Compare commits
16 Commits
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e64cebdfc2 | ||
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f50fe788cb | ||
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4db78ecf1b | ||
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f22dd7749f |
4
Cargo.lock
generated
4
Cargo.lock
generated
@@ -1656,9 +1656,9 @@ dependencies = [
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[[package]]
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name = "log"
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version = "0.4.26"
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version = "0.4.27"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "30bde2b3dc3671ae49d8e2e9f044c7c005836e7a023ee57cffa25ab82764bb9e"
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checksum = "13dc2df351e3202783a1fe0d44375f7295ffb4049267b0f3018346dc122a1d94"
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[[package]]
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name = "lru"
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@@ -15,6 +15,7 @@ toggle_sidebar = ["ctrl+t"]
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toggle_buffer_list = ["ctrl+b"]
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next_field = ["Tab"]
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prev_field = ["Shift+Tab"]
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exit_table_scroll = ["esc"]
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[keybindings.common]
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save = ["ctrl+s"]
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@@ -60,16 +61,17 @@ enter_highlight_mode_linewise = ["ctrl+v"]
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# BIG CHANGES NOW EXIT HANDLES EITHER IF THOSE
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# exit_edit_mode = ["esc","ctrl+e"]
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# exit_suggestion_mode = ["esc"]
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# select_suggestion = ["enter"]
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# next_field = ["enter"]
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enter_decider = ["enter"]
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prev_field = ["shift+enter"]
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exit = ["esc", "ctrl+e"]
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delete_char_forward = ["delete"]
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delete_char_backward = ["backspace"]
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next_field = ["enter"]
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prev_field = ["shift+enter"]
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move_left = ["left"]
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move_right = ["right"]
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suggestion_down = ["ctrl+n", "tab"]
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suggestion_up = ["ctrl+p", "shift+tab"]
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select_suggestion = ["enter"]
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[keybindings.command]
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exit_command_mode = ["ctrl+g", "esc"]
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@@ -13,6 +13,7 @@ use ratatui::{
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Frame,
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};
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use crate::components::handlers::canvas::render_canvas;
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use crate::components::common::dialog;
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/// Renders the Add New Table page layout, structuring the display of table information,
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/// input fields, and action buttons. Adapts layout based on terminal width.
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@@ -20,7 +21,7 @@ pub fn render_add_table(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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_app_state: &AppState, // Currently unused, might be needed later
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app_state: &AppState, // Currently unused, might be needed later
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add_table_state: &mut AddTableState,
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is_edit_mode: bool, // Determines if canvas inputs are in edit mode
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highlight_state: &HighlightState, // For text highlighting in canvas
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@@ -48,6 +49,46 @@ pub fn render_add_table(
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let inner_area = main_block.inner(area);
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f.render_widget(main_block, area);
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// --- Fullscreen Columns Table Check (Narrow Screens Only) ---
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if area.width < NARROW_LAYOUT_THRESHOLD && add_table_state.current_focus == AddTableFocus::InsideColumnsTable {
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// Render ONLY the columns table taking the full inner area
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let columns_border_style = Style::default().fg(theme.highlight); // Always highlighted when fullscreen
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let column_rows: Vec<Row<'_>> = add_table_state
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.columns
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.iter()
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.map(|col_def| {
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Row::new(vec![
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Cell::from(if col_def.selected { "[*]" } else { "[ ]" }),
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Cell::from(col_def.name.clone()),
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Cell::from(col_def.data_type.clone()),
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])
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.style(Style::default().fg(theme.fg))
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})
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.collect();
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let header_cells = ["Sel", "Name", "Type"]
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.iter()
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.map(|h| Cell::from(*h).style(Style::default().fg(theme.accent)));
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let header = Row::new(header_cells).height(1).bottom_margin(1);
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let columns_table = Table::new(column_rows, [Constraint::Length(5), Constraint::Percentage(50), Constraint::Percentage(50)])
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.header(header)
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.block(
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Block::default()
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.title(Span::styled(" Columns (Fullscreen) ", theme.fg)) // Indicate fullscreen
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.title_alignment(Alignment::Center)
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(columns_border_style),
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)
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.row_highlight_style(
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Style::default()
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.add_modifier(Modifier::REVERSED)
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.fg(theme.highlight),
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)
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.highlight_symbol(" > "); // Use the inside symbol
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f.render_stateful_widget(columns_table, inner_area, &mut add_table_state.column_table_state);
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return; // IMPORTANT: Stop rendering here for fullscreen mode
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}
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// --- Area Variable Declarations ---
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let top_info_area: Rect;
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let columns_area: Rect;
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@@ -77,8 +118,8 @@ pub fn render_add_table(
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let middle_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Percentage(60), // Left: Columns Table
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Constraint::Percentage(40), // Right: Inputs etc.
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Constraint::Percentage(50), // Left: Columns Table
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Constraint::Percentage(50), // Right: Inputs etc.
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])
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.split(middle_area);
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@@ -186,8 +227,7 @@ pub fn render_add_table(
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// --- Common Widget Rendering (Uses calculated areas) ---
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// --- Columns Table Rendering ---
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let columns_focused =
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add_table_state.current_focus == AddTableFocus::ColumnsTable;
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let columns_focused = matches!(add_table_state.current_focus, AddTableFocus::ColumnsTable | AddTableFocus::InsideColumnsTable);
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let columns_border_style = if columns_focused {
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Style::default().fg(theme.highlight)
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} else {
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@@ -198,27 +238,32 @@ pub fn render_add_table(
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.iter()
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.map(|col_def| {
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Row::new(vec![
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Cell::from(if col_def.selected { "[*]" } else { "[ ]" }),
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Cell::from(col_def.name.clone()),
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Cell::from(col_def.data_type.clone()),
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])
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.style(Style::default().fg(theme.fg))
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})
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.collect();
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// Use different headers/constraints based on layout? For now, keep consistent.
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let header_cells = ["Name", "Type"]
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let header_cells = ["Sel", "Name", "Type"]
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.iter()
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.map(|h| Cell::from(*h).style(Style::default().fg(theme.accent)));
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let header = Row::new(header_cells).height(1).bottom_margin(1);
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let columns_highlight_symbol = if add_table_state.current_focus == AddTableFocus::InsideColumnsTable { " > " } else { " " };
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let columns_table = Table::new(
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column_rows,
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[Constraint::Percentage(60), Constraint::Percentage(40)],
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[ // Define constraints for 3 columns: Sel, Name, Type
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Constraint::Length(5),
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Constraint::Percentage(60),
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Constraint::Percentage(35),
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],
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)
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.header(header)
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.block(
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Block::default()
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.title(Span::styled(" Columns ", theme.fg))
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.title_alignment(Alignment::Center)
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.borders(Borders::ALL) // Use ALL borders for consistency
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(columns_border_style),
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)
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@@ -249,22 +294,22 @@ pub fn render_add_table(
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// --- Button Style Helpers ---
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let get_button_style = |button_focus: AddTableFocus, current_focus| {
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// Only handles text style (FG + Bold) now, no BG
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let is_focused = current_focus == button_focus;
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let base_style = Style::default().fg(if is_focused {
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theme.bg // Reversed text color
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theme.highlight // Highlighted text color
