Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3ff9399b81 | ||
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d18f7862ab | ||
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dc6c1ce43c |
@@ -11,7 +11,7 @@ use anyhow::{Context, Result};
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use crate::tui::functions::common::{
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form::{save as form_save, revert as form_revert},
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login::{save as login_save, revert as login_revert},
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register::{save as register_save, revert as register_revert},
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register::{revert as register_revert},
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};
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pub async fn handle_core_action(
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@@ -32,9 +32,6 @@ pub async fn handle_core_action(
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if app_state.ui.show_login {
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let message = login_save(auth_state, login_state, auth_client, app_state).await.context("Login save action failed")?;
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Ok(EventOutcome::Ok(message))
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} else if app_state.ui.show_register {
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let message = register_save(register_state, auth_client, app_state).await.context("Register save_and_quit action failed")?;
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Ok(EventOutcome::Ok(message))
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} else {
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let save_outcome = form_save(
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form_state,
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@@ -57,8 +54,6 @@ pub async fn handle_core_action(
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"save_and_quit" => {
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let message = if app_state.ui.show_login {
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login_save(auth_state, login_state, auth_client, app_state).await.context("Login save n quit action failed")?
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} else if app_state.ui.show_register {
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register_save(register_state, auth_client, app_state).await.context("Register save n quit action failed")?
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} else {
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let save_outcome = form_save(
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form_state,
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@@ -6,17 +6,12 @@ use crate::services::auth::AuthClient;
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use crate::config::binds::config::Config;
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use crate::ui::handlers::rat_state::UiStateHandler;
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use crate::ui::handlers::context::UiContext;
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use crate::ui::handlers::context::DialogPurpose;
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use crate::functions::common::buffer;
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use anyhow::{Context, Result};
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use anyhow::Result;
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use crate::tui::{
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terminal::core::TerminalCore,
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functions::{
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common::{
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form::SaveOutcome,
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login,
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register,
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},
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common::{form::SaveOutcome, login, register},
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},
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{intro, admin},
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};
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@@ -42,7 +37,6 @@ use crate::modes::{
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};
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use crate::functions::modes::navigation::{admin_nav, add_table_nav};
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use crate::config::binds::key_sequences::KeySequenceTracker;
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use tokio::spawn;
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use tokio::sync::mpsc;
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use crate::tui::functions::common::login::LoginResult;
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use crate::tui::functions::common::register::RegisterResult;
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@@ -234,50 +228,8 @@ impl EventHandler {
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}
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UiContext::Login => {
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let login_action_message = match index {
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0 => { // "Login" button pressed
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let username = login_state.username.clone();
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let password = login_state.password.clone();
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// 1. Client-side validation
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if username.trim().is_empty() {
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app_state.show_dialog(
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"Login Failed",
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"Username/Email cannot be empty.",
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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// Return a message, no need to modify login_state here
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// as it will be cleared when result is processed
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"Username cannot be empty.".to_string()
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} else {
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// 2. Show Loading Dialog
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app_state.show_loading_dialog("Logging In", "Please wait...");
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// 3. Clone sender for the task (needs sender from ui.rs)
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// NOTE: We need access to login_result_sender here.
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// This requires passing it into EventHandler or handle_event.
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// Let's assume it's added to EventHandler state for now.
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let sender = self.login_result_sender.clone(); // Assumes sender is part of EventHandler state
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// 4. Spawn the login task
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spawn(async move {
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let login_outcome = match AuthClient::new().await {
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Ok(mut auth_client) => {
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match auth_client.login(username.clone(), password).await
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.with_context(|| format!("Spawned login task failed for identifier: {}", username))
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{
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Ok(response) => login::LoginResult::Success(response),
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Err(e) => login::LoginResult::Failure(format!("{}", e)),
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}
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}
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Err(e) => login::LoginResult::ConnectionError(format!("Failed to create AuthClient: {}", e)),
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};
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let _ = sender.send(login_outcome).await; // Handle error?
