dialog is a feature
This commit is contained in:
@@ -10,7 +10,8 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::components::common::{dialog, autocomplete}; // Added autocomplete
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use crate::components::common::autocomplete;
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use crate::dialog;
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use crate::config::binds::config::EditorKeybindingMode;
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pub fn render_add_logic(
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@@ -10,7 +10,7 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Cell, Paragraph, Row, Table},
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Frame,
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};
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use crate::components::common::dialog;
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use crate::dialog;
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/// Renders the Add New Table page layout, structuring the display of table information,
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/// input fields, and action buttons. Adapts layout based on terminal width.
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@@ -3,7 +3,6 @@
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use crate::{
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config::colors::themes::Theme,
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state::pages::auth::LoginState,
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components::common::dialog,
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state::app::state::AppState,
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};
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use ratatui::{
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@@ -18,6 +17,7 @@ use canvas::{
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render_suggestions_dropdown,
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DefaultCanvasTheme,
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};
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use crate::dialog;
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pub fn render_login(
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f: &mut Frame,
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@@ -3,7 +3,6 @@
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use crate::{
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config::colors::themes::Theme,
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state::pages::auth::RegisterState,
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components::common::dialog,
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state::app::state::AppState,
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modes::handlers::mode_manager::AppMode,
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};
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@@ -13,6 +12,7 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::dialog;
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use canvas::{FormEditor, render_canvas, render_suggestions_dropdown, DefaultCanvasTheme};
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pub fn render_register(
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@@ -2,10 +2,8 @@
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pub mod text_editor;
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pub mod background;
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pub mod dialog;
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pub mod autocomplete;
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pub use text_editor::*;
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pub use background::*;
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pub use dialog::*;
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pub use autocomplete::*;
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85
client/src/dialog/functions.rs
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85
client/src/dialog/functions.rs
Normal file
@@ -0,0 +1,85 @@
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// src/dialog/functions.rs
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use crate::dialog::DialogState;
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use crate::state::app::state::AppState;
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use crate::ui::handlers::context::DialogPurpose;
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impl AppState {
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pub fn show_dialog(
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&mut self,
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title: &str,
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message: &str,
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buttons: Vec<String>,
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purpose: DialogPurpose,
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) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = Some(purpose);
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self.ui.dialog.is_loading = false;
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self.ui.dialog.dialog_show = true;
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self.ui.focus_outside_canvas = true;
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}
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pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = None;
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self.ui.dialog.is_loading = true;
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self.ui.dialog.dialog_show = true;
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self.ui.focus_outside_canvas = true;
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}
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pub fn update_dialog_content(
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&mut self,
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message: &str,
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buttons: Vec<String>,
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purpose: DialogPurpose,
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) {
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if self.ui.dialog.dialog_show {
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = Some(purpose);
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self.ui.dialog.is_loading = false;
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}
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}
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pub fn hide_dialog(&mut self) {
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self.ui.dialog.dialog_show = false;
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self.ui.dialog.dialog_title.clear();
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self.ui.dialog.dialog_message.clear();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = None;
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self.ui.focus_outside_canvas = false;
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self.ui.dialog.is_loading = false;
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}
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pub fn next_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let next_index = (self.ui.dialog.dialog_active_button_index + 1)
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% self.ui.dialog.dialog_buttons.len();
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self.ui.dialog.dialog_active_button_index = next_index;
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}
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}
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pub fn previous_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let len = self.ui.dialog.dialog_buttons.len();
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let prev_index =
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(self.ui.dialog.dialog_active_button_index + len - 1) % len;
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self.ui.dialog.dialog_active_button_index = prev_index;
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}
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}
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pub fn get_active_dialog_button_label(&self) -> Option<&str> {
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self.ui.dialog
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.dialog_buttons
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.get(self.ui.dialog.dialog_active_button_index)
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.map(|s| s.as_str())
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}
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}
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@@ -1,4 +1,4 @@
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// src/modes/general/dialog.rs
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// src/dialog/logic.rs
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use crossterm::event::{Event, KeyCode};
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use crate::config::binds::config::Config;
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10
client/src/dialog/mod.rs
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10
client/src/dialog/mod.rs
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@@ -0,0 +1,10 @@
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// src/dialog/mod.rs
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pub mod ui;
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pub mod logic;
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pub mod state;
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pub mod functions;
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pub use ui::render_dialog;
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pub use logic::handle_dialog_event;
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pub use state::DialogState;
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26
client/src/dialog/state.rs
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26
client/src/dialog/state.rs
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@@ -0,0 +1,26 @@
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// src/dialog/state.rs
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use crate::ui::handlers::context::DialogPurpose;
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pub struct DialogState {
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pub dialog_show: bool,
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pub dialog_title: String,
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pub dialog_message: String,
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pub dialog_buttons: Vec<String>,
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pub dialog_active_button_index: usize,
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pub purpose: Option<DialogPurpose>,
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pub is_loading: bool,
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}
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impl Default for DialogState {
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fn default() -> Self {
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Self {
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dialog_show: false,
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dialog_title: String::new(),
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dialog_message: String::new(),
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dialog_buttons: Vec::new(),
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dialog_active_button_index: 0,
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purpose: None,
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is_loading: false,
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}
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}
