dialog is a feature

This commit is contained in:
filipriec
2025-08-23 13:29:28 +02:00
parent cbb3ed7c48
commit f281eaa662
15 changed files with 135 additions and 113 deletions

View File

@@ -10,7 +10,8 @@ use ratatui::{
widgets::{Block, BorderType, Borders, Paragraph},
Frame,
};
use crate::components::common::{dialog, autocomplete}; // Added autocomplete
use crate::components::common::autocomplete;
use crate::dialog;
use crate::config::binds::config::EditorKeybindingMode;
pub fn render_add_logic(

View File

@@ -10,7 +10,7 @@ use ratatui::{
widgets::{Block, BorderType, Borders, Cell, Paragraph, Row, Table},
Frame,
};
use crate::components::common::dialog;
use crate::dialog;
/// Renders the Add New Table page layout, structuring the display of table information,
/// input fields, and action buttons. Adapts layout based on terminal width.

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@@ -3,7 +3,6 @@
use crate::{
config::colors::themes::Theme,
state::pages::auth::LoginState,
components::common::dialog,
state::app::state::AppState,
};
use ratatui::{
@@ -18,6 +17,7 @@ use canvas::{
render_suggestions_dropdown,
DefaultCanvasTheme,
};
use crate::dialog;
pub fn render_login(
f: &mut Frame,

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@@ -3,7 +3,6 @@
use crate::{
config::colors::themes::Theme,
state::pages::auth::RegisterState,
components::common::dialog,
state::app::state::AppState,
modes::handlers::mode_manager::AppMode,
};
@@ -13,6 +12,7 @@ use ratatui::{
widgets::{Block, BorderType, Borders, Paragraph},
Frame,
};
use crate::dialog;
use canvas::{FormEditor, render_canvas, render_suggestions_dropdown, DefaultCanvasTheme};
pub fn render_register(

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@@ -2,10 +2,8 @@
pub mod text_editor;
pub mod background;
pub mod dialog;
pub mod autocomplete;
pub use text_editor::*;
pub use background::*;
pub use dialog::*;
pub use autocomplete::*;

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@@ -0,0 +1,85 @@
// src/dialog/functions.rs
use crate::dialog::DialogState;
use crate::state::app::state::AppState;
use crate::ui::handlers::context::DialogPurpose;
impl AppState {
pub fn show_dialog(
&mut self,
title: &str,
message: &str,
buttons: Vec<String>,
purpose: DialogPurpose,
) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(purpose);
self.ui.dialog.is_loading = false;
self.ui.dialog.dialog_show = true;
self.ui.focus_outside_canvas = true;
}
pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = None;
self.ui.dialog.is_loading = true;
self.ui.dialog.dialog_show = true;
self.ui.focus_outside_canvas = true;
}
pub fn update_dialog_content(
&mut self,
message: &str,
buttons: Vec<String>,
purpose: DialogPurpose,
) {
if self.ui.dialog.dialog_show {
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(purpose);
self.ui.dialog.is_loading = false;
}
}
pub fn hide_dialog(&mut self) {
self.ui.dialog.dialog_show = false;
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = None;
self.ui.focus_outside_canvas = false;
self.ui.dialog.is_loading = false;
}
pub fn next_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
% self.ui.dialog.dialog_buttons.len();
self.ui.dialog.dialog_active_button_index = next_index;
}
}
pub fn previous_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let len = self.ui.dialog.dialog_buttons.len();
let prev_index =
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
self.ui.dialog.dialog_active_button_index = prev_index;
}
}
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
self.ui.dialog
.dialog_buttons
.get(self.ui.dialog.dialog_active_button_index)
.map(|s| s.as_str())
}
}

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@@ -1,4 +1,4 @@
// src/modes/general/dialog.rs
// src/dialog/logic.rs
use crossterm::event::{Event, KeyCode};
use crate::config::binds::config::Config;

10
client/src/dialog/mod.rs Normal file
View File

@@ -0,0 +1,10 @@
// src/dialog/mod.rs
pub mod ui;
pub mod logic;
pub mod state;
pub mod functions;
pub use ui::render_dialog;
pub use logic::handle_dialog_event;
pub use state::DialogState;

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@@ -0,0 +1,26 @@
// src/dialog/state.rs
use crate::ui::handlers::context::DialogPurpose;
pub struct DialogState {
pub dialog_show: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_buttons: Vec<String>,
pub dialog_active_button_index: usize,
pub purpose: Option<DialogPurpose>,
pub is_loading: bool,
}
impl Default for DialogState {
fn default() -> Self {
Self {
dialog_show: false,
dialog_title: String::new(),
dialog_message: String::new(),
dialog_buttons: Vec::new(),
dialog_active_button_index: 0,
purpose: None,
is_loading: false,
}
}
}

