auth not working with canvas crate yet
This commit is contained in:
@@ -5,7 +5,6 @@ use crate::{
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state::pages::auth::LoginState,
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components::common::dialog,
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state::app::state::AppState,
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components::handlers::canvas_bridge::render_canvas_form, // Use our bridge function
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};
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
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@@ -14,6 +13,16 @@ use ratatui::{
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Frame,
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};
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use crate::state::app::highlight::HighlightState;
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use canvas::canvas::{render_canvas, HighlightState as CanvasHighlightState}; // Use canvas library's render function
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// Helper function to convert between HighlightState types
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fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
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match local {
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HighlightState::Off => CanvasHighlightState::Off,
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HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
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HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
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}
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}
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pub fn render_login(
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f: &mut Frame,
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@@ -49,14 +58,15 @@ pub fn render_login(
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])
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.split(inner_area);
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// --- FORM RENDERING (Using bridge function) ---
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render_canvas_form(
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// --- FORM RENDERING (Using canvas library directly) ---
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let canvas_highlight_state = convert_highlight_state(highlight_state);
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render_canvas(
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f,
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chunks[0],
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login_state, // LoginState implements CanvasState
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theme,
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theme, // Theme implements CanvasTheme
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is_edit_mode,
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highlight_state,
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&canvas_highlight_state,
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);
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// --- ERROR MESSAGE ---
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@@ -6,15 +6,25 @@ use crate::{
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components::common::dialog,
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state::app::state::AppState,
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modes::handlers::mode_manager::AppMode,
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components::handlers::canvas_bridge::render_canvas_form, // Use our bridge function
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};
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
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style::{Style, Modifier, Color},
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widgets::{Block, BorderType, Borders, Paragraph, List, ListItem, ListState},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::state::app::highlight::HighlightState;
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use canvas::canvas::{render_canvas, HighlightState as CanvasHighlightState}; // Use canvas library's render function
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use canvas::autocomplete::gui::render_autocomplete_dropdown; // Use canvas library's autocomplete dropdown
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// Helper function to convert between HighlightState types
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fn convert_highlight_state(local: &HighlightState) -> CanvasHighlightState {
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match local {
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HighlightState::Off => CanvasHighlightState::Off,
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HighlightState::Characterwise { anchor } => CanvasHighlightState::Characterwise { anchor: *anchor },
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HighlightState::Linewise { anchor_line } => CanvasHighlightState::Linewise { anchor_line: *anchor_line },
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}
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}
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pub fn render_register(
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f: &mut Frame,
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@@ -49,14 +59,15 @@ pub fn render_register(
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])
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.split(inner_area);
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// --- FORM RENDERING (Using bridge function) ---
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let input_rect = render_canvas_form(
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// --- FORM RENDERING (Using canvas library directly) ---
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let canvas_highlight_state = convert_highlight_state(highlight_state);
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let input_rect = render_canvas(
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f,
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chunks[0],
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state, // RegisterState implements CanvasState
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theme,
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theme, // Theme implements CanvasTheme
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is_edit_mode,
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highlight_state,
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&canvas_highlight_state,
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);
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// --- HELP TEXT ---
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@@ -135,13 +146,17 @@ pub fn render_register(
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button_chunks[1],
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);
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// --- AUTOCOMPLETE DROPDOWN (Simple bridge implementation) ---
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// --- AUTOCOMPLETE DROPDOWN (Using canvas library directly) ---
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if app_state.current_mode == AppMode::Edit {
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if let Some(autocomplete_state) = state.autocomplete_state() {
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if autocomplete_state.is_active && !autocomplete_state.suggestions.is_empty() {
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if let Some(field_rect) = input_rect {
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render_simple_autocomplete_dropdown(f, field_rect, f.area(), theme, autocomplete_state);
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}
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if let Some(input_rect) = input_rect {
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render_autocomplete_dropdown(
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f,
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f.area(), // Frame area
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input_rect, // Current input field rect
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theme, // Theme implements CanvasTheme
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autocomplete_state,
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);
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}
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}
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}
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@@ -160,89 +175,3 @@ pub fn render_register(
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);
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}
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}
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/// Simple autocomplete dropdown renderer (bridge implementation)
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fn render_simple_autocomplete_dropdown(
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f: &mut Frame,
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input_rect: Rect,
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frame_area: Rect,
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theme: &Theme,
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autocomplete_state: &canvas::AutocompleteState<String>,
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) {
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if autocomplete_state.is_loading {
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// Show loading indicator
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let loading_area = Rect {
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x: input_rect.x,
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y: input_rect.y + 1,
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width: input_rect.width,
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height: 3,
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};
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let loading_paragraph = Paragraph::new("Loading suggestions...")