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} else {
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theme.secondary // Normal text color
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});
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if is_focused {
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base_style
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.add_modifier(Modifier::BOLD)
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.bg(theme.highlight) // Reversed background
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base_style.add_modifier(Modifier::BOLD)
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} else {
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base_style
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}
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};
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let get_button_border_style = |button_focus: AddTableFocus, current_focus| {
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if current_focus == button_focus {
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// Updated signature to accept bool and theme
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let get_button_border_style = |is_focused: bool, theme: &Theme| {
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if is_focused {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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@@ -272,26 +317,25 @@ pub fn render_add_table(
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};
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// --- Add Button Rendering ---
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// Determine if the add button is focused
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let is_add_button_focused = add_table_state.current_focus == AddTableFocus::AddColumnButton;
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// Create the Add button Paragraph widget
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let add_button = Paragraph::new(" Add ")
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.style(get_button_style(
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AddTableFocus::AddColumnButton,
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add_table_state.current_focus,
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))
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.style(get_button_style(AddTableFocus::AddColumnButton, add_table_state.current_focus)) // Use existing closure
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(get_button_border_style(
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AddTableFocus::AddColumnButton,
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add_table_state.current_focus,
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)),
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(get_button_border_style(is_add_button_focused, theme)), // Pass bool and theme
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);
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f.render_widget(add_button, add_button_area); // Render into the calculated area
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// Render the button in its designated area
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f.render_widget(add_button, add_button_area);
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// --- Indexes Table Rendering ---
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let indexes_focused =
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add_table_state.current_focus == AddTableFocus::IndexesTable;
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let indexes_focused = matches!(add_table_state.current_focus, AddTableFocus::IndexesTable | AddTableFocus::InsideIndexesTable);
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let indexes_border_style = if indexes_focused {
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Style::default().fg(theme.highlight)
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} else {
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@@ -309,6 +353,7 @@ pub fn render_add_table(
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.iter()
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.map(|h| Cell::from(*h).style(Style::default().fg(theme.accent)));
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let index_header = Row::new(index_header_cells).height(1).bottom_margin(1);
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let indexes_highlight_symbol = if add_table_state.current_focus == AddTableFocus::InsideIndexesTable { " > " } else { " " };
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let indexes_table =
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Table::new(index_rows, [Constraint::Percentage(100)])
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.header(index_header)
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@@ -333,7 +378,7 @@ pub fn render_add_table(
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);
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// --- Links Table Rendering ---
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let links_focused = add_table_state.current_focus == AddTableFocus::LinksTable;
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let links_focused = matches!(add_table_state.current_focus, AddTableFocus::LinksTable | AddTableFocus::InsideLinksTable);
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let links_border_style = if links_focused {
|
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Style::default().fg(theme.highlight)
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} else {
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@@ -350,10 +395,11 @@ pub fn render_add_table(
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.style(Style::default().fg(theme.fg))
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})
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.collect();
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let link_header_cells = ["Linked Table", "Req"]
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let link_header_cells = ["Linked Table", "Selected"]
|
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.iter()
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.map(|h| Cell::from(*h).style(Style::default().fg(theme.accent)));
|
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let link_header = Row::new(link_header_cells).height(1).bottom_margin(1);
|
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let links_highlight_symbol = if add_table_state.current_focus == AddTableFocus::InsideLinksTable { " > " } else { " " };
|
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let links_table =
|
||||
Table::new(link_rows, [Constraint::Percentage(80), Constraint::Min(5)])
|
||||
.header(link_header)
|
||||
@@ -381,9 +427,9 @@ pub fn render_add_table(
|
||||
let bottom_button_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([
|
||||
Constraint::Percentage(33), // Save Button
|
||||
Constraint::Percentage(34), // Delete Button
|
||||
Constraint::Percentage(33), // Cancel Button
|
||||
Constraint::Percentage(33), // Save Button
|
||||
Constraint::Percentage(34), // Delete Button
|
||||
Constraint::Percentage(33), // Cancel Button
|
||||
])
|
||||
.split(bottom_buttons_area);
|
||||
|
||||
@@ -398,28 +444,28 @@ pub fn render_add_table(
|
||||
.borders(Borders::ALL)
|
||||
.border_type(BorderType::Rounded)
|
||||
.border_style(get_button_border_style(
|
||||
AddTableFocus::SaveButton,
|
||||
add_table_state.current_focus,
|
||||
add_table_state.current_focus == AddTableFocus::SaveButton, // Pass bool
|
||||
theme,
|
||||
)),
|
||||
);
|
||||
f.render_widget(save_button, bottom_button_chunks[0]);
|
||||
|
||||
let delete_button = Paragraph::new(" Delete Selected ")
|
||||
.style(get_button_style(
|
||||
AddTableFocus::DeleteSelectedButton,
|
||||
add_table_state.current_focus,
|
||||
))
|
||||
.alignment(Alignment::Center)
|
||||
.block(
|
||||
Block::default()
|
||||
.borders(Borders::ALL)
|
||||
.border_type(BorderType::Rounded)
|
||||
.border_style(get_button_border_style(
|
||||
AddTableFocus::DeleteSelectedButton,
|
||||
add_table_state.current_focus,
|
||||
)),
|
||||
);
|
||||
f.render_widget(delete_button, bottom_button_chunks[1]);
|
||||
let delete_button = Paragraph::new(" Delete Selected ")
|
||||
.style(get_button_style(
|
||||
AddTableFocus::DeleteSelectedButton,
|
||||
add_table_state.current_focus,
|
||||
))
|
||||
.alignment(Alignment::Center)
|
||||
.block(
|
||||
Block::default()
|
||||
.borders(Borders::ALL)
|
||||
.border_type(BorderType::Rounded)
|
||||
.border_style(get_button_border_style(
|
||||
add_table_state.current_focus == AddTableFocus::DeleteSelectedButton, // Pass bool
|
||||
theme,
|
||||
)),
|
||||
);
|
||||
f.render_widget(delete_button, bottom_button_chunks[1]);
|
||||
|
||||
let cancel_button = Paragraph::new(" Cancel ")
|
||||
.style(get_button_style(
|
||||
@@ -432,9 +478,24 @@ pub fn render_add_table(
|
||||
.borders(Borders::ALL)
|
||||
.border_type(BorderType::Rounded)
|
||||
.border_style(get_button_border_style(
|
||||
AddTableFocus::CancelButton,
|
||||
add_table_state.current_focus,
|
||||
add_table_state.current_focus == AddTableFocus::CancelButton, // Pass bool
|
||||
theme,
|
||||
)),
|
||||
);
|
||||
f.render_widget(cancel_button, bottom_button_chunks[2]);
|
||||
|
||||
// --- DIALOG ---
|
||||
// Render the dialog overlay if it's active
|
||||
if app_state.ui.dialog.dialog_show { // Use the passed-in app_state
|
||||
dialog::render_dialog(
|
||||
f,
|
||||
f.area(), // Render over the whole frame area
|
||||
theme,
|
||||
&app_state.ui.dialog.dialog_title,
|
||||
&app_state.ui.dialog.dialog_message,
|
||||
&app_state.ui.dialog.dialog_buttons,
|
||||
app_state.ui.dialog.dialog_active_button_index,
|
||||
app_state.ui.dialog.is_loading,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +142,8 @@ pub fn render_login(
|
||||
&app_state.ui.dialog.dialog_title,
|
||||
&app_state.ui.dialog.dialog_message,
|
||||
&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
|
||||
app_state.ui.dialog.dialog_active_button_index, // Pass active index
|
||||
app_state.ui.dialog.dialog_active_button_index,
|
||||
app_state.ui.dialog.is_loading,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,6 +168,7 @@ pub fn render_register(
|
||||
&app_state.ui.dialog.dialog_message,
|
||||
&app_state.ui.dialog.dialog_buttons,
|
||||
app_state.ui.dialog.dialog_active_button_index,
|
||||
app_state.ui.dialog.is_loading,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ pub fn render_dialog(
|
||||
dialog_message: &str,
|
||||
dialog_buttons: &[String],
|
||||
dialog_active_button_index: usize,
|
||||
is_loading: bool,
|
||||
) {
|
||||
// Calculate required height based on the actual number of lines in the message
|
||||
let message_lines: Vec<_> = dialog_message.lines().collect();
|
||||
@@ -63,27 +64,36 @@ pub fn render_dialog(
|
||||
vertical: 1, // Top/Bottom padding inside border
|
||||
});
|
||||
|
||||
// Layout for Message and Buttons based on actual message height
|
||||
let mut constraints = vec![
|
||||
// Allocate space for message, ensuring at least 1 line height
|
||||
Constraint::Length(message_height.max(1)), // Use actual calculated height
|
||||
];
|
||||
if button_row_height > 0 {
|
||||
constraints.push(Constraint::Length(button_row_height));
|
||||
}
|
||||
if is_loading {
|
||||
// --- Loading State ---
|
||||
let loading_text = Paragraph::new(dialog_message) // Use the message passed for loading
|
||||
.style(Style::default().fg(theme.fg).add_modifier(Modifier::ITALIC))
|
||||
.alignment(Alignment::Center);
|
||||
// Render loading message centered in the inner area
|
||||
f.render_widget(loading_text, inner_area);
|
||||
} else {
|
||||
// --- Normal State (Message + Buttons) ---
|
||||
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints(constraints)
|
||||
.split(inner_area);
|
||||
// Layout for Message and Buttons based on actual message height
|
||||
let mut constraints = vec![
|
||||
// Allocate space for message, ensuring at least 1 line height
|
||||
Constraint::Length(message_height.max(1)), // Use actual calculated height
|
||||
];
|
||||
if button_row_height > 0 {
|
||||
constraints.push(Constraint::Length(button_row_height));
|
||||
}
|
||||
|
||||
// Render Message
|
||||
let available_width = inner_area.width as usize;
|
||||
let ellipsis = "...";
|
||||
let ellipsis_width = UnicodeWidthStr::width(ellipsis);
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints(constraints)
|
||||
.split(inner_area);
|
||||
|
||||
let processed_lines: Vec<Line> =
|
||||
message_lines
|
||||
// Render Message
|
||||
let available_width = inner_area.width as usize;
|
||||
let ellipsis = "...";
|
||||
let ellipsis_width = UnicodeWidthStr::width(ellipsis);
|
||||
|
||||
let processed_lines: Vec<Line> = message_lines
|
||||
.into_iter()
|
||||
.map(|line| {
|
||||
let line_width = UnicodeWidthStr::width(line);
|
||||
@@ -91,81 +101,83 @@ pub fn render_dialog(
|
||||
// Truncate with ellipsis
|
||||
let mut truncated_len = 0;
|
||||
let mut current_width = 0;
|
||||
// Iterate over graphemes to handle multi-byte characters correctly
|
||||
for (idx, grapheme) in line.grapheme_indices(true) {
|
||||
let grapheme_width = UnicodeWidthStr::width(grapheme);
|
||||
if current_width + grapheme_width > available_width.saturating_sub(ellipsis_width) {
|
||||
break; // Stop before exceeding width needed for text + ellipsis
|
||||
if current_width + grapheme_width
|
||||
> available_width.saturating_sub(ellipsis_width)
|
||||
{
|
||||
break;
|
||||
}
|
||||
current_width += grapheme_width;
|
||||
truncated_len = idx + grapheme.len(); // Store the byte index of the end of the last fitting grapheme
|
||||
truncated_len = idx + grapheme.len();
|
||||
}
|
||||
let truncated_line = format!("{}{}", &line[..truncated_len], ellipsis);
|
||||
