Compare commits
9 Commits
| Author | SHA1 | Date | |
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b1b3cf6136 | ||
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173c4c98b8 | ||
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5a3067c8e5 | ||
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803c748738 | ||
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5879b40e8c | ||
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c3decdac13 | ||
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1baf89dde6 | ||
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0219dc0ede | ||
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1c662888c6 |
6
Cargo.lock
generated
6
Cargo.lock
generated
@@ -421,7 +421,7 @@ dependencies = [
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[[package]]
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name = "client"
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version = "0.2.5"
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version = "0.3.0"
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dependencies = [
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"async-trait",
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"common",
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@@ -458,7 +458,7 @@ dependencies = [
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[[package]]
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name = "common"
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version = "0.2.5"
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version = "0.3.0"
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dependencies = [
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"prost",
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"serde",
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@@ -2589,7 +2589,7 @@ dependencies = [
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[[package]]
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name = "server"
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version = "0.2.5"
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version = "0.3.0"
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dependencies = [
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"bcrypt",
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"chrono",
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@@ -5,7 +5,7 @@ resolver = "2"
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[workspace.package]
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# TODO: idk how to do the name, fix later
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# name = "Multieko2"
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version = "0.2.5"
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version = "0.3.0"
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edition = "2021"
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license = "GPL-3.0-or-later"
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authors = ["Filip Priečinský <filippriec@gmail.com>"]
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@@ -4,13 +4,13 @@ use crate::{
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config::colors::themes::Theme,
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state::pages::auth::AuthState,
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components::common::dialog,
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state::state::AppState, // Add this import
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state::state::AppState,
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};
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
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style::{Style, Modifier, Color}, // Removed unused Color import
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style::{Style, Modifier, Color},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame, // Removed unused Span import
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Frame,
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};
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pub fn render_login(
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@@ -18,7 +18,7 @@ pub fn render_login(
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area: Rect,
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theme: &Theme,
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state: &AuthState,
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app_state: &AppState, // Add AppState parameter
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app_state: &AppState,
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is_edit_mode: bool,
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) {
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// Main container
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@@ -47,24 +47,9 @@ pub fn render_login(
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.split(inner_area);
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// --- FORM RENDERING ---
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let input_block = Block::default()
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.borders(Borders::ALL)
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.border_style(if is_edit_mode {
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Style::default().fg(theme.accent)
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} else {
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Style::default().fg(theme.border)
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})
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.style(Style::default().bg(theme.bg));
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// Calculate inner area BEFORE rendering
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let input_area = input_block.inner(chunks[0]);
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f.render_widget(input_block, chunks[0]);
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// Use the canvas renderer for fields
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crate::components::handlers::canvas::render_canvas(
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f,
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input_area, // Use the pre-calculated area
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chunks[0],
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state,
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&["Username/Email", "Password"],
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&state.current_field,
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@@ -73,7 +58,17 @@ pub fn render_login(
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is_edit_mode,
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);
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// --- BUTTONS --- (Keep this unchanged)
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// --- ERROR MESSAGE ---
