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9 Commits

Author SHA1 Message Date
filipriec
b1b3cf6136 changes for revert save in the readonly mode and not only the edit mode finished. 2025-04-07 12:18:03 +02:00
filipriec
173c4c98b8 feat: Prevent form navigation with unsaved changes 2025-04-07 12:03:17 +02:00
filipriec
5a3067c8e5 edit to read_only mode without save 2025-04-07 10:13:39 +02:00
filipriec
803c748738 only to the top and to the bottom in the canvas, cant jump around anymore 2025-04-06 23:16:15 +02:00
filipriec
5879b40e8c exit menu buttons upon success 2025-04-05 19:42:29 +02:00
filipriec
c3decdac13 working dialog now better 2025-04-05 19:37:51 +02:00
filipriec
1baf89dde6 login with dialog menu 2025-04-05 17:52:37 +02:00
filipriec
0219dc0ede border fixed 2025-04-05 17:34:26 +02:00
filipriec
1c662888c6 minor changes 2025-04-05 17:21:07 +02:00
14 changed files with 336 additions and 221 deletions

6
Cargo.lock generated
View File

@@ -421,7 +421,7 @@ dependencies = [
[[package]]
name = "client"
version = "0.2.5"
version = "0.3.0"
dependencies = [
"async-trait",
"common",
@@ -458,7 +458,7 @@ dependencies = [
[[package]]
name = "common"
version = "0.2.5"
version = "0.3.0"
dependencies = [
"prost",
"serde",
@@ -2589,7 +2589,7 @@ dependencies = [
[[package]]
name = "server"
version = "0.2.5"
version = "0.3.0"
dependencies = [
"bcrypt",
"chrono",

View File

@@ -5,7 +5,7 @@ resolver = "2"
[workspace.package]
# TODO: idk how to do the name, fix later
# name = "Multieko2"
version = "0.2.5"
version = "0.3.0"
edition = "2021"
license = "GPL-3.0-or-later"
authors = ["Filip Priečinský <filippriec@gmail.com>"]

View File

@@ -4,13 +4,13 @@ use crate::{
config::colors::themes::Theme,
state::pages::auth::AuthState,
components::common::dialog,
state::state::AppState, // Add this import
state::state::AppState,
};
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
style::{Style, Modifier, Color}, // Removed unused Color import
style::{Style, Modifier, Color},
widgets::{Block, BorderType, Borders, Paragraph},
Frame, // Removed unused Span import
Frame,
};
pub fn render_login(
@@ -18,7 +18,7 @@ pub fn render_login(
area: Rect,
theme: &Theme,
state: &AuthState,
app_state: &AppState, // Add AppState parameter
app_state: &AppState,
is_edit_mode: bool,
) {
// Main container
@@ -47,24 +47,9 @@ pub fn render_login(
.split(inner_area);
// --- FORM RENDERING ---
let input_block = Block::default()
.borders(Borders::ALL)
.border_style(if is_edit_mode {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
})
.style(Style::default().bg(theme.bg));
// Calculate inner area BEFORE rendering
let input_area = input_block.inner(chunks[0]);
f.render_widget(input_block, chunks[0]);
// Use the canvas renderer for fields
crate::components::handlers::canvas::render_canvas(
f,
input_area, // Use the pre-calculated area
chunks[0],
state,
&["Username/Email", "Password"],
&state.current_field,
@@ -73,7 +58,17 @@ pub fn render_login(
is_edit_mode,
);
// --- BUTTONS --- (Keep this unchanged)
// --- ERROR MESSAGE ---
if let Some(err) = &state.error_message {
f.render_widget(
Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red))
.alignment(Alignment::Center),
chunks[1],
);
}
// --- BUTTONS ---
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
@@ -123,24 +118,18 @@ pub fn render_login(
button_chunks[1],
);
// Error message
if let Some(err) = &state.error_message {
f.render_widget(
Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red))
.alignment(Alignment::Center),
chunks[1],
);
}
if app_state.ui.dialog.show_dialog {
// --- DIALOG ---
// Check the correct field name for showing the dialog
if app_state.ui.dialog.dialog_show {
// Pass all 7 arguments correctly
dialog::render_dialog(
f,
f.area(), // Use area() instead of deprecated size()
f.area(),
theme,
&app_state.ui.dialog.dialog_title,
&app_state.ui.dialog.dialog_message,
app_state.ui.dialog.dialog_button_active,
&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
app_state.ui.dialog.dialog_active_button_index, // Pass active index
);
}
}