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});
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// 5. Return immediately
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"Login initiated.".to_string()
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}
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0 => {
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login::initiate_login(login_state, app_state, self.login_result_sender.clone())
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},
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1 => login::back_to_main(login_state, app_state, buffer_state).await,
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_ => "Invalid Login Option".to_string(),
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@@ -286,50 +238,8 @@ impl EventHandler {
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}
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UiContext::Register => {
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let register_action_message = match index {
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0 => { // "Register" button pressed
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// Clone necessary data
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let username = register_state.username.clone();
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let email = register_state.email.clone();
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let password = register_state.password.clone();
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let password_confirmation = register_state.password_confirmation.clone();
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let role = register_state.role.clone();
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// 1. Client-side validation (similar to register::save)
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if username.trim().is_empty() {
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app_state.show_dialog("Registration Failed", "Username cannot be empty.", vec!["OK".to_string()], DialogPurpose::RegisterFailed);
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"Username cannot be empty.".to_string()
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} else if !password.is_empty() && password != password_confirmation {
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app_state.show_dialog("Registration Failed", "Passwords do not match.", vec!["OK".to_string()], DialogPurpose::RegisterFailed);
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"Passwords do not match.".to_string()
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} else {
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// 2. Show Loading Dialog
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app_state.show_loading_dialog("Registering", "Please wait...");
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// 3. Clone sender for the task
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let sender = self.register_result_sender.clone();
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// 4. Spawn the registration task
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spawn(async move {
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let register_outcome = match AuthClient::new().await {
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Ok(mut auth_client) => {
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// Handle optional fields correctly for the gRPC call
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let password_opt = if password.is_empty() { None } else { Some(password) };
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let password_conf_opt = if password_confirmation.is_empty() { None } else { Some(password_confirmation) };
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let role_opt = if role.is_empty() { None } else { Some(role) };
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match auth_client.register(username.clone(), email, password_opt, password_conf_opt, role_opt).await {
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Ok(response) => register::RegisterResult::Success(response),
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Err(e) => register::RegisterResult::Failure(format!("{}", e)),
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}
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}
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Err(e) => register::RegisterResult::ConnectionError(format!("Failed to create AuthClient: {}", e)),
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};
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let _ = sender.send(register_outcome).await;
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});
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// 5. Return immediately
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"Registration initiated.".to_string()
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}
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0 => {
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register::initiate_registration(register_state, app_state, self.register_result_sender.clone())
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},
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1 => register::back_to_login(register_state, app_state, buffer_state).await,
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_ => "Invalid Login Option".to_string(),
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@@ -9,6 +9,9 @@ use crate::state::pages::canvas_state::CanvasState;
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use crate::ui::handlers::context::DialogPurpose;
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use common::proto::multieko2::auth::LoginResponse;
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use anyhow::{Context, Result};
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use tokio::spawn;
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use tokio::sync::mpsc;
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use tracing::{info, error};
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#[derive(Debug)]
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pub enum LoginResult {
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@@ -139,3 +142,87 @@ pub async fn back_to_main(
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"Returned to main menu".to_string()
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}
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/// Validates input, shows loading, and spawns the login task.
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pub fn initiate_login(
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login_state: &LoginState,
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app_state: &mut AppState,
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sender: mpsc::Sender<LoginResult>,
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) -> String {
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let username = login_state.username.clone();
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let password = login_state.password.clone();
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// 1. Client-side validation
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if username.trim().is_empty() {
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app_state.show_dialog(
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"Login Failed",
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"Username/Email cannot be empty.",
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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"Username cannot be empty.".to_string()
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} else {
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// 2. Show Loading Dialog
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app_state.show_loading_dialog("Logging In", "Please wait...");
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// 3. Spawn the login task
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spawn(async move {
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let login_outcome = match AuthClient::new().await {
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Ok(mut auth_client) => {
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match auth_client.login(username.clone(), password).await
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.with_context(|| format!("Spawned login task failed for identifier: {}", username))
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{
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Ok(response) => LoginResult::Success(response),
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Err(e) => LoginResult::Failure(format!("{}", e)),
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}
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}
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Err(e) => LoginResult::ConnectionError(format!("Failed to create AuthClient: {}", e)),
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};
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// Send result back to the main UI thread
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if let Err(e) = sender.send(login_outcome).await {
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error!("Failed to send login result: {}", e);
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}
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});
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// 4. Return immediately
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"Login initiated.".to_string()
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}
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}
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/// Handles the result received from the login task.
