Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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cf07c9c47a | ||
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ace0e2d706 | ||
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8cb6892d30 | ||
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de6facff03 | ||
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2753aed573 | ||
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0ff2be6564 | ||
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11f5eb7fd1 | ||
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285840b521 |
BIN
semestralka1/chafa/character/crawl/crawl1.jpg
Normal file
|
After Width: | Height: | Size: 8.1 KiB |
BIN
semestralka1/chafa/character/crawl/crawl2.jpg
Normal file
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After Width: | Height: | Size: 7.2 KiB |
6
semestralka1/chafa/character/crawl/out_crawl1.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
........
|
||||
........
|
||||
...y4@W.
|
||||
..a@a`..
|
||||
..@@R@=.
|
||||
.aa@s@..
|
||||
6
semestralka1/chafa/character/crawl/out_crawl2.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
........
|
||||
........
|
||||
........
|
||||
.____...
|
||||
.@@@@yg,
|
||||
.a@@PR@L
|
||||
6
semestralka1/chafa/character/run/out_run1.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....g@w.
|
||||
..._ZF~.
|
||||
..@~@@y=
|
||||
.".g@_`.
|
||||
_ygF.Ry.
|
||||
`~`...4L
|
||||
6
semestralka1/chafa/character/run/out_run2.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....g@w.
|
||||
..._Z~~.
|
||||
..aM@$y,
|
||||
..~a@_`.
|
||||
.yy@`$..
|
||||
..`..@..
|
||||
6
semestralka1/chafa/character/run/out_run3.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
...a@$..
|
||||
..._Z~..
|
||||
..a@@...
|
||||
..R@@=..
|
||||
.yy@@...
|
||||
.``u@...
|
||||
6
semestralka1/chafa/character/run/out_run4.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..g@$...
|
||||
..yT`...
|
||||
.g@F....
|
||||
.4@L....
|
||||
._$$....
|
||||
.`@~....
|
||||
6
semestralka1/chafa/character/run/out_run5.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
...@@...
|
||||
.._Z~...
|
||||
..@@....
|
||||
..$@#...
|
||||
..g@L...
|
||||
.yFP....
|
||||
6
semestralka1/chafa/character/run/out_run6.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....@@..
|
||||
..._Z~..
|
||||
..y@@,_.
|
||||
..@$@~~.
|
||||
..y@~$..
|
||||
.aF~.4L.
|
||||
6
semestralka1/chafa/character/run/out_run7.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....a@e.
|
||||
..._ZF`.
|
||||
..a~@@y=
|
||||
..'y@L`.
|
||||
_yyP.4y.
|
||||
`~`...4L
|
||||
BIN
semestralka1/chafa/character/run/run1.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
semestralka1/chafa/character/run/run2.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run3.jpg
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run4.jpg
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|
After Width: | Height: | Size: 9.2 KiB |
BIN
semestralka1/chafa/character/run/run5.jpg
Normal file
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After Width: | Height: | Size: 9.1 KiB |
BIN
semestralka1/chafa/character/run/run6.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run7.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
@@ -2,3 +2,4 @@ chafa --symbols ascii-block -c none --fill none --invert --size=13x20 predloha_r
|
||||
|
||||
a = 78x111
|
||||
b = 34x111
|
||||
walk = 60x111
|
||||
|
||||
6
semestralka1/chafa/character/walk/out_walk1.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..a@w.
|
||||
.._T`.
|
||||
.s@@y.
|
||||
.^$$~T
|
||||
.y@`$.
|
||||
=F..?K
|
||||
6
semestralka1/chafa/character/walk/out_walk2.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..y@$.
|
||||
.._Z~.
|
||||
.y@@L.
|
||||
.4W@Z!
|
||||
._$~$.
|
||||
~~`.0.
|
||||
6
semestralka1/chafa/character/walk/out_walk3.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..g@L.
|
||||
.._T~.
|
||||
.g@$..
|
||||
.J@@..
|
||||
_y$4L.
|
||||
~~.4~.
|
||||
6
semestralka1/chafa/character/walk/out_walk4.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..a@w.
|
||||
..~T~.
|
||||
..@$..
|
||||
..@$..
|
||||
..y@..
|
||||
."~@..
|
||||
6
semestralka1/chafa/character/walk/out_walk5.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..@@..
|
||||
..Z~..
|
||||
..@L..
|
||||
..@L..
|
||||
..$%..
|
||||
.4F...
|
||||
6
semestralka1/chafa/character/walk/out_walk6.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
.u@$..
|
||||
..Z~..
|
||||
.g@_..
|
||||
.$@5+.
|
||||
._BL..
|
||||
uP.@..
|
||||
6
semestralka1/chafa/character/walk/out_walk7.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..a@w.
|
||||
.._T`.