View File

@@ -1,101 +1,146 @@
// src/components/common/dialog.rs
use ratatui::{
layout::{Constraint, Direction, Layout, Rect, Margin},
style::{Modifier, Style},
widgets::{Block, BorderType, Borders, Paragraph},
Frame,
text::{Text, Line, Span}
};
use ratatui::prelude::Alignment;
use crate::config::colors::themes::Theme;
use ratatui::{
layout::{Constraint, Direction, Layout, Margin, Rect},
prelude::Alignment,
style::{Modifier, Style},
text::{Line, Span, Text},
widgets::{Block, BorderType, Borders, Paragraph, Clear}, // Added Clear
Frame,
};
pub fn render_dialog(
f: &mut Frame,
area: Rect,
theme: &Theme,
title: &str,
message: &str,
is_active: bool,
dialog_title: &str,
dialog_message: &str,
dialog_buttons: &[String],
dialog_active_button_index: usize,
) {
// Create a centered rect for the dialog
let dialog_area = centered_rect(60, 25, area);
let message_lines: Vec<_> = dialog_message.lines().collect();
let message_height = message_lines.len() as u16;
let button_row_height = if dialog_buttons.is_empty() { 0 } else { 3 };
let vertical_padding = 2; // Block borders (top/bottom)
let inner_vertical_margin = 2; // Margin inside block (top/bottom)
let required_inner_height =
message_height + button_row_height + inner_vertical_margin;
// Add block border height
let required_total_height = required_inner_height + vertical_padding;
// Use a fixed percentage width, clamped to min/max
let width_percentage: u16 = 60;
let dialog_width = (area.width * width_percentage / 100)
.max(20) // Minimum width
.min(area.width); // Maximum width
// Ensure height doesn't exceed available area
let dialog_height = required_total_height.min(area.height);
// Calculate centered area manually
let dialog_x = area.x + (area.width.saturating_sub(dialog_width)) / 2;
let dialog_y = area.y + (area.height.saturating_sub(dialog_height)) / 2;
let dialog_area = Rect::new(dialog_x, dialog_y, dialog_width, dialog_height);
// Clear the area first before drawing the dialog
f.render_widget(Clear, dialog_area);
// Main dialog container
let block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(Style::default().fg(theme.accent))
.title(title)
.title(format!(" {} ", dialog_title)) // Add padding to title
.style(Style::default().bg(theme.bg));
f.render_widget(&block, dialog_area);
f.render_widget(block, dialog_area);
// Inner content area
let inner_area = block.inner(dialog_area).inner(Margin {
horizontal: 2,
vertical: 1,
// Calculate inner area *after* defining the block
let inner_area = dialog_area.inner(Margin {
horizontal: 2, // Left/Right padding inside border
vertical: 1, // Top/Bottom padding inside border
});
// Split into message and button areas
// Layout for Message and Buttons
let mut constraints = vec![
// Allocate space for message, ensuring at least 1 line height
Constraint::Min(message_height.max(1)),
];
if button_row_height > 0 {
constraints.push(Constraint::Length(button_row_height));
}
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(3), // Message content
Constraint::Length(3), // Button
])
.constraints(constraints)
.split(inner_area);
// Message text
let message_text = Text::from(message.lines().map(|l| Line::from(Span::styled(
l,
Style::default().fg(theme.fg)
))).collect::<Vec<_>>());
// Render Message
let message_text = Text::from(
message_lines
.into_iter()
.map(|l| Line::from(Span::styled(l, Style::default().fg(theme.fg))))
.collect::<Vec<_>>(),
);
let message_paragraph = Paragraph::new(message_text)
.alignment(Alignment::Center);
let message_paragraph =
Paragraph::new(message_text).alignment(Alignment::Center);
// Render message in the first chunk
f.render_widget(message_paragraph, chunks[0]);
// OK Button
let button_style = if is_active {
// Render Buttons if they exist and there's a chunk for them
if !dialog_buttons.is_empty() && chunks.len() > 1 {
let button_area = chunks[1];
let button_count = dialog_buttons.len();
// Use Ratio for potentially more even distribution with few buttons
let button_constraints = std::iter::repeat(Constraint::Ratio(
1,
button_count as u32,
))
.take(button_count)
.collect::<Vec<_>>();
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints(button_constraints)
.horizontal_margin(1) // Add space between buttons
.split(button_area);
for (i, button_label) in dialog_buttons.iter().enumerate() {
// Ensure we don't try to render into a non-existent chunk
if i >= button_chunks.len() {
break;
}
let is_active = i == dialog_active_button_index;
let (button_style, border_style) = if is_active {
(
Style::default()
.fg(theme.highlight)
.add_modifier(Modifier::BOLD)
.add_modifier(Modifier::BOLD),
Style::default().fg(theme.accent), // Highlight border
)
} else {
Style::default().fg(theme.fg)
(
Style::default().fg(theme.fg),
Style::default().fg(theme.border), // Normal border
)
};
let button_block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Plain)
.border_style(Style::default().fg(theme.accent))
.style(Style::default().bg(theme.bg));
.border_style(border_style);
f.render_widget(
Paragraph::new("OK")
Paragraph::new(button_label.as_str())
.block(button_block)
.style(button_style)
.alignment(Alignment::Center),
chunks[1],
button_chunks[i],
);
}
}
}
/// Helper function to center a rect with given percentage values
fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
])
.split(r);
Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
])
.split(popup_layout[1])[1]
}