Line::from(Span::styled(truncated_line, Style::default().fg(theme.fg)))
|
||||
let truncated_line =
|
||||
format!("{}{}", &line[..truncated_len], ellipsis);
|
||||
Line::from(Span::styled(
|
||||
truncated_line,
|
||||
Style::default().fg(theme.fg),
|
||||
))
|
||||
} else {
|
||||
// Line fits, use it as is
|
||||
Line::from(Span::styled(line, Style::default().fg(theme.fg)))
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
.collect();
|
||||
|
||||
let message_paragraph =
|
||||
Paragraph::new(Text::from(processed_lines)).alignment(Alignment::Center);
|
||||
// Render message in the first chunk
|
||||
f.render_widget(message_paragraph, chunks[0]);
|
||||
let message_paragraph =
|
||||
Paragraph::new(Text::from(processed_lines)).alignment(Alignment::Center);
|
||||
f.render_widget(message_paragraph, chunks[0]); // Render message in the first chunk
|
||||
|
||||
// Render Buttons if they exist and there's a chunk for them
|
||||
if !dialog_buttons.is_empty() && chunks.len() > 1 {
|
||||
let button_area = chunks[1];
|
||||
let button_count = dialog_buttons.len();
|
||||
// Render Buttons if they exist and there's a chunk for them
|
||||
if !dialog_buttons.is_empty() && chunks.len() > 1 {
|
||||
let button_area = chunks[1];
|
||||
let button_count = dialog_buttons.len();
|
||||
|
||||
// Use Ratio for potentially more even distribution with few buttons
|
||||
let button_constraints = std::iter::repeat(Constraint::Ratio(
|
||||
1,
|
||||
button_count as u32,
|
||||
))
|
||||
.take(button_count)
|
||||
.collect::<Vec<_>>();
|
||||
let button_constraints = std::iter::repeat(Constraint::Ratio(
|
||||
1,
|
||||
button_count as u32,
|
||||
))
|
||||
.take(button_count)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let button_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints(button_constraints)
|
||||
.horizontal_margin(1) // Add space between buttons
|
||||
.split(button_area);
|
||||
let button_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints(button_constraints)
|
||||
.horizontal_margin(1) // Add space between buttons
|
||||
.split(button_area);
|
||||
|
||||
for (i, button_label) in dialog_buttons.iter().enumerate() {
|
||||
// Ensure we don't try to render into a non-existent chunk
|
||||
if i >= button_chunks.len() {
|
||||
break;
|
||||
}
|
||||
for (i, button_label) in dialog_buttons.iter().enumerate() {
|
||||
if i >= button_chunks.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let is_active = i == dialog_active_button_index;
|
||||
let (button_style, border_style) = if is_active {
|
||||
(
|
||||
Style::default()
|
||||
let is_active = i == dialog_active_button_index;
|
||||
let (button_style, border_style) = if is_active {
|
||||
(
|
||||
Style::default()
|
||||
.fg(theme.highlight)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
Style::default().fg(theme.accent), // Highlight border
|
||||
)
|
||||
} else {
|
||||
(
|
||||
Style::default().fg(theme.fg),
|
||||
Style::default().fg(theme.border), // Normal border
|
||||
)
|
||||
};
|
||||
Style::default().fg(theme.accent),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
Style::default().fg(theme.fg),
|
||||
Style::default().fg(theme.border),
|
||||
)
|
||||
};
|
||||
|
||||
let button_block = Block::default()
|
||||
.borders(Borders::ALL)
|
||||
.border_type(BorderType::Plain)
|
||||
.border_style(border_style);
|
||||
let button_block = Block::default()
|
||||
.borders(Borders::ALL)
|
||||
.border_type(BorderType::Plain)
|
||||
.border_style(border_style);
|
||||
|
||||
f.render_widget(
|
||||
Paragraph::new(button_label.as_str())
|
||||
f.render_widget(
|
||||
Paragraph::new(button_label.as_str())
|
||||
.block(button_block)
|
||||
.style(button_style)
|
||||
.alignment(Alignment::Center),
|
||||
button_chunks[i],
|
||||
);
|
||||
button_chunks[i],
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -186,8 +186,11 @@ pub async fn execute_edit_action(
|
||||
let num_fields = AddTableState::INPUT_FIELD_COUNT;
|
||||
if num_fields > 0 {
|
||||
let current_field = state.current_field();
|
||||
let new_field = (current_field + 1) % num_fields;
|
||||
state.set_current_field(new_field);
|
||||
let last_field_index = num_fields - 1;
|
||||
// Prevent cycling forward
|
||||
if current_field < last_field_index {
|
||||
state.set_current_field(current_field + 1);
|
||||
}
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
|
||||
@@ -198,12 +201,9 @@ pub async fn execute_edit_action(
|
||||
let num_fields = AddTableState::INPUT_FIELD_COUNT;
|
||||
if num_fields > 0 {
|
||||
let current_field = state.current_field();
|
||||
let new_field = if current_field == 0 {
|
||||
num_fields - 1
|
||||
} else {
|
||||
current_field - 1
|
||||
};
|
||||
state.set_current_field(new_field);
|
||||
if current_field > 0 {
|
||||
state.set_current_field(current_field - 1);
|
||||
}
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
|
||||
@@ -227,18 +227,16 @@ pub async fn execute_edit_action(
|
||||
Ok("".to_string())
|
||||
}
|
||||
"move_up" => {
|
||||
let num_fields = AddTableState::INPUT_FIELD_COUNT;
|
||||
if num_fields > 0 {
|
||||
let current_field = state.current_field();
|
||||
if current_field > 0 {
|
||||
let new_field = current_field - 1;
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
|
||||
}
|
||||
let current_field = state.current_field();
|
||||
// Prevent moving up from the first field
|
||||
if current_field > 0 {
|
||||
let new_field = current_field - 1;
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
|
||||
}
|
||||
Ok("".to_string())
|
||||
Ok("ahoj".to_string())
|
||||
}
|
||||
"move_down" => {
|
||||
let num_fields = AddTableState::INPUT_FIELD_COUNT;
|
||||
|
||||
@@ -7,6 +7,7 @@ use crate::state::{
|
||||
use crossterm::event::{KeyEvent};
|
||||
use ratatui::widgets::TableState;
|
||||
use crate::tui::functions::common::add_table::handle_add_column_action;
|
||||
use crate::ui::handlers::context::DialogPurpose;
|
||||
|
||||
/// Handles navigation events specifically for the Add Table view.
|
||||
/// Returns true if the event was handled, false otherwise.
|
||||
@@ -23,45 +24,74 @@ pub fn handle_add_table_navigation(
|
||||
let mut new_focus = current_focus; // Initialize new_focus
|
||||
|
||||
// Define focus groups for horizontal navigation
|
||||
let is_left_pane_focus = matches!(current_focus,
|
||||
let is_left_pane_block_focus = matches!(current_focus, // Focus on the table blocks
|
||||
AddTableFocus::ColumnsTable | AddTableFocus::IndexesTable | AddTableFocus::LinksTable
|
||||
);
|
||||
let is_inside_table_focus = matches!(current_focus, // Focus inside for scrolling
|
||||
AddTableFocus::InsideColumnsTable | AddTableFocus::InsideIndexesTable | AddTableFocus::InsideLinksTable
|
||||
);
|
||||
let is_right_pane_general_focus = matches!(current_focus, // Non-canvas elements in right pane
|
||||
AddTableFocus::AddColumnButton | AddTableFocus::SaveButton | AddTableFocus::CancelButton
|
||||
AddTableFocus::AddColumnButton | AddTableFocus::SaveButton | AddTableFocus::DeleteSelectedButton | AddTableFocus::CancelButton
|
||||
);
|
||||
let is_canvas_input_focus = matches!(current_focus,
|
||||
AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType
|
||||
);
|
||||
|
||||
match action.as_deref() {
|
||||
// --- Handle Exiting Table Scroll Mode ---
|
||||
Some("exit_table_scroll") => {
|
||||
match current_focus {
|
||||
AddTableFocus::InsideColumnsTable => {
|
||||
add_table_state.column_table_state.select(None);
|
||||
new_focus = AddTableFocus::ColumnsTable;
|
||||
*command_message = "Exited Columns Table".to_string();
|
||||
}
|
||||
AddTableFocus::InsideIndexesTable => {
|
||||
add_table_state.index_table_state.select(None);
|
||||
new_focus = AddTableFocus::IndexesTable;
|
||||
*command_message = "Exited Indexes Table".to_string();
|
||||
}
|
||||
AddTableFocus::InsideLinksTable => {
|
||||
add_table_state.link_table_state.select(None);
|
||||
new_focus = AddTableFocus::LinksTable;
|
||||
*command_message = "Exited Links Table".to_string();
|
||||
}
|
||||
_ => {
|
||||
// Action triggered but not applicable in this focus state
|
||||
handled = false;
|
||||
}
|
||||
}
|
||||
// If handled (i.e., focus changed), handled remains true.
|
||||
// If not handled, handled becomes false.
|
||||
}
|
||||
|
||||
// --- Vertical Navigation (Up/Down) ---
|
||||
Some("move_up") => {
|
||||
match current_focus {
|
||||
AddTableFocus::InputTableName => new_focus = AddTableFocus::CancelButton, // Wrap top (right pane)
|
||||
AddTableFocus::InputTableName => new_focus = AddTableFocus::CancelButton,
|
||||
AddTableFocus::InputColumnName => new_focus = AddTableFocus::InputTableName,
|
||||
AddTableFocus::InputColumnType => new_focus = AddTableFocus::InputColumnName,
|
||||
AddTableFocus::AddColumnButton => new_focus = AddTableFocus::InputColumnType,
|
||||
AddTableFocus::ColumnsTable => { // Left pane navigation
|
||||
if !navigate_table_up(&mut add_table_state.column_table_state, add_table_state.columns.len()) {
|
||||
// If at top of columns, potentially wrap to bottom of left pane (LinksTable) or stay? Let's stay for now.
|
||||
// Or maybe move to AddColumnButton? Let's try moving up from right pane instead.
|
||||
new_focus = AddTableFocus::AddColumnButton; // Tentative: move focus up from right pane
|
||||
}
|
||||
// Navigate between blocks when focus is on the table block itself
|
||||
AddTableFocus::ColumnsTable => new_focus = AddTableFocus::AddColumnButton, // Move up to right pane
|
||||
AddTableFocus::IndexesTable => new_focus = AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::LinksTable => new_focus = AddTableFocus::IndexesTable,
|
||||
// Scroll inside the table when focus is internal
|
||||
AddTableFocus::InsideColumnsTable => {
|
||||
navigate_table_up(&mut add_table_state.column_table_state, add_table_state.columns.len());
|
||||
// Stay inside the table, don't change new_focus
|
||||
}
|
||||
AddTableFocus::IndexesTable => {
|
||||
if !navigate_table_up(&mut add_table_state.index_table_state, add_table_state.indexes.len()) {
|
||||
new_focus = AddTableFocus::ColumnsTable;
|
||||
}
|
||||
AddTableFocus::InsideIndexesTable => {
|
||||
navigate_table_up(&mut add_table_state.index_table_state, add_table_state.indexes.len());
|
||||
// Stay inside the table
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
||||
if !navigate_table_up(&mut add_table_state.link_table_state, add_table_state.links.len()) {
|
||||
new_focus = AddTableFocus::IndexesTable;
|
||||
}
|
||||
AddTableFocus::InsideLinksTable => {
|
||||
navigate_table_up(&mut add_table_state.link_table_state, add_table_state.links.len());
|
||||
// Stay inside the table
|
||||
}
|
||||
AddTableFocus::SaveButton => new_focus = AddTableFocus::LinksTable, // Move up to left pane bottom
|
||||
AddTableFocus::SaveButton => new_focus = AddTableFocus::LinksTable,
|
||||
AddTableFocus::DeleteSelectedButton => new_focus = AddTableFocus::SaveButton,
|
||||
AddTableFocus::CancelButton => new_focus = AddTableFocus::DeleteSelectedButton,
|
||||
|
||||
}
|
||||
}
|
||||
Some("move_down") => {
|
||||
@@ -69,57 +99,46 @@ pub fn handle_add_table_navigation(
|
||||
AddTableFocus::InputTableName => new_focus = AddTableFocus::InputColumnName,
|
||||
AddTableFocus::InputColumnName => new_focus = AddTableFocus::InputColumnType,
|
||||
AddTableFocus::InputColumnType => new_focus = AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::AddColumnButton => new_focus = AddTableFocus::ColumnsTable, // Move down to left pane top
|
||||
AddTableFocus::ColumnsTable => { // Left pane navigation
|
||||
if !navigate_table_down(&mut add_table_state.column_table_state, add_table_state.columns.len()) {
|
||||
new_focus = AddTableFocus::IndexesTable; // Move to next left pane item
|
||||
}
|
||||
AddTableFocus::AddColumnButton => new_focus = AddTableFocus::ColumnsTable,
|
||||
// Navigate between blocks when focus is on the table block itself
|
||||
AddTableFocus::ColumnsTable => new_focus = AddTableFocus::IndexesTable,
|
||||
AddTableFocus::IndexesTable => new_focus = AddTableFocus::LinksTable,
|
||||
AddTableFocus::LinksTable => new_focus = AddTableFocus::SaveButton, // Move down to right pane
|
||||
// Scroll inside the table when focus is internal
|
||||
AddTableFocus::InsideColumnsTable => {
|
||||
navigate_table_down(&mut add_table_state.column_table_state, add_table_state.columns.len());
|
||||
// Stay inside the table
|
||||
}
|
||||
AddTableFocus::IndexesTable => {
|
||||
if !navigate_table_down(&mut add_table_state.index_table_state, add_table_state.indexes.len()) {
|
||||
new_focus = AddTableFocus::LinksTable;
|
||||
}
|
||||
AddTableFocus::InsideIndexesTable => {
|
||||
navigate_table_down(&mut add_table_state.index_table_state, add_table_state.indexes.len());
|
||||
// Stay inside the table
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
||||
if !navigate_table_down(&mut add_table_state.link_table_state, add_table_state.links.len()) {
|
||||
new_focus = AddTableFocus::SaveButton; // Move down to right pane bottom
|
||||
}
|
||||
AddTableFocus::InsideLinksTable => {
|
||||
navigate_table_down(&mut add_table_state.link_table_state, add_table_state.links.len());
|
||||
// Stay inside the table
|
||||
}
|
||||
AddTableFocus::SaveButton => new_focus = AddTableFocus::DeleteSelectedButton,
|
||||
AddTableFocus::DeleteSelectedButton => new_focus = AddTableFocus::CancelButton,
|
||||
AddTableFocus::CancelButton => new_focus = AddTableFocus::InputTableName, // Wrap bottom (right pane)
|
||||
AddTableFocus::CancelButton => new_focus = AddTableFocus::InputTableName,
|
||||
}
|
||||
}
|
||||
|
||||
// --- Horizontal Navigation (Left/Right) ---
|
||||
Some("next_option") => { // 'l' or Right: Move from Left Pane to Right Pane
|
||||
if is_left_pane_focus {
|
||||
new_focus = match current_focus {
|
||||
// Map left pane items to corresponding right pane items (approximate vertical alignment)
|
||||
AddTableFocus::ColumnsTable => AddTableFocus::InputTableName,
|
||||
AddTableFocus::IndexesTable => AddTableFocus::InputColumnName, // Or AddColumnButton?
