selected_suggestion_index: None, }
in_suggestion_mode: false,
} }
} }
/// Updates role suggestions based on current input impl AuthState {
pub fn update_role_suggestions(&mut self) { pub fn new() -> Self {
let current_input = self.role.to_lowercase(); Self::default()
self.role_suggestions = AVAILABLE_ROLES }
}
impl LoginState {
pub fn new() -> Self {
Self {
app_mode: AppMode::Edit,
..Default::default()
}
}
}
impl RegisterState {
pub fn new() -> Self {
let mut state = Self {
autocomplete: AutocompleteState::new(),
app_mode: AppMode::Edit,
..Default::default()
};
// Initialize autocomplete with role suggestions
let suggestions: Vec<SuggestionItem<String>> = AVAILABLE_ROLES
.iter() .iter()
.filter(|role| role.to_lowercase().contains(&current_input)) .map(|role| SuggestionItem::simple(role.clone(), role.clone()))
.cloned()
.collect(); .collect();
self.show_role_suggestions = !self.role_suggestions.is_empty();
// Set suggestions but keep inactive initially
state.autocomplete.set_suggestions(suggestions);
state.autocomplete.is_active = false; // Not active by default
state
} }
} }
// Implement external library's CanvasState for LoginState
impl CanvasState for LoginState { impl CanvasState for LoginState {
fn current_field(&self) -> usize { fn current_field(&self) -> usize {
self.current_field self.current_field
} }
fn current_cursor_pos(&self) -> usize { fn current_cursor_pos(&self) -> usize {
let len = match self.current_field { self.current_cursor_pos
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos.min(len)
} }
fn has_unsaved_changes(&self) -> bool { fn set_current_field(&mut self, index: usize) {
self.has_unsaved_changes if index < 2 {
self.current_field = index;
}
} }
fn inputs(&self) -> Vec<&String> { fn set_current_cursor_pos(&mut self, pos: usize) {
vec![&self.username, &self.password] self.current_cursor_pos = pos;
} }
fn get_current_input(&self) -> &str { fn get_current_input(&self) -> &str {
@@ -147,73 +155,65 @@ impl CanvasState for LoginState {
} }
} }
fn inputs(&self) -> Vec<&String> {
vec![&self.username, &self.password]
}
fn fields(&self) -> Vec<&str> { fn fields(&self) -> Vec<&str> {
vec!["Username/Email", "Password"] vec!["Username/Email", "Password"]
} }
fn set_current_field(&mut self, index: usize) {
if index < 2 {
self.current_field = index;
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos = self.current_cursor_pos.min(len);
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos = pos.min(len);
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed;
}
fn get_suggestions(&self) -> Option<&[String]> {
None
}
fn get_selected_suggestion_index(&self) -> Option<usize> {
None
}
}
impl CanvasState for RegisterState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
let len = match self.current_field {
0 => self.username.len(),
1 => self.email.len(),
2 => self.password.len(),
3 => self.password_confirmation.len(),
4 => self.role.len(),
_ => 0,
};
self.current_cursor_pos.min(len)
}
fn has_unsaved_changes(&self) -> bool { fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes self.has_unsaved_changes
} }
fn inputs(&self) -> Vec<&String> { fn set_has_unsaved_changes(&mut self, changed: bool) {
vec![ self.has_unsaved_changes = changed;
&self.username, }
&self.email,
&self.password, fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
&self.password_confirmation, match action {
&self.role, CanvasAction::Custom(action_str) if action_str == "submit" => {
] if !self.username.is_empty() && !self.password.is_empty() {
Some(format!("Submitting login for: {}", self.username))
} else {
Some("Please fill in all required fields".to_string())
}
}
_ => None,
}
}
fn current_mode(&self) -> AppMode {
self.app_mode
}
}
// Implement external library's CanvasState for RegisterState
impl CanvasState for RegisterState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
fn set_current_field(&mut self, index: usize) {
if index < 5 {
self.current_field = index;
// Auto-activate autocomplete when moving to role field (index 4)
if index == 4 && !self.autocomplete.is_active {
self.activate_autocomplete();
} else if index != 4 && self.autocomplete.is_active {
self.deactivate_autocomplete();
}