View File

@@ -27,13 +27,16 @@ pub fn render_canvas(
.split(area);
// Input container styling
let border_style = if form_state.has_unsaved_changes() {
Style::default().fg(theme.warning)
} else if is_edit_mode {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.secondary)
};
let input_container = Block::default()
.borders(Borders::ALL)
.border_style(if is_edit_mode {
form_state.has_unsaved_changes().then(|| theme.warning).unwrap_or(theme.accent)
} else {
theme.secondary
})
.border_style(border_style)
.style(Style::default().bg(theme.bg));
// Input block dimensions

View File

@@ -173,11 +173,7 @@ pub async fn execute_edit_action<S: CanvasState>(
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
@@ -191,7 +187,7 @@ pub async fn execute_edit_action<S: CanvasState>(
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();

View File

@@ -173,11 +173,7 @@ pub async fn execute_edit_action<S: CanvasState>(
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
@@ -191,7 +187,7 @@ pub async fn execute_edit_action<S: CanvasState>(
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();

View File

@@ -33,11 +33,7 @@ pub async fn execute_action<S: CanvasState>(
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
@@ -57,7 +53,7 @@ pub async fn execute_action<S: CanvasState>(
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {

View File

@@ -33,11 +33,7 @@ pub async fn execute_action<S: CanvasState>(
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
@@ -56,7 +52,7 @@ pub async fn execute_action<S: CanvasState>(
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
let new_field = (current_field + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {

