Compare commits
22 Commits
v1.1.0
...
dd410c6f6c
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fa7e18e4d5 |
BIN
semestralka1/chafa/character/crawl/crawl1.jpg
Normal file
|
After Width: | Height: | Size: 8.1 KiB |
BIN
semestralka1/chafa/character/crawl/crawl2.jpg
Normal file
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After Width: | Height: | Size: 7.2 KiB |
6
semestralka1/chafa/character/crawl/out_crawl1.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
........
|
||||
........
|
||||
...y4@W.
|
||||
..a@a`..
|
||||
..@@R@=.
|
||||
.aa@s@..
|
||||
6
semestralka1/chafa/character/crawl/out_crawl2.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
........
|
||||
........
|
||||
........
|
||||
.____...
|
||||
.@@@@yg,
|
||||
.a@@PR@L
|
||||
6
semestralka1/chafa/character/run/out_run1.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....g@w.
|
||||
..._ZF~.
|
||||
..@~@@y=
|
||||
.".g@_`.
|
||||
_ygF.Ry.
|
||||
`~`...4L
|
||||
6
semestralka1/chafa/character/run/out_run2.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....g@w.
|
||||
..._Z~~.
|
||||
..aM@$y,
|
||||
..~a@_`.
|
||||
.yy@`$..
|
||||
..`..@..
|
||||
6
semestralka1/chafa/character/run/out_run3.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
...a@$..
|
||||
..._Z~..
|
||||
..a@@...
|
||||
..R@@=..
|
||||
.yy@@...
|
||||
.``u@...
|
||||
6
semestralka1/chafa/character/run/out_run4.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..g@$...
|
||||
..yT`...
|
||||
.g@F....
|
||||
.4@L....
|
||||
._$$....
|
||||
.`@~....
|
||||
6
semestralka1/chafa/character/run/out_run5.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
...@@...
|
||||
.._Z~...
|
||||
..@@....
|
||||
..$@#...
|
||||
..g@L...
|
||||
.yFP....
|
||||
6
semestralka1/chafa/character/run/out_run6.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
....@@..
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||||
..._Z~..
|
||||
..y@@,_.
|
||||
..@$@~~.
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||||
..y@~$..
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||||
.aF~.4L.
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||||
6
semestralka1/chafa/character/run/out_run7.txt
Normal file
@@ -0,0 +1,6 @@
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||||
....a@e.
|
||||
..._ZF`.
|
||||
..a~@@y=
|
||||
..'y@L`.
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||||
_yyP.4y.
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||||
`~`...4L
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||||
BIN
semestralka1/chafa/character/run/run1.jpg
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After Width: | Height: | Size: 11 KiB |
BIN
semestralka1/chafa/character/run/run2.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run3.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run4.jpg
Normal file
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After Width: | Height: | Size: 9.2 KiB |
BIN
semestralka1/chafa/character/run/run5.jpg
Normal file
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After Width: | Height: | Size: 9.1 KiB |
BIN
semestralka1/chafa/character/run/run6.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run7.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
@@ -2,3 +2,4 @@ chafa --symbols ascii-block -c none --fill none --invert --size=13x20 predloha_r
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||||
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||||
a = 78x111
|
||||
b = 34x111
|
||||
walk = 60x111
|
||||
|
||||
6
semestralka1/chafa/character/walk/out_walk1.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..a@w.
|
||||
.._T`.
|
||||
.s@@y.
|
||||
.^$$~T
|
||||
.y@`$.
|
||||
=F..?K
|
||||
6
semestralka1/chafa/character/walk/out_walk2.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..y@$.
|
||||
.._Z~.
|
||||
.y@@L.
|
||||
.4W@Z!
|
||||
._$~$.
|
||||
~~`.0.
|
||||
6
semestralka1/chafa/character/walk/out_walk3.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..g@L.
|
||||
.._T~.
|
||||
.g@$..
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||||
.J@@..
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||||
_y$4L.
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||||
~~.4~.
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||||
6
semestralka1/chafa/character/walk/out_walk4.txt
Normal file
@@ -0,0 +1,6 @@
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||||
..a@w.
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||||
..~T~.
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||||
..@$..
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||||
..@$..
|
||||
..y@..
|
||||
."~@..
|
||||
6
semestralka1/chafa/character/walk/out_walk5.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..@@..
|
||||
..Z~..
|
||||
..@L..
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||||
..@L..
|
||||
..$%..
|
||||
.4F...
|
||||
6
semestralka1/chafa/character/walk/out_walk6.txt
Normal file
@@ -0,0 +1,6 @@
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||||
.u@$..
|
||||
..Z~..
|
||||
.g@_..
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||||
.$@5+.
|
||||
._BL..
|
||||
uP.@..
|
||||
6
semestralka1/chafa/character/walk/out_walk7.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
..a@w.
|
||||
.._T`.
|
||||
.s@@y.
|
||||
.^$$~T
|
||||
.yE`$.
|
||||
=F..JK
|
||||
BIN
semestralka1/chafa/character/walk/walk1.jpg
Normal file
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After Width: | Height: | Size: 8.2 KiB |
BIN
semestralka1/chafa/character/walk/walk2.jpg
Normal file
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After Width: | Height: | Size: 8.0 KiB |
BIN
semestralka1/chafa/character/walk/walk3.jpg
Normal file
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After Width: | Height: | Size: 9.3 KiB |
BIN
semestralka1/chafa/character/walk/walk4.jpg
Normal file
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After Width: | Height: | Size: 9.0 KiB |
BIN
semestralka1/chafa/character/walk/walk5.jpg
Normal file
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After Width: | Height: | Size: 8.6 KiB |
BIN
semestralka1/chafa/character/walk/walk6.jpg
Normal file
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After Width: | Height: | Size: 9.6 KiB |
BIN
semestralka1/chafa/character/walk/walk7.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
@@ -1,4 +1,4 @@
|
||||
// background_dark_inverted.h
|
||||
// src/assets/background_frame.h
|
||||
#pragma once
|
||||
|
||||
static const char *BACKGROUND_MASK[] = {
|
||||
57
semestralka1/src/assets/character_crawl_frames.h
Normal file
@@ -0,0 +1,57 @@
|
||||
// src/assets/character_crawl_frames.h
|
||||
#pragma once
|
||||
|
||||
// Crawl1 frame 1
|
||||
static const char *CRAWL1_FRAME_1[] = {
|
||||
"........",
|
||||
"........",
|
||||
"...y4@W.",
|
||||
"..a@a`..",
|
||||
"..@@R@=.",
|
||||
".aa@s@.."
