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pvs/semestralka1/src/render/player_positioning.h
2025-11-14 19:59:04 +01:00

13 lines
335 B
C

// src/render/player_positioning.h
#pragma once
#include "../assets/background_frame.h"
#include "../assets/character_frames.h"
struct CharacterPosition {
int x;
int y;
};
// Calculates drawing position relative to bottom-left pivot
CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame);