we are suggesting properly table column names now
This commit is contained in:
@@ -234,31 +234,34 @@ pub fn handle_admin_navigation(
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admin_state.add_logic_state = AddLogicState {
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profile_name: profile.name.clone(),
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selected_table_name: Some(table.name.clone()),
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// selected_table_id: table.id, // If you have table IDs
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selected_table_id: Some(table.id), // If you have table IDs
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editor_keybinding_mode: config.editor.keybinding_mode.clone(),
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current_focus: AddLogicFocus::default(), // Reset focus for the new screen
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current_focus: AddLogicFocus::default(),
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..AddLogicState::default()
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};
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buffer_state.update_history(AppView::AddLogic); // Switch view
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app_state.ui.focus_outside_canvas = false; // Ensure canvas focus
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// Store table info for later fetching
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app_state.pending_table_structure_fetch = Some((
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profile.name.clone(),
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table.name.clone()
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));
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buffer_state.update_history(AppView::AddLogic);
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app_state.ui.focus_outside_canvas = false;
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*command_message = format!(
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"Opening Add Logic for table '{}' in profile '{}'...",
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table.name, profile.name
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);
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} else {
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// This case should ideally not be reached if indices are managed correctly
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*command_message = "Error: Selected table data not found.".to_string();
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}
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} else {
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// Profile is selected, but table is not
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*command_message = "Select a table first!".to_string();
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}
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} else {
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// This case should ideally not be reached if p_idx is valid
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*command_message = "Error: Selected profile data not found.".to_string();
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}
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} else {
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// Profile is not selected
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*command_message = "Select a profile first!".to_string();
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}
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handled = true;
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@@ -3,6 +3,7 @@
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use crate::services::grpc_client::GrpcClient;
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use crate::state::pages::form::FormState;
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use crate::tui::functions::common::form::SaveOutcome;
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use crate::state::pages::add_logic::AddLogicState;
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use crate::state::app::state::AppState;
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use anyhow::{Context, Result};
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@@ -37,6 +38,49 @@ impl UiService {
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Ok(column_names)
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}
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pub async fn initialize_add_logic_table_data(
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grpc_client: &mut GrpcClient,
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add_logic_state: &mut AddLogicState,
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) -> Result<String> {
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let profile_name_clone_opt = Some(add_logic_state.profile_name.clone());
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let table_name_opt_clone = add_logic_state.selected_table_name.clone();
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if let (Some(profile_name_clone), Some(table_name_clone)) = (profile_name_clone_opt, table_name_opt_clone) {
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match grpc_client.get_table_structure(profile_name_clone.clone(), table_name_clone.clone()).await {
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Ok(response) => {
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let column_names: Vec<String> = response.columns
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.into_iter()
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.map(|col| col.name)
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.collect();
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// This mutable borrow is now fine
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add_logic_state.set_table_columns(column_names.clone());
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Ok(format!(
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"Loaded {} columns for table '{}' in profile '{}'",
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column_names.len(),
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table_name_clone, // Use cloned value
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profile_name_clone // Use cloned value
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))
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}
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Err(e) => {
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tracing::warn!(
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"Failed to fetch table structure for {}.{}: {}",
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profile_name_clone, // Use cloned value
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table_name_clone, // Use cloned value
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e
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);
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Ok(format!(
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"Warning: Could not load table structure for '{}'. Autocomplete will use basic suggestions.",
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table_name_clone // Use cloned value
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))
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}
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}
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} else {
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Ok("No table selected or profile name missing for Add Logic".to_string())
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}
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}
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pub async fn initialize_adresar_count(
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grpc_client: &mut GrpcClient,
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app_state: &mut AppState,
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@@ -39,6 +39,7 @@ pub struct AppState {
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pub selected_profile: Option<String>,
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pub current_mode: AppMode,
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pub focused_button_index: usize,
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pub pending_table_structure_fetch: Option<(String, String)>,
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// UI preferences
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pub ui: UiState,
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@@ -57,6 +58,7 @@ impl AppState {
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selected_profile: None,
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current_mode: AppMode::General,
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focused_button_index: 0,
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pending_table_structure_fetch: None,