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@@ -1,3 +1,5 @@
// src/dialog/ui.rs
use crate::config::colors::themes::Theme;
use ratatui::{
layout::{Constraint, Direction, Layout, Margin, Rect},

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@@ -10,6 +10,7 @@ pub mod services;
pub mod utils;
pub mod buffer;
pub mod sidebar;
pub mod dialog;
pub mod search;
pub mod bottom_panel;
pub mod pages;

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@@ -1,4 +1,3 @@
// src/client/modes/general.rs
pub mod navigation;
pub mod dialog;
pub mod command_navigation;

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@@ -13,7 +13,7 @@ use crate::modes::general::command_navigation::{
};
use crate::modes::{
common::{command_mode, commands::CommandHandler},
general::{dialog, navigation},
general::navigation,
handlers::mode_manager::{AppMode, ModeManager},
};
use crate::services::auth::AuthClient;
@@ -31,6 +31,7 @@ use crate::state::{
};
use crate::tui::common::{register, login};
use crate::pages::routing::{Router, Page};
use crate::dialog;
use crate::pages::forms::FormState;
use crate::pages::forms::logic::{save, revert, SaveOutcome};
use crate::search::state::SearchState;

View File

@@ -10,23 +10,13 @@ use crate::ui::handlers::context::DialogPurpose;
use crate::config::binds::Config;
use crate::pages::forms::FormState;
use canvas::FormEditor;
use crate::dialog::DialogState;
use std::collections::HashMap;
use std::env;
use std::sync::Arc;
#[cfg(feature = "ui-debug")]
use std::time::Instant;
// --- DialogState and UiState are unchanged ---
pub struct DialogState {
pub dialog_show: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_buttons: Vec<String>,
pub dialog_active_button_index: usize,
pub purpose: Option<DialogPurpose>,
pub is_loading: bool,
}
pub struct UiState {
pub show_sidebar: bool,
pub show_buffer_list: bool,
@@ -109,84 +99,6 @@ impl AppState {
self.current_view_table_name = Some(table_name);
}
pub fn show_dialog(
&mut self,
title: &str,
message: &str,
buttons: Vec<String>,
purpose: DialogPurpose,
) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(purpose);
self.ui.dialog.is_loading = false;
self.ui.dialog.dialog_show = true;
self.ui.focus_outside_canvas = true;
}
pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = None;
self.ui.dialog.is_loading = true;
self.ui.dialog.dialog_show = true;
self.ui.focus_outside_canvas = true;
}
pub fn update_dialog_content(
&mut self,
message: &str,
buttons: Vec<String>,
purpose: DialogPurpose,
) {
if self.ui.dialog.dialog_show {
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = Some(purpose);
self.ui.dialog.is_loading = false;
}
}
pub fn hide_dialog(&mut self) {
self.ui.dialog.dialog_show = false;
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
self.ui.dialog.purpose = None;
self.ui.focus_outside_canvas = false;
self.ui.dialog.is_loading = false;
}
pub fn next_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
% self.ui.dialog.dialog_buttons.len();
self.ui.dialog.dialog_active_button_index = next_index;
}
}
pub fn previous_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let len = self.ui.dialog.dialog_buttons.len();
let prev_index =
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
self.ui.dialog.dialog_active_button_index = prev_index;
}
}
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
self.ui.dialog
.dialog_buttons
.get(self.ui.dialog.dialog_active_button_index)
.map(|s| s.as_str())
}
pub fn init_form_editor(&mut self, form_state: FormState, config: &Config) {
let mut editor = FormEditor::new(form_state);
editor.set_keymap(config.build_canvas_keymap()); // inject keymap
@@ -229,17 +141,3 @@ impl Default for UiState {
}
}
}
impl Default for DialogState {
fn default() -> Self {
Self {
dialog_show: false,
dialog_title: String::new(),
dialog_message: String::new(),
dialog_buttons: Vec::new(),
dialog_active_button_index: 0,
purpose: None,
is_loading: false,
}
}
}

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@@ -4,7 +4,6 @@ use crate::components::{
admin::add_logic::render_add_logic,
admin::render_add_table,
auth::{login::render_login, register::render_register},
common::dialog::render_dialog,
intro::intro::render_intro,
render_background,
};
@@ -27,6 +26,8 @@ use ratatui::{
Frame,
};
use crate::pages::routing::{Router, Page};
use crate::dialog::render_dialog;
use crate::pages::forms::render_form_page;
pub fn render_ui(
f: &mut Frame,