|
||||
.s@@y.
|
||||
.^$$~T
|
||||
.yE`$.
|
||||
=F..JK
|
||||
BIN
semestralka1/chafa/character/walk/walk1.jpg
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
BIN
semestralka1/chafa/character/walk/walk2.jpg
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
semestralka1/chafa/character/walk/walk3.jpg
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
BIN
semestralka1/chafa/character/walk/walk4.jpg
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
semestralka1/chafa/character/walk/walk5.jpg
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
semestralka1/chafa/character/walk/walk6.jpg
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
BIN
semestralka1/chafa/character/walk/walk7.jpg
Normal file
|
After Width: | Height: | Size: 10 KiB |
38
semestralka1/src/assets/character_crawl_frames.h
Normal file
@@ -0,0 +1,38 @@
|
||||
// src/assets/character_crawl_frames.h
|
||||
#pragma once
|
||||
|
||||
// Crawl frame 1
|
||||
static const char *CRAWL_FRAME_1[] = {
|
||||
"........",
|
||||
"........",
|
||||
"...y4@W.",
|
||||
"..a@a`..",
|
||||
"..@@R@=.",
|
||||
".aa@s@.."
|
||||
};
|
||||
|
||||
// Crawl frame 2
|
||||
static const char *CRAWL_FRAME_2[] = {
|
||||
"........",
|
||||
"........",
|
||||
"........",
|
||||
".____...",
|
||||
".@@@@yg,",
|
||||
".a@@PR@L"
|
||||
};
|
||||
|
||||
enum class CrawlFrame {
|
||||
Crawl1 = 0,
|
||||
Crawl2,
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char **CHARACTER_CRAWL_FRAMES[] = {
|
||||
CRAWL_FRAME_1,
|
||||
CRAWL_FRAME_2
|
||||
};
|
||||
|
||||
static const int CHARACTER_CRAWL_FRAME_COUNT = sizeof(CHARACTER_CRAWL_FRAMES) / sizeof(CHARACTER_CRAWL_FRAMES[0]);
|
||||
|
||||
// Height (rows per crawl frame)
|
||||
static const int CHARACTER_CRAWL_FRAME_HEIGHT = sizeof(CRAWL_FRAME_1) / sizeof(CRAWL_FRAME_1[0]);
|
||||
@@ -1,54 +0,0 @@
|
||||
// src/assets/character_frames.h
|
||||
|
||||
#pragma once
|
||||
|
||||
// Player frame 1
|
||||
static const char *CHARACTER_MASK_FRAME_1[] = {
|
||||
".....a@$..",
|
||||
".....7PF..",
|
||||
"..yaM@@__y",
|
||||
"..@.y@FFF~",
|
||||
"..._$M@_..",
|
||||
"yaa@~.`@y.",
|
||||
"........@r"
|
||||
};
|
||||
|
||||
// Player frame 2
|
||||
static const char *CHARACTER_MASK_FRAME_2[] = {
|
||||
".g@$",
|
||||
".7PF",
|
||||
"y@$.",
|
||||
"0@F.",
|
||||
"4@$.",
|
||||
"y$@.",
|
||||
"u@.."
|
||||
};
|
||||
|
||||
// Player frame 3 (triggered)
|
||||
static const char *CHARACTER_MASK_FRAME_3[] = {
|
||||
".._$@.",
|
||||
".$By`.",
|
||||
"4@$@@a",
|
||||
"aa@W@."