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ui: UiState::default(),
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})
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}
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@@ -131,22 +131,26 @@ impl AddLogicState {
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/// Updates script editor suggestions based on current filter text
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pub fn update_script_editor_suggestions(&mut self) {
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let hardcoded_suggestions = vec![
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"sql".to_string(),
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"tablename".to_string(),
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"table column".to_string()
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];
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let mut suggestions = vec!["sql".to_string()];
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// Add actual table name if available
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if let Some(ref table_name) = self.selected_table_name {
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suggestions.push(table_name.clone());
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}
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// Add column names from the table
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suggestions.extend(self.table_columns_for_suggestions.clone());
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if self.script_editor_filter_text.is_empty() {
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self.script_editor_suggestions = hardcoded_suggestions;
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self.script_editor_suggestions = suggestions;
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} else {
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let filter_lower = self.script_editor_filter_text.to_lowercase();
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self.script_editor_suggestions = hardcoded_suggestions
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self.script_editor_suggestions = suggestions
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.into_iter()
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.filter(|suggestion| suggestion.to_lowercase().contains(&filter_lower))
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.collect();
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}
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// Update selection index
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if self.script_editor_suggestions.is_empty() {
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self.script_editor_selected_suggestion_index = None;
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@@ -160,6 +164,15 @@ impl AddLogicState {
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}
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}
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/// Sets table columns for autocomplete suggestions
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pub fn set_table_columns(&mut self, columns: Vec<String>) {
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self.table_columns_for_suggestions = columns.clone();
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// Also update target column suggestions for the input field
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if !columns.is_empty() {
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self.update_target_column_suggestions();
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}
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}
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/// Deactivates script editor autocomplete and clears related state
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pub fn deactivate_script_editor_autocomplete(&mut self) {
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self.script_editor_autocomplete_active = false;
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@@ -23,16 +23,16 @@ use crate::tui::terminal::{EventReader, TerminalCore};
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use crate::ui::handlers::render::render_ui;
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use crate::tui::functions::common::login::LoginResult;
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use crate::tui::functions::common::register::RegisterResult;
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use crate::tui::functions::common::add_table::handle_save_table_action;
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use crate::functions::modes::navigation::add_table_nav::SaveTableResultSender;
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use crate::ui::handlers::context::{DialogPurpose, UiContext};
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// Removed: use crate::tui::functions::common::add_table::handle_save_table_action;
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// Removed: use crate::functions::modes::navigation::add_table_nav::SaveTableResultSender;
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use crate::ui::handlers::context::DialogPurpose; // UiContext removed if not used directly
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use crate::tui::functions::common::login;
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use crate::tui::functions::common::register;
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use std::time::Instant;
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use anyhow::{Context, Result};
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use crossterm::cursor::SetCursorStyle;
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use crossterm::event as crossterm_event;
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use tracing::{error, info};
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use tracing::{error, info, warn}; // Added warn
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use tokio::sync::mpsc;
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@@ -50,7 +50,7 @@ pub async fn run_ui() -> Result<()> {
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mpsc::channel::<RegisterResult>(1);
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let (save_table_result_sender, mut save_table_result_receiver) =
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mpsc::channel::<Result<String>>(1);
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let (save_logic_result_sender, mut save_logic_result_receiver) =
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let (save_logic_result_sender, _save_logic_result_receiver) = // Prefixed and removed mut
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mpsc::channel::<Result<String>>(1);
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let mut event_handler = EventHandler::new(
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@@ -73,8 +73,6 @@ pub async fn run_ui() -> Result<()> {
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let mut auto_logged_in = false;
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match load_auth_data() {
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Ok(Some(stored_data)) => {
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// TODO: Optionally validate token with server here
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// For now, assume valid if successfully loaded
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auth_state.auth_token = Some(stored_data.access_token);
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auth_state.user_id = Some(stored_data.user_id);
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auth_state.role = Some(stored_data.role);
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@@ -91,27 +89,20 @@ pub async fn run_ui() -> Result<()> {
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}
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// --- END DATA ---
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// Initialize app state with profile tree and table structure
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let column_names =
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UiService::initialize_app_state(&mut grpc_client, &mut app_state)
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.await.context("Failed to initialize app state from UI service")?;
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let mut form_state = FormState::new(column_names);
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// Fetch the total count of Adresar entries
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UiService::initialize_adresar_count(&mut grpc_client, &mut app_state).await?;
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form_state.reset_to_empty();
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// --- DATA2: Adjust initial view based on auth status ---
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if auto_logged_in {
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// User is auto-logged in, go to main app view