|
||||
};
|
||||
|
||||
// Crawl2 frame 1
|
||||
static const char *CRAWL2_FRAME_1[] = {
|
||||
"........",
|
||||
"........",
|
||||
"........",
|
||||
".____...",
|
||||
".@@@@yg,",
|
||||
".a@@PR@L"
|
||||
};
|
||||
|
||||
enum class CrawlType {
|
||||
Crawl1 = 0,
|
||||
Crawl2,
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char **CHARACTER_CRAWL1_FRAMES[] = {
|
||||
CRAWL1_FRAME_1,
|
||||
};
|
||||
static const char **CHARACTER_CRAWL2_FRAMES[] = {
|
||||
CRAWL2_FRAME_1,
|
||||
};
|
||||
|
||||
static const int CHARACTER_CRAWL1_FRAME_COUNT = sizeof(CHARACTER_CRAWL1_FRAMES) / sizeof(CHARACTER_CRAWL1_FRAMES[0]);
|
||||
static const int CHARACTER_CRAWL2_FRAME_COUNT = sizeof(CHARACTER_CRAWL2_FRAMES) / sizeof(CHARACTER_CRAWL2_FRAMES[0]);
|
||||
|
||||
// Height (rows per crawl frame)
|
||||
static const int CHARACTER_CRAWL1_FRAME_HEIGHT = sizeof(CRAWL1_FRAME_1) / sizeof(CRAWL1_FRAME_1[0]);
|
||||
static const int CHARACTER_CRAWL2_FRAME_HEIGHT = sizeof(CRAWL2_FRAME_1) / sizeof(CRAWL2_FRAME_1[0]);
|
||||
|
||||
|
||||
// Crawl1 collision box
|
||||
static const int CHARACTER_CRAWL1_FRAME_WIDTH = 8;
|
||||
static const int CHARACTER_CRAWL1_COLLISION_LEFT_OFFSET = 1;
|
||||
static const int CHARACTER_CRAWL1_COLLISION_RIGHT_OFFSET = 1;
|
||||
static const int CHARACTER_CRAWL1_COLLISION_WIDTH = CHARACTER_CRAWL1_FRAME_WIDTH - (CHARACTER_CRAWL1_COLLISION_LEFT_OFFSET + CHARACTER_CRAWL1_COLLISION_RIGHT_OFFSET);
|
||||
static const int CHARACTER_CRAWL1_COLLISION_HEIGHT = CHARACTER_CRAWL1_FRAME_HEIGHT - 2;
|
||||
|
||||
// Crawl2 collision box (lower posture → smaller collision height)
|
||||
static const int CHARACTER_CRAWL2_FRAME_WIDTH = 8;
|
||||
static const int CHARACTER_CRAWL2_COLLISION_LEFT_OFFSET = 1;
|
||||
static const int CHARACTER_CRAWL2_COLLISION_RIGHT_OFFSET = 0;
|
||||
static const int CHARACTER_CRAWL2_COLLISION_WIDTH = CHARACTER_CRAWL2_FRAME_WIDTH - (CHARACTER_CRAWL2_COLLISION_LEFT_OFFSET + CHARACTER_CRAWL2_COLLISION_RIGHT_OFFSET);
|
||||
static const int CHARACTER_CRAWL2_COLLISION_HEIGHT = CHARACTER_CRAWL2_FRAME_HEIGHT - 4;
|
||||
106
semestralka1/src/assets/character_run_frames.h
Normal file
@@ -0,0 +1,106 @@
|
||||
// src/assets/character_run_frames.h
|
||||
#pragma once
|
||||
|
||||
// Run frame 1
|
||||
static const char *RUN_FRAME_1[] = {
|
||||
"....g@w.",
|
||||
"..._ZF~.",
|
||||
"..@~@@y=",
|
||||
"\".g@_`.",
|
||||
"_ygF.Ry.",
|
||||
"`~`...4L",
|
||||
};
|
||||
|
||||
// Run frame 2
|
||||
static const char *RUN_FRAME_2[] = {
|
||||
"....g@w.",
|
||||
"..._Z~~.",
|
||||
"..aM@$y,",
|
||||
"..~a@_`.",
|
||||
".yy@`$..",
|
||||
"..`..@..",
|
||||
};
|
||||
|
||||
// Run frame 3
|
||||
static const char *RUN_FRAME_3[] = {
|
||||
"...a@$..",
|
||||
"..._Z~..",
|
||||
"..a@@...",
|
||||
"..R@@=..",
|
||||
".yy@@...",
|
||||
".``u@...",
|
||||
};
|
||||
|
||||
// Run frame 4
|
||||
static const char *RUN_FRAME_4[] = {
|
||||
"..g@$...",
|
||||
"..yT`...",
|
||||
".g@F....",
|
||||
".4@L....",
|
||||
"._$$....",
|
||||
".`@~....",
|
||||
};
|
||||
|
||||
// Run frame 5
|
||||
static const char *RUN_FRAME_5[] = {
|
||||
"...@@...",
|
||||
".._Z~...",
|
||||
"..@@....",
|
||||
"..$@#...",
|
||||
"..g@L...",
|
||||
".yFP....",
|
||||
};
|
||||
|
||||
// Run frame 6
|
||||
static const char *RUN_FRAME_6[] = {
|
||||
"....@@..",
|
||||
"..._Z~..",
|
||||
"..y@@,_.",
|
||||
"..@$@~~.",
|
||||
"..y@~$..",
|
||||
".aF~.4L.",
|
||||
};
|
||||
|
||||
// Run frame 7
|
||||
static const char *RUN_FRAME_7[] = {
|
||||
"....a@e.",
|
||||
"..._ZF`.",
|
||||
"..a~@@y=",
|
||||
"..'y@L`.",
|
||||
"_yyP.4y.",
|
||||
"`~`...4L",
|
||||
};
|
||||
|
||||
enum class RunFrame {
|
||||
Run1 = 0,
|
||||
Run2,
|
||||
Run3,
|
||||
Run4,
|
||||
Run5,
|
||||
Run6,
|
||||
Run7,
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char **CHARACTER_RUN_FRAMES[] = {
|
||||
RUN_FRAME_1,
|
||||
RUN_FRAME_2,
|
||||
RUN_FRAME_3,
|
||||
RUN_FRAME_4,
|
||||
RUN_FRAME_5,
|
||||
RUN_FRAME_6,