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if let Some(err) = &state.error_message {
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f.render_widget(
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Paragraph::new(err.as_str())
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.style(Style::default().fg(Color::Red))
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.alignment(Alignment::Center),
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chunks[1],
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);
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}
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// --- BUTTONS ---
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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@@ -123,24 +118,18 @@ pub fn render_login(
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button_chunks[1],
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);
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// Error message
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if let Some(err) = &state.error_message {
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f.render_widget(
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Paragraph::new(err.as_str())
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.style(Style::default().fg(Color::Red))
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.alignment(Alignment::Center),
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chunks[1],
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);
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}
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if app_state.ui.dialog.show_dialog {
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// --- DIALOG ---
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// Check the correct field name for showing the dialog
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if app_state.ui.dialog.dialog_show {
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// Pass all 7 arguments correctly
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dialog::render_dialog(
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f,
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f.area(), // Use area() instead of deprecated size()
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f.area(),
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theme,
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&app_state.ui.dialog.dialog_title,
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&app_state.ui.dialog.dialog_message,
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app_state.ui.dialog.dialog_button_active,
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&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
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app_state.ui.dialog.dialog_active_button_index, // Pass active index
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);
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}
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}
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@@ -1,101 +1,146 @@
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// src/components/common/dialog.rs
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use ratatui::{
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layout::{Constraint, Direction, Layout, Rect, Margin},
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style::{Modifier, Style},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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text::{Text, Line, Span}
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};
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use ratatui::prelude::Alignment;
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use crate::config::colors::themes::Theme;
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use ratatui::{
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layout::{Constraint, Direction, Layout, Margin, Rect},
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prelude::Alignment,
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style::{Modifier, Style},
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text::{Line, Span, Text},
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widgets::{Block, BorderType, Borders, Paragraph, Clear}, // Added Clear
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Frame,
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};
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pub fn render_dialog(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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title: &str,
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message: &str,
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is_active: bool,
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dialog_title: &str,
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dialog_message: &str,
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dialog_buttons: &[String],
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dialog_active_button_index: usize,
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) {
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// Create a centered rect for the dialog
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let dialog_area = centered_rect(60, 25, area);
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let message_lines: Vec<_> = dialog_message.lines().collect();
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let message_height = message_lines.len() as u16;
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let button_row_height = if dialog_buttons.is_empty() { 0 } else { 3 };
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let vertical_padding = 2; // Block borders (top/bottom)
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let inner_vertical_margin = 2; // Margin inside block (top/bottom)
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let required_inner_height =
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message_height + button_row_height + inner_vertical_margin;
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// Add block border height
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let required_total_height = required_inner_height + vertical_padding;
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// Use a fixed percentage width, clamped to min/max
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let width_percentage: u16 = 60;
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let dialog_width = (area.width * width_percentage / 100)
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.max(20) // Minimum width
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.min(area.width); // Maximum width
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// Ensure height doesn't exceed available area
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let dialog_height = required_total_height.min(area.height);
