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49 Commits

Author SHA1 Message Date
filipriec
8c7a0a1ec0 we compiled centralized system for select 2025-04-10 12:13:04 +02:00
filipriec
a8eef8107b cursor fixed 2025-04-07 23:39:27 +02:00
filipriec
75cd942f39 fixed and now fully functional 2025-04-07 23:06:58 +02:00
filipriec
fc04af148d minor error fix 2025-04-07 22:55:07 +02:00
filipriec
d7d7fd614b fixing more errors, last to go 2025-04-07 22:46:00 +02:00
filipriec
10e9c3ead0 minor changes 2025-04-07 21:32:02 +02:00
filipriec
70678432c6 BREAKING CHANGES updating gRPC based on the enum now 2025-04-07 21:27:01 +02:00
filipriec
bb103fac6c minor changes 2025-04-07 17:36:59 +02:00
filipriec
0e1fc3f5fa cursor is disabled instead of hidden now 2025-04-07 17:23:42 +02:00
filipriec
7830ebdb3b cursor hidden if not active 2025-04-07 17:16:36 +02:00
filipriec
b061dd3395 BREAKING UPDATE COUNT REMOVED FROM THE MAIN LOOP 2025-04-07 16:27:40 +02:00
filipriec
a6f2fa8a88 button highlight now working perfectly well 2025-04-07 14:05:28 +02:00
filipriec
37f12ea6f0 working needs a small fix 2025-04-07 13:24:22 +02:00
filipriec
e29b576102 removed unused imports 2025-04-07 12:19:35 +02:00
filipriec
b1b3cf6136 changes for revert save in the readonly mode and not only the edit mode finished. 2025-04-07 12:18:03 +02:00
filipriec
173c4c98b8 feat: Prevent form navigation with unsaved changes 2025-04-07 12:03:17 +02:00
filipriec
5a3067c8e5 edit to read_only mode without save 2025-04-07 10:13:39 +02:00
filipriec
803c748738 only to the top and to the bottom in the canvas, cant jump around anymore 2025-04-06 23:16:15 +02:00
filipriec
5879b40e8c exit menu buttons upon success 2025-04-05 19:42:29 +02:00
filipriec
c3decdac13 working dialog now better 2025-04-05 19:37:51 +02:00
filipriec
1baf89dde6 login with dialog menu 2025-04-05 17:52:37 +02:00
filipriec
0219dc0ede border fixed 2025-04-05 17:34:26 +02:00
filipriec
1c662888c6 minor changes 2025-04-05 17:21:07 +02:00
filipriec
7fd1c1e41d working inputting characters 2025-04-05 13:34:38 +02:00
filipriec
1eaa716f42 working now, able to switch between form_e and auth_e 2025-04-05 00:42:56 +02:00
filipriec
704bb7401a copied form_e to auth_e 2025-04-04 23:37:19 +02:00
filipriec
b0c3fdbdc6 added in here src/functions/modes/read_only/auth_ro.rs missing functions, not working tho 2025-04-04 23:34:56 +02:00
filipriec
1d0ceb7045 minor changes 2025-04-04 23:28:30 +02:00
filipriec
ce85a050d3 command mode handler moved 2025-04-04 22:34:04 +02:00
filipriec
94ecbcd639 moved common to common_mode 2025-04-04 20:49:12 +02:00
filipriec
ef1d8bcc9c fully moved now 2025-04-04 20:39:23 +02:00
filipriec
1a7bbdc541 moving back to tui nonmode functions for now 2025-04-04 20:37:02 +02:00
filipriec
3dc5a89459 splitting modes into functions and how it works vs logic to handle it all 2025-04-03 23:23:25 +02:00
filipriec
9f6268dbc9 minor change 2025-04-03 23:00:34 +02:00
filipriec
2e912dd261 moved to form_ro 2025-04-03 22:12:20 +02:00
filipriec
6d6fff474f switching now execute action functions left to right 2025-04-03 20:04:01 +02:00
filipriec
e725c70570 splitting read_only mode 2025-04-03 19:50:35 +02:00
filipriec
07aeecbbfc functions created and now working, lets move modes functions here now 2025-04-03 19:43:59 +02:00
filipriec
9bfac04c44 modes functions dir 2025-04-03 12:34:37 +02:00
filipriec
6acf0d6378 new function dir for functions 2025-04-03 12:32:53 +02:00
filipriec
1a09624242 e fixed 2025-04-02 22:26:35 +02:00
filipriec
9e36385e63 decimated edit mode also 2025-04-02 21:13:18 +02:00
filipriec
43edadde0c trying restoring functionality we are not in there correctly yet 2025-04-02 21:06:49 +02:00
filipriec
d577ff6715 edit mode is like a readonly mode 2025-03-31 23:56:58 +02:00
filipriec
ca75c90ee9 changed read_only mode also 2025-03-31 23:37:02 +02:00
filipriec
8e0fae26ee we compiled 2025-03-31 22:08:39 +02:00
filipriec
bee95c3755 fixes, still 2 errors remaining 2025-03-31 20:10:53 +02:00
filipriec
306f4de14f smart way, but introduced many errors 2025-03-31 17:55:53 +02:00
filipriec
b2fc681e73 cargo fix 2025-03-31 17:16:10 +02:00
41 changed files with 2798 additions and 1264 deletions

6
Cargo.lock generated
View File

@@ -421,7 +421,7 @@ dependencies = [
[[package]]
name = "client"
version = "0.2.5"
version = "0.3.3"
dependencies = [
"async-trait",
"common",
@@ -458,7 +458,7 @@ dependencies = [
[[package]]
name = "common"
version = "0.2.5"
version = "0.3.3"
dependencies = [
"prost",
"serde",
@@ -2589,7 +2589,7 @@ dependencies = [
[[package]]
name = "server"
version = "0.2.5"
version = "0.3.3"
dependencies = [
"bcrypt",
"chrono",

View File

@@ -5,7 +5,7 @@ resolver = "2"
[workspace.package]
# TODO: idk how to do the name, fix later
# name = "Multieko2"
version = "0.2.5"
version = "0.3.3"
edition = "2021"
license = "GPL-3.0-or-later"
authors = ["Filip Priečinský <filippriec@gmail.com>"]

View File

@@ -4,13 +4,14 @@ use crate::{
config::colors::themes::Theme,
state::pages::auth::AuthState,
components::common::dialog,
state::state::AppState, // Add this import
state::state::AppState,
};
use crate::modes::handlers::mode_manager::AppMode;
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
style::{Style, Modifier, Color}, // Removed unused Color import
style::{Style, Modifier, Color},
widgets::{Block, BorderType, Borders, Paragraph},
Frame, // Removed unused Span import
Frame,
};
pub fn render_login(
@@ -18,7 +19,7 @@ pub fn render_login(
area: Rect,
theme: &Theme,
state: &AuthState,
app_state: &AppState, // Add AppState parameter
app_state: &AppState,
is_edit_mode: bool,
) {
// Main container
@@ -47,24 +48,9 @@ pub fn render_login(
.split(inner_area);
// --- FORM RENDERING ---
let input_block = Block::default()
.borders(Borders::ALL)
.border_style(if is_edit_mode {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
})
.style(Style::default().bg(theme.bg));
// Calculate inner area BEFORE rendering
let input_area = input_block.inner(chunks[0]);
f.render_widget(input_block, chunks[0]);
// Use the canvas renderer for fields
crate::components::handlers::canvas::render_canvas(
f,
input_area, // Use the pre-calculated area
chunks[0],
state,
&["Username/Email", "Password"],
&state.current_field,
@@ -73,14 +59,29 @@ pub fn render_login(
is_edit_mode,
);
// --- BUTTONS --- (Keep this unchanged)
// --- ERROR MESSAGE ---
if let Some(err) = &state.error_message {
f.render_widget(
Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red))
.alignment(Alignment::Center),
chunks[1],
);
}
// --- BUTTONS ---
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(chunks[2]);
// Login Button
let login_active = !state.return_selected;
let login_button_index = 0;
let login_active = if app_state.ui.focus_outside_canvas {
app_state.general.selected_item == login_button_index
} else {
false
};
let mut login_style = Style::default().fg(theme.fg);
let mut login_border = Style::default().fg(theme.border);
if login_active {
@@ -102,7 +103,12 @@ pub fn render_login(
);
// Return Button
let return_active = state.return_selected;
let return_button_index = 1; // Assuming Return is the second general element
let return_active = if app_state.ui.focus_outside_canvas {
app_state.general.selected_item == return_button_index
} else {
false // Not active if focus is in canvas or other modes
};
let mut return_style = Style::default().fg(theme.fg);
let mut return_border = Style::default().fg(theme.border);
if return_active {
@@ -123,24 +129,18 @@ pub fn render_login(
button_chunks[1],
);
// Error message
if let Some(err) = &state.error_message {
f.render_widget(
Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red))
.alignment(Alignment::Center),
chunks[1],
);
}
if app_state.ui.dialog.show_dialog {
// --- DIALOG ---
// Check the correct field name for showing the dialog
if app_state.ui.dialog.dialog_show {
// Pass all 7 arguments correctly
dialog::render_dialog(
f,
f.area(), // Use area() instead of deprecated size()
f.area(),
theme,
&app_state.ui.dialog.dialog_title,
&app_state.ui.dialog.dialog_message,
app_state.ui.dialog.dialog_button_active,
&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
app_state.ui.dialog.dialog_active_button_index, // Pass active index
);
}
}