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
self.current_cursor_pos = pos;
} }
fn get_current_input(&self) -> &str { fn get_current_input(&self) -> &str {
@@ -238,6 +238,16 @@ impl CanvasState for RegisterState {
} }
} }
fn inputs(&self) -> Vec<&String> {
vec![
&self.username,
&self.email,
&self.password,
&self.password_confirmation,
&self.role,
]
}
fn fields(&self) -> Vec<&str> { fn fields(&self) -> Vec<&str> {
vec![ vec![
"Username", "Username",
@@ -248,50 +258,103 @@ impl CanvasState for RegisterState {
] ]
} }
fn set_current_field(&mut self, index: usize) { fn has_unsaved_changes(&self) -> bool {
if index < 5 { self.has_unsaved_changes
self.current_field = index;
let len = match self.current_field {
0 => self.username.len(),
1 => self.email.len(),
2 => self.password.len(),
3 => self.password_confirmation.len(),
4 => self.role.len(),
_ => 0,
};
self.current_cursor_pos = self.current_cursor_pos.min(len);
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let len = match self.current_field {
0 => self.username.len(),
1 => self.email.len(),
2 => self.password.len(),
3 => self.password_confirmation.len(),
4 => self.role.len(),
_ => 0,
};
self.current_cursor_pos = pos.min(len);
} }
fn set_has_unsaved_changes(&mut self, changed: bool) { fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed; self.has_unsaved_changes = changed;
} }
fn get_suggestions(&self) -> Option<&[String]> { fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
if self.current_field == 4 && self.in_suggestion_mode && self.show_role_suggestions { match action {
Some(&self.role_suggestions) CanvasAction::Custom(action_str) if action_str == "submit" => {
if !self.username.is_empty() {
Some(format!("Submitting registration for: {}", self.username))
} else {
Some("Username is required".to_string())
}
}
_ => None,
}
}
fn current_mode(&self) -> AppMode {
self.app_mode
}
}
// Add autocomplete support for RegisterState
impl AutocompleteCanvasState for RegisterState {
type SuggestionData = String;
fn supports_autocomplete(&self, field_index: usize) -> bool {
field_index == 4 // Only role field supports autocomplete
}
fn autocomplete_state(&self) -> Option<&AutocompleteState<Self::SuggestionData>> {
Some(&self.autocomplete)
}
fn autocomplete_state_mut(&mut self) -> Option<&mut AutocompleteState<Self::SuggestionData>> {
Some(&mut self.autocomplete)
}
fn activate_autocomplete(&mut self) {
let current_field = self.current_field();
if self.supports_autocomplete(current_field) {
self.autocomplete.activate(current_field);
// Re-filter suggestions based on current input
let current_input = self.role.to_lowercase();
let filtered_suggestions: Vec<SuggestionItem<String>> = AVAILABLE_ROLES
.iter()
.filter(|role| role.to_lowercase().contains(&current_input))
.map(|role| SuggestionItem::simple(role.clone(), role.clone()))
.collect();
self.autocomplete.set_suggestions(filtered_suggestions);
}
}
fn deactivate_autocomplete(&mut self) {
self.autocomplete.deactivate();
}
fn is_autocomplete_active(&self) -> bool {
self.autocomplete.is_active
}
fn is_autocomplete_ready(&self) -> bool {
self.autocomplete.is_ready()
}
fn apply_autocomplete_selection(&mut self) -> Option<String> {
// First, get the data we need and clone it to avoid borrowing conflicts
let selection_info = self.autocomplete.get_selected().map(|selected| {
(selected.value_to_store.clone(), selected.display_text.clone())
});
// Now do the mutable operations
if let Some((value, display_text)) = selection_info {
self.role = value;
self.set_has_unsaved_changes(true);
self.deactivate_autocomplete();
Some(format!("Selected role: {}", display_text))
} else { } else {
None None
} }
} }
fn get_selected_suggestion_index(&self) -> Option<usize> { fn set_autocomplete_suggestions(&mut self, suggestions: Vec<SuggestionItem<Self::SuggestionData>>) {
if self.current_field == 4 && self.in_suggestion_mode && self.show_role_suggestions { if let Some(state) = self.autocomplete_state_mut() {
self.selected_suggestion_index state.set_suggestions(suggestions);
} else { }
None }
fn set_autocomplete_loading(&mut self, loading: bool) {
if let Some(state) = self.autocomplete_state_mut() {
state.is_loading = loading;
} }
} }
} }

