Compare commits
3 Commits
| Author | SHA1 | Date | |
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57f789290d | ||
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f34317e504 | ||
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8159a84447 |
@@ -1,209 +1,180 @@
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// src/components/admin/add_table.rs
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use crate::config::colors::themes::Theme;
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use crate::state::{
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app::state::AppState,
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pages::add_table::{AddTableFocus, AddTableState},
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};
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Modifier, Style, Stylize},
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style::{Style, Stylize},
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text::{Line, Span},
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widgets::{
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Block, BorderType, Borders, Cell, Paragraph, Row, Table, TableState,
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},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::state::app::state::AppState;
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use crate::state::app::highlight::HighlightState;
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use crate::state::pages::canvas_state::CanvasState;
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use crate::components::handlers::canvas::render_canvas;
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use crate::state::pages::add_table::AddTableState;
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/// Renders the detailed page for adding a new table.
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/// Renders a placeholder page for adding tables.
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pub fn render_add_table(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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app_state: &AppState,
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_app_state: &AppState,
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add_table_state: &mut AddTableState,
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is_edit_mode: bool,
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highlight_state: &HighlightState,
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) {
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let focused_style = Style::default().fg(theme.highlight);
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let unfocused_style = Style::default().fg(theme.border);
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let base_style = Style::default().fg(theme.fg);
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let header_style = Style::default().fg(theme.secondary);
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let selected_row_style = Style::default().bg(theme.highlight).fg(theme.bg);
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// --- Main Block ---
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// Main block for the whole page
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let main_block = Block::default()
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.title(" Create New Table ")
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.title(" Add New Table ")
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.accent))
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.border_style(Style::default().fg(theme.border))
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.style(Style::default().bg(theme.bg));
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let inner_area = main_block.inner(area);
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f.render_widget(main_block, area);
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// --- Layout ---
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let constraints = [
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Constraint::Length(1), // Profile line
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Constraint::Length(1), // Table Name line
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Constraint::Length(1), // Spacer
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Constraint::Length(1), // Columns Header
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Constraint::Min(3), // Columns Table (at least 3 rows visible)
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Constraint::Length(1), // Spacer
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Constraint::Length(1), // Indexes Header
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Constraint::Min(2), // Indexes Table
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Constraint::Length(1), // Spacer
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Constraint::Length(1), // Links Header
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Constraint::Min(3), // Links Table
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Constraint::Length(1), // Spacer
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Constraint::Length(1), // Action Buttons
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];
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints(constraints)
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.margin(1) // Add margin inside the main block
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// Split the inner area horizontally: Left info pane | Right input/action pane
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let horizontal_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Percentage(50), // Left Pane
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Constraint::Percentage(50), // Right Pane
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].as_ref())
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.split(inner_area);
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// --- Helper: Get Border Style based on Focus ---
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let get_border_style = |focus: AddTableFocus| {
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if add_table_state.current_focus == focus {
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focused_style
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} else {
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unfocused_style
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}
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};
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let left_pane = horizontal_chunks[0];
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let right_pane = horizontal_chunks[1];
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// --- 1. Profile Line ---
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// TODO: Fetch actual selected profile if needed, using app_state.selected_profile or admin_state
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let profile_text = format!("Profile: {}", add_table_state.profile_name);
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f.render_widget(Paragraph::new(profile_text).style(base_style), chunks[0]);
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// --- Left Pane ---
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let left_vertical_chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(3), // Profile & Table Name header
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Constraint::Min(5), // Columns section (expandable)
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Constraint::Length(1), // Separator
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Constraint::Min(3), // Indexes section (expandable)
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Constraint::Length(1), // Separator
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Constraint::Min(3), // Links section (expandable)
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].as_ref())
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.split(left_pane);
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// --- 2. Table Name Line ---
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let table_name_block = Block::default()
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.borders(Borders::BOTTOM)
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.border_style(get_border_style(AddTableFocus::TableName));
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// Basic rendering for now, cursor needs event handling logic
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let table_name_text = format!("Table Name: [ {} ]", add_table_state.table_name);
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let table_name_paragraph = Paragraph::new(table_name_text)