View File

@@ -1,101 +1,146 @@
// src/components/common/dialog.rs
use ratatui::{
layout::{Constraint, Direction, Layout, Rect, Margin},
style::{Modifier, Style},
widgets::{Block, BorderType, Borders, Paragraph},
Frame,
text::{Text, Line, Span}
};
use ratatui::prelude::Alignment;
use crate::config::colors::themes::Theme;
use ratatui::{
layout::{Constraint, Direction, Layout, Margin, Rect},
prelude::Alignment,
style::{Modifier, Style},
text::{Line, Span, Text},
widgets::{Block, BorderType, Borders, Paragraph, Clear}, // Added Clear
Frame,
};
pub fn render_dialog(
f: &mut Frame,
area: Rect,
theme: &Theme,
title: &str,
message: &str,
is_active: bool,
dialog_title: &str,
dialog_message: &str,
dialog_buttons: &[String],
dialog_active_button_index: usize,
) {
// Create a centered rect for the dialog
let dialog_area = centered_rect(60, 25, area);
let message_lines: Vec<_> = dialog_message.lines().collect();
let message_height = message_lines.len() as u16;
let button_row_height = if dialog_buttons.is_empty() { 0 } else { 3 };
let vertical_padding = 2; // Block borders (top/bottom)
let inner_vertical_margin = 2; // Margin inside block (top/bottom)
let required_inner_height =
message_height + button_row_height + inner_vertical_margin;
// Add block border height
let required_total_height = required_inner_height + vertical_padding;
// Use a fixed percentage width, clamped to min/max
let width_percentage: u16 = 60;
let dialog_width = (area.width * width_percentage / 100)
.max(20) // Minimum width
.min(area.width); // Maximum width
// Ensure height doesn't exceed available area
let dialog_height = required_total_height.min(area.height);
// Calculate centered area manually
let dialog_x = area.x + (area.width.saturating_sub(dialog_width)) / 2;
let dialog_y = area.y + (area.height.saturating_sub(dialog_height)) / 2;
let dialog_area = Rect::new(dialog_x, dialog_y, dialog_width, dialog_height);
// Clear the area first before drawing the dialog
f.render_widget(Clear, dialog_area);
// Main dialog container
let block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(Style::default().fg(theme.accent))
.title(title)
.title(format!(" {} ", dialog_title)) // Add padding to title
.style(Style::default().bg(theme.bg));
f.render_widget(&block, dialog_area);
f.render_widget(block, dialog_area);
// Inner content area
let inner_area = block.inner(dialog_area).inner(Margin {
horizontal: 2,
vertical: 1,
// Calculate inner area *after* defining the block
let inner_area = dialog_area.inner(Margin {
horizontal: 2, // Left/Right padding inside border
vertical: 1, // Top/Bottom padding inside border
});
// Split into message and button areas
// Layout for Message and Buttons
let mut constraints = vec![
// Allocate space for message, ensuring at least 1 line height
Constraint::Min(message_height.max(1)),
];
if button_row_height > 0 {
constraints.push(Constraint::Length(button_row_height));
}
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(3), // Message content
Constraint::Length(3), // Button
])
.constraints(constraints)
.split(inner_area);
// Message text
let message_text = Text::from(message.lines().map(|l| Line::from(Span::styled(
l,
Style::default().fg(theme.fg)
))).collect::<Vec<_>>());
let message_paragraph = Paragraph::new(message_text)
.alignment(Alignment::Center);
// Render Message
let message_text = Text::from(
message_lines
.into_iter()
.map(|l| Line::from(Span::styled(l, Style::default().fg(theme.fg))))
.collect::<Vec<_>>(),
);
let message_paragraph =
Paragraph::new(message_text).alignment(Alignment::Center);
// Render message in the first chunk
f.render_widget(message_paragraph, chunks[0]);
// OK Button
let button_style = if is_active {
Style::default()
.fg(theme.highlight)
.add_modifier(Modifier::BOLD)
} else {
Style::default().fg(theme.fg)
};
// Render Buttons if they exist and there's a chunk for them
if !dialog_buttons.is_empty() && chunks.len() > 1 {
let button_area = chunks[1];
let button_count = dialog_buttons.len();
let button_block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Plain)
.border_style(Style::default().fg(theme.accent))
.style(Style::default().bg(theme.bg));
// Use Ratio for potentially more even distribution with few buttons
let button_constraints = std::iter::repeat(Constraint::Ratio(
1,
button_count as u32,
))
.take(button_count)
.collect::<Vec<_>>();
f.render_widget(
Paragraph::new("OK")
.block(button_block)
.style(button_style)
.alignment(Alignment::Center),
chunks[1],
);
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints(button_constraints)
.horizontal_margin(1) // Add space between buttons
.split(button_area);
for (i, button_label) in dialog_buttons.iter().enumerate() {
// Ensure we don't try to render into a non-existent chunk
if i >= button_chunks.len() {
break;
}
let is_active = i == dialog_active_button_index;
let (button_style, border_style) = if is_active {
(
Style::default()
.fg(theme.highlight)
.add_modifier(Modifier::BOLD),
Style::default().fg(theme.accent), // Highlight border
)
} else {
(
Style::default().fg(theme.fg),
Style::default().fg(theme.border), // Normal border
)
};
let button_block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Plain)
.border_style(border_style);
f.render_widget(
Paragraph::new(button_label.as_str())
.block(button_block)
.style(button_style)
.alignment(Alignment::Center),
button_chunks[i],
);
}
}
}
/// Helper function to center a rect with given percentage values
fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
])
.split(r);
Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
])
.split(popup_layout[1])[1]
}

View File

@@ -27,13 +27,16 @@ pub fn render_canvas(
.split(area);
// Input container styling
let border_style = if form_state.has_unsaved_changes() {
Style::default().fg(theme.warning)
} else if is_edit_mode {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.secondary)
};
let input_container = Block::default()
.borders(Borders::ALL)
.border_style(if is_edit_mode {
form_state.has_unsaved_changes().then(|| theme.warning).unwrap_or(theme.accent)
} else {
theme.secondary
})
.border_style(border_style)
.style(Style::default().bg(theme.bg));
// Input block dimensions

View File

@@ -0,0 +1,2 @@
// src/functions/common.rs

View File

@@ -0,0 +1,6 @@
// src/functions/mod.rs
pub mod common;
pub mod modes;
pub use modes::*;

View File

@@ -0,0 +1,8 @@
// src/functions/modes.rs
pub mod read_only;
pub mod edit;
pub use read_only::*;
pub use edit::*;

View File

@@ -0,0 +1,4 @@
// src/functions/modes/edit.rs
pub mod form_e;
pub mod auth_e;

View File

@@ -0,0 +1,425 @@
// src/functions/modes/edit/auth_e.rs
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::{auth::AuthState, form::FormState};
use crate::tui::functions::common::form::{revert, save};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok("No changes to save or revert.".to_string());
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
let outcome = save(
form_state,
grpc_client,
current_position,
total_count,
)
.await?;
let message = format!("Save successful: {:?}", outcome); // Simple message for now
Ok(message)
}
"revert" => {
revert(
form_state,
grpc_client,
current_position,
total_count,
)
.await
}
_ => unreachable!(),
}
} else {
Ok(format!(
"Action '{}' not implemented for this state type.",
action
))
}
}
_ => Ok(format!("Common action '{}' not handled here.", action)),
}
}
pub async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
grpc_client: &mut GrpcClient,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("working?".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -0,0 +1,440 @@
// src/functions/modes/edit/form_e.rs
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::tui::functions::common::form::{revert, save};
use crate::tui::functions::common::form::SaveOutcome;
use crate::modes::handlers::event::EventOutcome;
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
current_position: &mut u64,
total_count: u64,
) -> Result<EventOutcome, Box<dyn std::error::Error>> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok(EventOutcome::Ok("No changes to save or revert.".to_string()));
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
let save_result = save(
form_state,
grpc_client,
current_position,
total_count,
).await;
match save_result {
Ok(save_outcome) => {
let message = match save_outcome {
SaveOutcome::NoChange => "No changes to save.".to_string(),
SaveOutcome::UpdatedExisting => "Entry updated.".to_string(),
SaveOutcome::CreatedNew(_) => "New entry created.".to_string(),
};
Ok(EventOutcome::DataSaved(save_outcome, message))
}
Err(e) => Err(e),
}
}
"revert" => {
let revert_result = revert(
form_state,
grpc_client,
current_position,
total_count,
).await;
match revert_result {
Ok(message) => Ok(EventOutcome::Ok(message)),
Err(e) => Err(e),
}
}
_ => unreachable!(),
}
} else {
Ok(EventOutcome::Ok(format!(
"Action '{}' not implemented for this state type.",
action
)))
}
}
_ => Ok(EventOutcome::Ok(format!("Common action '{}' not handled here.", action))),
}
}
pub async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
grpc_client: &mut GrpcClient,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -0,0 +1,4 @@
// src/functions/modes/read_only.rs
pub mod auth_ro;
pub mod form_ro;

View File

@@ -0,0 +1,367 @@
// src/functions/modes/read_only/auth_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::canvas_state::CanvasState;
use crate::state::state::AppState;
use std::error::Error;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn execute_action<S: CanvasState>(
action: &str,
app_state: &mut AppState,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String, Box<dyn Error>> {
match action {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("move up from functions/modes/read_only/auth_ro.rs".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let last_field_index = num_fields - 1;
if current_field == last_field_index {
// Already on the last field, move focus outside
app_state.ui.focus_outside_canvas = true;
app_state.general.selected_item = 0; // Focus first general item (e.g., Login button)
key_sequence_tracker.reset();
Ok("Focus moved below canvas".to_string())
} else {
// Move to the next field within the canvas
let new_field = (current_field + 1).min(last_field_index);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string()) // Clear previous debug message
}
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
},
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_next_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let next_start = find_next_word_start(text, current_pos);
if next_start >= chars.len() {
return chars.len().saturating_sub(1);
}
let mut pos = next_start;
let word_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(chars.len().saturating_sub(1))
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let original_pos = pos;
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -0,0 +1,353 @@
// src/functions/modes/read_only/form_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::canvas_state::CanvasState;
use std::error::Error;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn execute_action<S: CanvasState>(
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String, Box<dyn Error>> {
match action {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string())
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
},
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_next_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let next_start = find_next_word_start(text, current_pos);
if next_start >= chars.len() {
return chars.len().saturating_sub(1);
}
let mut pos = next_start;
let word_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(chars.len().saturating_sub(1))
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let original_pos = pos;
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -5,6 +5,7 @@ pub mod config;
pub mod state;
pub mod components;
pub mod modes;
pub mod functions;
pub mod services;
pub use ui::run_ui;

View File

@@ -1,4 +1,4 @@
// src/client/modes/canvas.rs
pub mod edit;
pub mod common;
pub mod common_mode;
pub mod read_only;

View File

@@ -1,13 +1,15 @@
// src/modes/canvas/common.rs
// src/modes/canvas/common_mode.rs
use crate::tui::terminal::core::TerminalCore;
use crate::state::pages::{form::FormState, auth::AuthState};
use crate::state::state::AppState;
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::modes::handlers::event::EventOutcome;
use crate::tui::functions::common::form::SaveOutcome;
use crate::tui::functions::common::{
form::{save as form_save, revert},
login::{save as login_save, cancel}
form::{save as form_save, revert as form_revert},
login::{save as login_save, revert as login_revert}
};
pub async fn handle_core_action(
@@ -20,56 +22,64 @@ pub async fn handle_core_action(
app_state: &mut AppState,
current_position: &mut u64,
total_count: u64,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
) -> Result<EventOutcome, Box<dyn std::error::Error>> {
match action {
"save" => {
if app_state.ui.show_login {
let message = login_save(auth_state, auth_client, app_state).await?;
Ok((false, message))
Ok(EventOutcome::Ok(message))
} else {
let message = form_save(
let save_outcome = form_save(
form_state,
grpc_client,
&mut app_state.ui.is_saved,
current_position,
total_count,
).await?;
Ok((false, message))
let message = match save_outcome {
SaveOutcome::NoChange => "No changes to save.".to_string(),
SaveOutcome::UpdatedExisting => "Entry updated.".to_string(),
SaveOutcome::CreatedNew(_) => "New entry created.".to_string(),
};
Ok(EventOutcome::DataSaved(save_outcome, message))
}
},
"force_quit" => {
terminal.cleanup()?;
Ok((true, "Force exiting without saving.".to_string()))
Ok(EventOutcome::Exit("Force exiting without saving.".to_string()))
},
"save_and_quit" => {
let message = if app_state.ui.show_login {
login_save(auth_state, auth_client, app_state).await?
} else {
form_save(
form_state,
grpc_client,
&mut app_state.ui.is_saved,
current_position,
total_count,
).await?
};
terminal.cleanup()?;
Ok((true, format!("{}. Exiting application.", message)))
},
"revert" => {
if app_state.ui.show_login {
let message = cancel(auth_state, app_state).await;
Ok((false, message))
} else {
let message = revert(
let save_outcome = form_save(
form_state,
grpc_client,
current_position,
total_count,
).await?;
Ok((false, message))
match save_outcome {
SaveOutcome::NoChange => "No changes to save.".to_string(),
SaveOutcome::UpdatedExisting => "Entry updated.".to_string(),
SaveOutcome::CreatedNew(_) => "New entry created.".to_string(),
}
};
terminal.cleanup()?;
Ok(EventOutcome::Exit(format!("{}. Exiting application.", message)))
},
"revert" => {
if app_state.ui.show_login {
let message = login_revert(auth_state, app_state).await;
Ok(EventOutcome::Ok(message))
} else {
let message = form_revert(
form_state,
grpc_client,
current_position,
total_count,
).await?;
Ok(EventOutcome::Ok(message))
}
},
_ => Ok((false, format!("Core action not handled: {}", action))),
_ => Ok(EventOutcome::Ok(format!("Core action not handled: {}", action))),
}
}

