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pvs/semestralka1/src/assets/character_frames.h
2025-11-14 19:59:04 +01:00

55 lines
1.2 KiB
C

// src/assets/character_frames.h
#pragma once
// Player frame 1
static const char *CHARACTER_MASK_FRAME_1[] = {
".....a@$..",
".....7PF..",
"..yaM@@__y",
"..@.y@FFF~",
"..._$M@_..",
"yaa@~.`@y.",
"........@r"
};
// Player frame 2
static const char *CHARACTER_MASK_FRAME_2[] = {
".g@$",
".7PF",
"y@$.",
"0@F.",
"4@$.",
"y$@.",
"u@.."
};
// Player frame 3 (triggered)
static const char *CHARACTER_MASK_FRAME_3[] = {
".._$@.",
".$By`.",
"4@$@@a",
"aa@W@."
};
enum class CharacterFrame {
Walk1 = 0,
Walk2,
Crawl1,
COUNT // number of frames, must stay last
};
// Combine frames for easy access
static const char **PLAYER_FRAMES[] = {
CHARACTER_MASK_FRAME_1, // Walk1
CHARACTER_MASK_FRAME_2, // Walk1
CHARACTER_MASK_FRAME_3 // Crawl1
};
static const int CHARACTER_FRAME_COUNT = static_cast<int>(CharacterFrame::COUNT);
// Height per frame
static const int CHARACTER_HEIGHT_1 = sizeof(CHARACTER_MASK_FRAME_1) / sizeof(CHARACTER_MASK_FRAME_1[0]);
static const int CHARACTER_HEIGHT_2 = sizeof(CHARACTER_MASK_FRAME_2) / sizeof(CHARACTER_MASK_FRAME_2[0]);
static const int CHARACTER_HEIGHT_3 = sizeof(CHARACTER_MASK_FRAME_3) / sizeof(CHARACTER_MASK_FRAME_3[0]);