|
||||
RUN_FRAME_7,
|
||||
};
|
||||
|
||||
static const int CHARACTER_RUN_FRAME_COUNT = sizeof(CHARACTER_RUN_FRAMES) / sizeof(CHARACTER_RUN_FRAMES[0]);
|
||||
|
||||
// Height (rows per run frame)
|
||||
static const int CHARACTER_RUN_FRAME_HEIGHT = sizeof(RUN_FRAME_1) / sizeof(RUN_FRAME_1[0]);
|
||||
|
||||
static const int CHARACTER_RUN_COLLISION_HEIGHT = CHARACTER_RUN_FRAME_HEIGHT;
|
||||
|
||||
static const int CHARACTER_RUN_FRAME_WIDTH = 8;
|
||||
static const int CHARACTER_RUN_COLLISION_LEFT_OFFSET = 2;
|
||||
static const int CHARACTER_RUN_COLLISION_RIGHT_OFFSET = 2;
|
||||
// 8 je width a 2 zlava a 2 zprava
|
||||
static const int CHARACTER_RUN_COLLISION_WIDTH = CHARACTER_RUN_FRAME_WIDTH - (CHARACTER_RUN_COLLISION_LEFT_OFFSET + CHARACTER_RUN_COLLISION_RIGHT_OFFSET);
|
||||
104
semestralka1/src/assets/character_walk_frames.h
Normal file
@@ -0,0 +1,104 @@
|
||||
// src/assets/character_walk_frames.h
|
||||
#pragma once
|
||||
|
||||
// Walk frame 1
|
||||
static const char *WALK_FRAME_1[] = {
|
||||
"..a@w.",
|
||||
".._T`.",
|
||||
".s@@y.",
|
||||
".^$$~T",
|
||||
".y@`$.",
|
||||
"=F..?K",
|
||||
};
|
||||
|
||||
// Walk frame 2
|
||||
static const char *WALK_FRAME_2[] = {
|
||||
"..y@$.",
|
||||
".._Z~.",
|
||||
".y@@L.",
|
||||
".4W@Z!",
|
||||
"._$~$.",
|
||||
"~~`.0.",
|
||||
};
|
||||
|
||||
// Walk frame 3
|
||||
static const char *WALK_FRAME_3[] = {
|
||||
"..g@L.",
|
||||
".._T~.",
|
||||
".g@$..",
|
||||
".J@@..",
|
||||
"_y$4L.",
|
||||
"~~.4~.",
|
||||
};
|
||||
|
||||
// Walk frame 4
|
||||
static const char *WALK_FRAME_4[] = {
|
||||
"..a@w.",
|
||||
"..~T~.",
|
||||
"..@$..",
|
||||
"..@$..",
|
||||
"..y@..",
|
||||
".\"~@..",
|
||||
};
|
||||
|
||||
// Walk frame 5
|
||||
static const char *WALK_FRAME_5[] = {
|
||||
"..@@..",
|
||||
"..Z~..",
|
||||
"..@L..",
|
||||
"..@L..",
|
||||
"..$%..",
|
||||
".4F...",
|
||||
};
|
||||
|
||||
// Walk frame 6
|
||||
static const char *WALK_FRAME_6[] = {
|
||||
".u@$..",
|
||||
"..Z~..",
|
||||
".g@_..",
|
||||
".$@5+.",
|
||||
"._BL..",
|
||||
"uP.@..",
|
||||
};
|
||||
|
||||
// Walk frame 7
|
||||
static const char *WALK_FRAME_7[] = {
|
||||
"..a@w.",
|
||||
".._T`.",
|
||||
".s@@y.",
|
||||
".^$$~T",
|
||||
".yE`$.",
|
||||
"=F..JK",
|
||||
};
|
||||
|
||||
enum class WalkFrame {
|
||||
Walk1 = 0,
|
||||
Walk2,
|
||||
Walk3,
|
||||
Walk4,
|
||||
Walk5,
|
||||
Walk6,
|
||||
Walk7,
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char **CHARACTER_WALK_FRAMES[] = {
|
||||
WALK_FRAME_1,
|
||||
WALK_FRAME_2,
|
||||
WALK_FRAME_3,
|
||||
WALK_FRAME_4,
|
||||
WALK_FRAME_5,
|
||||
WALK_FRAME_6,
|
||||
WALK_FRAME_7,
|
||||
};
|
||||
|
||||
static const int CHARACTER_WALK_FRAME_COUNT = sizeof(CHARACTER_WALK_FRAMES) / sizeof(CHARACTER_WALK_FRAMES[0]);
|
||||
|
||||
// Height (rows per walk frame)
|
||||
static const int CHARACTER_WALK_FRAME_HEIGHT = sizeof(WALK_FRAME_1) / sizeof(WALK_FRAME_1[0]);
|
||||
|
||||
static const int CHARACTER_WALK_FRAME_WIDTH = 6;
|
||||
static const int CHARACTER_WALK_COLLISION_LEFT_OFFSET = 1;
|
||||
static const int CHARACTER_WALK_COLLISION_RIGHT_OFFSET = 1;
|
||||
// 8 je width a 2 zlava a 2 zprava
|
||||
static const int CHARACTER_WALK_COLLISION_WIDTH = CHARACTER_WALK_FRAME_WIDTH - (CHARACTER_WALK_COLLISION_LEFT_OFFSET + CHARACTER_WALK_COLLISION_RIGHT_OFFSET);
|
||||
47
semestralka1/src/assets/obstacle_crawl_frames.h
Normal file
@@ -0,0 +1,47 @@
|
||||
// src/assets/obstacle_crawl_frames.h
|
||||
#pragma once
|
||||
#include <cstring>
|
||||
|
||||
// Crawl obstacle for CRAWL1 (2 lines tall)
|
||||
static const char *OBSTACLE_CRAWL1_FRAME[] = {
|
||||
"#########",
|
||||
".######",
|
||||
"..#####",
|
||||
"..####",
|
||||
"...###",
|
||||
"...###"
|
||||
};
|
||||
|
||||
// Crawl obstacle for CRAWL2 (4 lines tall)
|
||||
static const char *OBSTACLE_CRAWL2_FRAME[] = {
|
||||
"###",
|
||||
"###",
|
||||
"###",
|
||||
"###",
|
||||
"###",
|
||||
"###",
|
||||
"###",
|