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.style(base_style)
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.block(table_name_block);
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f.render_widget(table_name_paragraph, chunks[1]);
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// Profile & Table Name section
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let profile_text = Paragraph::new(vec![
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Line::from(Span::styled("profile: default", theme.fg)), // Placeholder
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Line::from(Span::styled("table name: [tablename]", theme.fg)), // Placeholder
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])
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.block(
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Block::default()
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.borders(Borders::BOTTOM)
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(profile_text, left_vertical_chunks[0]);
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// --- 4. Columns Header ---
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let columns_header = Paragraph::new(Line::from(vec![
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Span::styled(" Name ", header_style),
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Span::raw("| "),
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Span::styled("Type ", header_style),
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Span::raw("| "),
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Span::styled(" <- Add Column (Ctrl+A)", header_style.add_modifier(Modifier::ITALIC)),
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]));
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f.render_widget(columns_header, chunks[3]);
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// Columns section
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let columns_text = Paragraph::new(vec![
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Line::from(Span::styled("Name Type", theme.accent)), // Header
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])
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.block(Block::default().title(Span::styled(" Columns ", theme.fg)));
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f.render_widget(columns_text, left_vertical_chunks[1]);
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// --- 5. Columns Table ---
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let columns_block = Block::default()
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.borders(Borders::TOP | Borders::BOTTOM) // Only top/bottom for visual separation
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.border_style(get_border_style(AddTableFocus::Columns));
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let columns_table_area = columns_block.inner(chunks[4]);
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f.render_widget(columns_block, chunks[4]);
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// Indexes section
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let indexes_text = Paragraph::new(vec![
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Line::from(Span::styled("Column name", theme.accent)), // Header
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])
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.block(
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Block::default()
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.title(Span::styled(" Indexes ", theme.fg))
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.borders(Borders::TOP) // Separator from Columns
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(indexes_text, left_vertical_chunks[3]);
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let column_rows = add_table_state.columns.iter().map(|col| {
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Row::new(vec![
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Cell::from(col.name.as_str()),
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Cell::from(col.data_type.as_str()),
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])
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.style(base_style)
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});
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let column_widths = [Constraint::Percentage(50), Constraint::Percentage(50)];
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let columns_table = Table::new(column_rows, column_widths)
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.highlight_style(selected_row_style)
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.highlight_symbol("* "); // Indicate selection
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f.render_stateful_widget(
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columns_table,
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columns_table_area,
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&mut add_table_state.column_table_state,
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// Links section
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let links_text = Paragraph::new(vec![
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Line::from(Span::styled("Linked table Required", theme.accent)), // Header
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])
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.block(
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Block::default()
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.title(Span::styled(" Links ", theme.fg))
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.borders(Borders::TOP) // Separator from Indexes
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(links_text, left_vertical_chunks[5]);
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// --- Right Pane ---
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let right_vertical_chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(5), // Area for render_canvas (3 fields + 2 border)
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Constraint::Length(3), // Add Button Area
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Constraint::Min(1), // Spacer
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Constraint::Length(3), // Save/Cancel buttons area
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].as_ref())
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.split(right_pane);
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let canvas_area = right_vertical_chunks[0];
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let add_button_area = right_vertical_chunks[1];
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let bottom_buttons_area = right_vertical_chunks[3];
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// --- Use render_canvas for Inputs ---
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let _active_field_rect = render_canvas(
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f,
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canvas_area,
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add_table_state,
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&[
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"Table name",
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"Name",
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"Type",
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],
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&add_table_state.current_field(),
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&add_table_state.inputs().iter().map(|s| *s).collect::<Vec<&String>>(),
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theme,
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is_edit_mode,
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highlight_state,
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);
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// --- 7. Indexes Header ---
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let indexes_header = Paragraph::new(Line::from(vec![
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Span::styled(" Column Name ", header_style),
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Span::raw("| "),
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Span::styled(" <- Add Index (Ctrl+I), Remove (Ctrl+X)", header_style.add_modifier(Modifier::ITALIC)),
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]));
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f.render_widget(indexes_header, chunks[6]);
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// Add Button (Placeholder)
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let add_button = Paragraph::new(" Add ")
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.style(Style::default().fg(theme.secondary))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(add_button, add_button_area);