|
||||
};
|
||||
|
||||
enum class CharacterFrame {
|
||||
Walk1 = 0,
|
||||
Walk2,
|
||||
Crawl1,
|
||||
COUNT // number of frames, must stay last
|
||||
};
|
||||
|
||||
// Combine frames for easy access
|
||||
static const char **PLAYER_FRAMES[] = {
|
||||
CHARACTER_MASK_FRAME_1, // Walk1
|
||||
CHARACTER_MASK_FRAME_2, // Walk1
|
||||
CHARACTER_MASK_FRAME_3 // Crawl1
|
||||
};
|
||||
|
||||
static const int CHARACTER_FRAME_COUNT = static_cast<int>(CharacterFrame::COUNT);
|
||||
|
||||
// Height per frame
|
||||
static const int CHARACTER_HEIGHT_1 = sizeof(CHARACTER_MASK_FRAME_1) / sizeof(CHARACTER_MASK_FRAME_1[0]);
|
||||
static const int CHARACTER_HEIGHT_2 = sizeof(CHARACTER_MASK_FRAME_2) / sizeof(CHARACTER_MASK_FRAME_2[0]);
|
||||
static const int CHARACTER_HEIGHT_3 = sizeof(CHARACTER_MASK_FRAME_3) / sizeof(CHARACTER_MASK_FRAME_3[0]);
|
||||
98
semestralka1/src/assets/character_run_frames.h
Normal file
@@ -0,0 +1,98 @@
|
||||
// src/assets/character_run_frames.h
|
||||
#pragma once
|
||||
|
||||
// Run frame 1
|
||||
static const char *RUN_FRAME_1[] = {
|
||||
"....g@w.",
|
||||
"..._ZF~.",
|
||||
"..@~@@y=",
|
||||
"\".g@_`.",
|
||||
"_ygF.Ry.",
|
||||
"`~`...4L",
|
||||
};
|
||||
|
||||
// Run frame 2
|
||||
static const char *RUN_FRAME_2[] = {
|
||||
"....g@w.",
|
||||
"..._Z~~.",
|
||||
"..aM@$y,",
|
||||
"..~a@_`.",
|
||||
".yy@`$..",
|
||||
"..`..@..",
|
||||
};
|
||||
|
||||
// Run frame 3
|
||||
static const char *RUN_FRAME_3[] = {
|
||||
"...a@$..",
|
||||
"..._Z~..",
|
||||
"..a@@...",
|
||||
"..R@@=..",
|
||||
".yy@@...",
|
||||
".``u@...",
|
||||
};
|
||||
|
||||
// Run frame 4
|
||||
static const char *RUN_FRAME_4[] = {
|
||||
"..g@$...",
|
||||
"..yT`...",
|
||||
".g@F....",
|
||||
".4@L....",
|
||||
"._$$....",
|
||||
".`@~....",
|
||||
};
|
||||
|
||||
// Run frame 5
|
||||
static const char *RUN_FRAME_5[] = {
|
||||
"...@@...",
|
||||
".._Z~...",
|
||||
"..@@....",
|
||||
"..$@#...",
|
||||
"..g@L...",
|
||||
".yFP....",
|
||||
};
|
||||
|
||||
// Run frame 6
|
||||
static const char *RUN_FRAME_6[] = {
|
||||
"....@@..",
|
||||
"..._Z~..",
|
||||
"..y@@,_.",
|
||||
"..@$@~~.",
|
||||
"..y@~$..",
|
||||
".aF~.4L.",
|
||||
};
|
||||
|
||||
// Run frame 7
|
||||
static const char *RUN_FRAME_7[] = {
|
||||
"....a@e.",
|
||||
"..._ZF`.",
|
||||
"..a~@@y=",
|
||||
"..'y@L`.",
|
||||
"_yyP.4y.",
|
||||
"`~`...4L",
|
||||
};
|
||||
|
||||
enum class RunFrame {
|
||||
Run1 = 0,
|
||||
Run2,
|
||||
Run3,
|
||||
Run4,
|
||||
Run5,
|
||||
Run6,
|
||||
Run7,
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char **CHARACTER_RUN_FRAMES[] = {
|
||||
RUN_FRAME_1,
|
||||
RUN_FRAME_2,
|
||||
RUN_FRAME_3,
|
||||
RUN_FRAME_4,
|
||||
RUN_FRAME_5,
|
||||
RUN_FRAME_6,
|
||||
RUN_FRAME_7,
|
||||
};
|
||||
|
||||
static const int CHARACTER_RUN_FRAME_COUNT = sizeof(CHARACTER_RUN_FRAMES) / sizeof(CHARACTER_RUN_FRAMES[0]);
|
||||
|
||||
// Height (rows per run frame)
|
||||
static const int CHARACTER_RUN_FRAME_HEIGHT = sizeof(RUN_FRAME_1) / sizeof(RUN_FRAME_1[0]);
|
||||
98
semestralka1/src/assets/character_walk_frames.h
Normal file
@@ -0,0 +1,98 @@
|
||||
// src/assets/character_walk_frames.h
|
||||
#pragma once
|
||||
|
||||
// Walk frame 1
|
||||
static const char *WALK_FRAME_1[] = {
|
||||
"..a@w.",
|
||||
".._T`.",
|
||||
".s@@y.",
|
||||
".^$$~T",
|
||||
".y@`$.",
|
||||
"=F..?K",
|
||||
};
|
||||
|
||||
// Walk frame 2
|
||||
static const char *WALK_FRAME_2[] = {
|
||||
"..y@$.",
|
||||
".._Z~.",
|
||||
".y@@L.",
|
||||
".4W@Z!",
|
||||
"._$~$.",
