// src/render/player.cpp #include "player.h" #include "player_mask.h" #include void draw_player(int view_width, int view_height, int frame_index) { if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT) frame_index = 0; // fallback const char **sprite = PLAYER_FRAMES[frame_index]; int sprite_height = 0; if (frame_index == 0) sprite_height = PLAYER_MASK_LINES_FRAME_1; else if (frame_index == 1) sprite_height = PLAYER_MASK_LINES_FRAME_2; else sprite_height = PLAYER_MASK_LINES_FRAME_3; // Width from first line int sprite_width = 0; if (sprite_height > 0) { const char *first_line = sprite[0]; while (first_line[sprite_width] != '\0') sprite_width++; } int center_x = view_width / 2 - sprite_width / 2; int center_y = view_height / 2 - sprite_height / 2; for (int i = 0; i < sprite_height; i++) { printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, sprite[i]); } fflush(stdout); }