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}
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@@ -1,3 +1,5 @@
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// src/dialog/ui.rs
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use crate::config::colors::themes::Theme;
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use ratatui::{
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layout::{Constraint, Direction, Layout, Margin, Rect},
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@@ -10,6 +10,7 @@ pub mod services;
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pub mod utils;
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pub mod buffer;
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pub mod sidebar;
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pub mod dialog;
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pub mod search;
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pub mod bottom_panel;
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pub mod pages;
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@@ -1,4 +1,3 @@
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// src/client/modes/general.rs
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pub mod navigation;
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pub mod dialog;
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pub mod command_navigation;
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@@ -13,7 +13,7 @@ use crate::modes::general::command_navigation::{
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};
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use crate::modes::{
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common::{command_mode, commands::CommandHandler},
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general::{dialog, navigation},
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general::navigation,
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handlers::mode_manager::{AppMode, ModeManager},
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};
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use crate::services::auth::AuthClient;
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@@ -31,6 +31,7 @@ use crate::state::{
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};
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use crate::tui::common::{register, login};
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use crate::pages::routing::{Router, Page};
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use crate::dialog;
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use crate::pages::forms::FormState;
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use crate::pages::forms::logic::{save, revert, SaveOutcome};
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use crate::search::state::SearchState;
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@@ -10,23 +10,13 @@ use crate::ui::handlers::context::DialogPurpose;
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use crate::config::binds::Config;
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use crate::pages::forms::FormState;
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use canvas::FormEditor;
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use crate::dialog::DialogState;
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use std::collections::HashMap;
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use std::env;
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use std::sync::Arc;
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#[cfg(feature = "ui-debug")]
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use std::time::Instant;
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// --- DialogState and UiState are unchanged ---
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pub struct DialogState {
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pub dialog_show: bool,
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pub dialog_title: String,
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pub dialog_message: String,
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pub dialog_buttons: Vec<String>,
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pub dialog_active_button_index: usize,
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pub purpose: Option<DialogPurpose>,
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pub is_loading: bool,
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}
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pub struct UiState {
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pub show_sidebar: bool,
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pub show_buffer_list: bool,
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@@ -109,84 +99,6 @@ impl AppState {
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self.current_view_table_name = Some(table_name);
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}
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pub fn show_dialog(
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&mut self,
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title: &str,
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message: &str,
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buttons: Vec<String>,
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purpose: DialogPurpose,
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) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = Some(purpose);
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self.ui.dialog.is_loading = false;
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self.ui.dialog.dialog_show = true;
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self.ui.focus_outside_canvas = true;
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}
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pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = None;
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self.ui.dialog.is_loading = true;
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self.ui.dialog.dialog_show = true;
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self.ui.focus_outside_canvas = true;
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}
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pub fn update_dialog_content(
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&mut self,
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message: &str,
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buttons: Vec<String>,
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purpose: DialogPurpose,
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) {
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if self.ui.dialog.dialog_show {
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = Some(purpose);
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self.ui.dialog.is_loading = false;
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}
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}
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pub fn hide_dialog(&mut self) {
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self.ui.dialog.dialog_show = false;
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self.ui.dialog.dialog_title.clear();
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self.ui.dialog.dialog_message.clear();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = None;
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self.ui.focus_outside_canvas = false;
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self.ui.dialog.is_loading = false;
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}
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pub fn next_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let next_index = (self.ui.dialog.dialog_active_button_index + 1)
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% self.ui.dialog.dialog_buttons.len();
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self.ui.dialog.dialog_active_button_index = next_index;
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}
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}
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pub fn previous_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let len = self.ui.dialog.dialog_buttons.len();
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let prev_index =
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(self.ui.dialog.dialog_active_button_index + len - 1) % len;
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self.ui.dialog.dialog_active_button_index = prev_index;
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}
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}
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pub fn get_active_dialog_button_label(&self) -> Option<&str> {
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self.ui.dialog
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.dialog_buttons
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.get(self.ui.dialog.dialog_active_button_index)
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.map(|s| s.as_str())
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}
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pub fn init_form_editor(&mut self, form_state: FormState, config: &Config) {
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let mut editor = FormEditor::new(form_state);
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editor.set_keymap(config.build_canvas_keymap()); // inject keymap
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@@ -229,17 +141,3 @@ impl Default for UiState {
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}
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}
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}
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impl Default for DialogState {
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fn default() -> Self {
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Self {
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dialog_show: false,
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dialog_title: String::new(),
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dialog_message: String::new(),
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dialog_buttons: Vec::new(),
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dialog_active_button_index: 0,
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purpose: None,
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is_loading: false,
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}
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}
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}
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@@ -4,7 +4,6 @@ use crate::components::{
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admin::add_logic::render_add_logic,
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admin::render_add_table,
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auth::{login::render_login, register::render_register},
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common::dialog::render_dialog,
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intro::intro::render_intro,
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render_background,
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};
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@@ -27,6 +26,8 @@ use ratatui::{
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Frame,
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};
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use crate::pages::routing::{Router, Page};
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use crate::dialog::render_dialog;
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use crate::pages::forms::render_form_page;
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pub fn render_ui(
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f: &mut Frame,
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Reference in New Issue
Block a user