View File

@@ -1,472 +1,120 @@
// src/modes/canvas/edit.rs
// TODO THIS is freaking bloated with functions it never uses REFACTOR 200 LOC can be gone
use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config;
use crate::state::pages::form::FormState;
use crate::services::grpc_client::GrpcClient;
use crate::tui::functions::common::form::{save, revert};
use crate::state::pages::{auth::AuthState, form::FormState};
use crate::functions::modes::edit::{auth_e, form_e};
use crate::modes::handlers::event::EventOutcome;
use crossterm::event::{KeyCode, KeyEvent};
pub async fn handle_edit_event_internal(
pub async fn handle_edit_event(
is_auth_context: bool,
key: KeyEvent,
config: &Config,
form_state: &mut FormState,
auth_state: &mut AuthState,
ideal_cursor_column: &mut usize,
command_message: &mut String,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
grpc_client: &mut GrpcClient,
) -> Result<String, Box<dyn std::error::Error>> {
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) {
// Ignore in edit mode and process as normal input
handle_edit_specific_input(key, form_state, ideal_cursor_column);
// Global command mode check
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(
&config.keybindings.global,
key.code,
key.modifiers
) {
*command_message = "Switching to Command Mode...".to_string();
return Ok(command_message.clone());
}
// Check common actions first
if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) {
return execute_common_action(
action,
form_state,
grpc_client,
is_saved,
current_position,
total_count,
).await;
// Common actions (save/revert)
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key.code,
key.modifiers
) {
if matches!(action, "save" | "revert") {
let message = if is_auth_context {
auth_e::execute_common_action(
action,
auth_state, // Concrete AuthState
grpc_client,
current_position,
total_count
).await
} else {
form_e::execute_common_action(
action,
form_state, // Concrete FormState
grpc_client,
current_position,
total_count
).await
.map(|outcome| match outcome {
EventOutcome::Ok(msg) => msg,
EventOutcome::Exit(msg) => format!("Exit requested: {}", msg), // Or handle differently
EventOutcome::DataSaved(save_outcome, msg) => format!("Data saved ({:?}): {}", save_outcome, msg),
EventOutcome::ButtonSelected { context, index } => {
"Unexpected action in edit mode".to_string()
}
})
}?;
return Ok(message);
}
}
// Edit-specific actions
if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) {
return execute_edit_action(
action,
form_state,
ideal_cursor_column,
grpc_client, // Changed from AppTerminal
is_saved,
current_position,
total_count,
).await;
return if is_auth_context {
auth_e::execute_edit_action(
action,
key,
auth_state, // Full access to AuthState fields
ideal_cursor_column,
grpc_client,
current_position,
total_count
).await
} else {
form_e::execute_edit_action(
action,
key,
form_state, // Full access to FormState fields
ideal_cursor_column,
grpc_client,
current_position,
total_count
).await
};
}
handle_edit_specific_input(
key,
form_state,
ideal_cursor_column,
);
// Character insertion
if let KeyCode::Char(_) = key.code {
return if is_auth_context {
auth_e::execute_edit_action(
"insert_char",
key,
auth_state,
ideal_cursor_column,
grpc_client,
current_position,
total_count
).await
} else {
form_e::execute_edit_action(
"insert_char",
key,
form_state,
ideal_cursor_column,
grpc_client,
current_position,
total_count
).await
};
}
Ok(command_message.clone())
}
async fn execute_common_action(
action: &str,
form_state: &mut FormState,
grpc_client: &mut GrpcClient,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" => {
save(
form_state,
grpc_client,
is_saved,
current_position,
total_count,
).await
},
"revert" => {
revert(
form_state,
grpc_client,
current_position,
total_count,
).await
},
"move_up" | "move_down" => {
// Reuse edit mode's existing logic
execute_edit_action(
action,
form_state,
&mut 0, // Dummy ideal_cursor_column (not used here)
grpc_client,
is_saved,
current_position,
total_count,
).await
},
_ => Ok(format!("Common action not handled: {}", action)),
}
}
fn handle_edit_specific_input(
key: KeyEvent,
form_state: &mut FormState,
ideal_cursor_column: &mut usize,
) {
match key.code {
KeyCode::Char(c) => {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos + 1;
*ideal_cursor_column = form_state.current_cursor_pos;
form_state.has_unsaved_changes = true;
}
}
KeyCode::Backspace => {
if form_state.current_cursor_pos > 0 {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos - 1;
*ideal_cursor_column = form_state.current_cursor_pos;
form_state.has_unsaved_changes = true;
}
}
}
KeyCode::Delete => {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
let mut new_chars = chars.clone();
new_chars.remove(cursor_pos);
*field_value = new_chars.into_iter().collect();
form_state.has_unsaved_changes = true;
}
}
KeyCode::Tab => {
if key.modifiers.contains(KeyModifiers::SHIFT) {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
} else {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
KeyCode::Enter => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
_ => {}
}
}
async fn execute_edit_action(
action: &str,
form_state: &mut FormState,
ideal_cursor_column: &mut usize,
grpc_client: &mut GrpcClient, // Changed from AppTerminal
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" => {
save(
form_state,
grpc_client, // Changed from AppTerminal
is_saved,
current_position,
total_count,
).await
},
"move_left" => {
form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1);
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = form_state.get_current_input();
if form_state.current_cursor_pos < current_input.len() {
form_state.current_cursor_pos += 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_up" => {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"move_down" => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"move_line_start" => {
form_state.current_cursor_pos = 0;
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_line_end" => {
let current_input = form_state.get_current_input();
form_state.current_cursor_pos = current_input.len();
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_first_line" => {
form_state.current_field = 0;
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("Moved to first line".to_string())
}
"move_last_line" => {
form_state.current_field = form_state.fields.len() - 1;
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("Moved to last line".to_string())
}
// Word movement actions
"move_word_next" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos.min(current_input.len());
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_word_end(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos.min(current_input.len());
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
// Edit-specific actions that can be bound to keys
"delete_char_forward" => {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
let mut new_chars = chars.clone();
new_chars.remove(cursor_pos);
*field_value = new_chars.into_iter().collect();
form_state.has_unsaved_changes = true;
}
Ok("".to_string())
}
"delete_char_backward" => {
if form_state.current_cursor_pos > 0 {
let cursor_pos = form_state.current_cursor_pos;
let field_value = form_state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos - 1;
*ideal_cursor_column = form_state.current_cursor_pos;
form_state.has_unsaved_changes = true;
}
}
Ok("".to_string())
}
"insert_char" => {
// This could be expanded to allow configurable character insertion
// For now, it's a placeholder that would need additional parameters
Ok("Character insertion requires configuration".to_string())
}
"next_field" => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"prev_field" => {
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
// Fallback for unrecognized actions
_ => Ok(format!("Unknown action: {}", action)),
}
}
// Reuse these character and word navigation helper functions
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos >= chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
if current_pos >= chars.len() - 1 {
return chars.len() - 1;
}
let mut pos = current_pos;
if get_char_type(chars[pos]) == CharType::Whitespace {
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
} else {
let current_type = get_char_type(chars[pos]);
if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
pos += 1;
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
}
}
if pos >= chars.len() {
return chars.len() - 1;
}
let word_type = get_char_type(chars[pos]);
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
pos += 1;
}
pos
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos <= 1 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos -= 1;
let prev_word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
pos -= 1;
}
while pos < chars.len() - 1 &&
get_char_type(chars[pos + 1]) == prev_word_type {
pos += 1;
}
}
}
pos
}