|
||||
AddTableFocus::LinksTable => AddTableFocus::SaveButton,
|
||||
_ => current_focus, // Should not happen based on is_left_pane_focus
|
||||
};
|
||||
} else if is_right_pane_general_focus || is_canvas_input_focus {
|
||||
// If already in right pane, maybe wrap Save -> Cancel or stay? Let's handle Save->Cancel only.
|
||||
if current_focus == AddTableFocus::SaveButton {
|
||||
new_focus = AddTableFocus::CancelButton;
|
||||
}
|
||||
}
|
||||
// Horizontal nav within bottom buttons
|
||||
if current_focus == AddTableFocus::SaveButton {
|
||||
new_focus = AddTableFocus::DeleteSelectedButton;
|
||||
} else if current_focus == AddTableFocus::DeleteSelectedButton {
|
||||
new_focus = AddTableFocus::CancelButton;
|
||||
}
|
||||
}
|
||||
Some("previous_option") => { // 'h' or Left: Move from Right Pane to Left Pane
|
||||
if is_right_pane_general_focus {
|
||||
new_focus = match current_focus {
|
||||
// Map right pane items back to left pane items (approximate vertical alignment)
|
||||
AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType | AddTableFocus::AddColumnButton => AddTableFocus::ColumnsTable, // Go to top of left pane
|
||||
AddTableFocus::SaveButton | AddTableFocus::CancelButton => AddTableFocus::LinksTable, // Go to bottom of left pane
|
||||
_ => current_focus, // Should not happen
|
||||
};
|
||||
} else if is_left_pane_focus {
|
||||
// If already in left pane, pressing 'h' could wrap to Cancel button?
|
||||
new_focus = AddTableFocus::CancelButton; // Wrap left-to-right bottom
|
||||
}
|
||||
// Horizontal nav within bottom buttons
|
||||
if current_focus == AddTableFocus::CancelButton {
|
||||
new_focus = AddTableFocus::DeleteSelectedButton;
|
||||
} else if current_focus == AddTableFocus::DeleteSelectedButton {
|
||||
new_focus = AddTableFocus::SaveButton;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Tab / Shift+Tab Navigation (Keep as vertical cycle) ---
|
||||
@@ -129,9 +148,10 @@ pub fn handle_add_table_navigation(
|
||||
AddTableFocus::InputColumnName => AddTableFocus::InputColumnType,
|
||||
AddTableFocus::InputColumnType => AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::AddColumnButton => AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::ColumnsTable => AddTableFocus::IndexesTable,
|
||||
AddTableFocus::IndexesTable => AddTableFocus::LinksTable,
|
||||
AddTableFocus::LinksTable => AddTableFocus::SaveButton,
|
||||
// Treat Inside* same as block focus for tabbing out
|
||||
AddTableFocus::ColumnsTable | AddTableFocus::InsideColumnsTable => AddTableFocus::IndexesTable,
|
||||
AddTableFocus::IndexesTable | AddTableFocus::InsideIndexesTable => AddTableFocus::LinksTable,
|
||||
AddTableFocus::LinksTable | AddTableFocus::InsideLinksTable => AddTableFocus::SaveButton,
|
||||
AddTableFocus::SaveButton => AddTableFocus::DeleteSelectedButton,
|
||||
AddTableFocus::DeleteSelectedButton => AddTableFocus::CancelButton,
|
||||
AddTableFocus::CancelButton => AddTableFocus::InputTableName, // Wrap
|
||||
@@ -143,9 +163,10 @@ pub fn handle_add_table_navigation(
|
||||
AddTableFocus::InputColumnName => AddTableFocus::InputTableName,
|
||||
AddTableFocus::InputColumnType => AddTableFocus::InputColumnName,
|
||||
AddTableFocus::AddColumnButton => AddTableFocus::InputColumnType,
|
||||
AddTableFocus::ColumnsTable => AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::IndexesTable => AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::LinksTable => AddTableFocus::IndexesTable,
|
||||
// Treat Inside* same as block focus for tabbing out
|
||||
AddTableFocus::ColumnsTable | AddTableFocus::InsideColumnsTable => AddTableFocus::AddColumnButton,
|
||||
AddTableFocus::IndexesTable | AddTableFocus::InsideIndexesTable => AddTableFocus::ColumnsTable,
|
||||
AddTableFocus::LinksTable | AddTableFocus::InsideLinksTable => AddTableFocus::IndexesTable,
|
||||
AddTableFocus::SaveButton => AddTableFocus::LinksTable,
|
||||
AddTableFocus::DeleteSelectedButton => AddTableFocus::SaveButton,
|
||||
AddTableFocus::CancelButton => AddTableFocus::DeleteSelectedButton,
|
||||
@@ -155,6 +176,75 @@ pub fn handle_add_table_navigation(
|
||||
// --- Selection ---
|
||||
Some("select") => {
|
||||
match current_focus {
|
||||
// --- Enter/Exit Table Focus ---
|
||||
AddTableFocus::ColumnsTable => {
|
||||
new_focus = AddTableFocus::InsideColumnsTable;
|
||||
// Select first item if none selected when entering
|
||||
if add_table_state.column_table_state.selected().is_none() && !add_table_state.columns.is_empty() {
|
||||
add_table_state.column_table_state.select(Some(0));
|
||||
}
|
||||
*command_message = "Entered Columns Table (Scroll with Up/Down, Select to exit)".to_string();
|
||||
}
|
||||
AddTableFocus::IndexesTable => {
|
||||
new_focus = AddTableFocus::InsideIndexesTable;
|
||||
if add_table_state.index_table_state.selected().is_none() && !add_table_state.indexes.is_empty() {
|
||||
add_table_state.index_table_state.select(Some(0));
|
||||
}
|
||||
*command_message = "Entered Indexes Table (Scroll with Up/Down, Select to exit)".to_string();
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
||||
new_focus = AddTableFocus::InsideLinksTable;
|
||||
if add_table_state.link_table_state.selected().is_none() && !add_table_state.links.is_empty() {
|
||||
add_table_state.link_table_state.select(Some(0));
|
||||
}
|
||||
*command_message = "Entered Links Table (Scroll with Up/Down, Select to toggle/exit)".to_string();
|
||||
}
|
||||
AddTableFocus::InsideColumnsTable => {
|
||||
// Toggle selection when pressing select *inside* the columns table
|
||||
if let Some(index) = add_table_state.column_table_state.selected() {
|
||||
if let Some(col) = add_table_state.columns.get_mut(index) {
|
||||
col.selected = !col.selected;
|
||||
add_table_state.has_unsaved_changes = true;
|
||||
*command_message = format!(
|
||||
"Toggled selection for column: {} to {}",
|
||||
col.name, col.selected
|
||||
);
|
||||
}
|
||||
} else {
|
||||
*command_message = "No column highlighted to toggle selection".to_string();
|
||||
}
|
||||
}
|
||||
AddTableFocus::InsideIndexesTable => {
|
||||
// Select does nothing here anymore, only Esc exits.