||||
"###"
|
||||
};
|
||||
|
||||
enum class CrawlObstacleType { Crawl1 = 0, Crawl2, COUNT };
|
||||
|
||||
static const char **OBSTACLE_CRAWL_FRAMES[] = { OBSTACLE_CRAWL1_FRAME, OBSTACLE_CRAWL2_FRAME };
|
||||
|
||||
// Crawl1 dimensions and collision
|
||||
static const int OBSTACLE_CRAWL1_FRAME_HEIGHT = sizeof(OBSTACLE_CRAWL1_FRAME) / sizeof(OBSTACLE_CRAWL1_FRAME[0]);
|
||||
static const int OBSTACLE_CRAWL1_FRAME_WIDTH = std::strlen(OBSTACLE_CRAWL1_FRAME[0]);
|
||||
static const int OBSTACLE_CRAWL1_COLLISION_LEFT_OFFSET = 3;
|
||||
static const int OBSTACLE_CRAWL1_COLLISION_RIGHT_OFFSET = 3;
|
||||
static const int OBSTACLE_CRAWL1_COLLISION_WIDTH = OBSTACLE_CRAWL1_FRAME_WIDTH - (OBSTACLE_CRAWL1_COLLISION_LEFT_OFFSET + OBSTACLE_CRAWL1_COLLISION_RIGHT_OFFSET);
|
||||
static const int OBSTACLE_CRAWL1_COLLISION_TOP_OFFSET = 4; // first 4 rows are just empty ('.')
|
||||
// collision box height = bottom 2 rows
|
||||
static const int OBSTACLE_CRAWL1_COLLISION_HEIGHT = 2;
|
||||
|
||||
// Crawl2 dimensions and collision
|
||||
static const int OBSTACLE_CRAWL2_FRAME_HEIGHT = sizeof(OBSTACLE_CRAWL2_FRAME) / sizeof(OBSTACLE_CRAWL2_FRAME[0]);
|
||||
static const int OBSTACLE_CRAWL2_FRAME_WIDTH = std::strlen(OBSTACLE_CRAWL2_FRAME[0]);
|
||||
static const int OBSTACLE_CRAWL2_COLLISION_LEFT_OFFSET = 0;
|
||||
static const int OBSTACLE_CRAWL2_COLLISION_RIGHT_OFFSET = 0;
|
||||
static const int OBSTACLE_CRAWL2_COLLISION_WIDTH = OBSTACLE_CRAWL2_FRAME_WIDTH - (OBSTACLE_CRAWL2_COLLISION_LEFT_OFFSET + OBSTACLE_CRAWL2_COLLISION_RIGHT_OFFSET);
|
||||
static const int OBSTACLE_CRAWL2_COLLISION_HEIGHT = OBSTACLE_CRAWL2_FRAME_HEIGHT;
|
||||
16
semestralka1/src/game/animation.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
// src/game/animation.cpp
|
||||
#include "animation.h"
|
||||
|
||||
AnimationController::AnimationController() {
|
||||
anim_timer.start();
|
||||
}
|
||||
|
||||
bool AnimationController::tick(int speed) {
|
||||
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
|
||||
// speed determines scroll steps per tick
|
||||
shift += speed;
|
||||
anim_timer.reset();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
20
semestralka1/src/game/animation.h
Normal file
@@ -0,0 +1,20 @@
|
||||
// src/game/animation.h
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
|
||||
constexpr auto ANIMATION_TICK = 170ms;
|
||||
|
||||
class AnimationController {
|
||||
private:
|
||||
Timer anim_timer;
|
||||
int shift = 0;
|
||||
|
||||
public:
|
||||
AnimationController();
|
||||
|
||||
// Update animation, returns true if redraw needed
|
||||
bool tick(int speed);
|
||||
|
||||
// Getters
|
||||
int get_shift() const { return shift; }
|
||||
};
|
||||
66
semestralka1/src/game/collision.h
Normal file
@@ -0,0 +1,66 @@
|
||||
// src/game/collision.h
|
||||
#pragma once
|
||||
#include "../render/player_positioning.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
|
||||
// Simple obstacle representation
|
||||
struct Obstacle {
|
||||
int x;
|
||||
int y;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
// Axis-aligned bounding-box collision
|
||||
inline bool check_collision(const CharacterPosition& player,
|
||||
MovementType movement,
|
||||
const Obstacle& obs) {
|
||||
|
||||
// Player is given in bottom-based world coordinates (0 = bottom line)
|
||||
const int player_x = player.x;
|
||||
const int player_bottom = player.y;
|
||||
int box_x = 0;
|
||||
int box_w = 0;
|
||||
int box_h = 0;
|
||||
|
||||
switch (movement) {
|
||||
case MovementType::Walk:
|
||||
box_x = player_x + CHARACTER_WALK_COLLISION_LEFT_OFFSET;
|
||||
box_w = CHARACTER_WALK_COLLISION_WIDTH;
|
||||
box_h = CHARACTER_WALK_FRAME_HEIGHT;
|
||||
break;
|
||||
case MovementType::Run:
|
||||
box_x = player_x + CHARACTER_RUN_COLLISION_LEFT_OFFSET;
|
||||
box_w = CHARACTER_RUN_COLLISION_WIDTH;
|
||||
box_h = CHARACTER_RUN_COLLISION_HEIGHT;
|
||||
break;
|
||||
case MovementType::Crawl1:
|
||||