View File

@@ -1,32 +0,0 @@
// src/state/pages/canvas_state.rs
use common::proto::komp_ac::search::search_response::Hit;
pub trait CanvasState {
// --- Existing methods (unchanged) ---
fn current_field(&self) -> usize;
fn current_cursor_pos(&self) -> usize;
fn has_unsaved_changes(&self) -> bool;
fn inputs(&self) -> Vec<&String>;
fn get_current_input(&self) -> &str;
fn get_current_input_mut(&mut self) -> &mut String;
fn fields(&self) -> Vec<&str>;
fn set_current_field(&mut self, index: usize);
fn set_current_cursor_pos(&mut self, pos: usize);
fn set_has_unsaved_changes(&mut self, changed: bool);
fn get_suggestions(&self) -> Option<&[String]>;
fn get_selected_suggestion_index(&self) -> Option<usize>;
fn get_rich_suggestions(&self) -> Option<&[Hit]> {
None
}
fn get_display_value_for_field(&self, index: usize) -> &str {
self.inputs()
.get(index)
.map(|s| s.as_str())
.unwrap_or("")
}
fn has_display_override(&self, _index: usize) -> bool {
false
}
}

View File

@@ -1,7 +1,7 @@
// src/state/pages/form.rs // src/state/pages/form.rs
use crate::config::colors::themes::Theme; use crate::config::colors::themes::Theme;
use canvas::canvas::{CanvasState, CanvasAction, ActionContext, HighlightState}; use canvas::canvas::{CanvasState, CanvasAction, ActionContext, HighlightState, AppMode};
use common::proto::komp_ac::search::search_response::Hit; use common::proto::komp_ac::search::search_response::Hit;
use ratatui::layout::Rect; use ratatui::layout::Rect;
use ratatui::Frame; use ratatui::Frame;
@@ -41,6 +41,7 @@ pub struct FormState {
pub selected_suggestion_index: Option<usize>, pub selected_suggestion_index: Option<usize>,
pub autocomplete_loading: bool, pub autocomplete_loading: bool,
pub link_display_map: HashMap<usize, String>, pub link_display_map: HashMap<usize, String>,
pub app_mode: AppMode,
} }
impl FormState { impl FormState {
@@ -74,6 +75,7 @@ impl FormState {
selected_suggestion_index: None, selected_suggestion_index: None,
autocomplete_loading: false, autocomplete_loading: false,
link_display_map: HashMap::new(), link_display_map: HashMap::new(),
app_mode: AppMode::Edit,
} }
} }
@@ -231,6 +233,15 @@ impl FormState {
self.selected_suggestion_index = if self.autocomplete_active { Some(0) } else { None }; self.selected_suggestion_index = if self.autocomplete_active { Some(0) } else { None };
self.autocomplete_loading = false; self.autocomplete_loading = false;
} }
// NEW: Add these methods to change modes
pub fn set_edit_mode(&mut self) {
self.app_mode = AppMode::Edit;
}
pub fn set_readonly_mode(&mut self) {
self.app_mode = AppMode::ReadOnly;
}
} }
impl CanvasState for FormState { impl CanvasState for FormState {
@@ -320,4 +331,8 @@ impl CanvasState for FormState {
fn has_display_override(&self, index: usize) -> bool { fn has_display_override(&self, index: usize) -> bool {
self.link_display_map.contains_key(&index) self.link_display_map.contains_key(&index)
} }
fn current_mode(&self) -> AppMode {
self.app_mode
}
} }