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// --- 8. Indexes Table ---
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let indexes_block = Block::default()
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.borders(Borders::TOP | Borders::BOTTOM)
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.border_style(get_border_style(AddTableFocus::Indexes));
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let indexes_table_area = indexes_block.inner(chunks[7]);
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f.render_widget(indexes_block, chunks[7]);
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let index_rows = add_table_state.indexes.iter().map(|idx_col_name| {
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Row::new(vec![Cell::from(idx_col_name.as_str())]).style(base_style)
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});
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let index_widths = [Constraint::Percentage(100)];
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let indexes_table = Table::new(index_rows, index_widths)
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.highlight_style(selected_row_style)
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.highlight_symbol("* ");
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f.render_stateful_widget(
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indexes_table,
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indexes_table_area,
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&mut add_table_state.index_table_state,
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);
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// --- 10. Links Header ---
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let links_header = Paragraph::new(Line::from(vec![
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Span::styled(" Linked Table ", header_style),
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Span::raw("| "),
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Span::styled("Required? ", header_style),
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Span::raw("| "),
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Span::styled(" <- Toggle Required (Space)", header_style.add_modifier(Modifier::ITALIC)),
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]));
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f.render_widget(links_header, chunks[9]);
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// --- 11. Links Table ---
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let links_block = Block::default()
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.borders(Borders::TOP | Borders::BOTTOM)
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.border_style(get_border_style(AddTableFocus::Links));
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let links_table_area = links_block.inner(chunks[10]);
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f.render_widget(links_block, chunks[10]);
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let link_rows = add_table_state.links.iter().map(|link| {
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let required_text = if link.is_required { "[X] Yes" } else { "[ ] No " }; // Pad No for alignment
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Row::new(vec![
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Cell::from(link.linked_table_name.as_str()),
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Cell::from(required_text),
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])
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.style(base_style)
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});
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let link_widths = [Constraint::Percentage(70), Constraint::Percentage(30)];
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let links_table = Table::new(link_rows, link_widths)
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.highlight_style(selected_row_style)
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.highlight_symbol("* ");
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f.render_stateful_widget(
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links_table,
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links_table_area,
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&mut add_table_state.link_table_state,
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);
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// --- 13. Action Buttons ---
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let button_layout = Layout::default()
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// Bottom Buttons Area (Save, Cancel)
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let bottom_button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(chunks[12]);
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.constraints([
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Constraint::Percentage(50), // Save Button
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Constraint::Percentage(50), // Cancel Button
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].as_ref())
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.split(bottom_buttons_area);
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let save_button = Paragraph::new("[ Save Table ]")
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// Save Button (Placeholder)
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let save_button = Paragraph::new(" Save table ")
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.style(Style::default().fg(theme.secondary))
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.alignment(Alignment::Center)
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.style(if add_table_state.current_focus == AddTableFocus::SaveButton {
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selected_row_style // Use selected style for focused button
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} else {
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base_style
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});
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let cancel_button = Paragraph::new("[ Cancel ]")
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.alignment(Alignment::Center)
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.style(if add_table_state.current_focus == AddTableFocus::CancelButton {
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selected_row_style
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} else {
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base_style
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});
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(save_button, bottom_button_chunks[0]);
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f.render_widget(save_button, button_layout[0]);
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f.render_widget(cancel_button, button_layout[1]);
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// Cancel Button (Placeholder)
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let cancel_button = Paragraph::new(" Cancel ")
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.style(Style::default().fg(theme.secondary))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(cancel_button, bottom_button_chunks[1]);
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}
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@@ -1,3 +1,4 @@
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// src/functions/modes/navigation.rs
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pub mod admin_nav;
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pub mod add_table_nav;
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260
client/src/functions/modes/navigation/add_table_nav.rs
Normal file
260
client/src/functions/modes/navigation/add_table_nav.rs
Normal file
@@ -0,0 +1,260 @@
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// src/functions/modes/navigation/add_table_nav.rs
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use crate::config::binds::config::Config;
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use crate::state::{
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app::state::AppState,
|
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pages::add_table::{AddTableFocus, AddTableState},
|
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};
|
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use crossterm::event::{KeyEvent};
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use ratatui::widgets::TableState; // Import TableState
|
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/// Handles navigation events specifically for the Add Table view.