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buffer_state.history = vec![AppView::Form];
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buffer_state.active_index = 0;
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info!("Initial view set to Form due to auto-login.");
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}
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// If not auto-logged in, BufferState default (Intro) will be used
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// --- END DATA2 ---
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// --- FPS Calculation State ---
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let mut last_frame_time = Instant::now();
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let mut current_fps = 0.0;
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let mut needs_redraw = true;
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@@ -119,7 +110,6 @@ pub async fn run_ui() -> Result<()> {
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loop {
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// --- Synchronize UI View from Active Buffer ---
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if let Some(active_view) = buffer_state.get_active_view() {
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// Reset all flags first
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app_state.ui.show_intro = false;
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app_state.ui.show_login = false;
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app_state.ui.show_register = false;
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@@ -142,21 +132,19 @@ pub async fn run_ui() -> Result<()> {
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event_handler.command_message = format!("Error refreshing admin data: {}", e);
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}
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}
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app_state.ui.show_admin = true; // <<< RESTORE THIS
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let profile_names = app_state.profile_tree.profiles.iter() // <<< RESTORE THIS
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.map(|p| p.name.clone()) // <<< RESTORE THIS
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.collect(); // <<< RESTORE THIS
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app_state.ui.show_admin = true;
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let profile_names = app_state.profile_tree.profiles.iter()
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.map(|p| p.name.clone())
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.collect();
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admin_state.set_profiles(profile_names);
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// Only reset to ProfilesPane if not already in a specific admin sub-focus
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if admin_state.current_focus == AdminFocus::default() ||
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!matches!(admin_state.current_focus,
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if admin_state.current_focus == AdminFocus::default() ||
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!matches!(admin_state.current_focus,
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AdminFocus::InsideProfilesList |
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AdminFocus::Tables | AdminFocus::InsideTablesList |
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AdminFocus::Button1 | AdminFocus::Button2 | AdminFocus::Button3) {
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admin_state.current_focus = AdminFocus::ProfilesPane;
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}
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// Pre-select first profile item for visual consistency, but '>' won't show until 'select'
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if admin_state.profile_list_state.selected().is_none() && !app_state.profile_tree.profiles.is_empty() {
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admin_state.profile_list_state.select(Some(0));
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}
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@@ -164,16 +152,56 @@ pub async fn run_ui() -> Result<()> {
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AppView::AddTable => app_state.ui.show_add_table = true,
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AppView::AddLogic => app_state.ui.show_add_logic = true,
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AppView::Form => app_state.ui.show_form = true,
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AppView::Scratch => {} // Or show a scratchpad component
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AppView::Scratch => {}
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}
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}
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// --- End Synchronization ---
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// --- Handle Pending Table Structure Fetches ---
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if let Some((profile_name, table_name)) = app_state.pending_table_structure_fetch.take() {
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if app_state.ui.show_add_logic {
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// Ensure admin_state.add_logic_state matches the pending fetch
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if admin_state.add_logic_state.profile_name == profile_name &&
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admin_state.add_logic_state.selected_table_name.as_deref() == Some(table_name.as_str()) {
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info!("Fetching table structure for {}.{}", profile_name, table_name);
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let fetch_message = UiService::initialize_add_logic_table_data(
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&mut grpc_client,
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&mut admin_state.add_logic_state,
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).await.unwrap_or_else(|e| {
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error!("Error initializing add_logic_table_data: {}", e);
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format!("Error fetching table structure: {}", e)
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});
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if !fetch_message.contains("Error") && !fetch_message.contains("Warning") {
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info!("{}", fetch_message);
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// Optionally update command message on success if desired
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// event_handler.command_message = fetch_message;
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} else {
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event_handler.command_message = fetch_message; // Show error/warning to user
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}
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needs_redraw = true;
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} else {
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error!(
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"Mismatch in pending_table_structure_fetch: app_state wants {}.{}, but add_logic_state is for {}.{:?}",
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profile_name, table_name,
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admin_state.add_logic_state.profile_name,
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admin_state.add_logic_state.selected_table_name
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);
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// Cleared by .take(), no need to set to None explicitly unless re-queueing
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}
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} else {
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warn!(
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"Pending table structure fetch for {}.{} but AddLogic view is not active. Fetch ignored.",
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profile_name, table_name
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);
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// If you need to re-queue:
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// app_state.pending_table_structure_fetch = Some((profile_name, table_name));
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}
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}
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// --- 3. Draw UI ---
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// Draw the current state *first*. This ensures the loading dialog
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// set in the *previous* iteration gets rendered before the pending
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// action check below.