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.style(Style::default().fg(theme.fg))
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.block(
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Block::default()
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.borders(ratatui::widgets::Borders::ALL)
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.border_style(Style::default().fg(theme.accent))
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.style(Style::default().bg(theme.bg)),
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);
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f.render_widget(loading_paragraph, loading_area);
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return;
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}
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if autocomplete_state.suggestions.is_empty() {
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return;
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}
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// Calculate dropdown position
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let dropdown_height = (autocomplete_state.suggestions.len() as u16).min(8) + 2;
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let dropdown_width = input_rect.width.max(20);
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let mut dropdown_area = Rect {
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x: input_rect.x,
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y: input_rect.y + 1,
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width: dropdown_width,
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height: dropdown_height,
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};
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// Keep dropdown within bounds
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if dropdown_area.bottom() > frame_area.height {
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dropdown_area.y = input_rect.y.saturating_sub(dropdown_height);
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}
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if dropdown_area.right() > frame_area.width {
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dropdown_area.x = frame_area.width.saturating_sub(dropdown_width);
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}
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// Create list items
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let items: Vec<ListItem> = autocomplete_state
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.suggestions
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.iter()
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.enumerate()
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.map(|(i, suggestion)| {
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let is_selected = autocomplete_state.selected_index == Some(i);
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let style = if is_selected {
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Style::default()
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.fg(theme.bg)
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.bg(theme.highlight)
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.add_modifier(Modifier::BOLD)
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} else {
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Style::default().fg(theme.fg).bg(theme.bg)
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};
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ListItem::new(suggestion.display_text.as_str()).style(style)
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})
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.collect();
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let list = List::new(items).block(
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Block::default()
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.borders(ratatui::widgets::Borders::ALL)
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.border_style(Style::default().fg(theme.accent))
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.style(Style::default().bg(theme.bg)),
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);
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let mut list_state = ListState::default();
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list_state.select(autocomplete_state.selected_index);
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f.render_stateful_widget(list, dropdown_area, &mut list_state);
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}
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@@ -1,6 +1,6 @@
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// src/state/pages/auth.rs
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use canvas::{CanvasState, ActionContext, CanvasAction}; // Import from external library
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use canvas::{AutocompleteCanvasState, AutocompleteState, SuggestionItem}; // For autocomplete
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use canvas::canvas::{CanvasState, ActionContext, CanvasAction};
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use canvas::autocomplete::{AutocompleteCanvasState, AutocompleteState, SuggestionItem};
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use lazy_static::lazy_static;
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lazy_static! {
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@@ -45,7 +45,6 @@ pub struct RegisterState {
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pub current_field: usize,
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pub current_cursor_pos: usize,
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pub has_unsaved_changes: bool,
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// NEW: Replace old autocomplete with external library's system
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pub autocomplete: AutocompleteState<String>,
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}
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@@ -123,7 +122,6 @@ impl CanvasState for LoginState {
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self.has_unsaved_changes = changed;
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}
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// Handle custom actions (like submit)
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fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
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match action {
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CanvasAction::Custom(action_str) if action_str == "submit" => {
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@@ -16,7 +16,8 @@ use crate::components::{
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};
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use crate::config::colors::themes::Theme;
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use crate::modes::general::command_navigation::NavigationState;
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use crate::state::pages::canvas_state::CanvasState;
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use crate::state::pages::canvas_state::CanvasState as LocalCanvasState; // Keep local one with alias
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use canvas::canvas::CanvasState; // Import external library's CanvasState trait
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use crate::state::app::buffer::BufferState;
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use crate::state::app::highlight::HighlightState as LocalHighlightState; // CHANGED: Alias local version
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use canvas::canvas::HighlightState as CanvasHighlightState; // CHANGED: Import canvas version with alias
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@@ -136,7 +137,7 @@ pub fn render_ui(
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theme,
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register_state,
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app_state,
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register_state.current_field() < 4,
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register_state.current_field() < 4, // Now using CanvasState trait method
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highlight_state, // Uses local version
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);
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} else if app_state.ui.show_add_table {
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@@ -166,7 +167,7 @@ pub fn render_ui(
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theme,
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login_state,
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app_state,
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login_state.current_field() < 2,
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login_state.current_field() < 2, // Now using CanvasState trait method
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highlight_state, // Uses local version
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);
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} else if app_state.ui.show_admin {
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@@ -208,7 +209,7 @@ pub fn render_ui(
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])
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.split(form_actual_area)[1]
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};
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// CHANGED: Convert local HighlightState to canvas HighlightState for FormState
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let canvas_highlight_state = convert_highlight_state(highlight_state);
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form_state.render(
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@@ -8,7 +8,8 @@ use crate::config::storage::storage::load_auth_data;
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use crate::modes::common::commands::CommandHandler;
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use crate::modes::handlers::event::{EventHandler, EventOutcome};
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use crate::modes::handlers::mode_manager::{AppMode, ModeManager};
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use crate::state::pages::canvas_state::CanvasState;
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use crate::state::pages::canvas_state::CanvasState as LocalCanvasState; // Keep local one with alias
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use canvas::canvas::CanvasState; // Import external library's CanvasState trait
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use crate::state::pages::form::{FormState, FieldDefinition}; // Import FieldDefinition
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use crate::state::pages::auth::AuthState;
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use crate::state::pages::auth::LoginState;
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@@ -38,6 +39,7 @@ use crate::state::app::state::DebugState;
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#[cfg(feature = "ui-debug")]
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use crate::utils::debug_logger::pop_next_debug_message;
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// Rest of the file remains the same...
