// src/timing/speed_controller.cpp #include "speed_controller.h" void SpeedController::set_ground_speed(int spd) { if (spd < 0) spd = 0; if (spd > 30) spd = 30; ground_speed = spd; } int SpeedController::frame_advance_for(int object_speed, int tick_counter) const { if (object_speed <= 0) { return 0; } if (ground_speed == 0) { return 1 + object_speed; } const int delta = object_speed - ground_speed; if (delta > 0) { return 1 + delta; } if (delta == 0) { return 1; } float ratio_f = static_cast(ground_speed) / object_speed; int ratio = static_cast(ratio_f + 0.3f); if (ratio < 1) ratio = 1; return (tick_counter % ratio == 0) ? 1 : 0; }