View File

@@ -1,21 +1,17 @@
// src/modes/canvas/read_only.rs
use crossterm::event::{KeyEvent};
use crate::config::binds::config::Config;
use crate::state::pages::form::FormState;
use crate::state::pages::auth::AuthState;
use crate::services::grpc_client::GrpcClient;
use crate::config::binds::key_sequences::KeySequenceTracker;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::auth::AuthState;
use crate::state::pages::form::FormState;
use crate::state::state::AppState;
use crate::functions::modes::read_only::{auth_ro, form_ro};
use crossterm::event::KeyEvent;
pub async fn handle_read_only_event(
app_state: &crate::state::state::AppState,
app_state: &mut AppState,
key: KeyEvent,
config: &Config,
form_state: &mut FormState,
@@ -28,7 +24,6 @@ pub async fn handle_read_only_event(
edit_mode_cooldown: &mut bool,
ideal_cursor_column: &mut usize,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
// Check for entering Edit mode from Read-Only mode
if config.is_enter_edit_mode_before(key.code, key.modifiers) {
*edit_mode_cooldown = true;
*command_message = "Entering Edit mode".to_string();
@@ -36,25 +31,47 @@ pub async fn handle_read_only_event(
}
if config.is_enter_edit_mode_after(key.code, key.modifiers) {
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos < current_input.len() {
form_state.current_cursor_pos += 1;
*ideal_cursor_column = form_state.current_cursor_pos;
let (current_input, current_pos) = if app_state.ui.show_login {
(
auth_state.get_current_input(),
auth_state.current_cursor_pos(),
)
} else {
(
form_state.get_current_input(),
form_state.current_cursor_pos(),
)
};
if !current_input.is_empty() && current_pos < current_input.len() {
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(current_pos + 1);
*ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(current_pos + 1);
*ideal_cursor_column = form_state.current_cursor_pos();
}
}
*edit_mode_cooldown = true;
*command_message = "Entering Edit mode (after cursor)".to_string();
return Ok((false, command_message.clone()));
}
// Handle Read-Only mode keybindings
const CONTEXT_ACTIONS_FORM: &[&str] = &[
"previous_entry",
"next_entry",
];
const CONTEXT_ACTIONS_LOGIN: &[&str] = &[
"previous_entry",
"next_entry",
];
if key.modifiers.is_empty() {
key_sequence_tracker.add_key(key.code);
let sequence = key_sequence_tracker.get_sequence();
// Try to match the current sequence against Read-Only mode bindings
if let Some(action) = config.matches_key_sequence_generalized(&sequence) {
let result = if (action == "previous_entry" || action == "next_entry" ||
action == "move_up" || action == "move_down") && app_state.ui.show_form {
let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
crate::tui::functions::form::handle_action(
action,
form_state,
@@ -62,38 +79,46 @@ pub async fn handle_read_only_event(
current_position,
total_count,
ideal_cursor_column,
).await?
} else if (action == "move_up" || action == "move_down") && app_state.ui.show_login {
)
.await?
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
crate::tui::functions::login::handle_action(
action,
auth_state,
ideal_cursor_column,
).await?
)
.await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
app_state,
auth_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else {
execute_action(
form_ro::execute_action(
action,
form_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
current_position,
total_count,
grpc_client,
).await?
)
.await?
};
key_sequence_tracker.reset();
return Ok((false, result));
}
// Check if this might be a prefix of a longer sequence
if config.is_key_sequence_prefix(&sequence) {
return Ok((false, command_message.clone()));
}
// Since it's not part of a multi-key sequence, check for a direct action
if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) {
if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers) {
let result = if action == "previous_entry" && app_state.ui.show_form {
let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
crate::tui::functions::form::handle_action(
action,
form_state,
@@ -101,29 +126,45 @@ pub async fn handle_read_only_event(
current_position,
total_count,
ideal_cursor_column,
).await?
)
.await?
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
crate::tui::functions::login::handle_action(
action,
auth_state,
ideal_cursor_column,
)
.await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
app_state,
auth_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else {
execute_action(
form_ro::execute_action(
action,
form_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
current_position,
total_count,
grpc_client,
).await?
)
.await?
};
key_sequence_tracker.reset();
return Ok((false, result));
}
}
key_sequence_tracker.reset();
} else {
// If modifiers are pressed, check for direct key bindings
key_sequence_tracker.reset();
if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers) {
let result = if action == "previous_entry" && app_state.ui.show_form {
let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
crate::tui::functions::form::handle_action(
action,
form_state,
@@ -131,282 +172,52 @@ pub async fn handle_read_only_event(
current_position,
total_count,
ideal_cursor_column,
).await?
)
.await?
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
crate::tui::functions::login::handle_action(
action,
auth_state,
ideal_cursor_column,
)
.await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
app_state,
auth_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else {
execute_action(
form_ro::execute_action(
action,
form_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
current_position,
total_count,
grpc_client,
).await?
)
.await?
};
return Ok((false, result));
}
}
// Show a helpful message when no binding was found
if !*edit_mode_cooldown {
let default_key = "i".to_string();
let edit_key = config.keybindings.read_only.get("enter_edit_mode_before")
let edit_key = config
.keybindings
.read_only
.get("enter_edit_mode_before")
.and_then(|keys| keys.first())
.unwrap_or(&default_key);
.map(|k| k.to_string())
.unwrap_or(default_key);
*command_message = format!("Read-only mode - press {} to edit", edit_key);
}
*edit_mode_cooldown = false;
Ok((false, command_message.clone()))
}
async fn execute_action(
action: &str,
form_state: &mut FormState,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
current_position: &mut u64,
total_count: u64,
grpc_client: &mut GrpcClient,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"previous_entry" | "next_entry" => {
// This will only be called when no component is active
key_sequence_tracker.reset();
Ok(format!("Navigation prev/next only available in form mode"))
}
"move_up" | "move_down" => {
// This will only be called when no component is active
key_sequence_tracker.reset();
Ok(format!("Navigation up/down only available in form mode"))
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = form_state.current_cursor_pos;
form_state.current_cursor_pos = current_pos.saturating_sub(1);
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = form_state.get_current_input();
let current_pos = form_state.current_cursor_pos;
if !current_input.is_empty() && current_pos < current_input.len() - 1 {
form_state.current_cursor_pos += 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos.min(current_input.len().saturating_sub(1));
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_word_end(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos.min(current_input.len().saturating_sub(1));
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, form_state.current_cursor_pos);
form_state.current_cursor_pos = new_pos;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
form_state.current_cursor_pos = 0;
*ideal_cursor_column = form_state.current_cursor_pos;
Ok("".to_string())
}
"move_line_end" => {
let current_input = form_state.get_current_input();
if !current_input.is_empty() {
form_state.current_cursor_pos = current_input.len() - 1;
*ideal_cursor_column = form_state.current_cursor_pos;
}
Ok("".to_string())
}
"move_first_line" => {
// Change field first
form_state.current_field = 0;
// Get current input AFTER changing field
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
current_input.len()
};
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("Moved to first line".to_string())
}
"move_last_line" => {
// Change field first
form_state.current_field = form_state.fields.len() - 1;
// Get current input AFTER changing field
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
current_input.len()
};
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("Moved to last line".to_string())
}
_ => Ok(format!("Unknown action: {}", action)),
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos >= chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
if current_pos >= chars.len() - 1 {
return chars.len() - 1;
}
let mut pos = current_pos;
if get_char_type(chars[pos]) == CharType::Whitespace {
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
} else {
let current_type = get_char_type(chars[pos]);
if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
pos += 1;
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
}
}
if pos >= chars.len() {
return chars.len() - 1;
}
let word_type = get_char_type(chars[pos]);
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
pos += 1;
}
pos
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos <= 1 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos -= 1;
let prev_word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
pos -= 1;
}
while pos < chars.len() - 1 &&
get_char_type(chars[pos + 1]) == prev_word_type {
pos += 1;
}
}
}
pos
}

View File

@@ -1,3 +1,6 @@
// src/client/modes/common.rs
pub mod command_mode;
pub mod highlight;
pub mod commands;
pub use commands::*;

View File

@@ -1,16 +1,22 @@
// src/modes/handlers/command_mode.rs
// src/modes/common/command_mode.rs
use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::pages::form::FormState;
use crate::tui::functions::common::commands::CommandHandler;
use crate::state::{state::AppState, pages::auth::AuthState};
use crate::modes::common::commands::CommandHandler;
use crate::tui::terminal::core::TerminalCore;
use crate::tui::functions::common::form::{save, revert};
use crate::modes::handlers::event::EventOutcome;
use crate::tui::functions::common::form::SaveOutcome;
use std::error::Error;
pub async fn handle_command_event(
key: KeyEvent,
config: &Config,
app_state: &AppState,
auth_state: &AuthState,
form_state: &mut FormState,
command_input: &mut String,
command_message: &mut String,
@@ -19,15 +25,12 @@ pub async fn handle_command_event(
terminal: &mut TerminalCore,
current_position: &mut u64,
total_count: u64,
) -> Result<(bool, String, bool), Box<dyn std::error::Error>> {
// Return value: (should_exit, message, should_exit_command_mode)
) -> Result<EventOutcome, Box<dyn Error>> {
// Exit command mode (via configurable keybinding)
if config.is_exit_command_mode(key.code, key.modifiers) {
command_input.clear();
*command_message = "".to_string();
return Ok((false, "".to_string(), true));
return Ok(EventOutcome::Ok("Exited command mode".to_string()));
}
// Execute command (via configurable keybinding, defaults to Enter)
@@ -35,6 +38,8 @@ pub async fn handle_command_event(
return process_command(
config,
form_state,
app_state,
auth_state,
command_input,
command_message,
grpc_client,
@@ -48,7 +53,7 @@ pub async fn handle_command_event(
// Backspace (via configurable keybinding, defaults to Backspace)
if config.is_command_backspace(key.code, key.modifiers) {
command_input.pop();
return Ok((false, "".to_string(), false));
return Ok(EventOutcome::Ok("".to_string()));
}
// Regular character input - accept any character in command mode
@@ -56,17 +61,19 @@ pub async fn handle_command_event(
// Accept regular or shifted characters (e.g., 'a' or 'A')
if key.modifiers.is_empty() || key.modifiers == KeyModifiers::SHIFT {
command_input.push(c);
return Ok((false, "".to_string(), false));
return Ok(EventOutcome::Ok("".to_string()));
}
}
// Ignore all other keys
Ok((false, "".to_string(), false))
Ok(EventOutcome::Ok("".to_string()))
}
async fn process_command(
config: &Config,
form_state: &mut FormState,
app_state: &AppState,
auth_state: &AuthState,
command_input: &mut String,
command_message: &mut String,
grpc_client: &mut GrpcClient,
@@ -74,12 +81,12 @@ async fn process_command(
terminal: &mut TerminalCore,
current_position: &mut u64,
total_count: u64,
) -> Result<(bool, String, bool), Box<dyn std::error::Error>> {
) -> Result<EventOutcome, Box<dyn Error>> {
// Clone the trimmed command to avoid borrow issues
let command = command_input.trim().to_string();
if command.is_empty() {
*command_message = "Empty command".to_string();
return Ok((false, command_message.clone(), false));
return Ok(EventOutcome::Ok(command_message.clone()));
}
// Get the action for the command (now checks global and common bindings too)
@@ -89,21 +96,35 @@ async fn process_command(
match action {
"force_quit" | "save_and_quit" | "quit" => {
let (should_exit, message) = command_handler
.handle_command(action, terminal)
.handle_command(
action,
terminal,
app_state,
form_state,
auth_state,
)
.await?;
command_input.clear();
Ok((should_exit, message, true))
if should_exit {
Ok(EventOutcome::Exit(message))
} else {
Ok(EventOutcome::Ok(message))
}
},
"save" => {
let message = save(
let outcome = save(
form_state,
grpc_client,
&mut command_handler.is_saved,
current_position,
total_count,
).await?;
let message = match outcome {
SaveOutcome::CreatedNew(_) => "New entry created".to_string(),
SaveOutcome::UpdatedExisting => "Entry updated".to_string(),
SaveOutcome::NoChange => "No changes to save".to_string(),
};
command_input.clear();
return Ok((false, message, true));
Ok(EventOutcome::DataSaved(outcome, message))
},
"revert" => {
let message = revert(
@@ -113,17 +134,12 @@ async fn process_command(
total_count,
).await?;
command_input.clear();
return Ok((false, message, true));
},
"unknown" => {
let message = format!("Unknown command: {}", command);
command_input.clear();
return Ok((false, message, true));
Ok(EventOutcome::Ok(message))
},
_ => {
let message = format!("Unhandled action: {}", action);
command_input.clear();
return Ok((false, message, true));
Ok(EventOutcome::Ok(message))
}
}
}