View File

@@ -6,9 +6,9 @@ use crate::state::pages::auth::LoginState;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
use crate::state::app::buffer::{AppView, BufferState}; use crate::state::app::buffer::{AppView, BufferState};
use crate::config::storage::storage::{StoredAuthData, save_auth_data}; use crate::config::storage::storage::{StoredAuthData, save_auth_data};
use crate::state::pages::canvas_state::CanvasState;
use crate::ui::handlers::context::DialogPurpose; use crate::ui::handlers::context::DialogPurpose;
use common::proto::komp_ac::auth::LoginResponse; use common::proto::komp_ac::auth::LoginResponse;
use canvas::canvas::CanvasState;
use anyhow::{Context, Result}; use anyhow::{Context, Result};
use tokio::spawn; use tokio::spawn;
use tokio::sync::mpsc; use tokio::sync::mpsc;

View File

@@ -4,11 +4,11 @@ use crate::services::auth::AuthClient;
use crate::state::{ use crate::state::{
pages::auth::RegisterState, pages::auth::RegisterState,
app::state::AppState, app::state::AppState,
pages::canvas_state::CanvasState,
}; };
use crate::ui::handlers::context::DialogPurpose; use crate::ui::handlers::context::DialogPurpose;
use crate::state::app::buffer::{AppView, BufferState}; use crate::state::app::buffer::{AppView, BufferState};
use common::proto::komp_ac::auth::AuthResponse; use common::proto::komp_ac::auth::AuthResponse;
use canvas::canvas::CanvasState;
use anyhow::Context; use anyhow::Context;
use tokio::spawn; use tokio::spawn;
use tokio::sync::mpsc; use tokio::sync::mpsc;

View File

@@ -16,10 +16,10 @@ use crate::components::{
}; };
use crate::config::colors::themes::Theme; use crate::config::colors::themes::Theme;
use crate::modes::general::command_navigation::NavigationState; use crate::modes::general::command_navigation::NavigationState;
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::CanvasState;
use crate::state::app::buffer::BufferState; use crate::state::app::buffer::BufferState;
use crate::state::app::highlight::HighlightState as LocalHighlightState; // CHANGED: Alias local version use crate::state::app::highlight::HighlightState as LocalHighlightState;
use canvas::canvas::HighlightState as CanvasHighlightState; // CHANGED: Import canvas version with alias use canvas::canvas::HighlightState as CanvasHighlightState;
use crate::state::app::state::AppState; use crate::state::app::state::AppState;
use crate::state::pages::admin::AdminState; use crate::state::pages::admin::AdminState;
use crate::state::pages::auth::AuthState; use crate::state::pages::auth::AuthState;
@@ -136,7 +136,7 @@ pub fn render_ui(
theme, theme,
register_state, register_state,
app_state, app_state,
register_state.current_field() < 4, register_state.current_field() < 4, // Now using CanvasState trait method
highlight_state, // Uses local version highlight_state, // Uses local version
); );
} else if app_state.ui.show_add_table { } else if app_state.ui.show_add_table {
@@ -166,7 +166,7 @@ pub fn render_ui(
theme, theme,
login_state, login_state,
app_state, app_state,
login_state.current_field() < 2, login_state.current_field() < 2, // Now using CanvasState trait method
highlight_state, // Uses local version highlight_state, // Uses local version
); );
} else if app_state.ui.show_admin { } else if app_state.ui.show_admin {