|
||||
"~~`.0.",
|
||||
};
|
||||
|
||||
// Walk frame 3
|
||||
static const char *WALK_FRAME_3[] = {
|
||||
"..g@L.",
|
||||
".._T~.",
|
||||
".g@$..",
|
||||
".J@@..",
|
||||
"_y$4L.",
|
||||
"~~.4~.",
|
||||
};
|
||||
|
||||
// Walk frame 4
|
||||
static const char *WALK_FRAME_4[] = {
|
||||
"..a@w.",
|
||||
"..~T~.",
|
||||
"..@$..",
|
||||
"..@$..",
|
||||
"..y@..",
|
||||
".\"~@..",
|
||||
};
|
||||
|
||||
// Walk frame 5
|
||||
static const char *WALK_FRAME_5[] = {
|
||||
"..@@..",
|
||||
"..Z~..",
|
||||
"..@L..",
|
||||
"..@L..",
|
||||
"..$%..",
|
||||
".4F...",
|
||||
};
|
||||
|
||||
// Walk frame 6
|
||||
static const char *WALK_FRAME_6[] = {
|
||||
".u@$..",
|
||||
"..Z~..",
|
||||
".g@_..",
|
||||
".$@5+.",
|
||||
"._BL..",
|
||||
"uP.@..",
|
||||
};
|
||||
|
||||
// Walk frame 7
|
||||
static const char *WALK_FRAME_7[] = {
|
||||
"..a@w.",
|
||||
".._T`.",
|
||||
".s@@y.",
|
||||
".^$$~T",
|
||||
".yE`$.",
|
||||
"=F..JK",
|
||||
};
|
||||
|
||||
enum class WalkFrame {
|
||||
Walk1 = 0,
|
||||
Walk2,
|
||||
Walk3,
|
||||
Walk4,
|
||||
Walk5,
|
||||
Walk6,
|
||||
Walk7,
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char **CHARACTER_WALK_FRAMES[] = {
|
||||
WALK_FRAME_1,
|
||||
WALK_FRAME_2,
|
||||
WALK_FRAME_3,
|
||||
WALK_FRAME_4,
|
||||
WALK_FRAME_5,
|
||||
WALK_FRAME_6,
|
||||
WALK_FRAME_7,
|
||||
};
|
||||
|
||||
static const int CHARACTER_WALK_FRAME_COUNT = sizeof(CHARACTER_WALK_FRAMES) / sizeof(CHARACTER_WALK_FRAMES[0]);
|
||||
|
||||
// Height (rows per walk frame)
|
||||
static const int CHARACTER_WALK_FRAME_HEIGHT = sizeof(WALK_FRAME_1) / sizeof(WALK_FRAME_1[0]);
|
||||
@@ -1,38 +1,167 @@
|
||||
// src/game/state.cpp
|
||||
#include "state.h"
|
||||
#include "../render/player.h"
|
||||
#include "../timing/speed_controller.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace {
|
||||
// Frame selector with two regimes:
|
||||
// 1) Normal (speed <= 6): ping‑pong with holds at both ends
|
||||
// 2) High‑speed (speed >= 7): 0, random(1..last-1), last, random(1..last-1)...
|
||||
static inline int compute_frame_index(int frame_count,
|
||||
float player_speed,
|
||||
int tick_counter) {
|
||||
if (frame_count <= 1) return 0;
|
||||
if (player_speed <= 0.0f) return 0;
|
||||
|
||||
const int last = frame_count - 1;
|
||||
|
||||
// High-speed pattern: 0, rand(1..last-1), last, rand(1..last-1), ...
|
||||
if (player_speed >= 7.0f) {
|
||||
// Special-case 2-frame animations
|
||||
if (frame_count <= 2) {
|
||||
return (tick_counter & 1) ? 1 : 0;
|
||||
}
|
||||
|
||||
// Even ticks → extremes (0 or last), alternating each time.
|
||||
// Odd ticks → pseudo-random mid in [1..last-1].
|
||||
if ((tick_counter & 1) == 0) {
|
||||
// Alternate 0 and last on even ticks
|
||||
bool choose_zero = ((tick_counter >> 1) & 1) == 0;
|
||||
return choose_zero ? 0 : last;
|
||||
} else {
|
||||
// Simple deterministic PRNG from tick_counter and speed
|
||||
unsigned int seed =
|
||||
static_cast<unsigned int>(tick_counter) * 1664525u + 1013904223u;
|
||||
seed ^= static_cast<unsigned int>(frame_count) * 2654435761u;
|
||||
seed ^= static_cast<unsigned int>(player_speed * 997.0f);
|
||||
int range = last - 1; // size of 1..last-1
|
||||
if (range <= 0) return 0; // safety
|
||||
int mid = 1 + static_cast<int>(seed % static_cast<unsigned int>(range));
|
||||
return mid;
|
||||
}
|
||||
}
|
||||
|
||||
// Normal-speed regime: discrete ping‑pong with holds at both ends.
|
||||
// - speed 1 => 0,1,2,...,last, last, ..., 2,1, 0,0 ...