View File

@@ -1,22 +1,26 @@
// src/tui/controls/commands.rs
// src/modes/common/commands.rs
use crate::tui::terminal::core::TerminalCore;
use crate::state::state::AppState;
use crate::state::pages::{form::FormState, auth::AuthState};
use crate::state::canvas_state::CanvasState;
pub struct CommandHandler {
pub is_saved: bool,
}
pub struct CommandHandler;
impl CommandHandler {
pub fn new() -> Self {
Self { is_saved: false }
Self
}
pub async fn handle_command(
&mut self,
action: &str,
terminal: &mut TerminalCore,
app_state: &AppState,
form_state: &FormState,
auth_state: &AuthState,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
match action {
"quit" => self.handle_quit(terminal).await,
"quit" => self.handle_quit(terminal, app_state, form_state, auth_state).await,
"force_quit" => self.handle_force_quit(terminal).await,
"save_and_quit" => self.handle_save_quit(terminal).await,
_ => Ok((false, format!("Unknown command: {}", action))),
@@ -26,8 +30,18 @@ impl CommandHandler {
async fn handle_quit(
&self,
terminal: &mut TerminalCore,
app_state: &AppState,
form_state: &FormState,
auth_state: &AuthState,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
if self.is_saved {
// Use actual unsaved changes state instead of is_saved flag
let has_unsaved = if app_state.ui.show_login {
auth_state.has_unsaved_changes()
} else {
form_state.has_unsaved_changes
};
if !has_unsaved {
terminal.cleanup()?;
Ok((true, "Exiting.".into()))
} else {
@@ -47,7 +61,6 @@ impl CommandHandler {
&mut self,
terminal: &mut TerminalCore,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
self.is_saved = true;
terminal.cleanup()?;
Ok((true, "State saved. Exiting.".into()))
}

View File

@@ -4,65 +4,88 @@ use crossterm::event::KeyEvent;
use crate::config::binds::config::Config;
use crate::state::state::AppState;
use crate::state::pages::form::FormState;
use crate::tui::functions::{intro, admin};
use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::ui::handlers::context::UiContext;
use crate::modes::handlers::event::EventOutcome;
pub async fn handle_navigation_event(
key: KeyEvent,
config: &Config,
form_state: &mut FormState,
app_state: &mut AppState,
auth_state: &mut AuthState,
command_mode: &mut bool,
command_input: &mut String,
command_message: &mut String,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
) -> Result<EventOutcome, Box<dyn std::error::Error>> {
if let Some(action) = config.get_general_action(key.code, key.modifiers) {
match action {
"move_up" => {
move_up(app_state);
return Ok((false, String::new()));
move_up(app_state, auth_state);
return Ok(EventOutcome::Ok(String::new()));
}
"move_down" => {
move_down(app_state);
return Ok((false, String::new()));
return Ok(EventOutcome::Ok(String::new()));
}
"next_option" => {
next_option(app_state); // Intro has 2 options
return Ok((false, String::new()));
next_option(app_state);
return Ok(EventOutcome::Ok(String::new()));
}
"previous_option" => {
previous_option(app_state);
return Ok((false, String::new()));
}
"select" => {
select(app_state);
return Ok((false, "Selected".to_string()));
return Ok(EventOutcome::Ok(String::new()));
}
"toggle_sidebar" => {
toggle_sidebar(app_state);
return Ok((false, format!("Sidebar {}",
return Ok(EventOutcome::Ok(format!("Sidebar {}",
if app_state.ui.show_sidebar { "shown" } else { "hidden" }
)));
}
"next_field" => {
next_field(form_state);
return Ok((false, String::new()));
return Ok(EventOutcome::Ok(String::new()));
}
"prev_field" => {
prev_field(form_state);
return Ok((false, String::new()));
return Ok(EventOutcome::Ok(String::new()));
}
"enter_command_mode" => {
handle_enter_command_mode(command_mode, command_input, command_message);
return Ok((false, String::new()));
return Ok(EventOutcome::Ok(String::new()));
}
"select" => {
let (context, index) = if app_state.ui.show_intro {
(UiContext::Intro, app_state.ui.intro_state.selected_option)
} else if app_state.ui.show_login && app_state.ui.focus_outside_canvas {
(UiContext::Login, app_state.general.selected_item)
} else if app_state.ui.show_admin {
(UiContext::Admin, app_state.general.selected_item)
} else if app_state.ui.dialog.dialog_show {
(UiContext::Dialog, app_state.ui.dialog.dialog_active_button_index)
} else {
// Handle cases where select is pressed but no button context applies
return Ok(EventOutcome::Ok("Select (No Action)".to_string()));
};
return Ok(EventOutcome::ButtonSelected { context, index });
}
_ => {}
}
}
Ok((false, String::new()))
Ok(EventOutcome::Ok(String::new()))
}
pub fn move_up(app_state: &mut AppState) {
if app_state.ui.show_intro {
pub fn move_up(app_state: &mut AppState, auth_state: &mut AuthState) {
if app_state.ui.focus_outside_canvas && app_state.ui.show_login {
if app_state.general.selected_item == 0 {
app_state.ui.focus_outside_canvas = false;
let last_field_index = auth_state.fields().len().saturating_sub(1);
auth_state.set_current_field(last_field_index);
} else {
app_state.general.selected_item = app_state.general.selected_item.saturating_sub(1);
}
} else if app_state.ui.show_intro {
app_state.ui.intro_state.previous_option();
} else if app_state.ui.show_admin {
// Assuming profile_tree.profiles is the list we're navigating
@@ -81,7 +104,12 @@ pub fn move_up(app_state: &mut AppState) {
}
pub fn move_down(app_state: &mut AppState) {
if app_state.ui.show_intro {
if app_state.ui.focus_outside_canvas && app_state.ui.show_login {
let num_general_elements = 2;
if app_state.general.selected_item < num_general_elements - 1 {
app_state.general.selected_item += 1;
}
} else if app_state.ui.show_intro {
app_state.ui.intro_state.next_option();
} else if app_state.ui.show_admin {
// Assuming profile_tree.profiles is the list we're navigating
@@ -117,14 +145,6 @@ pub fn previous_option(app_state: &mut AppState) {
}
}
pub fn select(app_state: &mut AppState) {
if app_state.ui.show_intro {
intro::handle_intro_selection(app_state);
} else if app_state.ui.show_admin {
admin::handle_admin_selection(app_state);
}
}
pub fn toggle_sidebar(app_state: &mut AppState) {
app_state.ui.show_sidebar = !app_state.ui.show_sidebar;
}

View File

@@ -1,23 +1,34 @@
// src/modes/handlers/event.rs
use crossterm::event::Event;
use crossterm::cursor::SetCursorStyle;
use crate::tui::terminal::{
core::TerminalCore,
};
use crate::tui::terminal::core::TerminalCore;
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::tui::functions::common::commands::CommandHandler;
use crate::modes::common::commands::CommandHandler;
use crate::config::binds::config::Config;
use crate::state::pages::form::FormState;
use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::ui::handlers::rat_state::UiStateHandler;
use crate::ui::handlers::context::UiContext;
use crate::tui::functions::{intro, admin};
use crate::tui::functions::common::login;
use crate::modes::{
common::{command_mode},
canvas::{edit, read_only, common},
common::command_mode,
canvas::{edit, read_only, common_mode},
general::navigation,
};
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::modes::handlers::mode_manager::{ModeManager, AppMode};
use crate::tui::functions::common::form::SaveOutcome;
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum EventOutcome {
Ok(String),
Exit(String),
DataSaved(SaveOutcome, String),
ButtonSelected { context: UiContext, index: usize },
}
pub struct EventHandler {
pub command_mode: bool,
@@ -27,7 +38,6 @@ pub struct EventHandler {
pub edit_mode_cooldown: bool,
pub ideal_cursor_column: usize,
pub key_sequence_tracker: KeySequenceTracker,
pub auth_state: AuthState,
pub auth_client: AuthClient,
}
@@ -41,7 +51,6 @@ impl EventHandler {
edit_mode_cooldown: false,
ideal_cursor_column: 0,
key_sequence_tracker: KeySequenceTracker::new(800),
auth_state: AuthState::new(),
auth_client: AuthClient::new().await?,
})
}
@@ -54,11 +63,11 @@ impl EventHandler {
grpc_client: &mut GrpcClient,
command_handler: &mut CommandHandler,
form_state: &mut FormState,
auth_state: &mut AuthState,
app_state: &mut crate::state::state::AppState,
total_count: u64,
current_position: &mut u64,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
// Determine current mode based on app state and event handler state
) -> Result<EventOutcome, Box<dyn std::error::Error>> {
let current_mode = ModeManager::derive_mode(app_state, self);
app_state.update_mode(current_mode);
@@ -66,64 +75,111 @@ impl EventHandler {
let key_code = key.code;
let modifiers = key.modifiers;
// Handle common actions across all modes
if UiStateHandler::toggle_sidebar(&mut app_state.ui, config, key_code, modifiers) {
return Ok((false, format!("Sidebar {}",
let message = format!("Sidebar {}",
if app_state.ui.show_sidebar { "shown" } else { "hidden" }
)));
);
return Ok(EventOutcome::Ok(message));
}
// Mode-specific handling
match current_mode {
AppMode::General => {
return navigation::handle_navigation_event(
let nav_outcome = navigation::handle_navigation_event(
key,
config,
form_state,
app_state,
auth_state,
&mut self.command_mode,
&mut self.command_input,
&mut self.command_message,
).await;
match nav_outcome {
Ok(EventOutcome::ButtonSelected { context, index }) => {
let mut message = String::from("Selected"); // Default message
match context {
UiContext::Intro => {
intro::handle_intro_selection(app_state, index); // Pass index
message = format!("Intro Option {} selected", index);
}
UiContext::Login => {
message = match index {
0 => login::save(auth_state, &mut self.auth_client, app_state).await?,
1 => {
let msg = login::revert(auth_state, app_state).await;
// Optional: Add navigation logic here if revert should change screen
// app_state.ui.show_login = false;
// app_state.ui.show_intro = true;
msg
}
_ => "Invalid Login Option".to_string(),
};
}
UiContext::Admin => {
// Assuming handle_admin_selection uses app_state.general.selected_item
admin::handle_admin_selection(app_state);
message = format!("Admin Option {} selected", index);
}
UiContext::Dialog => {
// Add specific dialog handling logic here
message = format!("Dialog Button {} selected", index);
app_state.hide_dialog(); // Example action
}
}
return Ok(EventOutcome::Ok(message)); // Return Ok with message
}
other => return other, // Pass through Ok, Err, DataSaved directly
}
},
AppMode::ReadOnly => {
// Check for mode transitions first
if config.is_enter_edit_mode_before(key_code, modifiers) &&
ModeManager::can_enter_edit_mode(current_mode) {
self.is_edit_mode = true;
self.edit_mode_cooldown = true;
self.command_message = "Edit mode".to_string();
terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?;
return Ok((false, self.command_message.clone()));
return Ok(EventOutcome::Ok(self.command_message.clone()));
}
if config.is_enter_edit_mode_after(key_code, modifiers) &&
ModeManager::can_enter_edit_mode(current_mode) {
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos < current_input.len() {
form_state.current_cursor_pos += 1;
self.ideal_cursor_column = form_state.current_cursor_pos;
let current_input = if app_state.ui.show_login {
auth_state.get_current_input()
} else {
form_state.get_current_input()
};
let current_cursor_pos = if app_state.ui.show_login {
auth_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
};
if !current_input.is_empty() && current_cursor_pos < current_input.len() {
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(current_cursor_pos + 1);
self.ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(current_cursor_pos + 1);
self.ideal_cursor_column = form_state.current_cursor_pos();
}
}
self.is_edit_mode = true;
self.edit_mode_cooldown = true;
self.command_message = "Edit mode (after cursor)".to_string();
terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?;
return Ok((false, self.command_message.clone()));
return Ok(EventOutcome::Ok(self.command_message.clone()));
}
// Check for entering command mode
if let Some(action) = config.get_read_only_action_for_key(key_code, modifiers) {
if action == "enter_command_mode" && ModeManager::can_enter_command_mode(current_mode) {
self.command_mode = true;
self.command_input.clear();
self.command_message.clear();
return Ok((false, String::new()));
return Ok(EventOutcome::Ok(String::new()));
}
}
// Check for core application actions (save, quit, etc.)
// ONLY handle a limited subset of core actions here
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key_code,
@@ -131,10 +187,10 @@ impl EventHandler {
) {
match action {
"save" | "force_quit" | "save_and_quit" | "revert" => {
return common::handle_core_action(
return common_mode::handle_core_action(
action,
form_state,
&mut self.auth_state,
auth_state,
grpc_client,
&mut self.auth_client,
terminal,
@@ -143,17 +199,16 @@ impl EventHandler {
total_count,
).await;
},
_ => {} // For other actions, let the mode-specific handler take care of it
_ => {}
}
}
// Let read_only mode handle its own actions (including navigation from common bindings)
return read_only::handle_read_only_event(
&app_state,
let (_should_exit, message) = read_only::handle_read_only_event(
app_state,
key,
config,
form_state,
&mut self.auth_state,
auth_state,
&mut self.key_sequence_tracker,
current_position,
total_count,
@@ -161,31 +216,53 @@ impl EventHandler {
&mut self.command_message,
&mut self.edit_mode_cooldown,
&mut self.ideal_cursor_column,
).await;
).await?;
return Ok(EventOutcome::Ok(message));
},
AppMode::Edit => {
// Check for exiting edit mode
if config.is_exit_edit_mode(key_code, modifiers) {
if form_state.has_unsaved_changes {
self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
return Ok((false, self.command_message.clone()));
}
self.is_edit_mode = false;
self.edit_mode_cooldown = true;
self.command_message = "Read-only mode".to_string();
let has_changes = if app_state.ui.show_login {
auth_state.has_unsaved_changes()
} else {
form_state.has_unsaved_changes()
};
self.command_message = if has_changes {
"Exited edit mode (unsaved changes remain)".to_string()
} else {
"Read-only mode".to_string()
};
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos >= current_input.len() {
form_state.current_cursor_pos = current_input.len() - 1;
self.ideal_cursor_column = form_state.current_cursor_pos;
let current_input = if app_state.ui.show_login {
auth_state.get_current_input()
} else {
form_state.get_current_input()
};
let current_cursor_pos = if app_state.ui.show_login {
auth_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
};
if !current_input.is_empty() && current_cursor_pos >= current_input.len() {
let new_pos = current_input.len() - 1;
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(new_pos);
self.ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(new_pos);
self.ideal_cursor_column = form_state.current_cursor_pos();
}
}
return Ok((false, self.command_message.clone()));
return Ok(EventOutcome::Ok(self.command_message.clone()));
}
// Check for core application actions (save, quit, etc.)
// ONLY handle a limited subset of core actions here
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key_code,
@@ -193,10 +270,10 @@ impl EventHandler {
) {
match action {
"save" | "force_quit" | "save_and_quit" | "revert" => {
return common::handle_core_action(
return common_mode::handle_core_action(
action,
form_state,
&mut self.auth_state,
auth_state,
grpc_client,
&mut self.auth_client,
terminal,
@@ -205,31 +282,33 @@ impl EventHandler {
total_count,
).await;
},
_ => {} // For other actions, let the mode-specific handler take care of it
_ => {}
}
}
// Let edit mode handle its own actions (including navigation from common bindings)
let result = edit::handle_edit_event_internal(
let message = edit::handle_edit_event(
app_state.ui.show_login,
key,
config,
form_state,
auth_state,
&mut self.ideal_cursor_column,
&mut self.command_message,
&mut app_state.ui.is_saved,
current_position,
total_count,
grpc_client,
).await?;
self.key_sequence_tracker.reset();
return Ok((false, result));
return Ok(EventOutcome::Ok(message));
},
AppMode::Command => {
let (should_exit, message, exit_command_mode) = command_mode::handle_command_event(
let outcome = command_mode::handle_command_event(
key,
config,
app_state,
auth_state,
form_state,
&mut self.command_input,
&mut self.command_message,
@@ -239,20 +318,18 @@ impl EventHandler {
current_position,
total_count,
).await?;
if exit_command_mode {
self.command_mode = false;
if let EventOutcome::Ok(msg) = &outcome {
if msg == "Exited command mode" {
self.command_mode = false;
}
}
return Ok((should_exit, message));
return Ok(outcome);
}
}
}
// Non-key events or if no specific handler was matched
self.edit_mode_cooldown = false;
Ok((false, self.command_message.clone()))
Ok(EventOutcome::Ok(self.command_message.clone()))
}
}