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/// Returns true if the event was handled, false otherwise.
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pub fn handle_add_table_navigation(
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key: KeyEvent,
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config: &Config,
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_app_state: &AppState, // Keep for potential future use (e.g., checking permissions)
|
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add_table_state: &mut AddTableState,
|
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command_message: &mut String,
|
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) -> bool {
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let action = config.get_general_action(key.code, key.modifiers);
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let current_focus = add_table_state.current_focus;
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let mut handled = true; // Assume handled unless logic determines otherwise
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|
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match action.as_deref() {
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// --- Vertical Navigation (Up/Down) ---
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Some("move_up") => {
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let mut new_focus = current_focus; // Start with current focus
|
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match current_focus {
|
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AddTableFocus::InputTableName => new_focus = AddTableFocus::CancelButton, // Wrap top
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AddTableFocus::InputColumnName => new_focus = AddTableFocus::InputTableName,
|
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AddTableFocus::InputColumnType => new_focus = AddTableFocus::InputColumnName,
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AddTableFocus::AddColumnButton => new_focus = AddTableFocus::InputColumnType,
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AddTableFocus::ColumnsTable => {
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if !navigate_table_up(&mut add_table_state.column_table_state, add_table_state.columns.len()) {
|
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new_focus = AddTableFocus::AddColumnButton; // Move focus up if at table top
|
||||
}
|
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// Keep focus on table while navigating within it
|
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}
|
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AddTableFocus::IndexesTable => {
|
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if !navigate_table_up(&mut add_table_state.index_table_state, add_table_state.indexes.len()) {
|
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new_focus = AddTableFocus::ColumnsTable; // Move focus up
|
||||
}
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
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if !navigate_table_up(&mut add_table_state.link_table_state, add_table_state.links.len()) {
|
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new_focus = AddTableFocus::IndexesTable; // Move focus up
|
||||
}
|
||||
}
|
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AddTableFocus::SaveButton => new_focus = AddTableFocus::LinksTable,
|
||||
AddTableFocus::CancelButton => new_focus = AddTableFocus::SaveButton,
|
||||
}
|
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add_table_state.current_focus = new_focus;
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
Some("move_down") => {
|
||||
let mut new_focus = current_focus; // Start with current focus
|
||||
match current_focus {
|
||||
AddTableFocus::InputTableName => new_focus = AddTableFocus::InputColumnName,
|
||||
AddTableFocus::InputColumnName => new_focus = AddTableFocus::InputColumnType,
|
||||
AddTableFocus::InputColumnType => new_focus = AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::AddColumnButton => new_focus = AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::ColumnsTable => {
|
||||
if !navigate_table_down(&mut add_table_state.column_table_state, add_table_state.columns.len()) {
|
||||
new_focus = AddTableFocus::IndexesTable; // Move focus down if at table bottom
|
||||
}
|
||||
// Keep focus on table while navigating within it
|
||||
}
|
||||
AddTableFocus::IndexesTable => {
|
||||
if !navigate_table_down(&mut add_table_state.index_table_state, add_table_state.indexes.len()) {
|
||||
new_focus = AddTableFocus::LinksTable; // Move focus down
|
||||
}
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
||||
if !navigate_table_down(&mut add_table_state.link_table_state, add_table_state.links.len()) {
|
||||
new_focus = AddTableFocus::SaveButton; // Move focus down
|
||||
}
|
||||
}
|
||||
