176 lines
4.4 KiB
C++
176 lines
4.4 KiB
C++
// src/render/loop.cpp
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#include "loop.h"
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#include "../background_dark_inverted.h"
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#include "player_positioning.h"
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#include "background.h"
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#include "mbed.h"
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#include "player.h"
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#include "player_mask.h"
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#include <cstring>
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extern BufferedSerial serial_port;
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extern DigitalOut led;
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// Constants
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constexpr size_t BUFFER_SIZE = 64;
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constexpr auto CRAWL_DURATION = 300ms;
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constexpr auto ANIMATION_TICK = 170ms;
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constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
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constexpr int PLAYER_X = 9;
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constexpr int PLAYER_Y = 6;
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// PlayerState is what user pressed. We are mapping CharacterState to it
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enum class PlayerState { Walk1, Walk2, Crawl1 };
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struct WalkingState {
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PlayerState current_state = PlayerState::Walk1;
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Timer state_timer;
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};
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static char rx_buffer[BUFFER_SIZE];
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static char message[BUFFER_SIZE];
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static bool message_active = false;
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void draw_mask(const char *unused_filename, int shift, const char *text);
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// Returns:
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// 0 = no change - walk1
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// 1 = normal redraw - walk2
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// 2 = button triggered - crawl1
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static int read_uart() {
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bool changed = false;
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bool triggered = false;
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// cita spravu z uartu
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if (serial_port.readable()) {
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memset(rx_buffer, 0, sizeof(rx_buffer));
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ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
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if (num > 0) {
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led = !led; // toogle ledky
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strncpy(message, rx_buffer, sizeof(message) - 1);
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message_active = true;
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changed = true;
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triggered = true;
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}
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}
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// casovac na 1s zobrazenia spravy
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static Timer msg_timer;
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static bool timer_started = false;
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if (!timer_started) {
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msg_timer.start();
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timer_started = true;
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}
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// po jednu sekundu sa sprava zobrazi
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if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
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message_active = false;
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memset(message, 0, sizeof(message));
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msg_timer.reset();
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changed = true;
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}
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if (triggered)
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return 2; // LED toggled press
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if (changed)
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return 1;
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return 0;
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}
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static bool update_animation(Timer &anim_timer, int &shift, int speed) {
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if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
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// speed determines scroll steps per tick
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shift += speed;
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anim_timer.reset();
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return true;
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}
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return false;
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}
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static CharacterFrame get_character_frame(PlayerState state) {
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switch (state) {
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case PlayerState::Walk1:
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return CharacterFrame::Walk1;
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case PlayerState::Walk2:
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return CharacterFrame::Walk2;
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case PlayerState::Crawl1:
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return CharacterFrame::Crawl1;
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default:
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return CharacterFrame::Walk1;
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}
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}
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static void update_player_state(WalkingState &state) {
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// stop crawling
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if (state.current_state == PlayerState::Crawl1 &&
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state.state_timer.elapsed_time() >= CRAWL_DURATION) {
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state.current_state = PlayerState::Walk1;
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state.state_timer.stop();
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}
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}
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static void toggle_walk_frame(WalkingState &state) {
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if (state.current_state == PlayerState::Walk1) {
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state.current_state = PlayerState::Walk2;
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} else if (state.current_state == PlayerState::Walk2) {
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state.current_state = PlayerState::Walk1;
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}
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}
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static void start_crawl(WalkingState &state) {
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state.current_state = PlayerState::Crawl1;
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state.state_timer.reset();
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state.state_timer.start();
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}
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void render_loop(int speed) {
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WalkingState player_state;
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Timer anim_timer;
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anim_timer.start();
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int shift = 0;
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CharacterPosition pos = {PLAYER_X, PLAYER_Y};
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const char *bg_file = "background_dark_inverted.txt";
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bool need_redraw = false;
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while (true) {
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need_redraw = false;
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int uart_state = read_uart(); // returns 0/1/2
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if (uart_state == 1) {
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need_redraw = true;
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}
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if (uart_state == 2) {
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// start crawl frame for x time
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start_crawl(player_state);
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need_redraw = true;
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}
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// Check if crawl duration expired
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update_player_state(player_state);
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if (update_animation(anim_timer, shift, speed)) {
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need_redraw = true;
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}
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if (need_redraw) {
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draw_mask(bg_file, shift, message_active ? message : nullptr);
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CharacterFrame player_frame = get_character_frame(player_state.current_state);
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CharacterPosition draw_pos = get_aligned_frame_position(pos, player_frame);
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draw_character(draw_pos.x, draw_pos.y, player_frame);
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// alternate between frame 0 and 1 when not crawling
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if (player_state.current_state != PlayerState::Crawl1) {
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toggle_walk_frame(player_state);
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}
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ThisThread::sleep_for(50ms);
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}
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ThisThread::sleep_for(25ms);
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}
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}
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