box_x = player_x + CHARACTER_CRAWL1_COLLISION_LEFT_OFFSET;
|
||||
box_w = CHARACTER_CRAWL1_COLLISION_WIDTH;
|
||||
box_h = CHARACTER_CRAWL1_COLLISION_HEIGHT;
|
||||
break;
|
||||
case MovementType::Crawl2:
|
||||
box_x = player_x + CHARACTER_CRAWL2_COLLISION_LEFT_OFFSET;
|
||||
box_w = CHARACTER_CRAWL2_COLLISION_WIDTH;
|
||||
box_h = CHARACTER_CRAWL2_COLLISION_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
// Player's bounding box
|
||||
const int player_left = box_x;
|
||||
const int player_right = player_left + box_w;
|
||||
const int player_top = player_bottom + box_h;
|
||||
|
||||
// Obstacle bounding box
|
||||
const int obs_left = obs.x;
|
||||
const int obs_right = obs.x + obs.width;
|
||||
const int obs_bottom = obs.y;
|
||||
const int obs_top = obs_bottom + obs.height;
|
||||
|
||||
// Simple overlap check
|
||||
bool horizontal = player_left < obs_right && player_right > obs_left;
|
||||
bool vertical = player_bottom < obs_top && player_top > obs_bottom;
|
||||
return horizontal && vertical;
|
||||
}
|
||||
56
semestralka1/src/game/obstacle_manager.h
Normal file
@@ -0,0 +1,56 @@
|
||||
// src/game/obstacle_manager.h
|
||||
#pragma once
|
||||
#include "../game/collision.h"
|
||||
#include "../assets/obstacle_crawl_frames.h"
|
||||
#include "../assets/background_frame.h"
|
||||
|
||||
// One movable obstacle
|
||||
struct MovingObstacle {
|
||||
Obstacle data;
|
||||
CrawlObstacleType type;
|
||||
bool active;
|
||||
};
|
||||
|
||||
// Fixed obstacle pool
|
||||
constexpr int MAX_OBSTACLES = 6;
|
||||
static MovingObstacle obstacle_pool[MAX_OBSTACLES];
|
||||
|
||||
// Create / reset obstacle in one slot
|
||||
inline int spawn_obstacle(CrawlObstacleType type, int x_start) {
|
||||
for (int i = 0; i < MAX_OBSTACLES; i++) {
|
||||
if (!obstacle_pool[i].active) {
|
||||
obstacle_pool[i].active = true;
|
||||
obstacle_pool[i].type = type;
|
||||
obstacle_pool[i].data.x = x_start;
|
||||
|
||||
obstacle_pool[i].data.width = (type == CrawlObstacleType::Crawl1) ? OBSTACLE_CRAWL1_COLLISION_WIDTH : OBSTACLE_CRAWL2_COLLISION_WIDTH;
|
||||
obstacle_pool[i].data.height = (type == CrawlObstacleType::Crawl1) ? OBSTACLE_CRAWL1_COLLISION_HEIGHT : OBSTACLE_CRAWL2_COLLISION_HEIGHT;
|
||||
|
||||
// Default Y so that the SPRITE touches the top of the screen.
|
||||
// We store Y as the bottom of the COLLISION BOX in bottom-based world coords.
|
||||
int top_offset = 0;
|
||||
if (type == CrawlObstacleType::Crawl1) {
|
||||
top_offset = OBSTACLE_CRAWL1_COLLISION_TOP_OFFSET;
|
||||
} else {
|
||||
top_offset = 0;
|
||||
}
|
||||
const int i_bottom_of_collision = top_offset + obstacle_pool[i].data.height - 1;
|
||||
// Top of screen in world coords is VIEW_HEIGHT - 1
|
||||
const int collision_bottom_world_y = (VIEW_HEIGHT - 1) - i_bottom_of_collision;
|
||||
obstacle_pool[i].data.y = collision_bottom_world_y;
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Update X positions; mark inactive if offscreen
|
||||
inline void update_obstacles(int shift_speed) {
|
||||
for (int i = 0; i < MAX_OBSTACLES; i++) {
|
||||
if (!obstacle_pool[i].active) continue;
|
||||
obstacle_pool[i].data.x -= shift_speed;
|
||||
if (obstacle_pool[i].data.x + obstacle_pool[i].data.width < 0)
|
||||
obstacle_pool[i].active = false;
|
||||
}
|
||||
}
|
||||
78
semestralka1/src/game/obstacle_system.h
Normal file
@@ -0,0 +1,78 @@
|
||||
// src/game/obstacle_system.h
|
||||
#pragma once
|
||||
#include "obstacle_manager.h"
|
||||
#include "../render/player_positioning.h"
|
||||
#include "../assets/obstacle_crawl_frames.h"
|
||||
#include "collision.h"
|
||||
#include "mbed.h"
|
||||
|
||||
// Small helper for minimal mbed-safe clamp
|
||||
inline int clamp_min(int a, int b) { return (a > b) ? a : b; }
|
||||
inline int clamp_max(int a, int b) { return (a < b) ? a : b; }
|
||||
|
||||
// Handles spawning, movement, rendering, and collision of obstacles
|
||||
class ObstacleSystem {
|
||||