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/// Returns true if a redraw is needed.
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pub fn handle_login_result(
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result: LoginResult,
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app_state: &mut AppState,
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auth_state: &mut AuthState,
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login_state: &mut LoginState,
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) -> bool {
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match result {
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LoginResult::Success(response) => {
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auth_state.auth_token = Some(response.access_token.clone());
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auth_state.user_id = Some(response.user_id.clone());
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auth_state.role = Some(response.role.clone());
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auth_state.decoded_username = Some(response.username.clone());
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let success_message = format!(
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"Login Successful!\n\nUsername: {}\nUser ID: {}\nRole: {}",
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response.username, response.user_id, response.role
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);
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app_state.update_dialog_content(
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&success_message,
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vec!["Menu".to_string(), "Exit".to_string()],
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DialogPurpose::LoginSuccess,
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);
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info!(message = %success_message, "Login successful");
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}
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LoginResult::Failure(err_msg) | LoginResult::ConnectionError(err_msg) => {
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app_state.update_dialog_content(&err_msg, vec!["OK".to_string()], DialogPurpose::LoginFailed);
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login_state.error_message = Some(err_msg.clone());
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error!(error = %err_msg, "Login failed/connection error");
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}
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}
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login_state.username.clear();
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login_state.password.clear();
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login_state.set_has_unsaved_changes(false);
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login_state.current_cursor_pos = 0;
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true // Request redraw as dialog content changed
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}
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@@ -9,7 +9,10 @@ use crate::state::{
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use crate::ui::handlers::context::DialogPurpose;
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use crate::state::app::buffer::{AppView, BufferState};
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use common::proto::multieko2::auth::AuthResponse;
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use anyhow::Result;
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use anyhow::Context;
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use tokio::spawn;
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use tokio::sync::mpsc;
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use tracing::{info, error};
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#[derive(Debug)]
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pub enum RegisterResult {
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@@ -18,109 +21,6 @@ pub enum RegisterResult {
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ConnectionError(String),
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}
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/// Attempts to register the user using the provided details via gRPC.
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/// Updates RegisterState and AppState on success or failure.
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pub async fn save(
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register_state: &mut RegisterState,
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auth_client: &mut AuthClient,
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app_state: &mut AppState,
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) -> Result<String> {
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let username = register_state.username.clone();
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let email = register_state.email.clone();
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// Handle optional passwords: send None if empty, Some(value) otherwise
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let password = if register_state.password.is_empty() {
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None
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} else {
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Some(register_state.password.clone())
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};
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let password_confirmation = if register_state.password_confirmation.is_empty() {
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None
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} else {
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Some(register_state.password_confirmation.clone())
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};
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let role = if register_state.role.is_empty() {
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None
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} else {
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Some(register_state.role.clone())
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};
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// Basic client-side validation (example)
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if username.is_empty() {
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app_state.show_dialog(
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"Registration Failed",
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"Username cannot be empty.",
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vec!["OK".to_string()],
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DialogPurpose::RegisterFailed,
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);
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register_state.error_message = Some("Username cannot be empty.".to_string());
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return Ok("Registration failed: Username cannot be empty.".to_string());
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}
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if password.is_some() && password != password_confirmation {
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app_state.show_dialog(
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"Registration Failed",
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"Passwords do not match.",
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vec!["OK".to_string()],
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DialogPurpose::RegisterFailed,
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);
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register_state.error_message = Some("Passwords do not match.".to_string());
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return Ok("Registration failed: Passwords do not match.".to_string());
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}
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// Clear previous error/dialog state before attempting
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register_state.error_message = None;
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app_state.hide_dialog();
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// Call the gRPC register method
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match auth_client.register(username, email, password, password_confirmation, role).await {
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Ok(response) => {
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// Clear fields on success? Optional, maybe wait for dialog confirmation.
