added positioning

This commit is contained in:
Priec
2025-11-14 16:42:16 +01:00
parent f6a13309f7
commit d8da84cffc
3 changed files with 14 additions and 17 deletions

View File

@@ -25,6 +25,11 @@ struct WalkingState {
Timer state_timer; Timer state_timer;
}; };
struct PlayerPosition {
int x;
int y;
};
static char rx_buffer[BUFFER_SIZE]; static char rx_buffer[BUFFER_SIZE];
static char message[BUFFER_SIZE]; static char message[BUFFER_SIZE];
static bool message_active = false; static bool message_active = false;
@@ -128,6 +133,8 @@ void render_loop(int speed) {
anim_timer.start(); anim_timer.start();
int shift = 0; int shift = 0;
PlayerPosition pos = {9, 3};
const char *bg_file = "background_dark_inverted.txt"; const char *bg_file = "background_dark_inverted.txt";
bool need_redraw = false; bool need_redraw = false;
@@ -155,7 +162,7 @@ void render_loop(int speed) {
if (need_redraw) { if (need_redraw) {
draw_mask(bg_file, shift, message_active ? message : nullptr); draw_mask(bg_file, shift, message_active ? message : nullptr);
int player_frame = get_player_frame(player_state.current_state); int player_frame = get_player_frame(player_state.current_state);
draw_player(PLAYER_X, PLAYER_Y, player_frame); draw_player(pos.x, pos.y, player_frame);
// alternate between frame 0 and 1 when not crawling // alternate between frame 0 and 1 when not crawling
if (player_state.current_state != PlayerState::Crawl1) { if (player_state.current_state != PlayerState::Crawl1) {

View File

@@ -4,9 +4,9 @@
#include "player_mask.h" #include "player_mask.h"
#include <cstdio> #include <cstdio>
void draw_player(int view_width, int view_height, int frame_index) { void draw_player(int x, int y, int frame_index) {
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT) if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
frame_index = 0; // fallback frame_index = 0; // fallback safety
const char **sprite = PLAYER_FRAMES[frame_index]; const char **sprite = PLAYER_FRAMES[frame_index];
int sprite_height = 0; int sprite_height = 0;
@@ -17,19 +17,9 @@ void draw_player(int view_width, int view_height, int frame_index) {
else else
sprite_height = PLAYER_MASK_LINES_FRAME_3; sprite_height = PLAYER_MASK_LINES_FRAME_3;
// Width from first line // Draw the sprite starting from (x, y)
int sprite_width = 0;
if (sprite_height > 0) {
const char *first_line = sprite[0];
while (first_line[sprite_width] != '\0')
sprite_width++;
}
int center_x = view_width / 2 - sprite_width / 2;
int center_y = view_height / 2 - sprite_height / 2;
for (int i = 0; i < sprite_height; i++) { for (int i = 0; i < sprite_height; i++) {
printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, sprite[i]); printf("\033[%d;%dH%s", y + i + 1, x + 1, sprite[i]);
} }
fflush(stdout); fflush(stdout);
} }

View File

@@ -1,5 +1,5 @@
// src/render/player.h // src/render/player.h
#pragma once #pragma once
// Draw the player object centered over the background // Draw the player object starting at given (x, y)
void draw_player(int view_width, int view_height, int frame_index); void draw_player(int x, int y, int frame_index);