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// Calculate centered area manually
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let dialog_x = area.x + (area.width.saturating_sub(dialog_width)) / 2;
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let dialog_y = area.y + (area.height.saturating_sub(dialog_height)) / 2;
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let dialog_area = Rect::new(dialog_x, dialog_y, dialog_width, dialog_height);
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// Clear the area first before drawing the dialog
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f.render_widget(Clear, dialog_area);
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// Main dialog container
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let block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.accent))
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.title(title)
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.title(format!(" {} ", dialog_title)) // Add padding to title
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.style(Style::default().bg(theme.bg));
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f.render_widget(&block, dialog_area);
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f.render_widget(block, dialog_area);
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// Inner content area
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let inner_area = block.inner(dialog_area).inner(Margin {
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horizontal: 2,
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vertical: 1,
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// Calculate inner area *after* defining the block
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let inner_area = dialog_area.inner(Margin {
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horizontal: 2, // Left/Right padding inside border
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vertical: 1, // Top/Bottom padding inside border
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});
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// Split into message and button areas
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// Layout for Message and Buttons
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let mut constraints = vec![
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// Allocate space for message, ensuring at least 1 line height
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Constraint::Min(message_height.max(1)),
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];
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if button_row_height > 0 {
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constraints.push(Constraint::Length(button_row_height));
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}
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Min(3), // Message content
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Constraint::Length(3), // Button
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])
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.constraints(constraints)
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.split(inner_area);
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// Message text
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let message_text = Text::from(message.lines().map(|l| Line::from(Span::styled(
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l,
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Style::default().fg(theme.fg)
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))).collect::<Vec<_>>());
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// Render Message
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let message_text = Text::from(
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message_lines
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.into_iter()
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.map(|l| Line::from(Span::styled(l, Style::default().fg(theme.fg))))
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.collect::<Vec<_>>(),
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);
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let message_paragraph = Paragraph::new(message_text)
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.alignment(Alignment::Center);
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let message_paragraph =
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Paragraph::new(message_text).alignment(Alignment::Center);
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// Render message in the first chunk
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f.render_widget(message_paragraph, chunks[0]);
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// OK Button
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let button_style = if is_active {
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// Render Buttons if they exist and there's a chunk for them
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if !dialog_buttons.is_empty() && chunks.len() > 1 {
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let button_area = chunks[1];
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let button_count = dialog_buttons.len();
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// Use Ratio for potentially more even distribution with few buttons
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let button_constraints = std::iter::repeat(Constraint::Ratio(
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1,
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button_count as u32,
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))
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.take(button_count)
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.collect::<Vec<_>>();
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(button_constraints)
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.horizontal_margin(1) // Add space between buttons
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.split(button_area);
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for (i, button_label) in dialog_buttons.iter().enumerate() {
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// Ensure we don't try to render into a non-existent chunk
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if i >= button_chunks.len() {
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break;
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}
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let is_active = i == dialog_active_button_index;
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let (button_style, border_style) = if is_active {
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(
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Style::default()
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.fg(theme.highlight)
