added positioning
This commit is contained in:
@@ -25,6 +25,11 @@ struct WalkingState {
|
|||||||
Timer state_timer;
|
Timer state_timer;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct PlayerPosition {
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
static char rx_buffer[BUFFER_SIZE];
|
static char rx_buffer[BUFFER_SIZE];
|
||||||
static char message[BUFFER_SIZE];
|
static char message[BUFFER_SIZE];
|
||||||
static bool message_active = false;
|
static bool message_active = false;
|
||||||
@@ -128,6 +133,8 @@ void render_loop(int speed) {
|
|||||||
anim_timer.start();
|
anim_timer.start();
|
||||||
int shift = 0;
|
int shift = 0;
|
||||||
|
|
||||||
|
PlayerPosition pos = {9, 3};
|
||||||
|
|
||||||
const char *bg_file = "background_dark_inverted.txt";
|
const char *bg_file = "background_dark_inverted.txt";
|
||||||
bool need_redraw = false;
|
bool need_redraw = false;
|
||||||
|
|
||||||
@@ -155,7 +162,7 @@ void render_loop(int speed) {
|
|||||||
if (need_redraw) {
|
if (need_redraw) {
|
||||||
draw_mask(bg_file, shift, message_active ? message : nullptr);
|
draw_mask(bg_file, shift, message_active ? message : nullptr);
|
||||||
int player_frame = get_player_frame(player_state.current_state);
|
int player_frame = get_player_frame(player_state.current_state);
|
||||||
draw_player(PLAYER_X, PLAYER_Y, player_frame);
|
draw_player(pos.x, pos.y, player_frame);
|
||||||
|
|
||||||
// alternate between frame 0 and 1 when not crawling
|
// alternate between frame 0 and 1 when not crawling
|
||||||
if (player_state.current_state != PlayerState::Crawl1) {
|
if (player_state.current_state != PlayerState::Crawl1) {
|
||||||
|
|||||||
@@ -4,9 +4,9 @@
|
|||||||
#include "player_mask.h"
|
#include "player_mask.h"
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
|
||||||
void draw_player(int view_width, int view_height, int frame_index) {
|
void draw_player(int x, int y, int frame_index) {
|
||||||
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
|
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
|
||||||
frame_index = 0; // fallback
|
frame_index = 0; // fallback safety
|
||||||
|
|
||||||
const char **sprite = PLAYER_FRAMES[frame_index];
|
const char **sprite = PLAYER_FRAMES[frame_index];
|
||||||
int sprite_height = 0;
|
int sprite_height = 0;
|
||||||
@@ -17,19 +17,9 @@ void draw_player(int view_width, int view_height, int frame_index) {
|
|||||||
else
|
else
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_3;
|
sprite_height = PLAYER_MASK_LINES_FRAME_3;
|
||||||
|
|
||||||
// Width from first line
|
// Draw the sprite starting from (x, y)
|
||||||
int sprite_width = 0;
|
|
||||||
if (sprite_height > 0) {
|
|
||||||
const char *first_line = sprite[0];
|
|
||||||
while (first_line[sprite_width] != '\0')
|
|
||||||
sprite_width++;
|
|
||||||
}
|
|
||||||
|
|
||||||
int center_x = view_width / 2 - sprite_width / 2;
|
|
||||||
int center_y = view_height / 2 - sprite_height / 2;
|
|
||||||
|
|
||||||
for (int i = 0; i < sprite_height; i++) {
|
for (int i = 0; i < sprite_height; i++) {
|
||||||
printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, sprite[i]);
|
printf("\033[%d;%dH%s", y + i + 1, x + 1, sprite[i]);
|
||||||
}
|
}
|
||||||
fflush(stdout);
|
fflush(stdout);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
// src/render/player.h
|
// src/render/player.h
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Draw the player object centered over the background
|
// Draw the player object starting at given (x, y)
|
||||||
void draw_player(int view_width, int view_height, int frame_index);
|
void draw_player(int x, int y, int frame_index);
|
||||||
|
|||||||
Reference in New Issue
Block a user