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// register_state.username.clear();
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// register_state.email.clear();
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// register_state.password.clear();
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// register_state.password_confirmation.clear();
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register_state.set_has_unsaved_changes(false);
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let success_message = format!(
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"Registration Successful!\n\n\
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User ID: {}\n\
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Username: {}\n\
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Email: {}\n\
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Role: {}",
|
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response.id,
|
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response.username,
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response.email,
|
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response.role
|
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);
|
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|
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// Show success dialog
|
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app_state.show_dialog(
|
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"Registration Success",
|
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&success_message,
|
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vec!["OK".to_string()], // Simple OK for now
|
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DialogPurpose::RegisterSuccess,
|
||||
);
|
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|
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Ok("Registration successful, details shown in dialog.".to_string())
|
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}
|
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Err(e) => {
|
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let error_message = format!("{}", e);
|
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register_state.error_message = Some(error_message.clone());
|
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register_state.set_has_unsaved_changes(true); // Keep changes on error
|
||||
|
||||
// Show error dialog
|
||||
app_state.show_dialog(
|
||||
"Registration Failed",
|
||||
&error_message,
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::RegisterFailed,
|
||||
);
|
||||
|
||||
Ok(format!("Registration failed: {}", error_message))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clears the registration form fields.
|
||||
pub async fn revert(
|
||||
register_state: &mut RegisterState,
|
||||
@@ -161,3 +61,89 @@ pub async fn back_to_login(
|
||||
"Returned to main menu".to_string()
|
||||
}
|
||||
|
||||
/// Validates input, shows loading, and spawns the registration task.
|
||||
pub fn initiate_registration(
|
||||
register_state: &RegisterState,
|
||||
app_state: &mut AppState,
|
||||
sender: mpsc::Sender<RegisterResult>,
|
||||
) -> String {
|
||||
// Clone necessary data
|
||||
let username = register_state.username.clone();
|
||||
let email = register_state.email.clone();
|
||||
let password = register_state.password.clone();
|
||||
let password_confirmation = register_state.password_confirmation.clone();
|
||||
let role = register_state.role.clone();
|
||||
|
||||
// 1. Client-side validation
|
||||
if username.trim().is_empty() {
|
||||
app_state.show_dialog("Registration Failed", "Username cannot be empty.", vec!["OK".to_string()], DialogPurpose::RegisterFailed);
|
||||
"Username cannot be empty.".to_string()
|
||||
} else if !password.is_empty() && password != password_confirmation {
|
||||
app_state.show_dialog("Registration Failed", "Passwords do not match.", vec!["OK".to_string()], DialogPurpose::RegisterFailed);
|
||||
"Passwords do not match.".to_string()
|
||||
} else {
|
||||
// 2. Show Loading Dialog
|
||||
app_state.show_loading_dialog("Registering", "Please wait...");
|
||||
|
||||
// 3. Spawn the registration task
|
||||
spawn(async move {
|
||||
let register_outcome = match AuthClient::new().await {
|
||||
Ok(mut auth_client) => {
|
||||
// Handle optional fields correctly for the gRPC call
|
||||
let password_opt = if password.is_empty() { None } else { Some(password) };
|
||||
let password_conf_opt = if password_confirmation.is_empty() { None } else { Some(password_confirmation) };
|
||||
let role_opt = if role.is_empty() { None } else { Some(role) };
|
||||
|
||||
match auth_client.register(username.clone(), email, password_opt, password_conf_opt, role_opt).await
|
||||
.with_context(|| format!("Spawned register task failed for username: {}", username))
|
||||
{
|
||||
Ok(response) => RegisterResult::Success(response),
|
||||
Err(e) => RegisterResult::Failure(format!("{}", e)),
|
||||
}
|
||||
}
|
||||
Err(e) => RegisterResult::ConnectionError(format!("Failed to create AuthClient: {}", e)),
|
||||
};
|
||||
// Send result back to the main UI thread
|
||||
if let Err(e) = sender.send(register_outcome).await {
|
||||
error!("Failed to send registration result: {}", e);
|
||||
}
|
||||
});
|
||||
|
||||
// 4. Return immediately
|
||||
"Registration initiated.".to_string()
|
||||
}
|
||||
}
|
||||
|
||||
/// Handles the result received from the registration task.