|
||||
if let Some(index) = add_table_state.index_table_state.selected() {
|
||||
*command_message = format!("Selected index index {} (Press Esc to exit scroll mode)", index);
|
||||
} else {
|
||||
*command_message = "No index selected (Press Esc to exit scroll mode)".to_string();
|
||||
}
|
||||
}
|
||||
AddTableFocus::InsideLinksTable => {
|
||||
// Toggle selection when pressing select *inside* the links table
|
||||
if let Some(index) = add_table_state.link_table_state.selected() {
|
||||
if let Some(link) = add_table_state.links.get_mut(index) {
|
||||
link.selected = !link.selected; // Toggle the selected state
|
||||
add_table_state.has_unsaved_changes = true; // Mark changes
|
||||
*command_message = format!(
|
||||
"Toggled selection for link: {} to {}",
|
||||
link.linked_table_name, link.selected
|
||||
);
|
||||
} else {
|
||||
*command_message = "Error: Selected link index out of bounds".to_string();
|
||||
}
|
||||
} else {
|
||||
*command_message = "No link selected to toggle".to_string();
|
||||
}
|
||||
// Stay inside the links table after toggling
|
||||
new_focus = AddTableFocus::InsideLinksTable;
|
||||
// Alternative: Exit after toggle:
|
||||
// new_focus = AddTableFocus::LinksTable;
|
||||
// *command_message = format!("{} - Exited Links Table", command_message);
|
||||
}
|
||||
// --- Other Select Actions ---
|
||||
AddTableFocus::AddColumnButton => {
|
||||
if let Some(focus_after_add) = handle_add_column_action(add_table_state, command_message) {
|
||||
new_focus = focus_after_add;
|
||||
@@ -165,28 +255,45 @@ pub fn handle_add_table_navigation(
|
||||
// TODO: Implement logic
|
||||
}
|
||||
AddTableFocus::DeleteSelectedButton => {
|
||||
*command_message = "Action: Delete selected".to_string();
|
||||
// TODO: Implement logic
|
||||
// --- Show Confirmation Dialog ---
|
||||
// Collect tuples of (index, name, type) for selected columns
|
||||
let columns_to_delete: Vec<(usize, String, String)> = add_table_state
|
||||
.columns
|
||||
.iter()
|
||||
.enumerate() // Get index along with the column
|
||||
.filter(|(_index, col)| col.selected) // Filter based on selection
|
||||
.map(|(index, col)| (index, col.name.clone(), col.data_type.clone())) // Map to (index, name, type)
|
||||
.collect();
|
||||
|
||||
if columns_to_delete.is_empty() {
|
||||
*command_message = "No columns selected for deletion.".to_string();
|
||||
} else {
|
||||
// Format the message to include index, name, and type
|
||||
let column_details: String = columns_to_delete
|
||||
.iter()
|
||||
// Add 1 to index for 1-based numbering for user display
|
||||
.map(|(index, name, dtype)| format!("{}. {} ({})", index + 1, name, dtype))
|
||||
.collect::<Vec<String>>()
|
||||
.join("\n");
|
||||
|
||||
// Use the formatted column_details string in the message
|
||||
let message = format!(
|
||||
"Delete the following columns?\n\n{}",
|
||||
column_details
|
||||
);
|
||||
let buttons = vec!["Confirm".to_string(), "Cancel".to_string()];
|
||||
app_state.show_dialog(
|
||||
"Confirm Deletion",
|
||||
&message,
|
||||
buttons,
|
||||
DialogPurpose::ConfirmDeleteColumns,
|
||||
);
|
||||
}
|
||||
}
|
||||
AddTableFocus::CancelButton => {
|
||||
*command_message = "Action: Cancel Add Table".to_string();
|
||||
// TODO: Implement logic
|
||||
}
|
||||
AddTableFocus::ColumnsTable => {
|
||||
if let Some(index) = add_table_state.column_table_state.selected() {
|
||||
*command_message = format!("Selected column index {}", index);
|
||||
} else { *command_message = "No column selected".to_string(); }
|
||||
}
|
||||
AddTableFocus::IndexesTable => {
|
||||
if let Some(index) = add_table_state.index_table_state.selected() {
|
||||
*command_message = format!("Selected index index {}", index);
|
||||
} else { *command_message = "No index selected".to_string(); }
|
||||
}
|
||||
AddTableFocus::LinksTable => {
|
||||
if let Some(index) = add_table_state.link_table_state.selected() {
|
||||
*command_message = format!("Selected link index {}", index);
|
||||
} else { *command_message = "No link selected".to_string(); }
|
||||
}
|
||||
_ => { // Input fields
|
||||
*command_message = format!("Select on {:?}", current_focus);
|
||||
handled = false; // Let main loop handle edit mode toggle maybe
|
||||
@@ -207,32 +314,19 @@ pub fn handle_add_table_navigation(
|
||||
// Update focus state if it changed and was handled
|
||||
if handled && current_focus != new_focus {
|
||||
add_table_state.current_focus = new_focus;
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
// Avoid overwriting specific messages set during 'select' handling
|
||||
if command_message.is_empty() || command_message.starts_with("Focus set to") {
|
||||
*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
|
||||
}
|
||||
|
||||
// --- THIS IS THE KEY PART ---
|
||||
// Check if the *new* focus target is one of the canvas input fields
|
||||
let new_is_canvas_input_focus = matches!(new_focus,
|
||||
AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType
|
||||
);
|
||||
// Set focus_outside_canvas based on whether the new focus is NOT an input field
|
||||
app_state.ui.focus_outside_canvas = !new_is_canvas_input_focus; // <--- Sets the flag correctly
|
||||
// --- END KEY PART ---
|
||||
|
||||
|
||||
// Select first item when focusing a table
|
||||
match add_table_state.current_focus {
|
||||
AddTableFocus::ColumnsTable if add_table_state.column_table_state.selected().is_none() && !add_table_state.columns.is_empty() => {
|
||||
add_table_state.column_table_state.select(Some(0));
|
||||
}
|
||||
AddTableFocus::IndexesTable if add_table_state.index_table_state.selected().is_none() && !add_table_state.indexes.is_empty() => {
|
||||
add_table_state.index_table_state.select(Some(0));
|
||||
}
|
||||
AddTableFocus::LinksTable if add_table_state.link_table_state.selected().is_none() && !add_table_state.links.is_empty() => {
|
||||
add_table_state.link_table_state.select(Some(0));
|
||||
}_ => {}
|
||||
}
|
||||
// Focus is outside canvas if it's not an input field
|
||||
app_state.ui.focus_outside_canvas = !new_is_canvas_input_focus;
|
||||
} else if !handled {
|
||||
// ...
|
||||
// command_message.clear(); // Optional: Clear message if not handled here
|
||||
}
|
||||
|
||||
handled
|
||||
@@ -248,14 +342,14 @@ fn navigate_table_up(table_state: &mut TableState, item_count: usize) -> bool {
|
||||
Some(index) => {
|
||||
if index > 0 {
|
||||
table_state.select(Some(index - 1));
|
||||
true
|
||||
true // Navigation happened
|
||||
} else {
|
||||
false // Was at the top
|
||||
}
|
||||
}
|
||||
None => {
|
||||
table_state.select(Some(item_count - 1)); // Select last item
|
||||
true
|
||||
None => { // No item selected, select the last one
|
||||
table_state.select(Some(item_count - 1));
|
||||
true // Navigation happened (selection set)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -269,14 +363,14 @@ fn navigate_table_down(table_state: &mut TableState, item_count: usize) -> bool
|
||||
Some(index) => {
|
||||
if index < item_count - 1 {
|
||||
table_state.select(Some(index + 1));
|
||||
true
|
||||
true // Navigation happened
|
||||
} else {
|
||||
false // Was at the bottom
|
||||
}
|
||||
}
|
||||
None => {
|
||||
table_state.select(Some(0)); // Select first item
|
||||
true
|
||||
None => { // No item selected, select the first one
|
||||
table_state.select(Some(0));
|
||||
true // Navigation happened (selection set)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,10 +6,10 @@ use crate::state::pages::{
|
||||
canvas_state::CanvasState,
|
||||
};
|
||||
use crate::state::pages::form::FormState;
|
||||
use crate::state::pages::add_table::AddTableState; // Added
|
||||
use crate::state::pages::add_table::AddTableState;
|
||||
use crate::modes::handlers::event::EventOutcome;
|
||||
use crate::functions::modes::edit::{auth_e, form_e};
|
||||
use crate::functions::modes::edit::add_table_e; // Added
|
||||
use crate::functions::modes::edit::add_table_e;
|
||||
use crate::state::app::state::AppState;
|
||||
use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
|
||||
|
||||
@@ -25,7 +25,7 @@ pub async fn handle_edit_event(
|
||||
form_state: &mut FormState,
|
||||
login_state: &mut LoginState,
|
||||
register_state: &mut RegisterState,
|
||||
add_table_state: &mut AddTableState, // Added
|
||||
add_table_state: &mut AddTableState,
|
||||
ideal_cursor_column: &mut usize,
|
||||
current_position: &mut u64,
|
||||
total_count: u64,
|
||||
@@ -38,9 +38,6 @@ pub async fn handle_edit_event(
|
||||
key.code,
|
||||
key.modifiers,
|
||||
) {
|
||||
// This mode change should likely be handled in event.rs
|
||||
// Returning a message here might prevent the mode switch.
|
||||
// Consider if this check is necessary here.
|
||||
return Ok(EditEventOutcome::Message(
|
||||
"Command mode entry handled globally.".to_string(),
|
||||
));
|
||||
@@ -62,7 +59,6 @@ pub async fn handle_edit_event(
|
||||
)
|
||||
.await?
|
||||
} else if app_state.ui.show_register {
|
||||
// Keeping this block as requested
|
||||
auth_e::execute_common_action(
|
||||
action,
|
||||
register_state,
|
||||
@@ -70,14 +66,13 @@ pub async fn handle_edit_event(
|
||||
current_position,
|
||||
total_count,
|
||||
)
|
||||
.await? // Results in String on success
|
||||
.await?
|
||||
} else if app_state.ui.show_add_table {
|
||||
// Placeholder - common actions for AddTable might be different
|
||||
format!(
|
||||
"Action '{}' not fully implemented for Add Table view here.",
|
||||
action
|
||||
)
|
||||
} else { // Assuming FormState otherwise
|
||||
} else {
|
||||
let outcome = form_e::execute_common_action(
|
||||
action,
|
||||
form_state,
|
||||
@@ -103,11 +98,65 @@ pub async fn handle_edit_event(
|
||||
if let Some(action) =
|
||||
config.get_edit_action_for_key(key.code, key.modifiers)
|
||||
.as_deref() {
|
||||
// Handle enter_decider first
|
||||
if action == "enter_decider" {
|
||||
let effective_action = if app_state.ui.show_register
|
||||
&& register_state.in_suggestion_mode
|
||||
&& register_state.current_field() == 4 {
|
||||
"select_suggestion"
|
||||
} else {
|
||||
"next_field"
|
||||
};
|
||||
|
||||
let msg = if app_state.ui.show_login {
|
||||
auth_e::execute_edit_action(
|
||||
effective_action,
|
||||
key,
|
||||
login_state,
|
||||
ideal_cursor_column,
|
||||
grpc_client,
|
||||
current_position,
|
||||
total_count,
|
||||
)
|
||||
.await?
|
||||
} else if app_state.ui.show_add_table {
|
||||
add_table_e::execute_edit_action(
|
||||
effective_action,
|
||||
key,
|
||||
add_table_state,
|
||||
ideal_cursor_column,
|
||||
)
|
||||
.await?
|
||||
} else if app_state.ui.show_register {
|
||||
auth_e::execute_edit_action(
|
||||
effective_action,
|
||||
key,
|
||||
register_state,
|
||||
ideal_cursor_column,
|
||||
grpc_client,
|
||||
current_position,
|
||||
total_count,
|
||||
)
|
||||
.await?
|
||||
} else {
|
||||
form_e::execute_edit_action(
|
||||
effective_action,
|
||||
key,
|
||||
form_state,
|
||||
ideal_cursor_column,
|
||||
grpc_client,
|
||||
current_position,
|
||||
total_count,
|
||||
)
|
||||
.await?
