text area on focus is now big
This commit is contained in:
12
Cargo.lock
generated
12
Cargo.lock
generated
@@ -415,6 +415,7 @@ dependencies = [
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"tonic",
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"tracing",
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"tracing-subscriber",
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"tui-textarea",
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"unicode-segmentation",
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"unicode-width 0.2.0",
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]
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@@ -3606,6 +3607,17 @@ version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e78122066b0cb818b8afd08f7ed22f7fdbc3e90815035726f0840d0d26c0747a"
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[[package]]
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name = "tui-textarea"
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version = "0.7.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0a5318dd619ed73c52a9417ad19046724effc1287fb75cdcc4eca1d6ac1acbae"
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dependencies = [
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"crossterm 0.28.1",
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"ratatui",
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"unicode-width 0.2.0",
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]
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[[package]]
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name = "typed-arena"
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version = "2.0.2"
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@@ -22,5 +22,6 @@ toml = "0.8.20"
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tonic = "0.13.0"
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tracing = "0.1.41"
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tracing-subscriber = "0.3.19"
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tui-textarea = "0.7.0"
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unicode-segmentation = "1.12.0"
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unicode-width = "0.2.0"
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@@ -33,7 +33,32 @@ pub fn render_add_logic(
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let inner_area = main_block.inner(area);
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f.render_widget(main_block, area);
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// Calculate areas dynamically like add_table
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// --- Fullscreen Script Content Check ---
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if add_logic_state.current_focus == AddLogicFocus::InputScriptContent {
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let script_block_border_style = Style::default().fg(theme.highlight); // Always highlighted
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let script_block = Block::default()
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.title(Span::styled(
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" Steel Script Content (Fullscreen) ",
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theme.fg,
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)) // Indicate fullscreen
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.title_alignment(Alignment::Center)
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(script_block_border_style);
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let script_text =
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Text::from(add_logic_state.script_content_input.as_str());
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let script_paragraph = Paragraph::new(script_text)
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.block(script_block)
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.scroll(add_logic_state.script_content_scroll)
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.style(Style::default().fg(theme.fg));
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f.render_widget(script_paragraph, inner_area); // Use inner_area for fullscreen
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return; // IMPORTANT: Stop rendering here for fullscreen mode
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}
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// --- Normal Layout ---
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// Calculate areas dynamically
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let main_chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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@@ -49,15 +74,17 @@ pub fn render_add_logic(
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let script_content_area = main_chunks[2];
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let buttons_area = main_chunks[3];
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// Top Info Rendering (like add_table)
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// Top Info Rendering
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let profile_text = Paragraph::new(vec![
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Line::from(Span::styled(
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format!("Profile: {}", add_logic_state.profile_name),
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theme.fg,
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)),
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Line::from(Span::styled(
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format!("Table: {}",
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add_logic_state.selected_table_id
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format!(
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"Table: {}",
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add_logic_state
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.selected_table_id
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.map(|id| format!("ID {}", id))
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.unwrap_or_else(|| "Global".to_string())
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),
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@@ -71,7 +98,7 @@ pub fn render_add_logic(
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);
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f.render_widget(profile_text, top_info_area);
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// Canvas rendering for input fields (like add_table)
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// Canvas rendering for input fields
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let focus_on_canvas_inputs = matches!(
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add_logic_state.current_focus,
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AddLogicFocus::InputLogicName
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@@ -91,12 +118,13 @@ pub fn render_add_logic(
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highlight_state,
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);
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// Script Content Area
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let script_block_border_style = if add_logic_state.current_focus == AddLogicFocus::InputScriptContent {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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};
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// Script Content Area (Normal Mode)
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let script_block_border_style =
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if add_logic_state.current_focus == AddLogicFocus::InputScriptContent {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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};
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let script_block = Block::default()
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.title(" Steel Script Content ")
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@@ -104,14 +132,15 @@ pub fn render_add_logic(
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.border_type(BorderType::Rounded)
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.border_style(script_block_border_style);
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let script_text = Text::from(add_logic_state.script_content_input.as_str());
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let script_text =
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Text::from(add_logic_state.script_content_input.as_str());
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let script_paragraph = Paragraph::new(script_text)
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.block(script_block)
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.scroll(add_logic_state.script_content_scroll)
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.style(Style::default().fg(theme.fg));
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f.render_widget(script_paragraph, script_content_area);
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// Button Style Helpers (same as add_table)
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// Button Style Helpers
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let get_button_style = |button_focus: AddLogicFocus, current_focus| {
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let is_focused = current_focus == button_focus;
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let base_style = Style::default().fg(if is_focused {
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@@ -134,7 +163,7 @@ pub fn render_add_logic(
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}
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};
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// Bottom Buttons (same style as add_table)
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// Bottom Buttons
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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@@ -177,7 +206,7 @@ pub fn render_add_logic(
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);
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f.render_widget(cancel_button, button_chunks[1]);
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// Dialog rendering (same as add_table)
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// Dialog rendering
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if app_state.ui.dialog.dialog_show {
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dialog::render_dialog(
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f,
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@@ -191,4 +220,3 @@ pub fn render_add_logic(
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);
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}
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}
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