public:
|
||||
ObstacleSystem() : tick_counter_(0), spawn_index_(0) {}
|
||||
|
||||
// Called once per frame
|
||||
bool update_and_draw(const CharacterPosition &player_pos,
|
||||
MovementType player_movement) {
|
||||
// Update timers, move existing obstacles
|
||||
tick_counter_++;
|
||||
if (tick_counter_ % UPDATE_INTERVAL == 0) {
|
||||
update_obstacles(1);
|
||||
}
|
||||
|
||||
// Periodically spawn new obstacle
|
||||
if (tick_counter_ % SPAWN_EVERY_TICKS == 0) {
|
||||
auto type = (spawn_index_++ % 2 == 0)
|
||||
? CrawlObstacleType::Crawl1
|
||||
: CrawlObstacleType::Crawl2;
|
||||
const int w = (type == CrawlObstacleType::Crawl1)
|
||||
? OBSTACLE_CRAWL1_FRAME_WIDTH
|
||||
: OBSTACLE_CRAWL2_FRAME_WIDTH;
|
||||
spawn_obstacle(type, VIEW_WIDTH - w - 1);
|
||||
}
|
||||
|
||||
// Draw & collision check
|
||||
for (int i = 0; i < MAX_OBSTACLES; i++) {
|
||||
if (!obstacle_pool[i].active)
|
||||
continue;
|
||||
|
||||
const char **frame = nullptr;
|
||||
int height = 0;
|
||||
if (obstacle_pool[i].type == CrawlObstacleType::Crawl1) {
|
||||
frame = OBSTACLE_CRAWL1_FRAME;
|
||||
height = OBSTACLE_CRAWL1_FRAME_HEIGHT;
|
||||
} else {
|
||||
frame = OBSTACLE_CRAWL2_FRAME;
|
||||
height = OBSTACLE_CRAWL2_FRAME_HEIGHT;
|
||||
}
|
||||
|
||||
draw_clipped_obstacle(obstacle_pool[i], frame, height);
|
||||
|
||||
// Collision check
|
||||
if (check_collision(player_pos, player_movement,
|
||||
obstacle_pool[i].data)) {
|
||||
printf("\033[2J\033[H");
|
||||
printf("GAME OVER\r\n");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr int SPAWN_EVERY_TICKS = 35;
|
||||
static constexpr int UPDATE_INTERVAL = 1; // move obstacles each frame
|
||||
int tick_counter_;
|
||||
int spawn_index_;
|
||||
|
||||
static void draw_clipped_obstacle(const MovingObstacle &obs,
|
||||
const char ** /*frame*/,
|
||||
int /*frame_height*/) {
|
||||
draw_obstacle(obs.data.x, obs.data.y, obs.type);
|
||||
}
|
||||
};
|
||||
178
semestralka1/src/game/state.cpp
Normal file
@@ -0,0 +1,178 @@
|
||||
// src/game/state.cpp
|
||||
#include "state.h"
|
||||
#include "../render/player.h"
|
||||
#include "../timing/speed_controller.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace {
|
||||
// Vygenerovane AI, proste to nahodne vymiena obrazky - assests
|
||||
// Frame selector with two regimes:
|
||||
// 1) Normal (speed <= 6): ping‑pong with holds at both ends
|
||||
// 2) High‑speed (speed >= 7): 0, random(1..last-1), last, random(1..last-1)...
|
||||
static inline int compute_frame_index(int frame_count,
|
||||
float player_speed,
|
||||
int tick_counter) {
|
||||
if (frame_count <= 1) return 0;
|
||||
if (player_speed <= 0.0f) return 0;
|
||||
|
||||
const int last = frame_count - 1;
|
||||
|
||||
// High-speed pattern: 0, rand(1..last-1), last, rand(1..last-1), ...
|
||||
if (player_speed >= 7.0f) {
|
||||
// Special-case 2-frame animations
|
||||
if (frame_count <= 2) {
|
||||
return (tick_counter & 1) ? 1 : 0;
|
||||
}
|
||||
|
||||
// Even ticks → extremes (0 or last), alternating each time.
|
||||
// Odd ticks → pseudo-random mid in [1..last-1].
|
||||
if ((tick_counter & 1) == 0) {
|
||||
// Alternate 0 and last on even ticks
|
||||
bool choose_zero = ((tick_counter >> 1) & 1) == 0;
|
||||
return choose_zero ? 0 : last;
|
||||
} else {
|
||||
// Simple deterministic PRNG from tick_counter and speed
|
||||
unsigned int seed =
|
||||
static_cast<unsigned int>(tick_counter) * 1664525u + 1013904223u;
|
||||
seed ^= static_cast<unsigned int>(frame_count) * 2654435761u;
|
||||
seed ^= static_cast<unsigned int>(player_speed * 997.0f);
|
||||
int range = last - 1; // size of 1..last-1
|
||||
if (range <= 0) return 0; // safety
|
||||
int mid = 1 + static_cast<int>(seed % static_cast<unsigned int>(range));
|
||||
return mid;
|
||||
}
|
||||
}
|
||||
|
||||
// Normal-speed regime: discrete ping‑pong with holds at both ends.
|
||||
// - speed 1 => 0,1,2,...,last, last, ..., 2,1, 0,0 ...