View File

@@ -19,7 +19,11 @@ impl ModeManager {
return AppMode::Command;
}
if app_state.ui.show_login { // NEW: Check auth visibility
if app_state.ui.focus_outside_canvas {
return AppMode::General;
}
if app_state.ui.show_login {
if event_handler.is_edit_mode {
AppMode::Edit
} else {

View File

@@ -2,6 +2,7 @@
use crate::services::grpc_client::GrpcClient;
use crate::state::pages::form::FormState;
use crate::tui::functions::common::form::SaveOutcome;
use crate::state::state::AppState;
pub struct UiService;
@@ -85,5 +86,27 @@ impl UiService {
}
}
}
/// Handles the consequences of a save operation, like updating counts.
pub async fn handle_save_outcome(
save_outcome: SaveOutcome,
grpc_client: &mut GrpcClient,
app_state: &mut AppState,
form_state: &mut FormState, // Needed to potentially update position/ID
) -> Result<(), Box<dyn std::error::Error>> {
match save_outcome {
SaveOutcome::CreatedNew(new_id) => {
// A new record was created, update the count!
UiService::update_adresar_count(grpc_client, app_state).await?;
// Navigate to the new record (now that count is updated)
app_state.update_current_position(app_state.total_count);
form_state.id = new_id; // Ensure ID is set (might be redundant if save already did it)
}
SaveOutcome::UpdatedExisting | SaveOutcome::NoChange => {
// No count update needed for these outcomes
}
}
Ok(())
}
}

View File

@@ -1,6 +1,5 @@
// src/state/canvas_state.rs
use crate::state::pages::form::FormState;
pub trait CanvasState {
fn current_field(&self) -> usize;
@@ -10,40 +9,8 @@ pub trait CanvasState {
fn get_current_input(&self) -> &str;
fn get_current_input_mut(&mut self) -> &mut String;
fn fields(&self) -> Vec<&str>;
}
// Implement for FormState (keep existing form.rs code and add this)
impl CanvasState for FormState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
self.values.iter().collect()
}
fn get_current_input(&self) -> &str {
self.values
.get(self.current_field)
.map(|s| s.as_str())
.unwrap_or("")
}
fn get_current_input_mut(&mut self) -> &mut String {
self.values
.get_mut(self.current_field)
.expect("Invalid current_field index")
}
fn fields(&self) -> Vec<&str> {
self.fields.iter().map(|s| s.as_str()).collect()
}
fn set_current_field(&mut self, index: usize);
fn set_current_cursor_pos(&mut self, pos: usize);
fn set_has_unsaved_changes(&mut self, changed: bool);
}

View File

@@ -12,6 +12,7 @@ pub struct AuthState {
pub auth_token: Option<String>,
pub user_id: Option<String>,
pub role: Option<String>,
pub has_unsaved_changes: bool,
}
impl AuthState {
@@ -26,6 +27,7 @@ impl AuthState {
auth_token: None,
user_id: None,
role: None,
has_unsaved_changes: false,
}
}
}
@@ -36,12 +38,16 @@ impl CanvasState for AuthState {
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos.min(len)
}
fn has_unsaved_changes(&self) -> bool {
// Auth form doesn't need unsaved changes tracking
false
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
@@ -52,7 +58,7 @@ impl CanvasState for AuthState {
match self.current_field {
0 => &self.username,
1 => &self.password,
_ => "", // Return empty string for invalid index instead of panicking
_ => "",
}
}
@@ -67,4 +73,32 @@ impl CanvasState for AuthState {
fn fields(&self) -> Vec<&str> {
vec!["Username/Email", "Password"]
}
fn set_current_field(&mut self, index: usize) {
if index < 2 { // AuthState only has 2 fields
self.current_field = index;
// IMPORTANT: Clamp cursor position to the length of the NEW field
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos = self.current_cursor_pos.min(len);
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
// Ensure stored position is always valid
self.current_cursor_pos = pos.min(len);
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
// Allow the generic handler to signal changes
self.has_unsaved_changes = changed;
}
}

View File

@@ -2,6 +2,7 @@
use crate::config::colors::themes::Theme;
use ratatui::layout::Rect;
use ratatui::Frame;
use crate::state::canvas_state::CanvasState;
pub struct FormState {
pub id: i64,
@@ -82,3 +83,54 @@ impl FormState {
];
}
}
impl CanvasState for FormState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
self.values.iter().collect()
}
fn get_current_input(&self) -> &str {
self.values
.get(self.current_field)
.map(|s| s.as_str())
.unwrap_or("")
}
fn get_current_input_mut(&mut self) -> &mut String {
self.values
.get_mut(self.current_field)
.expect("Invalid current_field index")
}
fn fields(&self) -> Vec<&str> {
self.fields.iter().map(|s| s.as_str()).collect()
}
// --- Implement the setter methods ---
fn set_current_field(&mut self, index: usize) {
if index < self.fields.len() { // Basic bounds check
self.current_field = index;
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
// Optional: Add validation based on current input length if needed
self.current_cursor_pos = pos;
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed;
}
}

