dialog is a feature

This commit is contained in:
filipriec
2025-08-23 13:29:28 +02:00
parent cbb3ed7c48
commit f281eaa662
15 changed files with 135 additions and 113 deletions

View File

@@ -10,23 +10,13 @@ use crate::ui::handlers::context::DialogPurpose;
use crate::config::binds::Config;
use crate::pages::forms::FormState;
use canvas::FormEditor;
use crate::dialog::DialogState;
use std::collections::HashMap;
use std::env;
use std::sync::Arc;
#[cfg(feature = "ui-debug")]
use std::time::Instant;
// --- DialogState and UiState are unchanged ---
pub struct DialogState {
pub dialog_show: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_buttons: Vec<String>,
pub dialog_active_button_index: usize,
pub purpose: Option<DialogPurpose>,
pub is_loading: bool,
}
pub struct UiState {
pub show_sidebar: bool,
pub show_buffer_list: bool,
@@ -109,84 +99,6 @@ impl AppState {
self.current_view_table_name = Some(table_name);
}
pub fn show_dialog(
&mut self,
title: &str,
message: &str,
buttons: Vec<String>,
purpose: DialogPurpose,
) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(purpose);
self.ui.dialog.is_loading = false;
self.ui.dialog.dialog_show = true;
self.ui.focus_outside_canvas = true;
}
pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = None;
self.ui.dialog.is_loading = true;
self.ui.dialog.dialog_show = true;
self.ui.focus_outside_canvas = true;
}
pub fn update_dialog_content(
&mut self,
message: &str,
buttons: Vec<String>,
purpose: DialogPurpose,
) {
if self.ui.dialog.dialog_show {
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(purpose);
self.ui.dialog.is_loading = false;
}
}
pub fn hide_dialog(&mut self) {
self.ui.dialog.dialog_show = false;
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = None;
self.ui.focus_outside_canvas = false;
self.ui.dialog.is_loading = false;
}
pub fn next_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
% self.ui.dialog.dialog_buttons.len();
self.ui.dialog.dialog_active_button_index = next_index;
}
}
pub fn previous_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let len = self.ui.dialog.dialog_buttons.len();
let prev_index =
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
self.ui.dialog.dialog_active_button_index = prev_index;
}
}
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
self.ui.dialog
.dialog_buttons
.get(self.ui.dialog.dialog_active_button_index)
.map(|s| s.as_str())
}
pub fn init_form_editor(&mut self, form_state: FormState, config: &Config) {
let mut editor = FormEditor::new(form_state);
editor.set_keymap(config.build_canvas_keymap()); // inject keymap
@@ -229,17 +141,3 @@ impl Default for UiState {
}
}
}
impl Default for DialogState {
fn default() -> Self {
Self {
dialog_show: false,
dialog_title: String::new(),
dialog_message: String::new(),
dialog_buttons: Vec::new(),
dialog_active_button_index: 0,
purpose: None,
is_loading: false,
}
}
}