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.add_modifier(Modifier::BOLD)
|
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.add_modifier(Modifier::BOLD),
|
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Style::default().fg(theme.accent), // Highlight border
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)
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} else {
|
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Style::default().fg(theme.fg)
|
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(
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Style::default().fg(theme.fg),
|
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Style::default().fg(theme.border), // Normal border
|
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)
|
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};
|
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|
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let button_block = Block::default()
|
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
|
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.border_style(Style::default().fg(theme.accent))
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.style(Style::default().bg(theme.bg));
|
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.border_style(border_style);
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|
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f.render_widget(
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Paragraph::new("OK")
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Paragraph::new(button_label.as_str())
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.block(button_block)
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.style(button_style)
|
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.alignment(Alignment::Center),
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chunks[1],
|
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button_chunks[i],
|
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);
|
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}
|
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}
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}
|
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|
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/// Helper function to center a rect with given percentage values
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fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
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let popup_layout = Layout::default()
|
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.direction(Direction::Vertical)
|
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.constraints([
|
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Constraint::Percentage((100 - percent_y) / 2),
|
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Constraint::Percentage(percent_y),
|
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Constraint::Percentage((100 - percent_y) / 2),
|
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])
|
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.split(r);
|
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|
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Layout::default()
|
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.direction(Direction::Horizontal)
|
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.constraints([
|
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Constraint::Percentage((100 - percent_x) / 2),
|
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Constraint::Percentage(percent_x),
|
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Constraint::Percentage((100 - percent_x) / 2),
|
||||
])
|
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.split(popup_layout[1])[1]
|
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}
|
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|
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@@ -27,13 +27,16 @@ pub fn render_canvas(
|
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.split(area);
|
||||
|
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// Input container styling
|
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let border_style = if form_state.has_unsaved_changes() {
|
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Style::default().fg(theme.warning)
|
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} else if is_edit_mode {
|
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Style::default().fg(theme.accent)
|
||||
} else {
|
||||
Style::default().fg(theme.secondary)
|
||||
};
|
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let input_container = Block::default()
|
||||
.borders(Borders::ALL)
|
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.border_style(if is_edit_mode {
|
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form_state.has_unsaved_changes().then(|| theme.warning).unwrap_or(theme.accent)
|
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} else {
|
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theme.secondary
|
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})
|
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.border_style(border_style)
|
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.style(Style::default().bg(theme.bg));
|
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|
||||
// Input block dimensions
|
||||
|
||||
@@ -173,11 +173,7 @@ pub async fn execute_edit_action<S: CanvasState>(
|
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let num_fields = state.fields().len();
|
||||
if num_fields > 0 {
|
||||
let current_field = state.current_field();
|
||||
let new_field = if current_field == 0 {
|
||||
num_fields - 1
|
||||
} else {
|
||||
current_field - 1
|
||||
};
|
||||
let new_field = current_field.saturating_sub(1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
@@ -191,7 +187,7 @@ pub async fn execute_edit_action<S: CanvasState>(
|
||||
"move_down" => {
|
||||
let num_fields = state.fields().len();
|
||||
if num_fields > 0 {
|
||||
let new_field = (state.current_field() + 1) % num_fields;
|
||||
let new_field = (state.current_field() + 1).min(num_fields - 1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
|
||||
@@ -173,11 +173,7 @@ pub async fn execute_edit_action<S: CanvasState>(
|
||||
let num_fields = state.fields().len();
|
||||
if num_fields > 0 {
|
||||
let current_field = state.current_field();
|
||||
let new_field = if current_field == 0 {
|
||||
num_fields - 1
|
||||
} else {
|
||||
current_field - 1
|
||||
};
|
||||
let new_field = current_field.saturating_sub(1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
@@ -191,7 +187,7 @@ pub async fn execute_edit_action<S: CanvasState>(
|
||||
"move_down" => {
|
||||
let num_fields = state.fields().len();
|
||||
if num_fields > 0 {
|
||||
let new_field = (state.current_field() + 1) % num_fields;
|
||||
let new_field = (state.current_field() + 1).min(num_fields - 1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
