58 lines
2.0 KiB
C
58 lines
2.0 KiB
C
// src/assets/character_crawl_frames.h
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#pragma once
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// Crawl1 frame 1
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static const char *CRAWL1_FRAME_1[] = {
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"........",
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"........",
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"...y4@W.",
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"..a@a`..",
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"..@@R@=.",
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".aa@s@.."
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};
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// Crawl2 frame 1
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static const char *CRAWL2_FRAME_1[] = {
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"........",
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"........",
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"........",
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".____...",
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".@@@@yg,",
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".a@@PR@L"
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};
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enum class CrawlType {
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Crawl1 = 0,
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Crawl2,
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COUNT
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};
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static const char **CHARACTER_CRAWL1_FRAMES[] = {
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CRAWL1_FRAME_1,
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};
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static const char **CHARACTER_CRAWL2_FRAMES[] = {
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CRAWL2_FRAME_1,
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};
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static const int CHARACTER_CRAWL1_FRAME_COUNT = sizeof(CHARACTER_CRAWL1_FRAMES) / sizeof(CHARACTER_CRAWL1_FRAMES[0]);
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static const int CHARACTER_CRAWL2_FRAME_COUNT = sizeof(CHARACTER_CRAWL2_FRAMES) / sizeof(CHARACTER_CRAWL2_FRAMES[0]);
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// Height (rows per crawl frame)
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static const int CHARACTER_CRAWL1_FRAME_HEIGHT = sizeof(CRAWL1_FRAME_1) / sizeof(CRAWL1_FRAME_1[0]);
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static const int CHARACTER_CRAWL2_FRAME_HEIGHT = sizeof(CRAWL2_FRAME_1) / sizeof(CRAWL2_FRAME_1[0]);
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// Crawl1 collision box
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static const int CHARACTER_CRAWL1_FRAME_WIDTH = 8;
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static const int CHARACTER_CRAWL1_COLLISION_LEFT_OFFSET = 1;
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static const int CHARACTER_CRAWL1_COLLISION_RIGHT_OFFSET = 1;
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static const int CHARACTER_CRAWL1_COLLISION_WIDTH = CHARACTER_CRAWL1_FRAME_WIDTH - (CHARACTER_CRAWL1_COLLISION_LEFT_OFFSET + CHARACTER_CRAWL1_COLLISION_RIGHT_OFFSET);
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static const int CHARACTER_CRAWL1_COLLISION_HEIGHT = CHARACTER_CRAWL1_FRAME_HEIGHT - 2;
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// Crawl2 collision box (lower posture - smaller collision height)
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static const int CHARACTER_CRAWL2_FRAME_WIDTH = 8;
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static const int CHARACTER_CRAWL2_COLLISION_LEFT_OFFSET = 1;
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static const int CHARACTER_CRAWL2_COLLISION_RIGHT_OFFSET = 0;
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static const int CHARACTER_CRAWL2_COLLISION_WIDTH = CHARACTER_CRAWL2_FRAME_WIDTH - (CHARACTER_CRAWL2_COLLISION_LEFT_OFFSET + CHARACTER_CRAWL2_COLLISION_RIGHT_OFFSET);
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static const int CHARACTER_CRAWL2_COLLISION_HEIGHT = CHARACTER_CRAWL2_FRAME_HEIGHT - 4;
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