|
||||
};
|
||||
return Ok(EditEventOutcome::Message(msg));
|
||||
}
|
||||
|
||||
if action == "exit" {
|
||||
// Handle exiting suggestion mode in Register view first
|
||||
if app_state.ui.show_register && register_state.in_suggestion_mode {
|
||||
let msg = auth_e::execute_edit_action(
|
||||
"exit_suggestion_mode", // Specific action for suggestion exit
|
||||
"exit_suggestion_mode",
|
||||
key,
|
||||
register_state,
|
||||
ideal_cursor_column,
|
||||
@@ -118,14 +167,12 @@ pub async fn handle_edit_event(
|
||||
.await?;
|
||||
return Ok(EditEventOutcome::Message(msg));
|
||||
} else {
|
||||
// Signal exit from Edit mode
|
||||
return Ok(EditEventOutcome::ExitEditMode);
|
||||
}
|
||||
}
|
||||
|
||||
// Special handling for role field suggestions (Register view only)
|
||||
if app_state.ui.show_register && register_state.current_field() == 4 {
|
||||
// Check if Tab was pressed to *enter* suggestion mode
|
||||
if !register_state.in_suggestion_mode
|
||||
&& key.code == KeyCode::Tab
|
||||
&& key.modifiers == KeyModifiers::NONE
|
||||
@@ -133,7 +180,7 @@ pub async fn handle_edit_event(
|
||||
register_state.update_role_suggestions();
|
||||
if !register_state.role_suggestions.is_empty() {
|
||||
register_state.in_suggestion_mode = true;
|
||||
register_state.selected_suggestion_index = Some(0); // Select first suggestion
|
||||
register_state.selected_suggestion_index = Some(0);
|
||||
return Ok(EditEventOutcome::Message(
|
||||
"Suggestions shown".to_string(),
|
||||
));
|
||||
@@ -143,17 +190,14 @@ pub async fn handle_edit_event(
|
||||
));
|
||||
}
|
||||
}
|
||||
// Handle suggestion navigation/selection if already in suggestion mode
|
||||
if register_state.in_suggestion_mode
|
||||
&& matches!(
|
||||
action,
|
||||
"suggestion_down"
|
||||
| "suggestion_up"
|
||||
| "select_suggestion"
|
||||
"suggestion_down" | "suggestion_up"
|
||||
)
|
||||
{
|
||||
let msg = auth_e::execute_edit_action(
|
||||
action, // Pass the specific suggestion action
|
||||
action,
|
||||
key,
|
||||
register_state,
|
||||
ideal_cursor_column,
|
||||
@@ -184,7 +228,6 @@ pub async fn handle_edit_event(
|
||||
key,
|
||||
add_table_state,
|
||||
ideal_cursor_column,
|
||||
// Pass other necessary params if add_table_e needs them
|
||||
)
|
||||
.await?
|
||||
} else if app_state.ui.show_register {
|
||||
@@ -199,7 +242,6 @@ pub async fn handle_edit_event(
|
||||
)
|
||||
.await?
|
||||
} else {
|
||||
// Assuming FormState otherwise
|
||||
form_e::execute_edit_action(
|
||||
action,
|
||||
key,
|
||||
@@ -216,18 +258,16 @@ pub async fn handle_edit_event(
|
||||
|
||||
// --- Character insertion ---
|
||||
if let KeyCode::Char(c) = key.code {
|
||||
// Exit suggestion mode in Register view if a character is typed
|
||||
if app_state.ui.show_register && register_state.in_suggestion_mode {
|
||||
register_state.in_suggestion_mode = false;
|
||||
register_state.show_role_suggestions = false;
|
||||
register_state.selected_suggestion_index = None;
|
||||
}
|
||||
|
||||
// Execute insert_char action based on the current view
|
||||
let msg = if app_state.ui.show_login {
|
||||
auth_e::execute_edit_action(
|
||||
"insert_char",
|
||||
key, // Pass the key event containing the char
|
||||
key,
|
||||
login_state,
|
||||
ideal_cursor_column,
|
||||
grpc_client,
|
||||
@@ -255,7 +295,6 @@ pub async fn handle_edit_event(
|
||||
)
|
||||
.await?
|
||||
} else {
|
||||
// Assuming FormState otherwise
|
||||
form_e::execute_edit_action(
|
||||
"insert_char",
|
||||
key,
|
||||
@@ -267,7 +306,7 @@ pub async fn handle_edit_event(
|
||||
)
|
||||
.await?
|
||||
};
|
||||
// Update role suggestions after insertion if needed (Register view)
|
||||
|
||||
if app_state.ui.show_register && register_state.current_field() == 4 {
|
||||
register_state.update_role_suggestions();
|
||||
}
|
||||
@@ -277,7 +316,6 @@ pub async fn handle_edit_event(
|
||||
|
||||
// --- Handle Backspace/Delete ---
|
||||
if matches!(key.code, KeyCode::Backspace | KeyCode::Delete) {
|
||||
// Exit suggestion mode in Register view
|
||||
if app_state.ui.show_register && register_state.in_suggestion_mode {
|
||||
register_state.in_suggestion_mode = false;
|
||||
register_state.show_role_suggestions = false;
|
||||
@@ -290,7 +328,6 @@ pub async fn handle_edit_event(
|
||||
"delete_char_forward"
|
||||
};
|
||||
|
||||
// Execute delete action based on the current view
|
||||
let result_msg: String = if app_state.ui.show_login {
|
||||
auth_e::execute_edit_action(
|
||||
action_str,
|
||||
@@ -322,8 +359,7 @@ pub async fn handle_edit_event(
|
||||
)
|
||||
.await?
|
||||
} else {
|
||||
// Assuming FormState otherwise
|
||||
form_e::execute_edit_action(
|
||||
form_e::execute_edit_action(
|
||||
action_str,
|
||||
key,
|
||||
form_state,
|
||||
@@ -333,7 +369,7 @@ pub async fn handle_edit_event(
|
||||
total_count
|
||||
).await?
|
||||
};
|
||||
// Update role suggestions after deletion if needed (Register view)
|
||||
|
||||
if app_state.ui.show_register && register_state.current_field() == 4 {
|
||||
register_state.update_role_suggestions();
|
||||
}
|
||||
@@ -341,7 +377,5 @@ pub async fn handle_edit_event(
|
||||
return Ok(EditEventOutcome::Message(result_msg));
|
||||
}
|
||||
|
||||
// Default return if no other handler matched
|
||||
Ok(EditEventOutcome::Message("".to_string()))
|
||||
}
|
||||
|
||||
|
||||
@@ -6,10 +6,11 @@ use crate::ui::handlers::context::DialogPurpose;
|
||||
use crate::state::app::state::AppState;
|
||||
use crate::state::app::buffer::BufferState;
|
||||
use crate::state::pages::auth::AuthState;
|
||||
use crate::state::pages::auth::LoginState;
|
||||
use crate::state::pages::auth::RegisterState;
|
||||
use crate::state::pages::auth::{LoginState, RegisterState};
|
||||
use crate::state::pages::admin::AdminState;
|
||||
use crate::modes::handlers::event::EventOutcome;
|
||||
use crate::tui::functions::common::{login, register};
|
||||
use crate::tui::functions::common::add_table::handle_delete_selected_columns;
|
||||
|
||||
/// Handles key events specifically when a dialog is active.
|
||||
/// Returns Some(Result<EventOutcome, Error>) if the event was handled (consumed),
|
||||
@@ -22,6 +23,7 @@ pub async fn handle_dialog_event(
|
||||
login_state: &mut LoginState,
|
||||
register_state: &mut RegisterState,
|
||||
buffer_state: &mut BufferState,
|
||||
admin_state: &mut AdminState,
|
||||
) -> Option<Result<EventOutcome, Box<dyn std::error::Error>>> {
|
||||
if let Event::Key(key) = event {
|
||||
// Always allow Esc to dismiss
|
||||
@@ -114,6 +116,20 @@ pub async fn handle_dialog_event(
|
||||
}
|
||||
}
|
||||
}
|
||||
DialogPurpose::ConfirmDeleteColumns => {
|
||||
match selected_index {
|
||||
0 => { // "Confirm" button selected
|
||||
let outcome_message = handle_delete_selected_columns(&mut admin_state.add_table_state);
|
||||
app_state.hide_dialog();
|
||||
return Some(Ok(EventOutcome::Ok(outcome_message)));
|
||||
}
|
||||
1 => { // "Cancel" button selected
|
||||
app_state.hide_dialog();
|
||||
return Some(Ok(EventOutcome::Ok("Deletion cancelled.".to_string())));
|
||||
}
|
||||
_ => { /* Handle unexpected index */ }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {} // Ignore other general actions when dialog is shown
|
||||
|
||||
@@ -6,6 +6,7 @@ use crate::services::auth::AuthClient;
|
||||
use crate::config::binds::config::Config;
|
||||
use crate::ui::handlers::rat_state::UiStateHandler;
|
||||
use crate::ui::handlers::context::UiContext;
|
||||
use crate::ui::handlers::context::DialogPurpose;
|
||||
use crate::functions::common::buffer;
|
||||
use crate::tui::{
|
||||
terminal::core::TerminalCore,
|
||||
@@ -116,7 +117,14 @@ impl EventHandler {
|
||||
|
||||
if app_state.ui.dialog.dialog_show {
|
||||
if let Some(dialog_result) = dialog::handle_dialog_event(
|
||||
&event, config, app_state, auth_state, login_state, register_state, buffer_state
|
||||
&event,
|
||||
config,
|
||||
app_state,
|
||||
auth_state,
|
||||
login_state,
|
||||
register_state,
|
||||
buffer_state,
|
||||
admin_state,
|
||||
).await {
|
||||
return dialog_result;
|
||||
}
|
||||
@@ -219,11 +227,21 @@ impl EventHandler {
|
||||
message = format!("Intro Option {} selected", index);
|
||||
}
|
||||
UiContext::Login => {
|
||||
message = match index {
|
||||
0 => login::save(auth_state, login_state, &mut self.auth_client, app_state).await?,
|
||||
let login_action_message = match index {
|
||||
0 => { // Index 0 corresponds to the "Login" button
|
||||
match login::initiate_login(app_state, login_state).await {
|
||||
Ok(outcome) => return Ok(outcome),
|
||||
Err(e) => {
|
||||
app_state.show_dialog("Error", &format!("Failed to initiate login: {}", e), vec!["OK".to_string()], DialogPurpose::LoginFailed);
|
||||
login_state.login_request_pending = false;
|
||||
"Error initiating login".to_string()
|
||||
}
|
||||
}
|
||||
},
|
||||
1 => login::back_to_main(login_state, app_state, buffer_state).await,
|
||||
_ => "Invalid Login Option".to_string(),
|
||||
};
|
||||
message = login_action_message;
|
||||
}
|
||||
UiContext::Register => {
|
||||
message = match index {
|
||||
|
||||
@@ -12,6 +12,7 @@ pub struct DialogState {
|
||||
pub dialog_buttons: Vec<String>,
|
||||
pub dialog_active_button_index: usize,
|
||||
pub purpose: Option<DialogPurpose>,
|
||||
pub is_loading: bool,
|
||||
}
|
||||
|
||||
pub struct UiState {
|
||||
@@ -86,10 +87,41 @@ impl AppState {
|
||||
self.ui.dialog.dialog_buttons = buttons;
|
||||
self.ui.dialog.dialog_active_button_index = 0;
|
||||
self.ui.dialog.purpose = Some(purpose);
|
||||
self.ui.dialog.is_loading = false;
|
||||
self.ui.dialog.dialog_show = true;
|
||||
self.ui.focus_outside_canvas = true;
|
||||
}
|
||||
|
||||
/// Shows a dialog specifically for loading states.