View File

@@ -1,9 +1,7 @@
// src/modes/handlers/event.rs
use crossterm::event::Event;
use crossterm::cursor::SetCursorStyle;
use crate::tui::terminal::{
core::TerminalCore,
};
use crate::tui::terminal::core::TerminalCore;
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::modes::common::commands::CommandHandler;
@@ -13,7 +11,7 @@ use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::ui::handlers::rat_state::UiStateHandler;
use crate::modes::{
common::{command_mode},
common::command_mode,
canvas::{edit, read_only, common_mode},
general::navigation,
};
@@ -28,7 +26,6 @@ pub struct EventHandler {
pub edit_mode_cooldown: bool,
pub ideal_cursor_column: usize,
pub key_sequence_tracker: KeySequenceTracker,
// pub auth_state: AuthState, // Removed
pub auth_client: AuthClient,
}
@@ -42,7 +39,6 @@ impl EventHandler {
edit_mode_cooldown: false,
ideal_cursor_column: 0,
key_sequence_tracker: KeySequenceTracker::new(800),
// auth_state: AuthState::new(), // Removed
auth_client: AuthClient::new().await?,
})
}
@@ -55,12 +51,11 @@ impl EventHandler {
grpc_client: &mut GrpcClient,
command_handler: &mut CommandHandler,
form_state: &mut FormState,
auth_state: &mut AuthState, // Added
auth_state: &mut AuthState,
app_state: &mut crate::state::state::AppState,
total_count: u64,
current_position: &mut u64,
) -> Result<(bool, String), Box<dyn std::error::Error>> {
// Determine current mode based on app state and event handler state
let current_mode = ModeManager::derive_mode(app_state, self);
app_state.update_mode(current_mode);
@@ -68,14 +63,12 @@ impl EventHandler {
let key_code = key.code;
let modifiers = key.modifiers;
// Handle common actions across all modes
if UiStateHandler::toggle_sidebar(&mut app_state.ui, config, key_code, modifiers) {
return Ok((false, format!("Sidebar {}",
if app_state.ui.show_sidebar { "shown" } else { "hidden" }
)));
}
// Mode-specific handling
match current_mode {
AppMode::General => {
return navigation::handle_navigation_event(
@@ -90,7 +83,6 @@ impl EventHandler {
},
AppMode::ReadOnly => {
// Check for mode transitions first
if config.is_enter_edit_mode_before(key_code, modifiers) &&
ModeManager::can_enter_edit_mode(current_mode) {
self.is_edit_mode = true;
@@ -129,7 +121,6 @@ impl EventHandler {
return Ok((false, self.command_message.clone()));
}
// Check for entering command mode
if let Some(action) = config.get_read_only_action_for_key(key_code, modifiers) {
if action == "enter_command_mode" && ModeManager::can_enter_command_mode(current_mode) {
self.command_mode = true;
@@ -139,7 +130,6 @@ impl EventHandler {
}
}
// Check for core application actions (save, quit, etc.)
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key_code,
@@ -150,7 +140,7 @@ impl EventHandler {
return common_mode::handle_core_action(
action,
form_state,
auth_state, // Changed
auth_state,
grpc_client,
&mut self.auth_client,
terminal,
@@ -163,13 +153,12 @@ impl EventHandler {
}
}
// Let read_only mode handle its own actions
return read_only::handle_read_only_event(
&app_state,
key,
config,
form_state,
auth_state, // Changed
auth_state,
&mut self.key_sequence_tracker,
current_position,
total_count,
@@ -181,21 +170,22 @@ impl EventHandler {
},
AppMode::Edit => {
// Check for exiting edit mode
if config.is_exit_edit_mode(key_code, modifiers) {
self.is_edit_mode = false;
self.edit_mode_cooldown = true;
let has_changes = if app_state.ui.show_login {
auth_state.has_unsaved_changes()
} else {
form_state.has_unsaved_changes()
};
if has_changes {
self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
return Ok((false, self.command_message.clone()));
}
self.is_edit_mode = false;
self.edit_mode_cooldown = true;
self.command_message = "Read-only mode".to_string();
self.command_message = if has_changes {
"Exited edit mode (unsaved changes remain)".to_string()
} else {
"Read-only mode".to_string()
};
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
let current_input = if app_state.ui.show_login {
@@ -222,7 +212,6 @@ impl EventHandler {
return Ok((false, self.command_message.clone()));
}
// Check for core application actions (save, quit, etc.)
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key_code,
@@ -233,7 +222,7 @@ impl EventHandler {
return common_mode::handle_core_action(
action,
form_state,
auth_state, // Changed
auth_state,
grpc_client,
&mut self.auth_client,
terminal,
@@ -246,13 +235,12 @@ impl EventHandler {
}
}
// Let edit mode handle its own actions
let result = edit::handle_edit_event(
app_state.ui.show_login,
key,
config,
form_state,
auth_state, // Changed
auth_state,
&mut self.ideal_cursor_column,
&mut self.command_message,
&mut app_state.ui.is_saved,
@@ -288,9 +276,7 @@ impl EventHandler {
}
}
// Non-key events or if no specific handler was matched
self.edit_mode_cooldown = false;
Ok((false, self.command_message.clone()))
}
}