|
||||
@@ -33,11 +33,7 @@ pub async fn execute_action<S: CanvasState>(
|
||||
return Ok("No fields to navigate.".to_string());
|
||||
}
|
||||
let current_field = state.current_field();
|
||||
let new_field = if current_field == 0 {
|
||||
num_fields - 1
|
||||
} else {
|
||||
current_field - 1
|
||||
};
|
||||
let new_field = current_field.saturating_sub(1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_cursor_pos = if current_input.is_empty() {
|
||||
@@ -57,7 +53,7 @@ pub async fn execute_action<S: CanvasState>(
|
||||
return Ok("No fields to navigate.".to_string());
|
||||
}
|
||||
let current_field = state.current_field();
|
||||
let new_field = (current_field + 1) % num_fields;
|
||||
let new_field = (state.current_field() + 1).min(num_fields - 1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_cursor_pos = if current_input.is_empty() {
|
||||
|
||||
@@ -33,11 +33,7 @@ pub async fn execute_action<S: CanvasState>(
|
||||
return Ok("No fields to navigate.".to_string());
|
||||
}
|
||||
let current_field = state.current_field();
|
||||
let new_field = if current_field == 0 {
|
||||
num_fields - 1
|
||||
} else {
|
||||
current_field - 1
|
||||
};
|
||||
let new_field = current_field.saturating_sub(1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_cursor_pos = if current_input.is_empty() {
|
||||
@@ -56,7 +52,7 @@ pub async fn execute_action<S: CanvasState>(
|
||||
return Ok("No fields to navigate.".to_string());
|
||||
}
|
||||
let current_field = state.current_field();
|
||||
let new_field = (current_field + 1) % num_fields;
|
||||
let new_field = (current_field + 1).min(num_fields - 1);
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_cursor_pos = if current_input.is_empty() {
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
// src/modes/handlers/event.rs
|
||||
use crossterm::event::Event;
|
||||
use crossterm::cursor::SetCursorStyle;
|
||||
use crate::tui::terminal::{
|
||||
core::TerminalCore,
|
||||
};
|
||||
use crate::tui::terminal::core::TerminalCore;
|
||||
use crate::services::grpc_client::GrpcClient;
|
||||
use crate::services::auth::AuthClient;
|
||||
use crate::modes::common::commands::CommandHandler;
|
||||
@@ -13,7 +11,7 @@ use crate::state::pages::auth::AuthState;
|
||||
use crate::state::canvas_state::CanvasState;
|
||||
use crate::ui::handlers::rat_state::UiStateHandler;
|
||||
use crate::modes::{
|
||||
common::{command_mode},
|
||||
common::command_mode,
|
||||
canvas::{edit, read_only, common_mode},
|
||||
general::navigation,
|
||||
};
|
||||
@@ -28,7 +26,6 @@ pub struct EventHandler {
|
||||
pub edit_mode_cooldown: bool,
|
||||
pub ideal_cursor_column: usize,
|
||||
pub key_sequence_tracker: KeySequenceTracker,
|
||||
// pub auth_state: AuthState, // Removed
|
||||
pub auth_client: AuthClient,
|
||||
}
|
||||
|
||||
@@ -42,7 +39,6 @@ impl EventHandler {
|
||||
edit_mode_cooldown: false,
|
||||
ideal_cursor_column: 0,
|
||||
key_sequence_tracker: KeySequenceTracker::new(800),
|
||||
// auth_state: AuthState::new(), // Removed
|
||||
auth_client: AuthClient::new().await?,
|
||||
})
|
||||
}
|
||||
@@ -55,12 +51,11 @@ impl EventHandler {
|
||||
grpc_client: &mut GrpcClient,
|
||||
command_handler: &mut CommandHandler,
|
||||
form_state: &mut FormState,
|
||||
auth_state: &mut AuthState, // Added
|
||||
auth_state: &mut AuthState,
|
||||
app_state: &mut crate::state::state::AppState,
|
||||
total_count: u64,
|
||||
current_position: &mut u64,
|
||||
) -> Result<(bool, String), Box<dyn std::error::Error>> {
|
||||
// Determine current mode based on app state and event handler state
|
||||
let current_mode = ModeManager::derive_mode(app_state, self);
|
||||
app_state.update_mode(current_mode);
|
||||
|
||||
@@ -68,14 +63,12 @@ impl EventHandler {
|
||||
let key_code = key.code;
|
||||
let modifiers = key.modifiers;
|
||||
|
||||
// Handle common actions across all modes
|
||||
if UiStateHandler::toggle_sidebar(&mut app_state.ui, config, key_code, modifiers) {
|
||||
return Ok((false, format!("Sidebar {}",
|
||||
if app_state.ui.show_sidebar { "shown" } else { "hidden" }
|
||||
)));
|
||||
}
|
||||
|
||||
// Mode-specific handling
|
||||
match current_mode {
|
||||
AppMode::General => {
|
||||
return navigation::handle_navigation_event(
|
||||
@@ -90,7 +83,6 @@ impl EventHandler {
|
||||
},
|
||||
|
||||
AppMode::ReadOnly => {
|
||||
// Check for mode transitions first
|
||||
if config.is_enter_edit_mode_before(key_code, modifiers) &&
|
||||
ModeManager::can_enter_edit_mode(current_mode) {
|
||||
self.is_edit_mode = true;
|
||||
@@ -129,7 +121,6 @@ impl EventHandler {
|
||||
return Ok((false, self.command_message.clone()));
|
||||
}
|
||||
|
||||
// Check for entering command mode
|
||||
if let Some(action) = config.get_read_only_action_for_key(key_code, modifiers) {
|
||||
if action == "enter_command_mode" && ModeManager::can_enter_command_mode(current_mode) {
|
||||
self.command_mode = true;
|
||||
@@ -139,7 +130,6 @@ impl EventHandler {
|
||||
}
|
||||
}
|
||||
|
||||
// Check for core application actions (save, quit, etc.)
|
||||
if let Some(action) = config.get_action_for_key_in_mode(
|
||||
&config.keybindings.common,
|
||||
key_code,
|
||||
@@ -150,7 +140,7 @@ impl EventHandler {
|
||||
return common_mode::handle_core_action(
|
||||
action,
|
||||
form_state,
|
||||
auth_state, // Changed
|
||||
auth_state,
|
||||
grpc_client,
|
||||
&mut self.auth_client,
|
||||
terminal,
|
||||
@@ -163,13 +153,12 @@ impl EventHandler {
|
||||
}
|
||||
}
|
||||
|
||||
// Let read_only mode handle its own actions
|
||||
return read_only::handle_read_only_event(
|
||||
&app_state,
|
||||
key,
|
||||
config,
|
||||
form_state,
|
||||
auth_state, // Changed
|
||||
auth_state,
|
||||
&mut self.key_sequence_tracker,
|
||||
current_position,
|
||||
total_count,
|
||||
@@ -181,21 +170,22 @@ impl EventHandler {
|
||||
},
|
||||
|
||||
AppMode::Edit => {
|
||||
// Check for exiting edit mode
|
||||
if config.is_exit_edit_mode(key_code, modifiers) {
|
||||
self.is_edit_mode = false;
|
||||
self.edit_mode_cooldown = true;
|
||||
|
||||
let has_changes = if app_state.ui.show_login {
|
||||
auth_state.has_unsaved_changes()
|
||||
} else {
|
||||
form_state.has_unsaved_changes()
|
||||
};
|
||||
|
||||
if has_changes {
|
||||
self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
|
||||
return Ok((false, self.command_message.clone()));
|
||||
}
|
||||
self.is_edit_mode = false;
|
||||
self.edit_mode_cooldown = true;
|
||||
self.command_message = "Read-only mode".to_string();
|
||||
self.command_message = if has_changes {
|
||||
"Exited edit mode (unsaved changes remain)".to_string()
|
||||
} else {
|
||||
"Read-only mode".to_string()
|
||||
};
|
||||
|
||||
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
|
||||
|
||||
let current_input = if app_state.ui.show_login {
|
||||
@@ -222,7 +212,6 @@ impl EventHandler {
|
||||
return Ok((false, self.command_message.clone()));
|
||||
}
|
||||
|
||||
// Check for core application actions (save, quit, etc.)
