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3 Commits
f6a13309f7
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9170524d33
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9170524d33 | ||
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cda395d6b9 | ||
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d8da84cffc |
@@ -1,7 +1,7 @@
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// background_dark_inverted.h
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#pragma once
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static const char *BACKGROUND_DARK_INVERTED[] = {
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static const char *BACKGROUND_MASK[] = {
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"~`````````````````````````````````````````````````````````````````````````````````````\"````````````````````````````````~```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````+````````````````````~````````````````````````````````~```````````````````````````````````````````````````````",
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"...................................................................,.......................:..........................................'.........`..:.....................................................................................................+...................................:...........:..,................................................",
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"...........................\"............................................._................................+...........................................................................................................,..............................................`..............................................................!........................",
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@@ -19,5 +19,4 @@ static const char *BACKGROUND_DARK_INVERTED[] = {
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"...,,,,,,,,4@@@$g@....,7^=sa@@$a@@@@@@@@@@@@@@@@@@~``.`,,,,,,,,:::`,g@R@BZa$TTTTF5PM@@@@^:`'`~T5#@@y_`,u@~$@$@@g_,F,,,,`@@@@'':^na$g@@@=_:@@.`,.4__,,,,,,,,,g@@K:,,,,,,g@@@@w....,,,,,,,,,$@@$g@F...,,^=#aa@$gg@@@@@@@@@@@@@@@@@F``.`,,,,,,,,,::`,:@@P@R5$T~TTFFPP5@@@$:'``~~7P@@y_``,$E4@W@$@y,4::,,`3@@@[`:,raagg@@Fk`@@L.,.`g_,,,,,,,,,,g@@~:,,,,,,g@@@$..",
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"..,:''``a$gg@$@@ZF...:,,,,,,:`~T@@@@@@@@@@@@@A@@^``...:,,,,,`,,::,.,@@@@@@@@,`.`````@@@[',,,,,,,,,,`TR@@@@@@@$@@@`'''':,A@MP.,,,,,\"~TT@,`3@@*g'.`4@':,,,,,,:EDT,,,,,,,_@@@@@$....:':':H$$g@$@@$@....,,,,,`:`~7R@@@@@@@@@@@@AR@@```..,',,,'``,,::,,d@0@@@@@y`.`````g@@@`',,,,,,,,,:79@$@@@@@@@@@'\"``':,!$FP~:,,,,,~~7@y.~A@mg@'.\"@F::,,,,,,4ER~,,,,,,,g@@@@@..",
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};
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static const int BACKGROUND_DARK_INVERTED_LINES =
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sizeof(BACKGROUND_DARK_INVERTED) / sizeof(BACKGROUND_DARK_INVERTED[0]);
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static const int VIEW_HEIGHT = sizeof(BACKGROUND_MASK) / sizeof(BACKGROUND_MASK[0]);
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@@ -11,8 +11,8 @@ void draw_mask(const char *unused_filename, int shift, const char *text) {
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// Terminal clear + home
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printf("\033[2J\033[H");
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for (int i = 0; i < view_height && i < BACKGROUND_DARK_INVERTED_LINES; i++) {
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const char *row = BACKGROUND_DARK_INVERTED[i];
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for (int i = 0; i < view_height && i < VIEW_HEIGHT; i++) {
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const char *row = BACKGROUND_MASK[i];
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int width = strlen(row);
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if (width == 0) {
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printf("\r\n");
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@@ -1,6 +1,7 @@
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// src/render/loop.cpp
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#include "loop.h"
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#include "../background_dark_inverted.h"
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#include "player_positioning.h"
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#include "background.h"
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#include "mbed.h"
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#include "player.h"
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@@ -15,8 +16,8 @@ constexpr size_t BUFFER_SIZE = 64;
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constexpr auto CRAWL_DURATION = 300ms;
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constexpr auto ANIMATION_TICK = 170ms;
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constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
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constexpr int PLAYER_X = 18;
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constexpr int PLAYER_Y = 13;
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constexpr int PLAYER_X = 9;
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constexpr int PLAYER_Y = 6;
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enum class PlayerState { Walk1, Walk2, Crawl1 };
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@@ -128,6 +129,8 @@ void render_loop(int speed) {
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anim_timer.start();
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int shift = 0;
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PlayerPosition pos = {PLAYER_X, PLAYER_Y};
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const char *bg_file = "background_dark_inverted.txt";
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bool need_redraw = false;
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@@ -155,7 +158,8 @@ void render_loop(int speed) {
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if (need_redraw) {
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draw_mask(bg_file, shift, message_active ? message : nullptr);
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int player_frame = get_player_frame(player_state.current_state);
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draw_player(PLAYER_X, PLAYER_Y, player_frame);
