// src/assets/character_run_frames.h #pragma once // Run frame 1 static const char *RUN_FRAME_1[] = { "....g@w.", "..._ZF~.", "..@~@@y=", "\".g@_`.", "_ygF.Ry.", "`~`...4L", }; // Run frame 2 static const char *RUN_FRAME_2[] = { "....g@w.", "..._Z~~.", "..aM@$y,", "..~a@_`.", ".yy@`$..", "..`..@..", }; // Run frame 3 static const char *RUN_FRAME_3[] = { "...a@$..", "..._Z~..", "..a@@...", "..R@@=..", ".yy@@...", ".``u@...", }; // Run frame 4 static const char *RUN_FRAME_4[] = { "..g@$...", "..yT`...", ".g@F....", ".4@L....", "._$$....", ".`@~....", }; // Run frame 5 static const char *RUN_FRAME_5[] = { "...@@...", ".._Z~...", "..@@....", "..$@#...", "..g@L...", ".yFP....", }; // Run frame 6 static const char *RUN_FRAME_6[] = { "....@@..", "..._Z~..", "..y@@,_.", "..@$@~~.", "..y@~$..", ".aF~.4L.", }; // Run frame 7 static const char *RUN_FRAME_7[] = { "....a@e.", "..._ZF`.", "..a~@@y=", "..'y@L`.", "_yyP.4y.", "`~`...4L", }; enum class RunFrame { Run1 = 0, Run2, Run3, Run4, Run5, Run6, Run7, COUNT }; static const char **CHARACTER_RUN_FRAMES[] = { RUN_FRAME_1, RUN_FRAME_2, RUN_FRAME_3, RUN_FRAME_4, RUN_FRAME_5, RUN_FRAME_6, RUN_FRAME_7, }; static const int CHARACTER_RUN_FRAME_COUNT = sizeof(CHARACTER_RUN_FRAMES) / sizeof(CHARACTER_RUN_FRAMES[0]); // Height (rows per run frame) static const int CHARACTER_RUN_FRAME_HEIGHT = sizeof(RUN_FRAME_1) / sizeof(RUN_FRAME_1[0]);