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if needs_redraw {
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if needs_redraw {
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terminal.draw(|f| {
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render_ui(
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f,
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@@ -185,7 +213,7 @@ pub async fn run_ui() -> Result<()> {
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&mut admin_state,
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&buffer_state,
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&theme,
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event_handler.is_edit_mode, // Use event_handler's state
|
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event_handler.is_edit_mode,
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&event_handler.highlight_state,
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app_state.total_count,
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app_state.current_position,
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@@ -201,7 +229,6 @@ pub async fn run_ui() -> Result<()> {
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}
|
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|
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// --- Cursor Visibility Logic ---
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// (Keep existing cursor logic here - depends on state drawn above)
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let current_mode = ModeManager::derive_mode(&app_state, &event_handler, &admin_state);
|
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match current_mode {
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AppMode::Edit => { terminal.show_cursor()?; }
|
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@@ -222,8 +249,6 @@ pub async fn run_ui() -> Result<()> {
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let total_count = app_state.total_count;
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let mut current_position = app_state.current_position;
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let position_before_event = current_position;
|
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// --- Determine if redraw is needed based on active login ---
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// Always redraw if the loading dialog is currently showing.
|
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if app_state.ui.dialog.is_loading {
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needs_redraw = true;
|
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}
|
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@@ -231,10 +256,9 @@ pub async fn run_ui() -> Result<()> {
|
||||
// --- 1. Handle Terminal Events ---
|
||||
let mut event_outcome_result = Ok(EventOutcome::Ok(String::new()));
|
||||
let mut event_processed = false;
|
||||
// Poll for events *after* drawing and checking pending actions
|
||||
if crossterm_event::poll(std::time::Duration::from_millis(1))? {
|
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let event = event_reader.read_event().context("Failed to read terminal event")?;
|
||||
event_processed = true; // Mark that we received and will process an event
|
||||
event_processed = true;
|
||||
event_outcome_result = event_handler.handle_event(
|
||||
event,
|
||||
&config,
|
||||
@@ -257,9 +281,6 @@ pub async fn run_ui() -> Result<()> {
|
||||
if event_processed {
|
||||
needs_redraw = true;
|
||||
}
|
||||
|
||||
// Update position based on handler's modification
|
||||
// This happens *after* the event is handled
|
||||
app_state.current_position = current_position;
|
||||
|
||||
// --- Check for Login Results from Channel ---
|
||||
@@ -272,7 +293,6 @@ pub async fn run_ui() -> Result<()> {
|
||||
Err(mpsc::error::TryRecvError::Empty) => { /* No message waiting */ }
|
||||
Err(mpsc::error::TryRecvError::Disconnected) => {
|
||||
error!("Login result channel disconnected unexpectedly.");
|
||||
// Optionally show an error dialog here
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,7 +311,7 @@ pub async fn run_ui() -> Result<()> {
|
||||
// --- Check for Save Table Results ---