AddTableFocus::SaveButton => new_focus = AddTableFocus::CancelButton,
|
||||
AddTableFocus::CancelButton => new_focus = AddTableFocus::InputTableName, // Wrap bottom
|
||||
}
|
||||
add_table_state.current_focus = new_focus;
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
|
||||
// --- Horizontal Navigation (Left/Right) ---
|
||||
Some("next_option") => { // 'l' or Right
|
||||
add_table_state.current_focus = match current_focus {
|
||||
AddTableFocus::SaveButton => AddTableFocus::CancelButton,
|
||||
_ => current_focus, // No change for others yet
|
||||
};
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
Some("previous_option") => { // 'h' or Left
|
||||
add_table_state.current_focus = match current_focus {
|
||||
AddTableFocus::CancelButton => AddTableFocus::SaveButton,
|
||||
_ => current_focus, // No change for others yet
|
||||
};
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
|
||||
// --- Tab / Shift+Tab Navigation ---
|
||||
Some("next_field") => { // Tab
|
||||
add_table_state.current_focus = match current_focus {
|
||||
AddTableFocus::InputTableName => AddTableFocus::InputColumnName,
|
||||
AddTableFocus::InputColumnName => AddTableFocus::InputColumnType,
|
||||
AddTableFocus::InputColumnType => AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::AddColumnButton => AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::ColumnsTable => AddTableFocus::IndexesTable,
|
||||
AddTableFocus::IndexesTable => AddTableFocus::LinksTable,
|
||||
AddTableFocus::LinksTable => AddTableFocus::SaveButton,
|
||||
AddTableFocus::SaveButton => AddTableFocus::CancelButton,
|
||||
AddTableFocus::CancelButton => AddTableFocus::InputTableName, // Wrap
|
||||
};
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
Some("prev_field") => { // Shift+Tab
|
||||
add_table_state.current_focus = match current_focus {
|
||||
AddTableFocus::InputTableName => AddTableFocus::CancelButton, // Wrap
|
||||
AddTableFocus::InputColumnName => AddTableFocus::InputTableName,
|
||||
AddTableFocus::InputColumnType => AddTableFocus::InputColumnName,
|
||||
AddTableFocus::AddColumnButton => AddTableFocus::InputColumnType,
|
||||
AddTableFocus::ColumnsTable => AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::IndexesTable => AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::LinksTable => AddTableFocus::IndexesTable,
|
||||
AddTableFocus::SaveButton => AddTableFocus::LinksTable,
|
||||
AddTableFocus::CancelButton => AddTableFocus::SaveButton,
|
||||
};
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
|
||||
// --- Selection ---
|
||||
Some("select") => {
|
||||
match current_focus {
|
||||
AddTableFocus::AddColumnButton => {
|
||||
*command_message = "Action: Add Column (Not Implemented)".to_string();
|
||||
// TODO: Implement logic to add column based on inputs
|
||||
// Clear input fields, add to columns list, mark unsaved changes
|
||||
// add_table_state.add_column(); // Example method call
|
||||
}
|
||||
AddTableFocus::SaveButton => {
|
||||
*command_message = "Action: Save Table (Not Implemented)".to_string();
|
||||
// TODO: Implement logic to save table (e.g., call API)
|
||||
// Mark changes as saved
|
||||
// add_table_state.save_table(); // Example method call
|
||||
}
|
||||
AddTableFocus::CancelButton => {
|
||||
*command_message = "Action: Cancel Add Table".to_string();
|
||||
// TODO: Implement logic to navigate back (e.g., update AppView history)
|
||||
// Maybe show a confirmation dialog if there are unsaved changes
|
||||
// buffer_state.go_back(); // Example call
|
||||
}
|
||||
// Selecting input fields usually means entering Edit mode (handled elsewhere)
|
||||
// Selecting tables might mean focusing on them for editing/deletion (TODO)
|
||||
AddTableFocus::ColumnsTable => {
|
||||
if let Some(index) = add_table_state.column_table_state.selected() {
|
||||
*command_message = format!("Selected column index {}", index);
|
||||
// TODO: Add logic for editing/deleting selected column
|
||||
} else {
|
||||
*command_message = "No column selected".to_string();
|
||||
}
|
||||
}
|
||||
AddTableFocus::IndexesTable => {
|
||||
if let Some(index) = add_table_state.index_table_state.selected() {
|
||||
*command_message = format!("Selected index index {}", index);
|
||||
// TODO: Add logic for editing/deleting selected index
|
||||
} else {
|
||||
*command_message = "No index selected".to_string();
|
||||
}
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
||||
if let Some(index) = add_table_state.link_table_state.selected() {
|
||||
*command_message = format!("Selected link index {}", index);
|
||||
// TODO: Add logic for editing/deleting selected link
|
||||
} else {
|
||||
*command_message = "No link selected".to_string();
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
// For InputTableName, InputColumnName, InputColumnType,
|
||||
// the main event loop should handle 'select' by potentially
|
||||
// switching to Edit mode if not already in it.
