// src/render/player.cpp #include "player.h" #include "player_mask.h" #include void draw_player(int view_width, int view_height) { const int sprite_height = PLAYER_MASK_LINES; const int sprite_width = 3; // all rows are same width (3 chars) int center_x = view_width / 2 - sprite_width / 2; int center_y = view_height / 2 - sprite_height / 2; for (int i = 0; i < sprite_height; i++) { printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, PLAYER_MASK[i]); } fflush(stdout); }