|
||||
match save_table_result_receiver.try_recv() {
|
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Ok(result) => {
|
||||
app_state.hide_dialog(); // Hide loading indicator
|
||||
app_state.hide_dialog();
|
||||
match result {
|
||||
Ok(ref success_message) => {
|
||||
app_state.show_dialog(
|
||||
@@ -304,12 +324,11 @@ pub async fn run_ui() -> Result<()> {
|
||||
}
|
||||
Err(e) => {
|
||||
event_handler.command_message = format!("Save failed: {}", e);
|
||||
// Optionally show an error dialog instead of just command message
|
||||
}
|
||||
}
|
||||
needs_redraw = true;
|
||||
}
|
||||
Err(mpsc::error::TryRecvError::Empty) => {} // No message
|
||||
Err(mpsc::error::TryRecvError::Empty) => {}
|
||||
Err(mpsc::error::TryRecvError::Disconnected) => {
|
||||
error!("Save table result channel disconnected unexpectedly.");
|
||||
}
|
||||
@@ -319,19 +338,15 @@ pub async fn run_ui() -> Result<()> {
|
||||
let mut should_exit = false;
|
||||
match event_outcome_result {
|
||||
Ok(outcome) => match outcome {
|
||||
EventOutcome::Ok(message) => {
|
||||
if !message.is_empty() {
|
||||
// Update command message only if event handling produced one
|
||||
// Avoid overwriting messages potentially set by pending actions
|
||||
// event_handler.command_message = message;
|
||||
}
|
||||
EventOutcome::Ok(_message) => {
|
||||
// Message is often set directly in event_handler.command_message
|
||||
}
|
||||
EventOutcome::Exit(message) => {
|
||||
event_handler.command_message = message;
|
||||
should_exit = true;
|
||||
}
|
||||
EventOutcome::DataSaved(save_outcome, message) => {
|
||||
event_handler.command_message = message; // Show save status
|
||||
event_handler.command_message = message;
|
||||
if let Err(e) = UiService::handle_save_outcome(
|
||||
save_outcome,
|
||||
&mut grpc_client,
|
||||
@@ -345,119 +360,87 @@ pub async fn run_ui() -> Result<()> {
|
||||
}
|
||||
}
|
||||
EventOutcome::ButtonSelected { context: _, index: _ } => {
|
||||
// This case should ideally be fully handled within handle_event
|
||||
// If initiate_login was called, it returned early.
|
||||
// If not, the message was set and returned via Ok(message).
|
||||
// Log if necessary, but likely no action needed here.
|
||||
// log::warn!("ButtonSelected outcome reached main loop unexpectedly.");
|
||||
// Handled within event_handler or specific navigation modules
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
event_handler.command_message = format!("Error: {}", e);
|
||||
}
|
||||
} // --- End Consequence Handling ---
|
||||
}
|
||||
// --- End Consequence Handling ---
|
||||
|
||||
// --- Position Change Handling (after outcome processing and pending actions) ---
|
||||
// --- Position Change Handling ---
|
||||
let position_changed = app_state.current_position != position_before_event;
|
||||
let current_total_count = app_state.total_count;
|
||||
let current_total_count = app_state.total_count; // Use current total_count
|
||||
let mut position_logic_needs_redraw = false;
|
||||
|
||||
if app_state.ui.show_form {
|
||||
if position_changed && !event_handler.is_edit_mode {
|
||||
let current_input = form_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1 // Limit to last character in readonly mode
|
||||
} else {
|
||||
0
|
||||
};
|
||||
form_state.current_cursor_pos =
|
||||
event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
let max_cursor_pos = if !current_input.is_empty() { current_input.len() - 1 } else { 0 };
|
||||
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
position_logic_needs_redraw = true;
|
||||
|
||||
// Ensure position never exceeds total_count + 1
|
||||
if app_state.current_position > current_total_count + 1 {
|
||||
app_state.current_position = current_total_count + 1;
|
||||
}
|
||||
|
||||
if app_state.current_position > current_total_count {
|
||||
// New entry - reset form
|
||||
form_state.reset_to_empty();
|
||||
form_state.current_field = 0;
|
||||
} else if app_state.current_position >= 1
|
||||
&& app_state.current_position <= current_total_count
|
||||
{
|
||||
// Existing entry - load data
|
||||
let current_position_to_load = app_state.current_position; // Use a copy
|
||||
} else if app_state.current_position >= 1 && app_state.current_position <= current_total_count {