|
||||
// We don't need specific logic here for that.
|
||||
*command_message = format!("Select on {:?}", current_focus);
|
||||
handled = false; // Let main loop handle edit mode toggle maybe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Other General Keys (Ignore for add_table nav) ---
|
||||
Some("toggle_sidebar") | Some("toggle_buffer_list") => {
|
||||
handled = false; // Let global handler manage these
|
||||
}
|
||||
|
||||
// --- No matching action ---
|
||||
_ => handled = false, // Event not handled by add_table navigation
|
||||
}
|
||||
|
||||
// If focus changed TO a table, select the first row if nothing is selected
|
||||
if handled && current_focus != add_table_state.current_focus {
|
||||
match add_table_state.current_focus {
|
||||
AddTableFocus::ColumnsTable if add_table_state.column_table_state.selected().is_none() && !add_table_state.columns.is_empty() => {
|
||||
add_table_state.column_table_state.select(Some(0));
|
||||
}
|
||||
AddTableFocus::IndexesTable if add_table_state.index_table_state.selected().is_none() && !add_table_state.indexes.is_empty() => {
|
||||
add_table_state.index_table_state.select(Some(0));
|
||||
}
|
||||
AddTableFocus::LinksTable if add_table_state.link_table_state.selected().is_none() && !add_table_state.links.is_empty() => {
|
||||
add_table_state.link_table_state.select(Some(0));
|
||||
}
|
||||
_ => {} // No action needed for other focus states
|
||||
}
|
||||
}
|
||||
|
||||
handled
|
||||
}
|
||||
|
||||
|
||||
// Helper function for navigating up within a table state
|
||||
// Returns true if navigation happened within the table, false if it reached the top
|
||||
fn navigate_table_up(table_state: &mut TableState, item_count: usize) -> bool {
|
||||
if item_count == 0 { return false; } // Cannot navigate empty table
|
||||
let current_selection = table_state.selected();
|
||||
match current_selection {
|
||||
Some(index) => {
|
||||
if index > 0 {
|
||||
table_state.select(Some(index - 1));
|
||||
true // Moved up within table
|
||||
} else {
|
||||
false // Was at the top
|
||||
}
|
||||
}
|
||||
None => {
|
||||
// If nothing selected, moving up could select the last item
|
||||
table_state.select(Some(item_count - 1));
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function for navigating down within a table state
|
||||
// Returns true if navigation happened within the table, false if it reached the bottom
|
||||
fn navigate_table_down(table_state: &mut TableState, item_count: usize) -> bool {
|
||||
if item_count == 0 { return false; } // Cannot navigate empty table
|
||||
let current_selection = table_state.selected();
|
||||
match current_selection {
|
||||
Some(index) => {
|
||||
if index < item_count - 1 {
|
||||
table_state.select(Some(index + 1));
|
||||
true // Moved down within table
|
||||
} else {
|
||||
false // Was at the bottom
|
||||
}
|
||||
}
|
||||
None => {
|
||||
// If nothing selected, moving down could select the first item
|
||||
table_state.select(Some(0));
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ use crate::modes::{
|
||||
highlight::highlight,
|
||||
general::{navigation, dialog},
|
||||
};
|
||||
use crate::functions::modes::navigation::admin_nav;
|
||||
use crate::functions::modes::navigation::{admin_nav, add_table_nav};
|
||||
use crate::config::binds::key_sequences::KeySequenceTracker;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
@@ -175,6 +175,21 @@ impl EventHandler {
|
||||
return Ok(EventOutcome::Ok(self.command_message.clone()));
|
||||
}
|
||||
}
|
||||
// --- Add Table Page Navigation ---
|
||||
if app_state.ui.show_add_table {