|
||||
// - speed 2 => advances 2 steps per tick (skipping every second timeline entry)
|
||||
// - holds at ends make 0 and last appear more frequently
|
||||
const int hold = 2; // how many extra steps to hold at each end
|
||||
|
||||
// One full ping‑pong cycle length:
|
||||
// [hold at 0] + [ascend 1..last] + [hold at last] + [descend last-1..0]
|
||||
const int ascend_len = last; // produces 1..last (length = last)
|
||||
const int descend_len = last; // produces last-1..0 (length = last)
|
||||
const int cycle_len = hold + ascend_len + hold + descend_len;
|
||||
|
||||
// Advance by an integer number of steps per tick based on speed
|
||||
int step = static_cast<int>(floorf(player_speed + 0.5f));
|
||||
if (step < 1) step = 1;
|
||||
|
||||
// Use 64-bit for safety, then fold into cycle length
|
||||
const long long pos64 =
|
||||
(static_cast<long long>(tick_counter) *
|
||||
static_cast<long long>(step)) %
|
||||
static_cast<long long>(cycle_len);
|
||||
int pos = static_cast<int>(pos64);
|
||||
|
||||
// Map timeline position to frame index
|
||||
if (pos < hold) {
|
||||
return 0; // hold at 0
|
||||
}
|
||||
pos -= hold;
|
||||
|
||||
if (pos < ascend_len) {
|
||||
// ascend: 1..last
|
||||
return (pos + 1);
|
||||
}
|
||||
pos -= ascend_len;
|
||||
|
||||
if (pos < hold) {
|
||||
return last; // hold at last
|
||||
}
|
||||
pos -= hold;
|
||||
|
||||
// descend: last-1 .. 0
|
||||
return last - 1 - pos;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void WalkingState::update() {
|
||||
// stop crawling after duration
|
||||
if ((current_state == PlayerState::Crawl1 ||
|
||||
current_state == PlayerState::Crawl2) &&
|
||||
state_timer.elapsed_time() >= CRAWL_DURATION) {
|
||||
current_state = PlayerState::Walk;
|
||||
state_timer.stop();
|
||||
}
|
||||
}
|
||||
|
||||
void WalkingState::start_crawl(PlayerState crawl_type) {
|
||||
if (crawl_type != PlayerState::Crawl1 && crawl_type != PlayerState::Crawl2)
|
||||
return;
|
||||
|
||||
current_state = crawl_type;
|
||||
state_timer.stop();
|
||||
state_timer.reset();
|
||||
state_timer.start();
|
||||
}
|
||||
|
||||
void WalkingState::set_state(PlayerState s) {
|
||||
if (current_state != s) {
|
||||
walk_index = run_index = crawl1_index = crawl2_index = 0;
|
||||
phase = 0.0f;
|
||||
}
|
||||
current_state = s;
|
||||
}
|
||||
|
||||
void WalkingState::set_motion_state_for_speed(int player_speed, int ground_speed) {
|
||||
int relative = player_speed - ground_speed;
|
||||
PlayerState new_state = (relative > 1) ? PlayerState::Run : PlayerState::Walk;
|
||||
if (new_state != current_state) {
|
||||
run_index = 0;
|
||||
walk_index = 0;
|
||||
}
|
||||
current_state = new_state;
|
||||
}
|
||||
|
||||
// TODO THIS NEEDS REDESIGN FOR WALK/RUN
|
||||
void WalkingState::toggle_walk_frame(float player_speed, int tick_counter) {
|
||||
switch (current_state) {
|
||||
case PlayerState::Run:
|
||||
run_index = compute_frame_index(CHARACTER_RUN_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
|
||||
case PlayerState::Walk:
|
||||
walk_index = compute_frame_index(CHARACTER_WALK_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
|
||||
case PlayerState::Crawl1:
|
||||
crawl1_index = compute_frame_index(CHARACTER_CRAWL1_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
|
||||
case PlayerState::Crawl2:
|
||||
crawl2_index = compute_frame_index(CHARACTER_CRAWL2_FRAME_COUNT, player_speed, tick_counter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
FrameSelection WalkingState::get_frame_selection() const {
|
||||
FrameSelection f{};
|
||||
switch (current_state) {
|
||||
case PlayerState::Walk:
|
||||
f.movement = MovementType::Walk;
|
||||
f.frame_index = walk_index;
|
||||
break;
|
||||
case PlayerState::Run:
|
||||
f.movement = MovementType::Run;
|
||||
f.frame_index = run_index;
|
||||
break;
|
||||
case PlayerState::Crawl1:
|
||||
f.movement = MovementType::Crawl1;
|
||||
f.frame_index = crawl1_index;
|
||||
break;
|
||||
case PlayerState::Crawl2:
|
||||
f.movement = MovementType::Crawl2;
|
||||
f.frame_index = crawl2_index;
|
||||
break;
|
||||
default:
|
||||
f.movement = MovementType::Walk;
|
||||
f.frame_index = walk_index;
|
||||
break;
|
||||
}
|
||||
return f;
|
||||
}
|
||||
36
semestralka1/src/game/state.h
Normal file
@@ -0,0 +1,36 @@
|
||||
// src/game/state.h
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
#include "../render/player.h"
|
||||
|
||||
constexpr auto CRAWL_DURATION = 300ms;
|
||||
|
||||
enum class PlayerState { Walk, Run, Crawl1, Crawl2 };
|
||||
|
||||
struct FrameSelection {
|
||||
MovementType movement;
|
||||
int frame_index;
|
||||
};
|
||||
|
||||
class WalkingState {
|
||||
private:
|
||||
PlayerState current_state = PlayerState::Walk;
|
||||
Timer state_timer;
|
||||
int walk_index = 0; // cycles 0‑6
|
||||
int run_index = 0; // cycles 0‑6
|
||||
int crawl1_index = 0; // cycles 0‑1
|
||||
int crawl2_index = 0; // cycles 0‑1
|
||||
float phase = 0.0f;
|
||||
|
||||
public:
|
||||
void update();
|
||||
void start_crawl(PlayerState crawl_type);
|
||||
|
||||
void set_motion_state_for_speed(int player_speed, int ground_speed);
|
||||
void toggle_walk_frame(float player_speed, int tick_counter);
|
||||
|
||||
FrameSelection get_frame_selection() const;
|
||||
PlayerState get_state() const { return current_state; }
|
||||
|
||||
void set_state(PlayerState s);
|
||||
};
|
||||
49
semestralka1/src/hardware/uart.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
// src/hardware/uart.cpp
|
||||
#include "uart.h"
|
||||
#include <cstring>
|
||||
|
||||
UartReader::UartReader(BufferedSerial &serial) : serial_port(serial) {
|
||||
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||
memset(message, 0, sizeof(message));
|
||||
}
|
||||
|
||||
UartEvent UartReader::poll() {
|
||||
bool changed = false;
|
||||
bool triggered = false;
|
||||
|
||||
// cita spravu z uartu
|
||||
if (serial_port.readable()) {
|
||||
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