|
||||
pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
|
||||
self.ui.dialog.dialog_title = title.to_string();
|
||||
self.ui.dialog.dialog_message = message.to_string();
|
||||
self.ui.dialog.dialog_buttons.clear(); // No buttons during loading
|
||||
self.ui.dialog.dialog_active_button_index = 0;
|
||||
self.ui.dialog.purpose = None; // Purpose is set when loading finishes
|
||||
self.ui.dialog.is_loading = true;
|
||||
self.ui.dialog.dialog_show = true;
|
||||
self.ui.focus_outside_canvas = true; // Keep focus management consistent
|
||||
}
|
||||
|
||||
/// Updates the content of an existing dialog, typically after loading.
|
||||
pub fn update_dialog_content(
|
||||
&mut self,
|
||||
message: &str,
|
||||
buttons: Vec<String>,
|
||||
purpose: DialogPurpose,
|
||||
) {
|
||||
if self.ui.dialog.dialog_show {
|
||||
self.ui.dialog.dialog_message = message.to_string();
|
||||
self.ui.dialog.dialog_buttons = buttons;
|
||||
self.ui.dialog.dialog_active_button_index = 0; // Reset focus
|
||||
self.ui.dialog.purpose = Some(purpose);
|
||||
self.ui.dialog.is_loading = false; // Loading finished
|
||||
// Keep dialog_show = true
|
||||
// Keep focus_outside_canvas = true
|
||||
}
|
||||
}
|
||||
|
||||
/// Hides the dialog and clears its content.
|
||||
pub fn hide_dialog(&mut self) {
|
||||
self.ui.dialog.dialog_show = false;
|
||||
@@ -156,6 +188,7 @@ impl Default for DialogState {
|
||||
dialog_buttons: Vec::new(),
|
||||
dialog_active_button_index: 0,
|
||||
purpose: None,
|
||||
is_loading: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,12 +6,14 @@ use ratatui::widgets::TableState;
|
||||
pub struct ColumnDefinition {
|
||||
pub name: String,
|
||||
pub data_type: String,
|
||||
pub selected: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct LinkDefinition {
|
||||
pub linked_table_name: String,
|
||||
pub is_required: bool,
|
||||
pub selected: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
@@ -25,6 +27,10 @@ pub enum AddTableFocus {
|
||||
ColumnsTable,
|
||||
IndexesTable,
|
||||
LinksTable,
|
||||
// Inside Tables (Scrolling Focus)
|
||||
InsideColumnsTable,
|
||||
InsideIndexesTable,
|
||||
InsideLinksTable,
|
||||
// Buttons
|
||||
SaveButton,
|
||||
DeleteSelectedButton,
|
||||
|
||||
@@ -29,6 +29,7 @@ pub struct LoginState {
|
||||
pub current_field: usize,
|
||||
pub current_cursor_pos: usize,
|
||||
pub has_unsaved_changes: bool,
|
||||
pub login_request_pending: bool,
|
||||
}
|
||||
|
||||
/// Represents the state of the Registration form UI
|
||||
@@ -71,6 +72,7 @@ impl LoginState {
|
||||
current_field: 0,
|
||||
current_cursor_pos: 0,
|
||||
has_unsaved_changes: false,
|
||||
login_request_pending: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@ pub fn handle_add_column_action(
|
||||
let new_column = ColumnDefinition {
|
||||
name: column_name_in.to_string(),
|
||||
data_type: column_type_in.to_string(),
|
||||
selected: false,
|
||||
};
|
||||
add_table_state.columns.push(new_column.clone()); // Clone for msg
|
||||
msg.push_str(&format!("Column '{}' added.", new_column.name));
|
||||
@@ -73,3 +74,27 @@ pub fn handle_add_column_action(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handles deleting columns marked as selected in the AddTableState.
|
||||
pub fn handle_delete_selected_columns(
|
||||
add_table_state: &mut AddTableState,
|
||||
) -> String {
|
||||
let initial_count = add_table_state.columns.len();
|
||||
// Keep only the columns that are NOT selected
|
||||
add_table_state.columns.retain(|col| !col.selected);
|
||||
let deleted_count = initial_count - add_table_state.columns.len();
|
||||
|
||||
if deleted_count > 0 {
|
||||
add_table_state.has_unsaved_changes = true;
|
||||
// Reset selection highlight as indices have changed
|
||||
add_table_state.column_table_state.select(None);
|
||||
// Optionally, select the first item if the list is not empty
|
||||
// if !add_table_state.columns.is_empty() {
|
||||
// add_table_state.column_table_state.select(Some(0));
|
||||
// }
|
||||
format!("Deleted {} selected column(s).", deleted_count)
|
||||
} else {
|
||||
"No columns marked for deletion.".to_string()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,9 +7,11 @@ use crate::state::app::state::AppState;
|
||||
use crate::state::app::buffer::{AppView, BufferState};
|
||||
use crate::state::pages::canvas_state::CanvasState;
|
||||
use crate::ui::handlers::context::DialogPurpose;
|
||||
use crate::modes::handlers::event::EventOutcome; // Make sure this is imported
|
||||
|
||||
/// Attempts to log the user in using the provided credentials via gRPC.
|
||||
/// Updates AuthState and AppState on success or failure.
|
||||
/// (This is your existing function - remains unchanged)
|
||||
pub async fn save(
|
||||
auth_state: &mut AuthState,
|
||||
login_state: &mut LoginState,
|
||||
@@ -21,24 +23,25 @@ pub async fn save(
|
||||
|
||||
// Clear previous error/dialog state before attempting
|
||||
login_state.error_message = None;
|
||||
// Use the helper to ensure dialog is hidden and cleared properly
|
||||
app_state.hide_dialog();
|
||||
app_state.hide_dialog(); // Hide any previous dialog
|
||||
|
||||
// Call the gRPC login method
|
||||
match auth_client.login(identifier, password).await {
|
||||
Ok(response) => {
|
||||
// Store authentication details on success
|
||||
// Store authentication details using correct field names
|
||||
auth_state.auth_token = Some(response.access_token.clone());
|
||||
auth_state.user_id = Some(response.user_id.clone());
|
||||
auth_state.role = Some(response.role.clone());
|
||||
auth_state.decoded_username = Some(response.username.clone());
|
||||
login_state.set_has_unsaved_changes(false);
|
||||
login_state.error_message = None;
|
||||
|
||||
// Format the success message using response data
|
||||
let success_message = format!(
|
||||
"Login Successful!\n\n\
|
||||
Username: {}\n\
|
||||
User ID: {}\n\
|
||||
Role: {}",
|
||||
Username: {}\n\
|
||||
User ID: {}\n\
|
||||
Role: {}",
|
||||
response.username,
|
||||
response.user_id,
|
||||
response.role
|
||||
@@ -50,37 +53,53 @@ pub async fn save(
|
||||
vec!["Menu".to_string(), "Exit".to_string()],
|
||||
DialogPurpose::LoginSuccess,
|
||||
);
|
||||
|
||||
login_state.password.clear();
|
||||
login_state.current_cursor_pos = 0;
|
||||
Ok("Login successful, details shown in dialog.".to_string())
|
||||
}
|
||||
Err(e) => {
|
||||
let error_message = format!("{}", e);
|
||||
|
||||
// Use the helper method to configure and show the dialog
|
||||
app_state.show_dialog(
|
||||
"Login Failed",
|
||||
&error_message,
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::LoginFailed,
|
||||
);
|
||||
|
||||
login_state.error_message = Some(error_message.clone());
|
||||
login_state.set_has_unsaved_changes(true);
|
||||
|
||||
Ok(format!("Login failed: {}", error_message))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Add this new function ---
|
||||
/// Sets the stage for login: shows loading dialog and sets the pending flag.
|
||||
/// Call this from the event handler when login is triggered.
|
||||
pub async fn initiate_login(
|
||||
app_state: &mut AppState,
|
||||
login_state: &mut LoginState,
|
||||
) -> Result<EventOutcome, Box<dyn std::error::Error>> {
|
||||
// Show the loading dialog immediately
|
||||
app_state.show_loading_dialog("Logging In", "Please wait...");
|
||||
// Set the flag in LoginState to indicate the actual save should run next loop
|
||||
login_state.login_request_pending = true;
|
||||
// Return immediately to allow redraw
|
||||
Ok(EventOutcome::Ok("Login initiated.".to_string()))
|
||||
}
|
||||
// --- End of new function ---
|
||||
|
||||
|
||||
/// Reverts the login form fields to empty and returns to the previous screen (Intro).
|
||||
pub async fn revert(
|
||||
login_state: &mut LoginState,
|
||||
app_state: &mut AppState,
|
||||
_app_state: &mut AppState, // Keep signature consistent if needed elsewhere
|
||||
) -> String {
|
||||
// Clear the input fields
|
||||
login_state.username.clear();
|
||||
login_state.password.clear();
|
||||
login_state.error_message = None;
|
||||
login_state.set_has_unsaved_changes(false);
|
||||
login_state.login_request_pending = false; // Ensure flag is reset on revert
|
||||
|
||||
"Login reverted".to_string()
|
||||
}
|
||||
@@ -95,9 +114,10 @@ pub async fn back_to_main(
|
||||
login_state.password.clear();
|
||||
login_state.error_message = None;
|
||||
login_state.set_has_unsaved_changes(false);
|
||||
login_state.login_request_pending = false; // Ensure flag is reset
|
||||
|
||||
// Ensure dialog is hidden if revert is called
|
||||
app_state.hide_dialog(); // Uncomment if needed
|
||||
app_state.hide_dialog();
|
||||
|
||||
// Navigation logic
|
||||
buffer_state.close_active_buffer();
|
||||
@@ -109,3 +129,4 @@ pub async fn back_to_main(
|
||||
|
||||
"Returned to main menu".to_string()
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ pub enum DialogPurpose {
|
||||
LoginFailed,
|
||||
RegisterSuccess,
|
||||
RegisterFailed,
|
||||
ConfirmDeleteColumns, // add_table delete selected Columns
|
||||
// TODO in the future:
|
||||
// ConfirmQuit,
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
use crate::config::binds::config::Config;
|
||||
use crate::config::colors::themes::Theme;
|
||||
use crate::services::grpc_client::GrpcClient;
|
||||
use crate::services::auth::AuthClient; // <-- Add AuthClient import
|
||||
use crate::services::ui_service::UiService;
|
||||
use crate::modes::common::commands::CommandHandler;
|
||||
use crate::modes::handlers::event::{EventHandler, EventOutcome};
|
||||
@@ -17,11 +18,15 @@ use crate::state::pages::intro::IntroState;
|
||||
use crate::state::app::buffer::BufferState;
|
||||
use crate::state::app::buffer::AppView;
|
||||
use crate::state::app::state::AppState;
|
||||
// Import SaveOutcome
|
||||
use crate::ui::handlers::context::DialogPurpose; // <-- Add DialogPurpose import
|
||||
// Import SaveOutcome
|
||||
use crate::tui::terminal::{EventReader, TerminalCore};
|
||||
use crate::ui::handlers::render::render_ui;
|
||||
use crate::tui::functions::common::login; // <-- Add login module import
|
||||
use std::time::Instant;
|
||||
use crossterm::cursor::SetCursorStyle;
|
||||
use crossterm::event as crossterm_event;
|
||||
use tracing::{info, error};
|
||||
|
||||
pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let config = Config::load()?;
|
||||
@@ -57,9 +62,6 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let mut current_fps = 0.0;
|
||||
|
||||
loop {
|
||||
// Determine edit mode based on EventHandler state
|
||||
let is_edit_mode = event_handler.is_edit_mode;
|
||||
|
||||
// --- Synchronize UI View from Active Buffer ---
|
||||
if let Some(active_view) = buffer_state.get_active_view() {
|
||||
// Reset all flags first
|
||||
@@ -87,6 +89,10 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
}
|
||||
// --- End Synchronization ---
|
||||
|
||||
// --- 3. Draw UI ---
|
||||
// Draw the current state *first*. This ensures the loading dialog
|
||||
// set in the *previous* iteration gets rendered before the pending
|
||||
// action check below.