|
||||
if let Some(action) = config.get_general_action(key.code, key.modifiers) {
|
||||
if add_table_nav::handle_add_table_navigation(
|
||||
key,
|
||||
config,
|
||||
app_state,
|
||||
&mut admin_state.add_table_state,
|
||||
&mut self.command_message,
|
||||
|
||||
) {
|
||||
return Ok(EventOutcome::Ok(self.command_message.clone()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let nav_outcome = navigation::handle_navigation_event(
|
||||
key,
|
||||
|
||||
@@ -25,7 +25,7 @@ impl ModeManager {
|
||||
return AppMode::Highlight;
|
||||
}
|
||||
|
||||
if app_state.ui.focus_outside_canvas {
|
||||
if app_state.ui.focus_outside_canvas || app_state.ui.show_add_table{
|
||||
return AppMode::General;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// src/state/pages/add_table.rs
|
||||
use crate::state::pages::canvas_state::CanvasState;
|
||||
use ratatui::widgets::TableState;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
@@ -16,10 +17,15 @@ pub struct LinkDefinition {
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub enum AddTableFocus {
|
||||
#[default]
|
||||
TableName,
|
||||
Columns,
|
||||
Indexes,
|
||||
Links,
|
||||
InputTableName, // Field 0 for CanvasState
|
||||
InputColumnName, // Field 1 for CanvasState
|
||||
InputColumnType, // Field 2 for CanvasState
|
||||
AddColumnButton,
|
||||
// Result Tables
|
||||
ColumnsTable,
|
||||
IndexesTable,
|
||||
LinksTable,
|
||||
// Buttons
|
||||
SaveButton,
|
||||
CancelButton,
|
||||
}
|
||||
@@ -28,6 +34,8 @@ pub enum AddTableFocus {
|
||||
pub struct AddTableState {
|
||||
pub profile_name: String,
|
||||
pub table_name: String,
|
||||
pub column_name_input: String,
|
||||
pub column_type_input: String,
|
||||
pub columns: Vec<ColumnDefinition>,
|
||||
pub indexes: Vec<String>,
|
||||
pub links: Vec<LinkDefinition>,
|
||||
@@ -36,6 +44,9 @@ pub struct AddTableState {
|
||||
pub index_table_state: TableState,
|
||||
pub link_table_state: TableState,
|
||||
pub table_name_cursor_pos: usize,
|
||||
pub column_name_cursor_pos: usize,
|
||||
pub column_type_cursor_pos: usize,
|
||||
pub has_unsaved_changes: bool,
|
||||
}
|
||||
|
||||
impl Default for AddTableState {
|
||||
@@ -43,7 +54,9 @@ impl Default for AddTableState {
|
||||
// Initialize with some dummy data for demonstration
|
||||
AddTableState {
|
||||
profile_name: "default".to_string(), // Should be set dynamically
|
||||
table_name: "new_table".to_string(),
|
||||
table_name: String::new(), // Start empty
|
||||
column_name_input: String::new(),
|
||||
column_type_input: String::new(),
|
||||
columns: vec![
|
||||
ColumnDefinition { name: "id".to_string(), data_type: "INTEGER".to_string() },
|
||||
ColumnDefinition { name: "name".to_string(), data_type: "TEXT".to_string() },
|
||||
@@ -53,16 +66,107 @@ impl Default for AddTableState {
|
||||
LinkDefinition { linked_table_name: "related_table".to_string(), is_required: true },
|
||||
LinkDefinition { linked_table_name: "another_table".to_string(), is_required: false },
|
||||
],
|
||||
current_focus: AddTableFocus::TableName,
|
||||
current_focus: AddTableFocus::InputTableName,
|
||||
column_table_state: TableState::default().with_selected(0),
|
||||
index_table_state: TableState::default().with_selected(0),
|
||||
link_table_state: TableState::default().with_selected(0),
|
||||
table_name_cursor_pos: 0,
|
||||
column_name_cursor_pos: 0,
|
||||
column_type_cursor_pos: 0,
|
||||
has_unsaved_changes: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddTableState {
|
||||
const INPUT_FIELD_COUNT: usize = 3;
|
||||
}
|
||||
|
||||
// Implement CanvasState for the input fields