|
||||
if let Some(action) = config.get_action_for_key_in_mode(
|
||||
&config.keybindings.common,
|
||||
key_code,
|
||||
@@ -233,7 +222,7 @@ impl EventHandler {
|
||||
return common_mode::handle_core_action(
|
||||
action,
|
||||
form_state,
|
||||
auth_state, // Changed
|
||||
auth_state,
|
||||
grpc_client,
|
||||
&mut self.auth_client,
|
||||
terminal,
|
||||
@@ -246,13 +235,12 @@ impl EventHandler {
|
||||
}
|
||||
}
|
||||
|
||||
// Let edit mode handle its own actions
|
||||
let result = edit::handle_edit_event(
|
||||
app_state.ui.show_login,
|
||||
key,
|
||||
config,
|
||||
form_state,
|
||||
auth_state, // Changed
|
||||
auth_state,
|
||||
&mut self.ideal_cursor_column,
|
||||
&mut self.command_message,
|
||||
&mut app_state.ui.is_saved,
|
||||
@@ -288,9 +276,7 @@ impl EventHandler {
|
||||
}
|
||||
}
|
||||
|
||||
// Non-key events or if no specific handler was matched
|
||||
self.edit_mode_cooldown = false;
|
||||
Ok((false, self.command_message.clone()))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,12 @@ use common::proto::multieko2::table_definition::ProfileTreeResponse;
|
||||
use crate::components::IntroState;
|
||||
use crate::modes::handlers::mode_manager::AppMode;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct DialogState {
|
||||
pub show_dialog: bool,
|
||||
pub dialog_show: bool,
|
||||
pub dialog_title: String,
|
||||
pub dialog_message: String,
|
||||
pub dialog_button_active: bool,
|
||||
pub dialog_buttons: Vec<String>,
|
||||
pub dialog_active_button_index: usize,
|
||||
}
|
||||
|
||||
pub struct UiState {
|
||||
@@ -77,21 +77,55 @@ impl AppState {
|
||||
}
|
||||
|
||||
// Add dialog helper methods
|
||||
pub fn show_dialog(&mut self, title: &str, message: &str) {
|
||||
self.ui.dialog.show_dialog = true;
|
||||
/// Shows a dialog with the given title, message, and buttons.
|
||||
/// The first button (index 0) is active by default.
|
||||
pub fn show_dialog(
|
||||
&mut self,
|
||||
title: &str,
|
||||
message: &str,
|
||||
buttons: Vec<String>,
|
||||
) {
|
||||
self.ui.dialog.dialog_title = title.to_string();
|
||||
self.ui.dialog.dialog_message = message.to_string();
|
||||
self.ui.dialog.dialog_button_active = true;
|
||||
self.ui.dialog.dialog_buttons = buttons;
|
||||
self.ui.dialog.dialog_active_button_index = 0; // Default to first button
|
||||
self.ui.dialog.dialog_show = true; // Use new name
|
||||
}
|
||||
|
||||
/// Hides the dialog and clears its content.
|
||||
pub fn hide_dialog(&mut self) {
|
||||
self.ui.dialog.show_dialog = false;
|
||||
self.ui.dialog.dialog_show = false; // Use new name
|
||||
self.ui.dialog.dialog_title.clear();
|
||||
self.ui.dialog.dialog_message.clear();
|
||||
self.ui.dialog.dialog_buttons.clear();
|
||||
self.ui.dialog.dialog_active_button_index = 0;
|
||||
}
|
||||
|
||||
pub fn set_dialog_button_active(&mut self, active: bool) {
|
||||
self.ui.dialog.dialog_button_active = active;
|
||||
/// Sets the active button index, wrapping around if necessary.
|
||||
pub fn next_dialog_button(&mut self) {
|
||||
if !self.ui.dialog.dialog_buttons.is_empty() {
|
||||
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
|
||||
% self.ui.dialog.dialog_buttons.len();
|
||||
self.ui.dialog.dialog_active_button_index = next_index; // Use new name
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the active button index, wrapping around if necessary.