View File

@@ -5,22 +5,22 @@ use common::proto::multieko2::table_definition::ProfileTreeResponse;
use crate::components::IntroState;
use crate::modes::handlers::mode_manager::AppMode;
#[derive(Default)]
pub struct DialogState {
pub show_dialog: bool,
pub dialog_show: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_button_active: bool,
pub dialog_buttons: Vec<String>,
pub dialog_active_button_index: usize,
}
pub struct UiState {
pub show_sidebar: bool,
pub is_saved: bool,
pub show_intro: bool,
pub show_admin: bool,
pub show_form: bool,
pub show_login: bool,
pub intro_state: IntroState,
pub focus_outside_canvas: bool,
pub dialog: DialogState, // Add dialog state here
}
@@ -77,21 +77,55 @@ impl AppState {
}
// Add dialog helper methods
pub fn show_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.show_dialog = true;
/// Shows a dialog with the given title, message, and buttons.
/// The first button (index 0) is active by default.
pub fn show_dialog(
&mut self,
title: &str,
message: &str,
buttons: Vec<String>,
) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_button_active = true;
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0; // Default to first button
self.ui.dialog.dialog_show = true; // Use new name
}
/// Hides the dialog and clears its content.
pub fn hide_dialog(&mut self) {
self.ui.dialog.show_dialog = false;
self.ui.dialog.dialog_show = false; // Use new name
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
}
pub fn set_dialog_button_active(&mut self, active: bool) {
self.ui.dialog.dialog_button_active = active;
/// Sets the active button index, wrapping around if necessary.
pub fn next_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
% self.ui.dialog.dialog_buttons.len();
self.ui.dialog.dialog_active_button_index = next_index; // Use new name
}
}
/// Sets the active button index, wrapping around if necessary.
pub fn previous_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let len = self.ui.dialog.dialog_buttons.len();
let prev_index =
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
self.ui.dialog.dialog_active_button_index = prev_index; // Use new name
}
}
/// Gets the label of the currently active button, if any.
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
self.ui.dialog
.dialog_buttons // Use new name
.get(self.ui.dialog.dialog_active_button_index) // Use new name
.map(|s| s.as_str())
}
}
@@ -99,13 +133,26 @@ impl Default for UiState {
fn default() -> Self {
Self {
show_sidebar: true,
is_saved: false,
show_intro: true,
show_admin: false,
show_form: false,
show_login: false,
intro_state: IntroState::new(),
focus_outside_canvas: false,
dialog: DialogState::default(),
}
}
}
// Update the Default implementation for DialogState itself
impl Default for DialogState {
fn default() -> Self {
Self {
dialog_show: false, // Use new name
dialog_title: String::new(), // Use new name
dialog_message: String::new(), // Use new name
dialog_buttons: Vec::new(), // Use new name
dialog_active_button_index: 0, // Use new name
}
}
}

View File

@@ -9,4 +9,3 @@ pub mod common;
pub use admin::*;
pub use intro::*;
pub use form::*;
pub use common::*;

View File

@@ -1,8 +1,5 @@
// src/tui/functions/common.rs
pub mod commands;
pub mod form;
pub mod login;
pub use commands::*;
pub use form::{revert, save as form_save};
pub use login::{cancel, save as login_save};

View File

@@ -4,17 +4,26 @@ use crate::services::grpc_client::GrpcClient;
use crate::state::pages::form::FormState;
use common::proto::multieko2::adresar::{PostAdresarRequest, PutAdresarRequest};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SaveOutcome {
NoChange, // Nothing needed saving
UpdatedExisting, // An existing record was updated
CreatedNew(i64), // A new record was created (include its new ID)
}
/// Shared logic for saving the current form state
pub async fn save(
form_state: &mut FormState,
grpc_client: &mut GrpcClient,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
) -> Result<SaveOutcome, Box<dyn std::error::Error>> { // <-- Return SaveOutcome
if !form_state.has_unsaved_changes {
return Ok(SaveOutcome::NoChange); // Early exit if no changes
}
let is_new = *current_position == total_count + 1;
let message = if is_new {
let outcome = if is_new {
let post_request = PostAdresarRequest {
firma: form_state.values[0].clone(),
kz: form_state.values[1].clone(),
@@ -33,10 +42,9 @@ pub async fn save(
fax: form_state.values[14].clone(),
};
let response = grpc_client.post_adresar(post_request).await?;
let new_total = grpc_client.get_adresar_count().await?;
*current_position = new_total;
form_state.id = response.into_inner().id;
"New entry created".to_string()
let new_id = response.into_inner().id;
form_state.id = new_id;
SaveOutcome::CreatedNew(new_id) // <-- Return CreatedNew with ID
} else {
let put_request = PutAdresarRequest {
id: form_state.id,
@@ -57,12 +65,11 @@ pub async fn save(
fax: form_state.values[14].clone(),
};
let _ = grpc_client.put_adresar(put_request).await?;
"Entry updated".to_string()
SaveOutcome::UpdatedExisting
};
*is_saved = true;
form_state.has_unsaved_changes = false;
Ok(message)
Ok(outcome)
}
/// Discard changes since last save

View File

@@ -2,7 +2,12 @@
use crate::services::auth::AuthClient;
use crate::state::pages::auth::AuthState;
use crate::state::state::AppState;
use crate::state::canvas_state::CanvasState;
// Remove unused import if CanvasState is not directly used here
// use crate::state::canvas_state::CanvasState;
/// Attempts to log the user in using the provided credentials via gRPC.
/// Updates AuthState and AppState on success or failure.
pub async fn save(
auth_state: &mut AuthState,
auth_client: &mut AuthClient,
@@ -11,35 +16,85 @@ pub async fn save(
let identifier = auth_state.username.clone();
let password = auth_state.password.clone();
// Clear previous error/dialog state before attempting
auth_state.error_message = None;
// Use the helper to ensure dialog is hidden and cleared properly
app_state.hide_dialog();
// Call the gRPC login method
match auth_client.login(identifier, password).await {
Ok(response) => {
auth_state.auth_token = Some(response.access_token);
auth_state.user_id = Some(response.user_id);
auth_state.role = Some(response.role);
auth_state.error_message = None;
// Update app state to show main interface
app_state.ui.show_login = false;
app_state.ui.show_form = true;
Ok("Login successful!".to_string())
// Store authentication details on success
auth_state.auth_token = Some(response.access_token.clone());
auth_state.user_id = Some(response.user_id.clone());
auth_state.role = Some(response.role.clone());
auth_state.set_has_unsaved_changes(false);
let success_message = format!(
"Login Successful!\n\n\
Access Token: {}\n\
Token Type: {}\n\
Expires In: {}\n\
User ID: {}\n\
Role: {}",
response.access_token,
response.token_type,
response.expires_in,
response.user_id,
response.role
);
// Use the helper method to configure and show the dialog
// TODO Implement logic for pressing menu or exit buttons, not imeplementing it now,
// need to do other more important stuff now"
app_state.show_dialog(
"Login Success",
&success_message,
vec!["Menu".to_string(), "Exit".to_string()],
);
Ok("Login successful, details shown in dialog.".to_string())
}
Err(e) => {
let error_message = format!("Login failed: {}", e);
auth_state.error_message = Some(error_message.clone());
Ok(error_message)
let error_message = format!("{}", e);
// Use the helper method to configure and show the dialog
app_state.show_dialog(
"Login Failed",
&error_message,
vec!["OK".to_string()], // Pass buttons here
);
// REMOVE these lines:
// app_state.ui.dialog.dialog_title = "Login Failed".to_string();
// app_state.ui.dialog.dialog_message = error_message.clone();
// app_state.ui.dialog.dialog_show = true;
// app_state.ui.dialog.dialog_button_active = true;
auth_state.set_has_unsaved_changes(true);
Ok(format!("Login failed: {}", error_message))
}
}
}
pub async fn cancel(
/// Reverts the login form fields to empty and returns to the previous screen (Intro).
pub async fn revert(
auth_state: &mut AuthState,
app_state: &mut AppState,
) -> String {
// Clear the input fields
auth_state.username.clear();
auth_state.password.clear();
auth_state.error_message = None;
app_state.ui.show_login = false;
app_state.ui.show_intro = true;
"Login canceled".to_string()
auth_state.set_has_unsaved_changes(false);
// Ensure dialog is hidden if revert is called
// _app_state.hide_dialog(); // Uncomment if needed
// Navigation logic (currently disabled in original code)
// _app_state.ui.show_login = false;
// _app_state.ui.show_intro = true;
"Login reverted".to_string()
}

View File

@@ -1,6 +1,7 @@
// src/tui/functions/form.rs
use crate::state::pages::form::FormState;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
pub async fn handle_action(
action: &str,
@@ -10,13 +11,22 @@ pub async fn handle_action(
total_count: u64,
ideal_cursor_column: &mut usize,
) -> Result<String, Box<dyn std::error::Error>> {
// TODO store unsaved changes without deleting form state values
// First check for unsaved changes in both cases
if form_state.has_unsaved_changes() {
return Ok(
"Unsaved changes. Save (Ctrl+S) or Revert (Ctrl+R) before navigating."
.to_string(),
);
}
match action {
"previous_entry" => {
let new_position = current_position.saturating_sub(1);
if new_position >= 1 {
*current_position = new_position;
let response = grpc_client.get_adresar_by_position(*current_position).await?;
// Direct field assignments
form_state.id = response.id;
form_state.values = vec![
@@ -26,14 +36,14 @@ pub async fn handle_action(
response.skladm, response.ico, response.kontakt,
response.telefon, response.skladu, response.fax,
];
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else { 0 };
form_state.current_cursor_pos = std::cmp::min(*ideal_cursor_column, max_cursor_pos);
form_state.has_unsaved_changes = false;
Ok(format!("Loaded form entry {}", *current_position))
} else {
Ok("Already at first form entry".into())
@@ -44,7 +54,7 @@ pub async fn handle_action(
*current_position += 1;
if *current_position <= total_count {
let response = grpc_client.get_adresar_by_position(*current_position).await?;
// Direct field assignments
form_state.id = response.id;
form_state.values = vec![
@@ -54,14 +64,14 @@ pub async fn handle_action(
response.skladm, response.ico, response.kontakt,
response.telefon, response.skladu, response.fax,
];
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else { 0 };
form_state.current_cursor_pos = std::cmp::min(*ideal_cursor_column, max_cursor_pos);
form_state.has_unsaved_changes = false;
Ok(format!("Loaded form entry {}", *current_position))
} else {
form_state.reset_to_empty();
@@ -74,38 +84,6 @@ pub async fn handle_action(
Ok("Already at last entry".into())
}
}
"move_up" => {
// Change field first
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
// Get current input AFTER changing field
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"move_down" => {
// Change field first
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
// Get current input AFTER changing field
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
_ => Err("Unknown form action".into())
}
}
}

View File

@@ -1,7 +1,7 @@
use crate::state::state::AppState;
pub fn handle_intro_selection(app_state: &mut AppState) {
match app_state.ui.intro_state.selected_option {
pub fn handle_intro_selection(app_state: &mut AppState, index: usize) { // Add index parameter
match index { // Use index directly
0 => { // Continue
app_state.ui.show_form = true;
app_state.ui.show_admin = false;
@@ -21,3 +21,4 @@ pub fn handle_intro_selection(app_state: &mut AppState) {
}
app_state.ui.show_intro = false;
}

View File

@@ -1,6 +1,5 @@
// src/tui/functions/login.rs
use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
pub async fn handle_action(
action: &str,
@@ -8,56 +7,11 @@ pub async fn handle_action(
ideal_cursor_column: &mut usize,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"move_up" => {
if auth_state.return_selected {
// From Return button to last field (password)
auth_state.return_selected = false;
auth_state.current_field = 1;
} else if auth_state.current_field == 1 {
// Password -> Username
auth_state.current_field = 0;
} else if auth_state.current_field == 0 {
// Username -> Password (wrap around fields only)
auth_state.current_field = 1;
} else if auth_state.current_field == 2 {
// From Login button to Password field
auth_state.current_field = 1;
}
// Update cursor position only when in a field
if auth_state.current_field < 2 {
let current_input = auth_state.get_current_input();
let max_cursor_pos = current_input.len();
auth_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
Ok(format!("Navigation 'up' from functions/login"))
"previous_entry" => {
Ok("Previous entry at tui/functions/login.rs not implemented".into())
}
"move_down" => {
if auth_state.return_selected {
// From Return button to first field (username)
auth_state.return_selected = false;
auth_state.current_field = 0;
} else if auth_state.current_field == 0 {
// Username -> Password
auth_state.current_field = 1;
} else if auth_state.current_field == 1 {
// Password -> Login button
auth_state.current_field = 2;
auth_state.return_selected = false;
} else if auth_state.current_field == 2 {
// Login button -> Return button
auth_state.return_selected = true;
}
// Update cursor position only when in a field
if auth_state.current_field < 2 {
let current_input = auth_state.get_current_input();
let max_cursor_pos = current_input.len();
auth_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
Ok(format!("Navigation 'down' from functions/login"))
"next_entry" => {
Ok("Next entry at tui/functions/login.rs not implemented".into())
}
_ => Err("Unknown login action".into())
}