|
||||
/// Returns true if a redraw is needed.
|
||||
pub fn handle_registration_result(
|
||||
result: RegisterResult,
|
||||
app_state: &mut AppState,
|
||||
register_state: &mut RegisterState,
|
||||
) -> bool {
|
||||
match result {
|
||||
RegisterResult::Success(response) => {
|
||||
let success_message = format!(
|
||||
"Registration Successful!\n\nUser ID: {}\nUsername: {}\nEmail: {}\nRole: {}",
|
||||
response.id, response.username, response.email, response.role
|
||||
);
|
||||
app_state.update_dialog_content(
|
||||
&success_message,
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::RegisterSuccess,
|
||||
);
|
||||
info!(message = %success_message, "Registration successful");
|
||||
}
|
||||
RegisterResult::Failure(err_msg) | RegisterResult::ConnectionError(err_msg) => {
|
||||
app_state.update_dialog_content(
|
||||
&err_msg,
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::RegisterFailed,
|
||||
);
|
||||
register_state.error_message = Some(err_msg.clone());
|
||||
error!(error = %err_msg, "Registration failed/connection error");
|
||||
}
|
||||
}
|
||||
register_state.set_has_unsaved_changes(false); // Clear flag after processing
|
||||
true // Request redraw as dialog content changed
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
use crate::config::binds::config::Config;
|
||||
use crate::config::colors::themes::Theme;
|
||||
use crate::services::grpc_client::GrpcClient;
|
||||
// <-- Add AuthClient import
|
||||
use crate::services::ui_service::UiService;
|
||||
use crate::modes::common::commands::CommandHandler;
|
||||
use crate::modes::handlers::event::{EventHandler, EventOutcome};
|
||||
@@ -18,16 +17,17 @@ use crate::state::pages::intro::IntroState;
|
||||
use crate::state::app::buffer::BufferState;
|
||||
use crate::state::app::buffer::AppView;
|
||||
use crate::state::app::state::AppState;
|
||||
use crate::ui::handlers::context::DialogPurpose;
|
||||
use crate::tui::terminal::{EventReader, TerminalCore};
|
||||
use crate::ui::handlers::render::render_ui;
|
||||
use crate::tui::functions::common::login::LoginResult;
|
||||
use crate::tui::functions::common::register::RegisterResult;
|
||||
use crate::tui::functions::common::login;
|
||||
use crate::tui::functions::common::register;
|
||||
use std::time::Instant;
|
||||
use anyhow::{Context, Result};
|
||||
use crossterm::cursor::SetCursorStyle;
|
||||
use crossterm::event as crossterm_event;
|
||||
use tracing::{info, error};
|
||||
use tracing::error;
|
||||
use tokio::sync::mpsc;
|
||||
|
||||
pub async fn run_ui() -> Result<()> {
|
||||
@@ -191,54 +191,10 @@ pub async fn run_ui() -> Result<()> {
|
||||
|
||||
// --- Check for Login Results from Channel ---
|
||||
match login_result_receiver.try_recv() {
|
||||
Ok(login_result) => {
|
||||
// A result arrived from the login task!
