Files
pvs/semestralka1/src/render/player_positioning.cpp
2025-11-14 17:31:37 +01:00

26 lines
922 B
C++

// src/render/player_positioning.cpp
#include "player_positioning.h"
#include <cstdio>
// Convert a pivot coordinate (bottom-left) to the top-left draw position
PlayerPosition get_aligned_frame_position(PlayerPosition base, int frame_index) {
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
frame_index = 0;
int sprite_height = 0;
if (frame_index == 0)
sprite_height = PLAYER_MASK_LINES_FRAME_1;
else if (frame_index == 1)
sprite_height = PLAYER_MASK_LINES_FRAME_2;
else
sprite_height = PLAYER_MASK_LINES_FRAME_3;
// The X coordinate stays the same (left edge aligned)
// The Y coordinate moves upward by the sprite height,
// because the pivot is bottom-left, but rendering starts from top-left
PlayerPosition draw_pos;
draw_pos.x = base.x;
draw_pos.y = base.y - sprite_height + 1; // align to feet baseline
return draw_pos;
}