View File

@@ -3,7 +3,7 @@
use crossterm::{
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
cursor::{SetCursorStyle, EnableBlinking, Show, MoveTo},
cursor::{SetCursorStyle, EnableBlinking, Show, Hide, MoveTo},
};
use ratatui::{backend::CrosstermBackend, Terminal};
use std::io::{self, stdout, Write};
@@ -64,6 +64,22 @@ impl TerminalCore {
)?;
Ok(())
}
pub fn show_cursor(&mut self) -> Result<(), Box<dyn std::error::Error>> {
execute!(
self.terminal.backend_mut(),
Show
)?;
Ok(())
}
pub fn hide_cursor(&mut self) -> Result<(), Box<dyn std::error::Error>> {
execute!(
self.terminal.backend_mut(),
Hide
)?;
Ok(())
}
}
impl Drop for TerminalCore {

View File

@@ -3,6 +3,8 @@
pub mod ui;
pub mod render;
pub mod rat_state;
pub mod context;
pub use ui::run_ui;
pub use rat_state::*;
pub use context::*;

View File

@@ -0,0 +1,8 @@
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum UiContext {
Intro,
Login,
Admin,
Dialog,
}

View File

@@ -1,55 +1,60 @@
// src/ui/handlers/ui.rs
use crate::tui::terminal::TerminalCore;
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::services::ui_service::UiService; // Add this import
use crate::tui::terminal::EventReader;
use crate::tui::functions::common::CommandHandler;
use crate::config::colors::themes::Theme;
use crate::config::binds::config::Config;
use crate::ui::handlers::render::render_ui;
use crate::state::pages::form::FormState;
use crate::config::colors::themes::Theme;
use crate::modes::common::commands::CommandHandler;
use crate::modes::handlers::event::{EventHandler, EventOutcome}; // Import EventOutcome
use crate::modes::handlers::mode_manager::{AppMode, ModeManager};
use crate::services::grpc_client::GrpcClient;
use crate::services::ui_service::UiService;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::auth::AuthState;
use crate::modes::handlers::event::EventHandler;
use crate::state::pages::form::FormState;
use crate::state::state::AppState;
use crate::tui::functions::common::form::SaveOutcome; // Import SaveOutcome
use crate::tui::terminal::{EventReader, TerminalCore};
use crate::ui::handlers::render::render_ui;
use crossterm::cursor::SetCursorStyle;
pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
let config = Config::load()?;
let mut terminal = TerminalCore::new()?;
let mut grpc_client = GrpcClient::new().await?;
let mut auth_client = AuthClient::new().await?;
let mut command_handler = CommandHandler::new();
let theme = Theme::from_str(&config.colors.theme);
let mut auth_state = AuthState::default();
let mut auth_state = AuthState::default(); // The single source of truth for AuthState
// Initialize app_state first
let mut app_state = AppState::new()?;
// Initialize app state with profile tree and table structure
let column_names = UiService::initialize_app_state(&mut grpc_client, &mut app_state).await?;
let column_names =
UiService::initialize_app_state(&mut grpc_client, &mut app_state)
.await?;
// Initialize FormState with dynamic fields
let mut form_state = FormState::new(column_names);
// The rest of your UI initialization remains the same
// Initialize EventHandler (which now contains AuthClient)
let mut event_handler = EventHandler::new().await?;
let event_reader = EventReader::new();
// Fetch the total count of Adresar entries
UiService::initialize_adresar_count(&mut grpc_client, &mut app_state).await?;
UiService::initialize_adresar_count(&mut grpc_client, &mut app_state)
.await?;
form_state.reset_to_empty();
loop {
UiService::update_adresar_count(&mut grpc_client, &mut app_state).await?;
// Determine edit mode based on EventHandler state
let is_edit_mode = event_handler.is_edit_mode;
terminal.draw(|f| {
render_ui(
f,
&mut form_state,
&mut auth_state,
&mut auth_state, // Pass the single AuthState instance
&theme,
event_handler.is_edit_mode,
is_edit_mode, // Use determined edit mode
app_state.total_count,
app_state.current_position,
&app_state.current_dir,
@@ -60,68 +65,197 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
);
})?;
let total_count = app_state.total_count;
// --- Cursor Visibility Logic ---
let current_mode = ModeManager::derive_mode(&app_state, &event_handler);
match current_mode {
AppMode::Edit => {
terminal.show_cursor()?;
}
AppMode::ReadOnly => {
if !app_state.ui.focus_outside_canvas {
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
} else {
terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
}
terminal.show_cursor()?;
}
AppMode::General => {
if app_state.ui.focus_outside_canvas {
terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
terminal.show_cursor()?;
} else {
terminal.hide_cursor()?;
}
}
AppMode::Command => {
terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
terminal.show_cursor()?;
}
}
// --- End Cursor Visibility Logic ---
let total_count = app_state.total_count; // Keep track for save logic
let mut current_position = app_state.current_position;
let position_before_event = current_position;
let event = event_reader.read_event()?;
let (should_exit, message) = event_handler.handle_event(
event,
&config,
&mut terminal,
&mut grpc_client,
&mut command_handler,
&mut form_state,
&mut app_state,
total_count,
&mut current_position,
).await?;
// Get the outcome from the event handler
let event_outcome_result = event_handler
.handle_event(
event,
&config,
&mut terminal, // Pass terminal mutably
&mut grpc_client,
&mut command_handler,
&mut form_state,
&mut auth_state,
&mut app_state,
total_count, // Pass the count *before* potential save
&mut current_position,
)
.await;
// Update position based on handler's modification
app_state.current_position = current_position;
// Handle position changes and update form state
if !event_handler.is_edit_mode {
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1 // Limit to last character in readonly mode
} else {
0
};
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
// --- Centralized Consequence Handling ---
let mut should_exit = false;
match event_outcome_result {
// Handle the Result first
Ok(outcome) => match outcome {
// Handle the Ok variant containing EventOutcome
EventOutcome::Ok(message) => {
if !message.is_empty() {
event_handler.command_message = message;
}
}
EventOutcome::Exit(message) => {
event_handler.command_message = message;
should_exit = true;
}
EventOutcome::DataSaved(save_outcome, message) => {
event_handler.command_message = message; // Show save status
// Ensure position never exceeds total_count + 1
if app_state.current_position > total_count + 1 {
app_state.current_position = total_count + 1;
}
if app_state.current_position > total_count {
// New entry - reset form
form_state.reset_to_empty();
form_state.current_field = 0;
} else if app_state.current_position >= 1 && app_state.current_position <= total_count {
// Existing entry - load data
let current_position = app_state.current_position;
let message = UiService::load_adresar_by_position(
&mut grpc_client,
&mut app_state,
&mut form_state,
current_position
).await?;
let current_input = form_state.get_current_input();
let max_cursor_pos = if !event_handler.is_edit_mode && !current_input.is_empty() {
current_input.len() - 1 // In readonly mode, limit to last character
} else {
current_input.len()
};
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
event_handler.command_message = message;
} else {
// Invalid position - reset to first entry
app_state.current_position = 1;
// *** Delegate outcome handling to UiService ***
if let Err(e) = UiService::handle_save_outcome(
save_outcome,
&mut grpc_client,
&mut app_state,
&mut form_state,
)
.await
{
// Handle potential errors from the outcome handler itself
event_handler.command_message =
format!("Error handling save outcome: {}", e);
}
// No count update needed for UpdatedExisting or NoChange
}
EventOutcome::ButtonSelected { context, index } => {
event_handler.command_message = "Internal error: Unexpected button state".to_string();
}
},
Err(e) => {
// Handle errors from handle_event, e.g., log or display
event_handler.command_message = format!("Error: {}", e);
// Decide if the error is fatal, maybe set should_exit = true;
}
}
event_handler.command_message = message;
// --- Position Change Handling (after outcome processing) ---
let position_changed =
app_state.current_position != position_before_event; // Calculate after potential update
// Recalculate total_count *after* potential update
let current_total_count = app_state.total_count;
// Handle position changes and update form state (Only when form is shown)
if app_state.ui.show_form {
if position_changed && !event_handler.is_edit_mode {
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1 // Limit to last character in readonly mode
} else {
0
};
form_state.current_cursor_pos =
event_handler.ideal_cursor_column.min(max_cursor_pos);
// Ensure position never exceeds total_count + 1
if app_state.current_position > current_total_count + 1 {
app_state.current_position = current_total_count + 1;
}
if app_state.current_position > current_total_count {
// New entry - reset form
form_state.reset_to_empty();
form_state.current_field = 0;
} else if app_state.current_position >= 1
&& app_state.current_position <= current_total_count
{
// Existing entry - load data
let current_position_to_load = app_state.current_position; // Use a copy
let load_message = UiService::load_adresar_by_position(
&mut grpc_client,
&mut app_state, // Pass app_state mutably if needed by the service
&mut form_state,
current_position_to_load,
)
.await?;
let current_input = form_state.get_current_input();
let max_cursor_pos = if !event_handler.is_edit_mode
&& !current_input.is_empty()
{
current_input.len() - 1 // In readonly mode, limit to last character
} else {
current_input.len()
};
form_state.current_cursor_pos = event_handler
.ideal_cursor_column
.min(max_cursor_pos);
// Don't overwrite message from handle_event if load_message is simple success
if !load_message.starts_with("Loaded entry")
|| event_handler.command_message.is_empty()
{
event_handler.command_message = load_message;
}
} else {
// Invalid position (e.g., 0) - reset to first entry or new entry mode
app_state.current_position =
1.min(current_total_count + 1); // Go to 1 or new entry if empty
if app_state.current_position > total_count {
form_state.reset_to_empty();
form_state.current_field = 0;
}
}
} else if !position_changed && !event_handler.is_edit_mode {
// If position didn't change but we are in read-only, just adjust cursor
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
form_state.current_cursor_pos =
event_handler.ideal_cursor_column.min(max_cursor_pos);
}
} else if app_state.ui.show_login {
// Handle cursor updates for AuthState if needed, similar to FormState
if !event_handler.is_edit_mode {
let current_input = auth_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
auth_state.current_cursor_pos =
event_handler.ideal_cursor_column.min(max_cursor_pos);
}
}
// Check exit condition *after* processing outcome
if should_exit {
// terminal.cleanup()?; // Optional: Drop handles this
return Ok(());
}
}