|
||||
// - speed 2 => advances 2 steps per tick (skipping every second timeline entry)
|
||||
// - holds at ends make 0 and last appear more frequently
|
||||
const int hold = 2; // how many extra steps to hold at each end
|
||||
|
||||
// One full ping‑pong cycle length:
|
||||
// [hold at 0] + [ascend 1..last] + [hold at last] + [descend last-1..0]
|
||||
const int ascend_len = last; // produces 1..last (length = last)
|
||||
const int descend_len = last; // produces last-1..0 (length = last)
|
||||
const int cycle_len = hold + ascend_len + hold + descend_len;
|
||||
|
||||
// Advance by an integer number of steps per tick based on speed
|
||||
int step = static_cast<int>(floorf(player_speed + 0.5f));
|
||||
if (step < 1) step = 1;
|
||||
|
||||
// Use 64-bit for safety, then fold into cycle length
|
||||
const long long pos64 =
|
||||
(static_cast<long long>(tick_counter) *
|
||||
static_cast<long long>(step)) %
|
||||
static_cast<long long>(cycle_len);
|
||||
int pos = static_cast<int>(pos64);
|
||||
|
||||
// Map timeline position to frame index
|
||||
if (pos < hold) {
|
||||
return 0; // hold at 0
|
||||
}
|
||||
pos -= hold;
|
||||
|
||||
if (pos < ascend_len) {
|
||||
// ascend: 1..last
|
||||
return (pos + 1);
|
||||
}
|
||||
pos -= ascend_len;
|
||||
|
||||
if (pos < hold) {
|
||||
return last; // hold at last
|
||||
}
|
||||
pos -= hold;
|
||||
|
||||
// descend: last-1 .. 0
|
||||
return last - 1 - pos;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void WalkingState::update() {
|
||||
// stop crawling after duration
|
||||
if (current_state == PlayerState::Crawl1 &&
|
||||
if (current_state == PlayerState::Crawl &&
|
||||
state_timer.elapsed_time() >= CRAWL_DURATION) {
|
||||
current_state = PlayerState::Walk1;
|
||||
current_state = PlayerState::Walk;
|
||||
state_timer.stop();
|
||||
}
|
||||
}
|
||||
|
||||
void WalkingState::start_crawl() {
|
||||
current_state = PlayerState::Crawl1;
|
||||
current_state = PlayerState::Crawl;
|
||||
state_timer.reset();
|
||||
state_timer.start();
|
||||
}
|
||||
|
||||
void WalkingState::toggle_walk_frame() {
|
||||
if (current_state == PlayerState::Walk1) {
|
||||
current_state = PlayerState::Walk2;
|
||||
} else if (current_state == PlayerState::Walk2) {
|
||||
current_state = PlayerState::Walk1;
|
||||
void WalkingState::set_state(PlayerState s) {
|
||||
if (current_state != s) {
|
||||
walk_index = run_index = crawl_index = 0;
|
||||
phase = 0.0f;
|
||||
}
|
||||
current_state = s;
|
||||
}
|
||||
|
||||
void WalkingState::set_motion_state_for_speed(int player_speed, int ground_speed) {
|
||||
int relative = player_speed - ground_speed;
|
||||
PlayerState new_state = (relative > 1) ? PlayerState::Run : PlayerState::Walk;
|
||||
if (new_state != current_state) {
|
||||
run_index = 0;
|
||||
walk_index = 0;
|
||||
}
|
||||
current_state = new_state;
|
||||
}
|
||||
|
||||
// TODO THIS NEEDS REDESIGN FOR WALK/RUN
|
||||
void WalkingState::toggle_walk_frame(float player_speed, int tick_counter) {
|
||||
switch (current_state) {
|
||||
case PlayerState::Run:
|
||||
run_index =
|
||||
compute_frame_index(CHARACTER_RUN_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
|
||||
case PlayerState::Walk:
|
||||
walk_index =
|
||||
compute_frame_index(CHARACTER_WALK_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
|
||||
case PlayerState::Crawl:
|
||||
crawl_index =
|
||||
compute_frame_index(CHARACTER_CRAWL_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CharacterFrame WalkingState::get_character_frame() const {
|
||||
switch (current_state) {
|
||||
case PlayerState::Walk1:
|
||||
return CharacterFrame::Walk1;
|
||||
case PlayerState::Walk2:
|
||||
return CharacterFrame::Walk2;
|
||||
case PlayerState::Crawl1:
|
||||
return CharacterFrame::Crawl1;
|
||||
default:
|
||||
return CharacterFrame::Walk1;
|
||||
}
|
||||
FrameSelection WalkingState::get_frame_selection() const {
|
||||
FrameSelection f{};
|
||||
switch (current_state) {
|
||||
case PlayerState::Walk:
|
||||
f.movement = MovementType::Walk;
|
||||
f.frame_index = walk_index;
|
||||
break;
|
||||
case PlayerState::Run:
|
||||
f.movement = MovementType::Run;
|
||||