View File

@@ -5,12 +5,12 @@ use common::proto::multieko2::table_definition::ProfileTreeResponse;
use crate::components::IntroState;
use crate::modes::handlers::mode_manager::AppMode;
#[derive(Default)]
pub struct DialogState {
pub show_dialog: bool,
pub dialog_show: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_button_active: bool,
pub dialog_buttons: Vec<String>,
pub dialog_active_button_index: usize,
}
pub struct UiState {
@@ -77,21 +77,55 @@ impl AppState {
}
// Add dialog helper methods
pub fn show_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.show_dialog = true;
/// Shows a dialog with the given title, message, and buttons.
/// The first button (index 0) is active by default.
pub fn show_dialog(
&mut self,
title: &str,
message: &str,
buttons: Vec<String>,
) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_button_active = true;
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0; // Default to first button
self.ui.dialog.dialog_show = true; // Use new name
}
/// Hides the dialog and clears its content.
pub fn hide_dialog(&mut self) {
self.ui.dialog.show_dialog = false;
self.ui.dialog.dialog_show = false; // Use new name
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
}
pub fn set_dialog_button_active(&mut self, active: bool) {
self.ui.dialog.dialog_button_active = active;
/// Sets the active button index, wrapping around if necessary.
pub fn next_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
% self.ui.dialog.dialog_buttons.len();
self.ui.dialog.dialog_active_button_index = next_index; // Use new name
}
}
/// Sets the active button index, wrapping around if necessary.
pub fn previous_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let len = self.ui.dialog.dialog_buttons.len();
let prev_index =
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
self.ui.dialog.dialog_active_button_index = prev_index; // Use new name
}
}
/// Gets the label of the currently active button, if any.
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
self.ui.dialog
.dialog_buttons // Use new name
.get(self.ui.dialog.dialog_active_button_index) // Use new name
.map(|s| s.as_str())
}
}
@@ -109,3 +143,16 @@ impl Default for UiState {
}
}
}
// Update the Default implementation for DialogState itself
impl Default for DialogState {
fn default() -> Self {
Self {
dialog_show: false, // Use new name
dialog_title: String::new(), // Use new name
dialog_message: String::new(), // Use new name
dialog_buttons: Vec::new(), // Use new name
dialog_active_button_index: 0, // Use new name
}
}
}