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PlayerPosition draw_pos = get_aligned_frame_position(pos, player_frame);
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draw_player(draw_pos.x, draw_pos.y, player_frame);
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// alternate between frame 0 and 1 when not crawling
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if (player_state.current_state != PlayerState::Crawl1) {
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@@ -4,9 +4,9 @@
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#include "player_mask.h"
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#include <cstdio>
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void draw_player(int view_width, int view_height, int frame_index) {
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void draw_player(int x, int y, int frame_index) {
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if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
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frame_index = 0; // fallback
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frame_index = 0; // fallback safety
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const char **sprite = PLAYER_FRAMES[frame_index];
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int sprite_height = 0;
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@@ -17,19 +17,9 @@ void draw_player(int view_width, int view_height, int frame_index) {
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else
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sprite_height = PLAYER_MASK_LINES_FRAME_3;
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// Width from first line
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int sprite_width = 0;
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if (sprite_height > 0) {
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const char *first_line = sprite[0];
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while (first_line[sprite_width] != '\0')
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sprite_width++;
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}
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int center_x = view_width / 2 - sprite_width / 2;
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int center_y = view_height / 2 - sprite_height / 2;
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// Draw the sprite starting from (x, y)
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for (int i = 0; i < sprite_height; i++) {
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printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, sprite[i]);
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printf("\033[%d;%dH%s", y + i + 1, x + 1, sprite[i]);
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}
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fflush(stdout);
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}
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@@ -1,5 +1,5 @@
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// src/render/player.h
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#pragma once
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// Draw the player object centered over the background
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void draw_player(int view_width, int view_height, int frame_index);
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// Draw the player object starting at given (x, y)
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void draw_player(int x, int y, int frame_index);
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24
semestralka1/src/render/player_positioning.cpp
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24
semestralka1/src/render/player_positioning.cpp
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@@ -0,0 +1,24 @@
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// src/render/player_positioning.cpp
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#include "player_positioning.h"
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#include "../background_dark_inverted.h"
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#include <cstdio>
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// Convert a pivot coordinate (bottom-left) to the top-left draw position
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PlayerPosition get_aligned_frame_position(PlayerPosition base, int frame_index) {
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if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
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frame_index = 0;
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int sprite_height = 0;
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if (frame_index == 0)
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sprite_height = PLAYER_MASK_LINES_FRAME_1;
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else if (frame_index == 1)
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sprite_height = PLAYER_MASK_LINES_FRAME_2;
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else
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sprite_height = PLAYER_MASK_LINES_FRAME_3;
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PlayerPosition draw_pos;
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draw_pos.x = base.x;
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draw_pos.y = (VIEW_HEIGHT - base.y) - sprite_height;
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return draw_pos;
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}
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11
semestralka1/src/render/player_positioning.h
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11
semestralka1/src/render/player_positioning.h
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@@ -0,0 +1,11 @@
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// src/render/player_positioning.h
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#pragma once
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#include "player_mask.h"
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struct PlayerPosition {
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int x;
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int y;
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};
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// Calculates drawing position relative to bottom-left pivot
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PlayerPosition get_aligned_frame_position(PlayerPosition base, int frame_index);
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