View File

@@ -8,8 +8,8 @@ use crate::config::storage::storage::load_auth_data;
use crate::modes::common::commands::CommandHandler; use crate::modes::common::commands::CommandHandler;
use crate::modes::handlers::event::{EventHandler, EventOutcome}; use crate::modes::handlers::event::{EventHandler, EventOutcome};
use crate::modes::handlers::mode_manager::{AppMode, ModeManager}; use crate::modes::handlers::mode_manager::{AppMode, ModeManager};
use crate::state::pages::canvas_state::CanvasState; use canvas::canvas::CanvasState; // Only external library import
use crate::state::pages::form::{FormState, FieldDefinition}; // Import FieldDefinition use crate::state::pages::form::{FormState, FieldDefinition};
use crate::state::pages::auth::AuthState; use crate::state::pages::auth::AuthState;
use crate::state::pages::auth::LoginState; use crate::state::pages::auth::LoginState;
use crate::state::pages::auth::RegisterState; use crate::state::pages::auth::RegisterState;
@@ -38,6 +38,7 @@ use crate::state::app::state::DebugState;
#[cfg(feature = "ui-debug")] #[cfg(feature = "ui-debug")]
use crate::utils::debug_logger::pop_next_debug_message; use crate::utils::debug_logger::pop_next_debug_message;
// Rest of the file remains the same...
pub async fn run_ui() -> Result<()> { pub async fn run_ui() -> Result<()> {
let config = Config::load().context("Failed to load configuration")?; let config = Config::load().context("Failed to load configuration")?;
let theme = Theme::from_str(&config.colors.theme); let theme = Theme::from_str(&config.colors.theme);
@@ -346,25 +347,25 @@ pub async fn run_ui() -> Result<()> {
} }
} }
// Continue with the rest of the function...
// (The rest remains the same, but now CanvasState trait methods are available)
if app_state.ui.show_form { if app_state.ui.show_form {
let current_view_profile = app_state.current_view_profile_name.clone(); let current_view_profile = app_state.current_view_profile_name.clone();
let current_view_table = app_state.current_view_table_name.clone(); let current_view_table = app_state.current_view_table_name.clone();
// This condition correctly detects a table switch.
if prev_view_profile_name != current_view_profile if prev_view_profile_name != current_view_profile
|| prev_view_table_name != current_view_table || prev_view_table_name != current_view_table
{ {
if let (Some(prof_name), Some(tbl_name)) = if let (Some(prof_name), Some(tbl_name)) =
(current_view_profile.as_ref(), current_view_table.as_ref()) (current_view_profile.as_ref(), current_view_table.as_ref())
{ {
// --- START OF REFACTORED LOGIC ---
app_state.show_loading_dialog( app_state.show_loading_dialog(
"Loading Table", "Loading Table",
&format!("Fetching data for {}.{}...", prof_name, tbl_name), &format!("Fetching data for {}.{}...", prof_name, tbl_name),
); );
needs_redraw = true; needs_redraw = true;
// 1. Call our new, central function. It handles fetching AND caching.
match UiService::load_table_view( match UiService::load_table_view(
&mut grpc_client, &mut grpc_client,
&mut app_state, &mut app_state,
@@ -374,72 +375,62 @@ pub async fn run_ui() -> Result<()> {
.await .await
{ {
Ok(mut new_form_state) => { Ok(mut new_form_state) => {
// 2. The function succeeded, we have a new FormState.
// Now, fetch its data.
if let Err(e) = UiService::fetch_and_set_table_count( if let Err(e) = UiService::fetch_and_set_table_count(
&mut grpc_client, &mut grpc_client,
&mut new_form_state, &mut new_form_state,
) )
.await .await
{ {
// Handle count fetching error
app_state.update_dialog_content( app_state.update_dialog_content(
&format!("Error fetching count: {}", e), &format!("Error fetching count: {}", e),
vec!["OK".to_string()], vec!["OK".to_string()],
DialogPurpose::LoginFailed, // Or a more appropriate purpose DialogPurpose::LoginFailed,
); );
} else if new_form_state.total_count > 0 { } else if new_form_state.total_count > 0 {
// If there are records, load the first/last one
if let Err(e) = UiService::load_table_data_by_position( if let Err(e) = UiService::load_table_data_by_position(
&mut grpc_client, &mut grpc_client,
&mut new_form_state, &mut new_form_state,
) )
.await .await
{ {
// Handle data loading error
app_state.update_dialog_content( app_state.update_dialog_content(
&format!("Error loading data: {}", e), &format!("Error loading data: {}", e),
vec!["OK".to_string()], vec!["OK".to_string()],
DialogPurpose::LoginFailed, // Or a more appropriate purpose DialogPurpose::LoginFailed,
); );
} else { } else {
// Success! Hide the loading dialog.
app_state.hide_dialog(); app_state.hide_dialog();
} }
} else { } else {
// No records, so just reset to an empty form.
new_form_state.reset_to_empty(); new_form_state.reset_to_empty();
app_state.hide_dialog(); app_state.hide_dialog();
} }
// 3. CRITICAL: Replace the old form_state with the new one.
form_state = new_form_state; form_state = new_form_state;
// 4. Update our tracking variables.
prev_view_profile_name = current_view_profile; prev_view_profile_name = current_view_profile;
prev_view_table_name = current_view_table; prev_view_table_name = current_view_table;
table_just_switched = true; table_just_switched = true;
} }
Err(e) => { Err(e) => {
// This handles errors from load_table_view (e.g., schema fetch failed)
app_state.update_dialog_content( app_state.update_dialog_content(
&format!("Error loading table: {}", e), &format!("Error loading table: {}", e),
vec!["OK".to_string()], vec!["OK".to_string()],
DialogPurpose::LoginFailed, // Or a more appropriate purpose DialogPurpose::LoginFailed,
); );
// Revert the view change in app_state to avoid a loop
app_state.current_view_profile_name = app_state.current_view_profile_name =
prev_view_profile_name.clone(); prev_view_profile_name.clone();
app_state.current_view_table_name = app_state.current_view_table_name =
prev_view_table_name.clone(); prev_view_table_name.clone();
} }
} }
// --- END OF REFACTORED LOGIC ---
} }
needs_redraw = true; needs_redraw = true;
} }
} }
// Continue with the rest of the positioning logic...
// Now we can use CanvasState methods like get_current_input(), current_field(), etc.
if let Some((profile_name, table_name)) = app_state.pending_table_structure_fetch.take() { if let Some((profile_name, table_name)) = app_state.pending_table_structure_fetch.take() {
if app_state.ui.show_add_logic { if app_state.ui.show_add_logic {
if admin_state.add_logic_state.profile_name == profile_name && if admin_state.add_logic_state.profile_name == profile_name &&