|
||||
let current_position_to_load = app_state.current_position;
|
||||
let load_message = UiService::load_adresar_by_position(
|
||||
&mut grpc_client,
|
||||
&mut app_state, // Pass app_state mutably if needed by the service
|
||||
&mut app_state,
|
||||
&mut form_state,
|
||||
current_position_to_load,
|
||||
)
|
||||
.await.with_context(|| format!("Failed to load adresar by position: {}", current_position_to_load))?;
|
||||
|
||||
let current_input = form_state.get_current_input();
|
||||
let max_cursor_pos = if !event_handler.is_edit_mode
|
||||
&& !current_input.is_empty()
|
||||
{
|
||||
current_input.len() - 1 // In readonly mode, limit to last character
|
||||
let current_input_after_load = form_state.get_current_input();
|
||||
let max_cursor_pos_after_load = if !event_handler.is_edit_mode && !current_input_after_load.is_empty() {
|
||||
current_input_after_load.len() - 1
|
||||
} else {
|
||||
current_input.len()
|
||||
current_input_after_load.len()
|
||||
};
|
||||
form_state.current_cursor_pos = event_handler
|
||||
.ideal_cursor_column
|
||||
.min(max_cursor_pos);
|
||||
// Don't overwrite message from handle_event if load_message is simple success
|
||||
if !load_message.starts_with("Loaded entry")
|
||||
|| event_handler.command_message.is_empty()
|
||||
{
|
||||
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos_after_load);
|
||||
|
||||
if !load_message.starts_with("Loaded entry") || event_handler.command_message.is_empty() {
|
||||
event_handler.command_message = load_message;
|
||||
}
|
||||
} else {
|
||||
// Invalid position (e.g., 0) - reset to first entry or new entry mode
|
||||
app_state.current_position =
|
||||
1.min(current_total_count + 1); // Go to 1 or new entry if empty
|
||||
if app_state.current_position > total_count {
|
||||
} else { // current_position is 0 or invalid
|
||||
app_state.current_position = 1.min(current_total_count + 1);
|
||||
if app_state.current_position > current_total_count { // Handles empty db case
|
||||
form_state.reset_to_empty();
|
||||
form_state.current_field = 0;
|
||||
}
|
||||
// If db is not empty, this will trigger load in next iteration if position changed to 1
|
||||
}
|
||||
} else if !position_changed && !event_handler.is_edit_mode {
|
||||
// If position didn't change but we are in read-only, just adjust cursor
|
||||
let current_input = form_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1
|
||||
} else {
|
||||
0
|
||||
};
|
||||
form_state.current_cursor_pos =
|
||||
event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
let max_cursor_pos = if !current_input.is_empty() { current_input.len() - 1 } else { 0 };
|
||||
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
}
|
||||
} else if app_state.ui.show_register {
|
||||
if !event_handler.is_edit_mode {
|
||||
let current_input = register_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let max_cursor_pos = if !current_input.is_empty() { current_input.len() - 1 } else { 0 };
|
||||
register_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
}
|
||||
} else if app_state.ui.show_login {
|
||||
if !event_handler.is_edit_mode {
|
||||
let current_input = login_state.get_current_input();
|
||||
let max_cursor_pos = if !current_input.is_empty() {
|
||||
current_input.len() - 1
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let max_cursor_pos = if !current_input.is_empty() { current_input.len() - 1 } else { 0 };
|
||||
login_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
|
||||
}
|
||||
}
|
||||
|
||||
if position_logic_needs_redraw {
|
||||
needs_redraw = true;
|
||||
}
|
||||
// --- End Position Change Handling ---
|
||||
|
||||
// Check exit condition *after* all processing for the iteration
|
||||
if should_exit {
|
||||
return Ok(());
|
||||
}
|
||||
@@ -466,9 +449,8 @@ pub async fn run_ui() -> Result<()> {
|
||||
let now = Instant::now();
|
||||
let frame_duration = now.duration_since(last_frame_time);
|
||||
last_frame_time = now;
|
||||
if frame_duration.as_secs_f64() > 1e-6 {
|
||||
if frame_duration.as_secs_f64() > 1e-6 { // Avoid division by zero
|
||||
current_fps = 1.0 / frame_duration.as_secs_f64();
|
||||
}
|
||||
} // End main loop
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user