|
||||
pub fn previous_dialog_button(&mut self) {
|
||||
if !self.ui.dialog.dialog_buttons.is_empty() {
|
||||
let len = self.ui.dialog.dialog_buttons.len();
|
||||
let prev_index =
|
||||
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
|
||||
self.ui.dialog.dialog_active_button_index = prev_index; // Use new name
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the label of the currently active button, if any.
|
||||
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
|
||||
self.ui.dialog
|
||||
.dialog_buttons // Use new name
|
||||
.get(self.ui.dialog.dialog_active_button_index) // Use new name
|
||||
.map(|s| s.as_str())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,3 +143,16 @@ impl Default for UiState {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the Default implementation for DialogState itself
|
||||
impl Default for DialogState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
dialog_show: false, // Use new name
|
||||
dialog_title: String::new(), // Use new name
|
||||
dialog_message: String::new(), // Use new name
|
||||
dialog_buttons: Vec::new(), // Use new name
|
||||
dialog_active_button_index: 0, // Use new name
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ use crate::services::auth::AuthClient;
|
||||
use crate::state::pages::auth::AuthState;
|
||||
use crate::state::state::AppState;
|
||||
use crate::state::canvas_state::CanvasState;
|
||||
// Remove unused import if CanvasState is not directly used here
|
||||
// use crate::state::canvas_state::CanvasState;
|
||||
|
||||
/// Attempts to log the user in using the provided credentials via gRPC.
|
||||
/// Updates AuthState and AppState on success or failure.
|
||||
@@ -14,48 +16,84 @@ pub async fn save(
|
||||
let identifier = auth_state.username.clone();
|
||||
let password = auth_state.password.clone();
|
||||
|
||||
// Clear previous error/dialog state before attempting
|
||||
auth_state.error_message = None;
|
||||
// Use the helper to ensure dialog is hidden and cleared properly
|
||||
app_state.hide_dialog();
|
||||
|
||||
// Call the gRPC login method
|
||||
match auth_client.login(identifier, password).await {
|
||||
Ok(response) => {
|
||||
// Store authentication details on success
|
||||
auth_state.auth_token = Some(response.access_token);
|
||||
auth_state.user_id = Some(response.user_id);
|
||||
auth_state.role = Some(response.role);
|
||||
auth_state.error_message = None;
|
||||
auth_state.set_has_unsaved_changes(false); // Mark as "saved"
|
||||
auth_state.auth_token = Some(response.access_token.clone());
|
||||
auth_state.user_id = Some(response.user_id.clone());
|
||||
auth_state.role = Some(response.role.clone());
|
||||
auth_state.set_has_unsaved_changes(false);
|
||||
|
||||
// Update app state to transition from login to the main form view
|
||||
app_state.ui.show_login = false;
|
||||
app_state.ui.show_form = true; // Assuming form is the next view
|
||||
let success_message = format!(
|
||||
"Login Successful!\n\n\
|
||||
Access Token: {}\n\
|
||||
Token Type: {}\n\
|
||||
Expires In: {}\n\
|
||||
User ID: {}\n\
|
||||
Role: {}",
|
||||
response.access_token,
|
||||
response.token_type,
|
||||
response.expires_in,
|
||||
response.user_id,
|
||||
response.role
|
||||
);
|
||||
|
||||
Ok("Login successful!".to_string())
|
||||
// Use the helper method to configure and show the dialog
|
||||
// TODO Implement logic for pressing menu or exit buttons, not imeplementing it now,
|
||||
// need to do other more important stuff now"
|
||||
app_state.show_dialog(
|
||||
"Login Success",
|
||||
&success_message,
|
||||
vec!["Menu".to_string(), "Exit".to_string()],
|
||||
);
|
||||
|
||||
Ok("Login successful, details shown in dialog.".to_string())
|
||||
}
|
||||
Err(e) => {
|
||||
// Store error message on failure
|
||||
let error_message = format!("Login failed: {}", e);
|
||||
auth_state.error_message = Some(error_message.clone());
|
||||
// Keep unsaved changes true if login fails, allowing retry/revert
|
||||
let error_message = format!("{}", e);
|
||||
|
||||
// Use the helper method to configure and show the dialog
|
||||
app_state.show_dialog(
|
||||
"Login Failed",
|
||||
&error_message,
|
||||
vec!["OK".to_string()], // Pass buttons here
|
||||
);
|
||||
// REMOVE these lines:
|
||||
// app_state.ui.dialog.dialog_title = "Login Failed".to_string();
|
||||
// app_state.ui.dialog.dialog_message = error_message.clone();
|
||||
// app_state.ui.dialog.dialog_show = true;
|
||||
// app_state.ui.dialog.dialog_button_active = true;
|
||||
|
||||
auth_state.set_has_unsaved_changes(true);
|
||||
Ok(error_message) // Return error message to display
|
||||
|
||||
Ok(format!("Login failed: {}", error_message))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Reverts the login form fields to empty and returns to the previous screen (Intro).
