dialog is a feature
This commit is contained in:
@@ -10,7 +10,8 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::components::common::{dialog, autocomplete}; // Added autocomplete
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use crate::components::common::autocomplete;
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use crate::dialog;
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use crate::config::binds::config::EditorKeybindingMode;
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pub fn render_add_logic(
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@@ -10,7 +10,7 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Cell, Paragraph, Row, Table},
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Frame,
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};
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use crate::components::common::dialog;
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use crate::dialog;
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/// Renders the Add New Table page layout, structuring the display of table information,
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/// input fields, and action buttons. Adapts layout based on terminal width.
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@@ -3,7 +3,6 @@
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use crate::{
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config::colors::themes::Theme,
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state::pages::auth::LoginState,
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components::common::dialog,
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state::app::state::AppState,
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};
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use ratatui::{
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@@ -18,6 +17,7 @@ use canvas::{
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render_suggestions_dropdown,
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DefaultCanvasTheme,
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};
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use crate::dialog;
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pub fn render_login(
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f: &mut Frame,
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@@ -3,7 +3,6 @@
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use crate::{
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config::colors::themes::Theme,
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state::pages::auth::RegisterState,
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components::common::dialog,
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state::app::state::AppState,
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modes::handlers::mode_manager::AppMode,
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};
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@@ -13,6 +12,7 @@ use ratatui::{
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::dialog;
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use canvas::{FormEditor, render_canvas, render_suggestions_dropdown, DefaultCanvasTheme};
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pub fn render_register(
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@@ -2,10 +2,8 @@
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pub mod text_editor;
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pub mod background;
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pub mod dialog;
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pub mod autocomplete;
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pub use text_editor::*;
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pub use background::*;
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pub use dialog::*;
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pub use autocomplete::*;
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@@ -1,183 +0,0 @@
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use crate::config::colors::themes::Theme;
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use ratatui::{
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layout::{Constraint, Direction, Layout, Margin, Rect},
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prelude::Alignment,
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style::{Modifier, Style},
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text::{Line, Span, Text},
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widgets::{Block, BorderType, Borders, Paragraph, Clear},
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Frame,
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};
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use unicode_segmentation::UnicodeSegmentation; // For grapheme clusters
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use unicode_width::UnicodeWidthStr; // For accurate width calculation
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pub fn render_dialog(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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dialog_title: &str,
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dialog_message: &str,
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dialog_buttons: &[String],
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dialog_active_button_index: usize,
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is_loading: bool,
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) {
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// Calculate required height based on the actual number of lines in the message
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let message_lines: Vec<_> = dialog_message.lines().collect();
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let message_height = message_lines.len() as u16;
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let button_row_height = if dialog_buttons.is_empty() { 0 } else { 3 };
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let vertical_padding = 2; // Block borders (top/bottom)
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let inner_vertical_margin = 2; // Margin inside block (top/bottom)
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// Calculate required height based on actual message lines
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let required_inner_height =
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message_height + button_row_height + inner_vertical_margin;
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let required_total_height = required_inner_height + vertical_padding;
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// Use a fixed percentage width, clamped to min/max
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let width_percentage: u16 = 60;
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let dialog_width = (area.width * width_percentage / 100)
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.max(20) // Minimum width
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.min(area.width); // Maximum width
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// Ensure height doesn't exceed available area
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let dialog_height = required_total_height.min(area.height);
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// Calculate centered area manually
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let dialog_x = area.x + (area.width.saturating_sub(dialog_width)) / 2;
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let dialog_y = area.y + (area.height.saturating_sub(dialog_height)) / 2;
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let dialog_area = Rect::new(dialog_x, dialog_y, dialog_width, dialog_height);
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// Clear the area first before drawing the dialog
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f.render_widget(Clear, dialog_area);
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let block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.accent))
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.title(format!(" {} ", dialog_title)) // Add padding to title
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.style(Style::default().bg(theme.bg));
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f.render_widget(block, dialog_area);
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// Calculate inner area *after* defining the block
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let inner_area = dialog_area.inner(Margin {
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horizontal: 2, // Left/Right padding inside border
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vertical: 1, // Top/Bottom padding inside border
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});
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if is_loading {
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// --- Loading State ---
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let loading_text = Paragraph::new(dialog_message) // Use the message passed for loading
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.style(Style::default().fg(theme.fg).add_modifier(Modifier::ITALIC))
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.alignment(Alignment::Center);
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// Render loading message centered in the inner area
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f.render_widget(loading_text, inner_area);
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} else {
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// --- Normal State (Message + Buttons) ---
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// Layout for Message and Buttons based on actual message height
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let mut constraints = vec![
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// Allocate space for message, ensuring at least 1 line height
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Constraint::Length(message_height.max(1)), // Use actual calculated height
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];
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if button_row_height > 0 {
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constraints.push(Constraint::Length(button_row_height));
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}
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints(constraints)
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.split(inner_area);
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// Render Message
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let available_width = inner_area.width as usize;
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let ellipsis = "...";
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let ellipsis_width = UnicodeWidthStr::width(ellipsis);
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let processed_lines: Vec<Line> = message_lines
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.into_iter()
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.map(|line| {
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let line_width = UnicodeWidthStr::width(line);
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if line_width > available_width {
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// Truncate with ellipsis
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let mut truncated_len = 0;
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let mut current_width = 0;
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for (idx, grapheme) in line.grapheme_indices(true) {
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let grapheme_width = UnicodeWidthStr::width(grapheme);
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if current_width + grapheme_width
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> available_width.saturating_sub(ellipsis_width)
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{
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break;
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}
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current_width += grapheme_width;
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truncated_len = idx + grapheme.len();
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}
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let truncated_line =
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format!("{}{}", &line[..truncated_len], ellipsis);
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Line::from(Span::styled(
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truncated_line,
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Style::default().fg(theme.fg),
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))
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} else {
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Line::from(Span::styled(line, Style::default().fg(theme.fg)))
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}
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})
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.collect();
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let message_paragraph =
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Paragraph::new(Text::from(processed_lines)).alignment(Alignment::Center);
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f.render_widget(message_paragraph, chunks[0]); // Render message in the first chunk
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// Render Buttons if they exist and there's a chunk for them
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if !dialog_buttons.is_empty() && chunks.len() > 1 {
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let button_area = chunks[1];
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let button_count = dialog_buttons.len();
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let button_constraints = std::iter::repeat(Constraint::Ratio(
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1,
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button_count as u32,
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))
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.take(button_count)
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.collect::<Vec<_>>();
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(button_constraints)
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.horizontal_margin(1) // Add space between buttons
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.split(button_area);
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for (i, button_label) in dialog_buttons.iter().enumerate() {
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if i >= button_chunks.len() {
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break;
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}
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let is_active = i == dialog_active_button_index;
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let (button_style, border_style) = if is_active {
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(
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Style::default()
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.fg(theme.highlight)
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.add_modifier(Modifier::BOLD),
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Style::default().fg(theme.accent),
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)
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} else {
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(
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Style::default().fg(theme.fg),
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Style::default().fg(theme.border),
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)
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};
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let button_block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(border_style);
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f.render_widget(
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Paragraph::new(button_label.as_str())
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.block(button_block)
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.style(button_style)
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.alignment(Alignment::Center),
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button_chunks[i],
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);
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}
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}
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}
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}
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