f.frame_index = run_index;
|
||||
break;
|
||||
case PlayerState::Crawl:
|
||||
f.movement = MovementType::Crawl;
|
||||
f.frame_index = crawl_index;
|
||||
break;
|
||||
default:
|
||||
f.movement = MovementType::Walk;
|
||||
f.frame_index = walk_index;
|
||||
break;
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,35 @@
|
||||
// src/game/state.h
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
#include "../assets/character_frames.h"
|
||||
#include "../render/player.h"
|
||||
|
||||
constexpr auto CRAWL_DURATION = 300ms;
|
||||
|
||||
enum class PlayerState { Walk1, Walk2, Crawl1 };
|
||||
enum class PlayerState { Walk, Run, Crawl };
|
||||
|
||||
struct FrameSelection {
|
||||
MovementType movement;
|
||||
int frame_index;
|
||||
};
|
||||
|
||||
class WalkingState {
|
||||
private:
|
||||
PlayerState current_state = PlayerState::Walk1;
|
||||
PlayerState current_state = PlayerState::Walk;
|
||||
Timer state_timer;
|
||||
int walk_index = 0; // cycles 0‑6
|
||||
int run_index = 0; // cycles 0‑6
|
||||
int crawl_index = 0; // cycles 0‑1
|
||||
float phase = 0.0f;
|
||||
|
||||
public:
|
||||
// MOVED FROM loop.cpp
|
||||
// Update state (handles crawl timeout)
|
||||
void update();
|
||||
|
||||
// State transitions
|
||||
void start_crawl();
|
||||
void toggle_walk_frame();
|
||||
|
||||
// Getters
|
||||
void set_motion_state_for_speed(int player_speed, int ground_speed);
|
||||
void toggle_walk_frame(float player_speed, int tick_counter);
|
||||
|
||||
FrameSelection get_frame_selection() const;
|
||||
PlayerState get_state() const { return current_state; }
|
||||
CharacterFrame get_character_frame() const;
|
||||
|
||||
void set_state(PlayerState s);
|
||||
};
|
||||
|
||||
@@ -22,5 +22,5 @@ int main(void) {
|
||||
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
|
||||
|
||||
// Just call into render feature
|
||||
render_loop(4);
|
||||
render_loop(6);
|
||||
}
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
// src/render/background.cpp
|
||||
|
||||
#include "background.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text) {
|
||||
const int view_width = 90;
|
||||
const int view_height = 16;
|
||||
|
||||
// Terminal clear + home
|
||||
printf("\033[2J\033[H");
|
||||
|
||||
for (int i = 0; i < view_height && i < VIEW_HEIGHT; i++) {
|
||||
for (int i = 0; i < VIEW_HEIGHT && i < VIEW_HEIGHT; i++) {
|
||||
const char *row = BACKGROUND_MASK[i];
|
||||
int width = strlen(row);
|
||||
if (width == 0) {
|
||||
@@ -21,7 +19,7 @@ void draw_mask(const char *unused_filename, int shift, const char *text) {
|
||||
|
||||
int start = shift % width;
|
||||
|
||||
for (int j = 0; j < view_width; j++) {
|
||||
for (int j = 0; j < VIEW_WIDTH; j++) {
|
||||
printf("%c", row[(start + j) % width]);
|
||||
}
|
||||
printf("\r\n");
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// src/render/background.h
|
||||
|
||||
#pragma once
|
||||
constexpr int VIEW_WIDTH = 90;
|
||||
|
||||
// Draws the ASCII art background with optional message
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
|
||||
|
||||
@@ -8,13 +8,16 @@
|
||||
#include "../game/state.h"
|
||||
#include "../game/animation.h"
|
||||
#include "../hardware/uart.h"
|
||||
#include "../assets/character_frames.h"
|
||||
#include "../render/player.h"
|
||||
#include "../timing/speed_controller.h"
|
||||
#include "../timing/movement_controller.h"
|
||||
|
||||
extern BufferedSerial serial_port;
|
||||
extern DigitalOut led;
|
||||
|
||||
// Constants
|
||||
constexpr int PLAYER_X = 9;
|
||||
// constexpr int PLAYER_X = 9;
|
||||
constexpr int PLAYER_X = 29;
|
||||
constexpr int PLAYER_Y = 6;
|
||||
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text);
|
||||
@@ -23,13 +26,26 @@ void render_loop(int speed) {
|
||||
WalkingState player_state;
|
||||
AnimationController animation;
|
||||
UartReader uart(serial_port);
|
||||
MovementController mover(PLAYER_X, VIEW_WIDTH);
|
||||
SpeedController timing;
|
||||
timing.set_ground_speed(speed);
|
||||
|
||||
CharacterPosition pos = {PLAYER_X, PLAYER_Y};
|
||||
|
||||
const char *bg_file = "background_dark_inverted.txt";
|
||||
bool need_redraw = false;
|
||||
|
