cursor placement is now remembered
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@@ -12,6 +12,7 @@ pub struct EventHandler {
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pub command_message: String,
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pub is_edit_mode: bool,
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pub edit_mode_cooldown: bool,
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pub saved_cursor_column: usize,
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}
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impl EventHandler {
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@@ -22,6 +23,7 @@ impl EventHandler {
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command_message: String::new(),
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is_edit_mode: false,
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edit_mode_cooldown: false,
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saved_cursor_column: 0,
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}
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}
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@@ -40,10 +42,8 @@ impl EventHandler {
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self.is_edit_mode = true;
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self.edit_mode_cooldown = true;
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self.command_message = "Edit mode".to_string();
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app_terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?; // Add this line
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// Initialize cursor position when entering edit mode
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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app_terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?;
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// Don't change cursor position - current_cursor_pos should be kept from read-only mode
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return Ok((false, self.command_message.clone()));
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} else if self.is_edit_mode && config.is_exit_edit_mode(key.code, key.modifiers) {
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// Prevent exiting edit mode if there are unsaved changes
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@@ -327,21 +327,6 @@ impl EventHandler {
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self.command_input.clear();
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self.command_message.clear();
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}
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KeyCode::Tab => {
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if key.modifiers.contains(KeyModifiers::SHIFT) {
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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} else {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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}
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// Reset cursor position to end of field when changing fields
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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}
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KeyCode::Esc => {
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if config.is_exit_edit_mode(key.code, key.modifiers) {
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if form_state.has_unsaved_changes {
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@@ -354,39 +339,79 @@ impl EventHandler {
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return Ok((false, self.command_message.clone()));
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}
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}
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KeyCode::BackTab => {
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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// Reset cursor position to end of field when changing fields
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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},
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KeyCode::Down => {
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// Save current horizontal position before changing fields
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self.saved_cursor_column = form_state.current_cursor_pos;
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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// Reset cursor position to end of field when changing fields
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// Get the new field's content and set cursor to saved column or end of field
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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form_state.current_cursor_pos = self.saved_cursor_column.min(current_input.len());
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},
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KeyCode::Up => {
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// Save current horizontal position before changing fields
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self.saved_cursor_column = form_state.current_cursor_pos;
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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// Reset cursor position to end of field when changing fields
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// Get the new field's content and set cursor to saved column or end of field
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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form_state.current_cursor_pos = self.saved_cursor_column.min(current_input.len());
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},
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KeyCode::Enter => {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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// Reset cursor position to end of field when changing fields
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KeyCode::Tab => {
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// Save current horizontal position before changing fields
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self.saved_cursor_column = form_state.current_cursor_pos;
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if key.modifiers.contains(KeyModifiers::SHIFT) {
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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} else {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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}
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// Use saved column position
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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form_state.current_cursor_pos = self.saved_cursor_column.min(current_input.len());
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},
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KeyCode::BackTab => {
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// Save current horizontal position before changing fields
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self.saved_cursor_column = form_state.current_cursor_pos;
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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// Use saved column position
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.saved_cursor_column.min(current_input.len());
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},
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KeyCode::Enter => {
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// Save current horizontal position before changing fields
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self.saved_cursor_column = form_state.current_cursor_pos;
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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// Use saved column position
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.saved_cursor_column.min(current_input.len());
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},
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KeyCode::Char(c) => {
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// Save cursor position before mutable borrow
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