|
||||
terminal.draw(|f| {
|
||||
render_ui(
|
||||
f,
|
||||
@@ -98,7 +104,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
&mut admin_state,
|
||||
&buffer_state,
|
||||
&theme,
|
||||
is_edit_mode,
|
||||
event_handler.is_edit_mode, // Use event_handler's state
|
||||
&event_handler.highlight_state,
|
||||
app_state.total_count,
|
||||
app_state.current_position,
|
||||
@@ -112,77 +118,108 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
})?;
|
||||
|
||||
// --- Cursor Visibility Logic ---
|
||||
// (Keep existing cursor logic here - depends on state drawn above)
|
||||
let current_mode = ModeManager::derive_mode(&app_state, &event_handler);
|
||||
match current_mode {
|
||||
AppMode::Edit => {
|
||||
terminal.show_cursor()?;
|
||||
}
|
||||
AppMode::Highlight => {
|
||||
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
|
||||
terminal.show_cursor()?;
|
||||
}
|
||||
AppMode::Edit => { terminal.show_cursor()?; }
|
||||
AppMode::Highlight => { terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?; terminal.show_cursor()?; }
|
||||
AppMode::ReadOnly => {
|
||||
if !app_state.ui.focus_outside_canvas {
|
||||
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
|
||||
} else {
|
||||
terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
|
||||
}
|
||||
if !app_state.ui.focus_outside_canvas { terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?; }
|
||||
else { terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?; }
|
||||
terminal.show_cursor()?;
|
||||
}
|
||||
AppMode::General => {
|
||||
if app_state.ui.focus_outside_canvas {
|
||||
terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
|
||||
terminal.show_cursor()?;
|
||||
} else {
|
||||
terminal.hide_cursor()?;
|
||||
}
|
||||
}
|
||||
AppMode::Command => {
|
||||
terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?;
|
||||
terminal.show_cursor()?;
|
||||
if app_state.ui.focus_outside_canvas { terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?; terminal.show_cursor()?; }
|
||||
else { terminal.hide_cursor()?; }
|
||||
}
|
||||
AppMode::Command => { terminal.set_cursor_style(SetCursorStyle::SteadyUnderScore)?; terminal.show_cursor()?; }
|
||||
}
|
||||
// --- End Cursor Visibility Logic ---
|
||||
|
||||
let total_count = app_state.total_count; // Keep track for save logic
|
||||
// --- 2. Check for Pending Login Action ---
|
||||
if login_state.login_request_pending {
|
||||
// Reset the flag *before* calling save
|
||||
login_state.login_request_pending = false;
|
||||
|
||||
// Create AuthClient and call save
|
||||
match AuthClient::new().await {
|
||||
Ok(mut auth_client_instance) => {
|
||||
// Call the ORIGINAL save function from the login module
|
||||
let save_result = login::save(
|
||||
&mut auth_state,
|
||||
&mut login_state,
|
||||
&mut auth_client_instance, // Pass the new client instance
|
||||
&mut app_state,
|
||||
).await;
|
||||
|
||||
// Use tracing for logging the outcome
|
||||
match save_result {
|
||||
// save returns Result<String, Error>, Ok contains the message
|
||||
Ok(msg) => info!(message = %msg, "Login save result"), // Use tracing::info!
|
||||
Err(e) => error!(error = %e, "Error during login save"), // Use tracing::error!
|
||||
}
|
||||
// Note: save already handles showing the final dialog (success/failure)
|
||||
}
|
||||
Err(e) => {
|
||||
// Handle client connection error - show dialog directly
|
||||
// Ensure flag is already false here
|
||||
app_state.show_dialog( // Use show_dialog, not update_dialog_content
|
||||
"Login Failed",
|
||||
&format!("Connection Error: {}", e),
|
||||
vec!["OK".to_string()],
|
||||
DialogPurpose::LoginFailed, // Use appropriate purpose
|
||||
);
|
||||
login_state.error_message = Some(format!("Connection Error: {}", e));
|
||||
error!(error = %e, "Failed to create AuthClient"); // Use tracing::error!
|
||||
}
|
||||
}
|
||||
// After save runs, the state (dialog content, etc.) is updated.
|
||||
// The *next* iteration's draw call will show the final result.
|
||||
} // --- End Pending Login Check ---
|
||||
|
||||
let total_count = app_state.total_count;
|
||||
let mut current_position = app_state.current_position;
|
||||
let position_before_event = current_position;
|
||||
|
||||
let event = event_reader.read_event()?;
|
||||
|
||||
// Get the outcome from the event handler
|
||||
let event_outcome_result = event_handler
|
||||
.handle_event(
|
||||
event,
|
||||
&config,
|
||||
&mut terminal,
|
||||
&mut grpc_client,
|
||||
&mut command_handler,
|
||||
&mut form_state,
|
||||
&mut auth_state,
|
||||
&mut login_state,
|
||||
&mut register_state,
|
||||
&mut intro_state,
|
||||
&mut admin_state,
|
||||
&mut buffer_state,
|
||||
&mut app_state,
|
||||
total_count,
|
||||
&mut current_position,
|
||||
)
|
||||
.await;
|
||||
// --- 1. Handle Terminal Events ---
|
||||
let mut event_outcome_result = Ok(EventOutcome::Ok(String::new()));
|
||||
// Poll for events *after* drawing and checking pending actions
|
||||
if crossterm_event::poll(std::time::Duration::from_millis(20))? {
|
||||
let event = event_reader.read_event()?;
|
||||
event_outcome_result = event_handler
|
||||
.handle_event(
|
||||
event,
|
||||
&config,
|
||||
&mut terminal,
|
||||
&mut grpc_client,
|
||||
&mut command_handler,
|
||||
&mut form_state,
|
||||
&mut auth_state,
|
||||
&mut login_state,
|
||||
&mut register_state,
|
||||
&mut intro_state,
|
||||
&mut admin_state,
|
||||
&mut buffer_state,
|
||||
&mut app_state,
|
||||
total_count,
|
||||
&mut current_position,
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
// Update position based on handler's modification
|
||||
// This happens *after* the event is handled
|
||||
app_state.current_position = current_position;
|
||||
|
||||
// --- Centralized Consequence Handling ---
|
||||
let mut should_exit = false;
|
||||
match event_outcome_result {
|
||||
// Handle the Result first
|
||||
Ok(outcome) => match outcome {
|
||||
// Handle the Ok variant containing EventOutcome
|
||||
EventOutcome::Ok(message) => {
|
||||
if !message.is_empty() {
|
||||
event_handler.command_message = message;
|
||||
// Update command message only if event handling produced one
|
||||
// Avoid overwriting messages potentially set by pending actions
|
||||
// event_handler.command_message = message;
|
||||
}
|
||||
}
|
||||
EventOutcome::Exit(message) => {
|
||||
@@ -191,8 +228,6 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
}
|
||||
EventOutcome::DataSaved(save_outcome, message) => {
|
||||
event_handler.command_message = message; // Show save status
|
||||
|
||||
// *** Delegate outcome handling to UiService ***
|
||||
if let Err(e) = UiService::handle_save_outcome(
|
||||
save_outcome,
|
||||
&mut grpc_client,
|
||||
@@ -201,30 +236,26 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
)
|
||||
.await
|
||||
{
|
||||
// Handle potential errors from the outcome handler itself
|
||||
event_handler.command_message =
|
||||
format!("Error handling save outcome: {}", e);
|
||||
}
|
||||
// No count update needed for UpdatedExisting or NoChange
|
||||
}
|
||||
EventOutcome::ButtonSelected { context, index } => {
|
||||
event_handler.command_message = "Internal error: Unexpected button state".to_string();
|
||||
EventOutcome::ButtonSelected { context: _, index: _ } => {
|
||||
// This case should ideally be fully handled within handle_event
|
||||
// If initiate_login was called, it returned early.
|
||||
// If not, the message was set and returned via Ok(message).
|
||||
// Log if necessary, but likely no action needed here.
|
||||
// log::warn!("ButtonSelected outcome reached main loop unexpectedly.");
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
// Handle errors from handle_event, e.g., log or display
|
||||
event_handler.command_message = format!("Error: {}", e);
|
||||
// Decide if the error is fatal, maybe set should_exit = true;
|
||||
}
|
||||
}
|
||||
} // --- End Consequence Handling ---
|
||||
|
||||
// --- Position Change Handling (after outcome processing) ---
|
||||
let position_changed =
|
||||
app_state.current_position != position_before_event; // Calculate after potential update
|
||||
// Recalculate total_count *after* potential update
|
||||
// --- Position Change Handling (after outcome processing and pending actions) ---
|
||||
let position_changed = app_state.current_position != position_before_event;
|
||||
let current_total_count = app_state.total_count;
|
||||
|
||||
// Handle position changes and update form state (Only when form is shown)
|
||||
if app_state.ui.show_form {
|
||||
if position_changed && !event_handler.is_edit_mode {
|
||||
let current_input = form_state.get_current_input();
|
||||
@@ -295,7 +326,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
}
|
||||
} else if app_state.ui.show_register {
|
||||
if !event_handler.is_edit_mode {
|
||||
if !event_handler.is_edit_mode {
|
||||
let current_input = register_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1
|
||||
@@ -305,7 +336,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
register_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
}
|
||||
} else if app_state.ui.show_login {
|
||||
if !event_handler.is_edit_mode {
|
||||
if !event_handler.is_edit_mode {
|
||||
let current_input = login_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1
|
||||
@@ -315,10 +346,10 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
login_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
}
|
||||
}
|
||||
// --- End Position Change Handling ---
|
||||
|
||||
// Check exit condition *after* processing outcome
|
||||
// Check exit condition *after* all processing for the iteration
|
||||
if should_exit {
|
||||
// terminal.cleanup()?; // Optional: Drop handles this
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
@@ -329,6 +360,6 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
if frame_duration.as_secs_f64() > 1e-6 {
|
||||
current_fps = 1.0 / frame_duration.as_secs_f64();
|
||||
}
|
||||
}
|
||||
} // End main loop
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user