||||
int anim_tick_counter = 0;
|
||||
int tick_counter = 0;
|
||||
int player_speed = 6;
|
||||
|
||||
player_state.set_state(PlayerState::Run);
|
||||
while (true) {
|
||||
tick_counter++;
|
||||
|
||||
mover.update_position(player_speed, timing.get_ground_speed());
|
||||
pos.x = mover.get_position();
|
||||
|
||||
need_redraw = false;
|
||||
UartEvent uart_event = uart.poll();
|
||||
|
||||
@@ -47,20 +63,17 @@ void render_loop(int speed) {
|
||||
player_state.update();
|
||||
|
||||
if (animation.tick(speed)) {
|
||||
anim_tick_counter++;
|
||||
need_redraw = true;
|
||||
}
|
||||
|
||||
if (need_redraw) {
|
||||
player_state.toggle_walk_frame(player_speed, anim_tick_counter);
|
||||
draw_mask(bg_file, animation.get_shift(), uart.get_message());
|
||||
CharacterFrame player_frame = player_state.get_character_frame();
|
||||
FrameSelection frame = player_state.get_frame_selection();
|
||||
|
||||
CharacterPosition draw_pos = get_aligned_frame_position(pos, player_frame);
|
||||
draw_character(draw_pos.x, draw_pos.y, player_frame);
|
||||
|
||||
// alternate between frame 0 and 1 when not crawling
|
||||
if (player_state.get_state() != PlayerState::Crawl1) {
|
||||
player_state.toggle_walk_frame();
|
||||
}
|
||||
CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
|
||||
draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
|
||||
|
||||
ThisThread::sleep_for(50ms);
|
||||
}
|
||||
|
||||
@@ -1,28 +1,38 @@
|
||||
// src/render/player.cpp
|
||||
#include "player.h"
|
||||
#include "../assets/character_frames.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
#include <cstdio>
|
||||
|
||||
void draw_character(int x, int y, CharacterFrame frame) {
|
||||
int frame_index = static_cast<int>(frame);
|
||||
if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
|
||||
frame_index = 0; // fallback safety
|
||||
|
||||
const char **character = PLAYER_FRAMES[frame_index];
|
||||
|
||||
void draw_character(int x, int y, MovementType movement, int frame_index) {
|
||||
const char **character = nullptr;
|
||||
int character_height = 0;
|
||||
switch (frame) {
|
||||
case CharacterFrame::Walk1:
|
||||
character_height = CHARACTER_HEIGHT_1;
|
||||
int total_frames = 0;
|
||||
|
||||
switch (movement) {
|
||||
case MovementType::Walk:
|
||||
total_frames = CHARACTER_WALK_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_WALK_FRAMES[frame_index];
|
||||
character_height = CHARACTER_WALK_FRAME_HEIGHT;
|
||||
break;
|
||||
case CharacterFrame::Walk2:
|
||||
character_height = CHARACTER_HEIGHT_2;
|
||||
|
||||
case MovementType::Run:
|
||||
total_frames = CHARACTER_RUN_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_RUN_FRAMES[frame_index];
|
||||
character_height = CHARACTER_RUN_FRAME_HEIGHT;
|
||||
break;
|
||||
case CharacterFrame::Crawl1:
|
||||
character_height = CHARACTER_HEIGHT_3;
|
||||
break;
|
||||
default:
|
||||
character_height = CHARACTER_HEIGHT_1;
|
||||
|
||||
case MovementType::Crawl:
|
||||
total_frames = CHARACTER_CRAWL_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_CRAWL_FRAMES[frame_index];
|
||||
character_height = CHARACTER_CRAWL_FRAME_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
// src/render/player.h
|
||||
#pragma once
|
||||
#include "../assets/character_frames.h"
|
||||
|
||||
enum class MovementType {
|
||||
Walk,
|
||||
Run,
|
||||
Crawl
|
||||
};
|
||||
|
||||
// Draw the player object starting at given (x, y)
|
||||
void draw_character(int x, int y, CharacterFrame frame);
|
||||
void draw_character(int x, int y, MovementType movement, int frame_index);
|
||||
|
||||
@@ -1,25 +1,30 @@
|
||||
// src/render/player_positioning.cpp
|
||||
#include "player_positioning.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
#include <cstdio>
|
||||
|
||||
// Convert a pivot coordinate (bottom-left) to the top-left draw position
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame) {
|
||||
int frame_index = static_cast<int>(frame);
|
||||
if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
|
||||
frame_index = 0;
|
||||
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base,
|
||||
MovementType movement,
|
||||
int /*frame_index*/) {
|