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pub async fn run_ui() -> Result<()> {
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let config = Config::load().context("Failed to load configuration")?;
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let theme = Theme::from_str(&config.colors.theme);
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@@ -346,25 +348,25 @@ pub async fn run_ui() -> Result<()> {
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}
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}
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// Continue with the rest of the function...
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// (The rest remains the same, but now CanvasState trait methods are available)
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if app_state.ui.show_form {
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let current_view_profile = app_state.current_view_profile_name.clone();
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let current_view_table = app_state.current_view_table_name.clone();
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// This condition correctly detects a table switch.
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if prev_view_profile_name != current_view_profile
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|| prev_view_table_name != current_view_table
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{
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if let (Some(prof_name), Some(tbl_name)) =
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(current_view_profile.as_ref(), current_view_table.as_ref())
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{
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// --- START OF REFACTORED LOGIC ---
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app_state.show_loading_dialog(
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"Loading Table",
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&format!("Fetching data for {}.{}...", prof_name, tbl_name),
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);
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needs_redraw = true;
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// 1. Call our new, central function. It handles fetching AND caching.
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match UiService::load_table_view(
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&mut grpc_client,
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&mut app_state,
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@@ -374,72 +376,62 @@ pub async fn run_ui() -> Result<()> {
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.await
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{
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Ok(mut new_form_state) => {
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// 2. The function succeeded, we have a new FormState.
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// Now, fetch its data.
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if let Err(e) = UiService::fetch_and_set_table_count(
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&mut grpc_client,
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&mut new_form_state,
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)
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.await
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{
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// Handle count fetching error
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app_state.update_dialog_content(
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&format!("Error fetching count: {}", e),
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed, // Or a more appropriate purpose
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DialogPurpose::LoginFailed,
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);
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} else if new_form_state.total_count > 0 {
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// If there are records, load the first/last one
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if let Err(e) = UiService::load_table_data_by_position(
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&mut grpc_client,
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&mut new_form_state,
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)
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.await
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{
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// Handle data loading error
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app_state.update_dialog_content(
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&format!("Error loading data: {}", e),
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed, // Or a more appropriate purpose
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DialogPurpose::LoginFailed,
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);
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} else {
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// Success! Hide the loading dialog.
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app_state.hide_dialog();
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}
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} else {
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// No records, so just reset to an empty form.
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new_form_state.reset_to_empty();
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app_state.hide_dialog();
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}
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// 3. CRITICAL: Replace the old form_state with the new one.
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form_state = new_form_state;
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// 4. Update our tracking variables.
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prev_view_profile_name = current_view_profile;
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prev_view_table_name = current_view_table;
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table_just_switched = true;
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}
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Err(e) => {
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// This handles errors from load_table_view (e.g., schema fetch failed)
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app_state.update_dialog_content(
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&format!("Error loading table: {}", e),
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed, // Or a more appropriate purpose
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DialogPurpose::LoginFailed,
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);
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// Revert the view change in app_state to avoid a loop
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app_state.current_view_profile_name =
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prev_view_profile_name.clone();
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app_state.current_view_table_name =
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prev_view_table_name.clone();
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}
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}
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// --- END OF REFACTORED LOGIC ---
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}
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needs_redraw = true;
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}
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}
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// Continue with the rest of the positioning logic...
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// Now we can use CanvasState methods like get_current_input(), current_field(), etc.
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if let Some((profile_name, table_name)) = app_state.pending_table_structure_fetch.take() {
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if app_state.ui.show_add_logic {
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if admin_state.add_logic_state.profile_name == profile_name &&
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Reference in New Issue
Block a user