View File

@@ -2,8 +2,7 @@
use rstest::{fixture, rstest}; use rstest::{fixture, rstest};
use std::collections::HashMap; use std::collections::HashMap;
use client::state::pages::form::{FormState, FieldDefinition}; use client::state::pages::form::{FormState, FieldDefinition};
use canvas::state::CanvasState use canvas::canvas::CanvasState;
use client::state::pages::canvas_state::CanvasState;
#[fixture] #[fixture]
fn test_form_state() -> FormState { fn test_form_state() -> FormState {

View File

@@ -2,7 +2,7 @@
pub use rstest::{fixture, rstest}; pub use rstest::{fixture, rstest};
pub use client::services::grpc_client::GrpcClient; pub use client::services::grpc_client::GrpcClient;
pub use client::state::pages::form::FormState; pub use client::state::pages::form::FormState;
pub use client::state::pages::canvas_state::CanvasState; pub use canvas::canvas::CanvasState;
pub use prost_types::Value; pub use prost_types::Value;
pub use prost_types::value::Kind; pub use prost_types::value::Kind;
pub use std::collections::HashMap; pub use std::collections::HashMap;

View File

@@ -5,6 +5,7 @@ use sqlx::{PgPool, Transaction, Postgres};
use serde_json::json; use serde_json::json;
use common::proto::komp_ac::table_definition::{PostTableDefinitionRequest, TableDefinitionResponse}; use common::proto::komp_ac::table_definition::{PostTableDefinitionRequest, TableDefinitionResponse};
// TODO CRITICAL add decimal with optional precision"
const PREDEFINED_FIELD_TYPES: &[(&str, &str)] = &[ const PREDEFINED_FIELD_TYPES: &[(&str, &str)] = &[
("text", "TEXT"), ("text", "TEXT"),
("string", "TEXT"), ("string", "TEXT"),