View File

@@ -3,6 +3,8 @@ use crate::services::auth::AuthClient;
use crate::state::pages::auth::AuthState;
use crate::state::state::AppState;
use crate::state::canvas_state::CanvasState;
// Remove unused import if CanvasState is not directly used here
// use crate::state::canvas_state::CanvasState;
/// Attempts to log the user in using the provided credentials via gRPC.
/// Updates AuthState and AppState on success or failure.
@@ -14,48 +16,84 @@ pub async fn save(
let identifier = auth_state.username.clone();
let password = auth_state.password.clone();
// Clear previous error/dialog state before attempting
auth_state.error_message = None;
// Use the helper to ensure dialog is hidden and cleared properly
app_state.hide_dialog();
// Call the gRPC login method
match auth_client.login(identifier, password).await {
Ok(response) => {
// Store authentication details on success
auth_state.auth_token = Some(response.access_token);
auth_state.user_id = Some(response.user_id);
auth_state.role = Some(response.role);
auth_state.error_message = None;
auth_state.set_has_unsaved_changes(false); // Mark as "saved"
auth_state.auth_token = Some(response.access_token.clone());
auth_state.user_id = Some(response.user_id.clone());
auth_state.role = Some(response.role.clone());
auth_state.set_has_unsaved_changes(false);
// Update app state to transition from login to the main form view
app_state.ui.show_login = false;
app_state.ui.show_form = true; // Assuming form is the next view
let success_message = format!(
"Login Successful!\n\n\
Access Token: {}\n\
Token Type: {}\n\
Expires In: {}\n\
User ID: {}\n\
Role: {}",
response.access_token,
response.token_type,
response.expires_in,
response.user_id,
response.role
);
Ok("Login successful!".to_string())
// Use the helper method to configure and show the dialog
// TODO Implement logic for pressing menu or exit buttons, not imeplementing it now,
// need to do other more important stuff now"
app_state.show_dialog(
"Login Success",
&success_message,
vec!["Menu".to_string(), "Exit".to_string()],
);
Ok("Login successful, details shown in dialog.".to_string())
}
Err(e) => {
// Store error message on failure
let error_message = format!("Login failed: {}", e);
auth_state.error_message = Some(error_message.clone());
// Keep unsaved changes true if login fails, allowing retry/revert
let error_message = format!("{}", e);
// Use the helper method to configure and show the dialog
app_state.show_dialog(
"Login Failed",
&error_message,
vec!["OK".to_string()], // Pass buttons here
);
// REMOVE these lines:
// app_state.ui.dialog.dialog_title = "Login Failed".to_string();
// app_state.ui.dialog.dialog_message = error_message.clone();
// app_state.ui.dialog.dialog_show = true;
// app_state.ui.dialog.dialog_button_active = true;
auth_state.set_has_unsaved_changes(true);
Ok(error_message) // Return error message to display
Ok(format!("Login failed: {}", error_message))
}
}
}
/// Reverts the login form fields to empty and returns to the previous screen (Intro).
/// This function is now named 'revert' to match the 'form' counterpart.
pub async fn revert(
auth_state: &mut AuthState,
app_state: &mut AppState,
_app_state: &mut AppState, // Prefix unused variable
) -> String {
// Clear the input fields
auth_state.username.clear();
auth_state.password.clear();
auth_state.error_message = None; // Clear any previous error
auth_state.set_has_unsaved_changes(false); // Fields are cleared, no unsaved changes
auth_state.error_message = None;
auth_state.set_has_unsaved_changes(false);
// Update app state to hide login and show the previous screen (Intro)
app_state.ui.show_login = false;
app_state.ui.show_intro = true; // Assuming Intro is the screen before login
// Ensure dialog is hidden if revert is called
// _app_state.hide_dialog(); // Uncomment if needed
// Navigation logic (currently disabled in original code)
// _app_state.ui.show_login = false;
// _app_state.ui.show_intro = true;
"Login reverted".to_string()
}

View File

@@ -11,6 +11,15 @@ pub async fn handle_action(
total_count: u64,
ideal_cursor_column: &mut usize,
) -> Result<String, Box<dyn std::error::Error>> {
// TODO store unsaved changes without deleting form state values
// First check for unsaved changes in both cases
if form_state.has_unsaved_changes() {
return Ok(
"Unsaved changes. Save (Ctrl+S) or Revert (Ctrl+R) before navigating."
.to_string(),
);
}
match action {
"previous_entry" => {
let new_position = current_position.saturating_sub(1);

View File

@@ -66,6 +66,8 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
let total_count = app_state.total_count;
let mut current_position = app_state.current_position;
// Store position before event handling to detect navigation
let position_before_event = current_position;
let event = event_reader.read_event()?;
let (should_exit, message) = event_handler.handle_event(
@@ -83,9 +85,11 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
app_state.current_position = current_position;
let position_changed = app_state.current_position != position_before_event;
// Handle position changes and update form state (Only when form is shown)
if app_state.ui.show_form { // Added check
if !event_handler.is_edit_mode {
if app_state.ui.show_form {
if position_changed && !event_handler.is_edit_mode {
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1 // Limit to last character in readonly mode
@@ -131,6 +135,16 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
form_state.current_field = 0;
}
}
} else if !position_changed && !event_handler.is_edit_mode {
// If position didn't change but we are in read-only, just adjust cursor
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
}
} else if app_state.ui.show_login {
// Handle cursor updates for AuthState if needed, similar to FormState