||||
int character_height = 0;
|
||||
if (frame_index == 0)
|
||||
character_height = CHARACTER_HEIGHT_1;
|
||||
else if (frame_index == 1)
|
||||
character_height = CHARACTER_HEIGHT_2;
|
||||
else
|
||||
character_height = CHARACTER_HEIGHT_3;
|
||||
|
||||
CharacterPosition draw_pos;
|
||||
switch (movement) {
|
||||
case MovementType::Walk:
|
||||
character_height = CHARACTER_WALK_FRAME_HEIGHT;
|
||||
break;
|
||||
case MovementType::Run:
|
||||
character_height = CHARACTER_RUN_FRAME_HEIGHT;
|
||||
break;
|
||||
case MovementType::Crawl:
|
||||
character_height = CHARACTER_CRAWL_FRAME_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
CharacterPosition draw_pos{};
|
||||
draw_pos.x = base.x;
|
||||
draw_pos.y = (VIEW_HEIGHT - base.y) - character_height;
|
||||
|
||||
return draw_pos;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// src/render/player_positioning.h
|
||||
#pragma once
|
||||
#include "../assets/background_frame.h"
|
||||
#include "../assets/character_frames.h"
|
||||
#include "player.h"
|
||||
|
||||
struct CharacterPosition {
|
||||
int x;
|
||||
@@ -9,4 +9,4 @@ struct CharacterPosition {
|
||||
};
|
||||
|
||||
// Calculates drawing position relative to bottom-left pivot
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame);
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base, MovementType movement,int frame_index);
|
||||
|
||||
29
semestralka1/src/timing/movement_controller.h
Normal file
@@ -0,0 +1,29 @@
|
||||
// src/timing/movement_controller.h
|
||||
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
|
||||
// Handles position of the player relative to ground movement
|
||||
class MovementController {
|
||||
private:
|
||||
float x_pos;
|
||||
const int view_width;
|
||||
|
||||
// Scale factor for translating speed difference to pixel movement
|
||||
const float motion_scale = 0.2f;
|
||||
|
||||
public:
|
||||
MovementController(int start_x, int width) : x_pos(static_cast<float>(start_x)), view_width(width) {}
|
||||
|
||||
void reset(int start_x) { x_pos = static_cast<float>(start_x); }
|
||||
|
||||
void update_position(int player_speed, int ground_speed) {
|
||||
int delta = player_speed - ground_speed;
|
||||
x_pos += static_cast<float>(delta) * motion_scale;
|
||||
|
||||
if (x_pos < 0) x_pos = 0;
|
||||
if (x_pos > (VIEW_WIDTH - 10)) x_pos = static_cast<float>(VIEW_WIDTH - 10);
|
||||
}
|
||||
|
||||
int get_position() const { return static_cast<int>(x_pos); }
|
||||
};
|
||||
34
semestralka1/src/timing/speed_controller.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
// src/timing/speed_controller.cpp
|
||||
#include "speed_controller.h"
|
||||
|
||||
void SpeedController::set_ground_speed(int spd) {
|
||||
if (spd < 0) spd = 0;
|
||||
if (spd > 30) spd = 30;
|
||||
ground_speed = spd;
|
||||
}
|
||||
|
||||
int SpeedController::frame_advance_for(int object_speed, int tick_counter) const {
|
||||
if (object_speed <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (ground_speed == 0) {
|
||||
return 1 + object_speed;
|
||||
}
|
||||
|
||||
const int delta = object_speed - ground_speed;
|
||||
|
||||
if (delta > 0) {
|
||||
return 1 + delta;
|
||||
}
|
||||
|
||||
if (delta == 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
float ratio_f = static_cast<float>(ground_speed) / object_speed;
|
||||
int ratio = static_cast<int>(ratio_f + 0.3f);
|
||||
if (ratio < 1) ratio = 1;
|
||||
|
||||
return (tick_counter % ratio == 0) ? 1 : 0;
|
||||
}
|
||||
19
semestralka1/src/timing/speed_controller.h
Normal file
@@ -0,0 +1,19 @@
|
||||
// src/timing/speed_controller.h
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
|
||||
class SpeedController {
|
||||
private:
|
||||
int ground_speed = 1;
|
||||
|
||||
public:
|
||||
SpeedController() = default;
|
||||
|
||||
void set_ground_speed(int spd);
|
||||
int get_ground_speed() const { return ground_speed; }
|
||||
|
||||
// Calculates how many frames to advance for current tick.
|
||||
// Takes object’s current speed and a global tick counter
|
||||
// to automatically handle slower "wait" behavior.
|
||||
int frame_advance_for(int object_speed, int tick_counter) const;
|
||||
};
|
||||