|
||||
impl CanvasState for AddTableState {
|
||||
fn current_field(&self) -> usize {
|
||||
match self.current_focus {
|
||||
AddTableFocus::InputTableName => 0,
|
||||
AddTableFocus::InputColumnName => 1,
|
||||
AddTableFocus::InputColumnType => 2,
|
||||
// If focus is elsewhere, default to the first field for canvas rendering logic
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn current_cursor_pos(&self) -> usize {
|
||||
match self.current_focus {
|
||||
AddTableFocus::InputTableName => self.table_name_cursor_pos,
|
||||
AddTableFocus::InputColumnName => self.column_name_cursor_pos,
|
||||
AddTableFocus::InputColumnType => self.column_type_cursor_pos,
|
||||
_ => 0, // Default if focus is not on an input field
|
||||
}
|
||||
}
|
||||
|
||||
fn has_unsaved_changes(&self) -> bool {
|
||||
self.has_unsaved_changes
|
||||
}
|
||||
|
||||
fn inputs(&self) -> Vec<&String> {
|
||||
vec![&self.table_name, &self.column_name_input, &self.column_type_input]
|
||||
}
|
||||
|
||||
fn get_current_input(&self) -> &str {
|
||||
match self.current_focus {
|
||||
AddTableFocus::InputTableName => &self.table_name,
|
||||
AddTableFocus::InputColumnName => &self.column_name_input,
|
||||
AddTableFocus::InputColumnType => &self.column_type_input,
|
||||
_ => "", // Should not happen if called correctly
|
||||
}
|
||||
}
|
||||
|
||||
fn get_current_input_mut(&mut self) -> &mut String {
|
||||
match self.current_focus {
|
||||
AddTableFocus::InputTableName => &mut self.table_name,
|
||||
AddTableFocus::InputColumnName => &mut self.column_name_input,
|
||||
AddTableFocus::InputColumnType => &mut self.column_type_input,
|
||||
// This case needs careful handling. If focus isn't on an input,
|
||||
// which mutable string should we return? Returning the first one
|
||||
// might be unexpected. Consider panicking or returning Option if this state is invalid.
|
||||
// For now, returning the first field to avoid panics during rendering.
|
||||
_ => &mut self.table_name,
|
||||
}
|
||||
}
|
||||
|
||||
fn fields(&self) -> Vec<&str> {
|
||||
// These must match the order used in render_add_table
|
||||
vec!["Table name", "Name", "Type"]
|
||||
}
|
||||
|
||||
fn set_current_field(&mut self, index: usize) {
|
||||
self.current_focus = match index {
|
||||
0 => AddTableFocus::InputTableName,
|
||||
1 => AddTableFocus::InputColumnName,
|
||||
2 => AddTableFocus::InputColumnType,
|
||||
_ => self.current_focus, // Stay on current focus if index is out of bounds
|
||||
};
|
||||
}
|
||||
|
||||
fn set_current_cursor_pos(&mut self, pos: usize) {
|
||||
match self.current_focus {
|
||||
AddTableFocus::InputTableName => self.table_name_cursor_pos = pos,
|
||||
AddTableFocus::InputColumnName => self.column_name_cursor_pos = pos,
|
||||
AddTableFocus::InputColumnType => self.column_type_cursor_pos = pos,
|
||||
_ => {} // Do nothing if focus is not on an input field
|
||||
}
|
||||
}
|
||||
|
||||
fn set_has_unsaved_changes(&mut self, changed: bool) {
|
||||
self.has_unsaved_changes = changed;
|
||||
}
|
||||
|
||||
// --- Autocomplete Support (Not needed for this form yet) ---
|
||||
fn get_suggestions(&self) -> Option<&[String]> {
|
||||
None
|
||||
}
|
||||
|
||||
fn get_selected_suggestion_index(&self) -> Option<usize> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -104,6 +104,8 @@ pub fn render_ui(
|
||||
theme,
|
||||
app_state,
|
||||
&mut admin_state.add_table_state,
|
||||
login_state.current_field < 3,
|
||||
highlight_state,
|
||||
);
|
||||
} else if app_state.ui.show_login {
|
||||
render_login(
|
||||
|
||||
Reference in New Issue
Block a user