|
||||
/// This function is now named 'revert' to match the 'form' counterpart.
|
||||
pub async fn revert(
|
||||
auth_state: &mut AuthState,
|
||||
app_state: &mut AppState,
|
||||
_app_state: &mut AppState, // Prefix unused variable
|
||||
) -> String {
|
||||
// Clear the input fields
|
||||
auth_state.username.clear();
|
||||
auth_state.password.clear();
|
||||
auth_state.error_message = None; // Clear any previous error
|
||||
auth_state.set_has_unsaved_changes(false); // Fields are cleared, no unsaved changes
|
||||
auth_state.error_message = None;
|
||||
auth_state.set_has_unsaved_changes(false);
|
||||
|
||||
// Update app state to hide login and show the previous screen (Intro)
|
||||
app_state.ui.show_login = false;
|
||||
app_state.ui.show_intro = true; // Assuming Intro is the screen before login
|
||||
// Ensure dialog is hidden if revert is called
|
||||
// _app_state.hide_dialog(); // Uncomment if needed
|
||||
|
||||
// Navigation logic (currently disabled in original code)
|
||||
// _app_state.ui.show_login = false;
|
||||
// _app_state.ui.show_intro = true;
|
||||
|
||||
"Login reverted".to_string()
|
||||
}
|
||||
|
||||
@@ -11,6 +11,15 @@ pub async fn handle_action(
|
||||
total_count: u64,
|
||||
ideal_cursor_column: &mut usize,
|
||||
) -> Result<String, Box<dyn std::error::Error>> {
|
||||
// TODO store unsaved changes without deleting form state values
|
||||
// First check for unsaved changes in both cases
|
||||
if form_state.has_unsaved_changes() {
|
||||
return Ok(
|
||||
"Unsaved changes. Save (Ctrl+S) or Revert (Ctrl+R) before navigating."
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
|
||||
match action {
|
||||
"previous_entry" => {
|
||||
let new_position = current_position.saturating_sub(1);
|
||||
|
||||
@@ -66,6 +66,8 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
|
||||
let total_count = app_state.total_count;
|
||||
let mut current_position = app_state.current_position;
|
||||
// Store position before event handling to detect navigation
|
||||
let position_before_event = current_position;
|
||||
|
||||
let event = event_reader.read_event()?;
|
||||
let (should_exit, message) = event_handler.handle_event(
|
||||
@@ -83,9 +85,11 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
|
||||
app_state.current_position = current_position;
|
||||
|
||||
let position_changed = app_state.current_position != position_before_event;
|
||||
|
||||
// Handle position changes and update form state (Only when form is shown)
|
||||
if app_state.ui.show_form { // Added check
|
||||
if !event_handler.is_edit_mode {
|
||||
if app_state.ui.show_form {
|
||||
if position_changed && !event_handler.is_edit_mode {
|
||||
let current_input = form_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1 // Limit to last character in readonly mode
|
||||
@@ -131,6 +135,16 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
|
||||
form_state.current_field = 0;
|
||||
}
|
||||
}
|
||||
} else if !position_changed && !event_handler.is_edit_mode {
|
||||
// If position didn't change but we are in read-only, just adjust cursor
|
||||
let current_input = form_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1
|
||||
} else {
|
||||
0
|
||||
};
|
||||
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
|
||||
}
|
||||
} else if app_state.ui.show_login {
|
||||
// Handle cursor updates for AuthState if needed, similar to FormState
|
||||
|
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Reference in New Issue
Block a user