|
||||
match login_result {
|
||||
LoginResult::Success(response) => {
|
||||
// Update AuthState
|
||||
auth_state.auth_token = Some(response.access_token.clone());
|
||||
auth_state.user_id = Some(response.user_id.clone());
|
||||
auth_state.role = Some(response.role.clone());
|
||||
auth_state.decoded_username = Some(response.username.clone());
|
||||
|
||||
// Update Dialog
|
||||
let success_message = format!(
|
||||
"Login Successful!\n\nUsername: {}\nUser ID: {}\nRole: {}",
|
||||
response.username, response.user_id, response.role
|
||||
);
|
||||
// Use update_dialog_content if loading dialog is shown, otherwise show_dialog
|
||||
app_state.update_dialog_content( // Assuming loading dialog was shown
|
||||
&success_message,
|
||||
vec!["Menu".to_string(), "Exit".to_string()],
|
||||
DialogPurpose::LoginSuccess,
|
||||
);
|
||||
info!(message = %success_message, "Login successful");
|
||||
}
|
||||
LoginResult::Failure(err_msg) => {
|
||||
app_state.update_dialog_content( // Update loading dialog
|
||||
&err_msg,
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::LoginFailed,
|
||||
);
|
||||
login_state.error_message = Some(err_msg.clone()); // Keep error message
|
||||
error!(error = %err_msg, "Login failed");
|
||||
}
|
||||
LoginResult::ConnectionError(err_msg) => {
|
||||
app_state.update_dialog_content( // Update loading dialog
|
||||
&err_msg, // Show connection error
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::LoginFailed,
|
||||
);
|
||||
login_state.error_message = Some(err_msg.clone());
|
||||
error!(error = %err_msg, "Login connection error");
|
||||
}
|
||||
Ok(result) => {
|
||||
if login::handle_login_result(result, &mut app_state, &mut auth_state, &mut login_state) {
|
||||
needs_redraw = true;
|
||||
}
|
||||
// Clear login form state regardless of outcome now that it's processed
|
||||
login_state.username.clear();
|
||||
login_state.password.clear();
|
||||
login_state.set_has_unsaved_changes(false);
|
||||
login_state.current_cursor_pos = 0;
|
||||
needs_redraw = true;
|
||||
}
|
||||
Err(mpsc::error::TryRecvError::Empty) => { /* No message waiting */ }
|
||||
Err(mpsc::error::TryRecvError::Disconnected) => {
|
||||
@@ -249,43 +205,10 @@ pub async fn run_ui() -> Result<()> {
|
||||
|
||||
// --- Check for Register Results from Channel ---
|
||||
match register_result_receiver.try_recv() {
|
||||
Ok(register_result) => {
|
||||
// A result arrived from the register task!
|
||||
match register_result {
|
||||
RegisterResult::Success(response) => {
|
||||
// Update Dialog
|
||||
let success_message = format!(
|
||||
"Registration Successful!\n\nUser ID: {}\nUsername: {}\nEmail: {}\nRole: {}",
|
||||
response.id, response.username, response.email, response.role
|
||||
);
|
||||
app_state.update_dialog_content( // Update loading dialog
|
||||
&success_message,
|
||||
vec!["OK".to_string()], // Simple OK for now
|
||||
DialogPurpose::RegisterSuccess,
|
||||
);
|
||||
info!(message = %success_message, "Registration successful");
|
||||
}
|
||||
RegisterResult::Failure(err_msg) => {
|
||||
app_state.update_dialog_content( // Update loading dialog
|
||||
&err_msg,
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::RegisterFailed,
|
||||
);
|
||||
register_state.error_message = Some(err_msg.clone()); // Keep error message
|
||||
error!(error = %err_msg, "Registration failed");
|
||||
}
|
||||
RegisterResult::ConnectionError(err_msg) => {
|
||||
app_state.update_dialog_content( // Update loading dialog
|
||||
&err_msg, // Show connection error
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::RegisterFailed, // Still a failure from user perspective
|
||||
);
|
||||
register_state.error_message = Some(err_msg.clone());
|
||||
error!(error = %err_msg, "Registration connection error");
|
||||
}
|
||||
Ok(result) => {
|
||||
if register::handle_registration_result(result, &mut app_state, &mut register_state) {
|
||||
needs_redraw = true;
|
||||
}
|
||||
register_state.set_has_unsaved_changes(false); // Clear unsaved changes flag after processing
|
||||
needs_redraw = true; // Set flag: Register result processed, UI state (dialog) changed
|
||||
}
|
||||
Err(mpsc::error::TryRecvError::Empty) => { /* No message waiting */ }
|
||||
Err(mpsc::error::TryRecvError::Disconnected) => {
|
||||
|
||||
Reference in New Issue
Block a user