|
||||
if (num > 0) {
|
||||
strncpy(message, rx_buffer, sizeof(message) - 1);
|
||||
message_active = true;
|
||||
changed = true;
|
||||
triggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
// casovac na 1s zobrazenia spravy
|
||||
if (!timer_started) {
|
||||
msg_timer.start();
|
||||
timer_started = true;
|
||||
}
|
||||
|
||||
// po jednu sekundu sa sprava zobrazi
|
||||
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
|
||||
message_active = false;
|
||||
memset(message, 0, sizeof(message));
|
||||
msg_timer.reset();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (triggered)
|
||||
return UartEvent::Triggered;
|
||||
if (changed)
|
||||
return UartEvent::MessageUpdate;
|
||||
return UartEvent::NoChange;
|
||||
}
|
||||
|
||||
const char* UartReader::get_message() const {
|
||||
return message_active ? message : nullptr;
|
||||
}
|
||||
35
semestralka1/src/hardware/uart.h
Normal file
@@ -0,0 +1,35 @@
|
||||
// src/hardware/uart.h
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
#include <cstddef>
|
||||
|
||||
constexpr size_t UART_BUFFER_SIZE = 64;
|
||||
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
|
||||
|
||||
enum class UartEvent {
|
||||
NoChange = 0, // No new data
|
||||
MessageUpdate = 1, // Message changed (received or expired)
|
||||
Triggered = 2 // New message received (trigger action)
|
||||
};
|
||||
|
||||
class UartReader {
|
||||
private:
|
||||
BufferedSerial &serial_port;
|
||||
|
||||
char rx_buffer[UART_BUFFER_SIZE];
|
||||
char message[UART_BUFFER_SIZE];
|
||||
bool message_active = false;
|
||||
|
||||
Timer msg_timer;
|
||||
bool timer_started = false;
|
||||
|
||||
public:
|
||||
UartReader(BufferedSerial &serial);
|
||||
|
||||
// Poll for UART events
|
||||
UartEvent poll();
|
||||
|
||||
// Get current message (nullptr if no active message)
|
||||
const char* get_message() const;
|
||||
bool has_message() const { return message_active; }
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
// main.cpp
|
||||
|
||||
#include "mbed.h"
|
||||
#include "background_dark_inverted.h"
|
||||
#include "assets/background_frame.h"
|
||||
#include "render/loop.h"
|
||||
|
||||
#define TARGET_TX_PIN USBTX
|
||||
@@ -22,5 +22,5 @@ int main(void) {
|
||||
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
|
||||
|
||||
// Just call into render feature
|
||||
render_loop(4);
|
||||
render_loop(6);
|
||||
}
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
// src/render/background.cpp
|
||||
|
||||
#include "../background_dark_inverted.h"
|
||||
#include "background.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text) {
|
||||
const int view_width = 90;
|
||||
const int view_height = 16;
|
||||
|
||||
// Terminal clear + home
|
||||
printf("\033[2J\033[H");
|
||||
|
||||
for (int i = 0; i < view_height && i < VIEW_HEIGHT; i++) {
|
||||
for (int i = 0; i < VIEW_HEIGHT && i < VIEW_HEIGHT; i++) {
|
||||
const char *row = BACKGROUND_MASK[i];
|
||||
int width = strlen(row);
|
||||
if (width == 0) {
|
||||
@@ -21,7 +19,7 @@ void draw_mask(const char *unused_filename, int shift, const char *text) {
|
||||
|
||||
int start = shift % width;
|
||||
|
||||
for (int j = 0; j < view_width; j++) {
|
||||
for (int j = 0; j < VIEW_WIDTH; j++) {
|
||||
printf("%c", row[(start + j) % width]);
|
||||
}
|
||||
printf("\r\n");
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// src/render/background.h
|
||||
|
||||
#pragma once
|
||||
constexpr int VIEW_WIDTH = 90;
|
||||
|
||||
// Draws the ASCII art background with optional message
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
|
||||
|
||||
@@ -1,171 +1,137 @@
|
||||
// src/render/loop.cpp
|
||||
#include "loop.h"
|
||||
#include "../background_dark_inverted.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include "player_positioning.h"
|
||||
#include "background.h"
|
||||
#include "mbed.h"
|
||||
#include "player.h"
|
||||
#include "player_mask.h"
|
||||
#include <cstring>
|
||||
#include "../game/state.h"
|
||||
#include "../game/animation.h"
|
||||
#include "../game/collision.h"
|
||||
#include "../hardware/uart.h"
|
||||
#include "../render/player.h"
|
||||
#include "../render/obstacle.h"
|
||||
#include "../timing/speed_controller.h"
|
||||
#include "../timing/movement_controller.h"
|
||||
#include "../game/obstacle_system.h"
|
||||
|
||||
extern BufferedSerial serial_port;
|
||||
extern DigitalOut led;
|
||||
|
||||
// Constants
|
||||
constexpr size_t BUFFER_SIZE = 64;
|
||||
constexpr auto CRAWL_DURATION = 300ms;
|
||||
constexpr auto ANIMATION_TICK = 170ms;
|
||||
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
|
||||
constexpr int PLAYER_X = 9;
|
||||
// constexpr int PLAYER_X = 9;
|
||||
constexpr int PLAYER_X = 29;
|
||||
constexpr int PLAYER_Y = 6;
|
||||
|
||||
// PlayerState is what user pressed. We are mapping CharacterState to it
|
||||
enum class PlayerState { Walk1, Walk2, Crawl1 };
|
||||
|
||||
struct WalkingState {
|
||||
PlayerState current_state = PlayerState::Walk1;
|
||||
Timer state_timer;
|
||||
};
|
||||
|
||||
static char rx_buffer[BUFFER_SIZE];
|
||||
static char message[BUFFER_SIZE];
|
||||
static bool message_active = false;
|
||||
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text);
|
||||
|
||||
// Returns:
|
||||
// 0 = no change - walk1
|
||||
// 1 = normal redraw - walk2
|
||||
// 2 = button triggered - crawl1
|
||||
static int read_uart() {
|
||||
bool changed = false;
|
||||
bool triggered = false;
|
||||
|
||||
// cita spravu z uartu
|
||||
if (serial_port.readable()) {
|
||||
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
|
||||
if (num > 0) {
|
||||
led = !led; // toogle ledky
|
||||
strncpy(message, rx_buffer, sizeof(message) - 1);
|
||||
message_active = true;
|
||||
changed = true;
|
||||
triggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
// casovac na 1s zobrazenia spravy
|
||||
static Timer msg_timer;
|
||||
static bool timer_started = false;
|
||||
if (!timer_started) {
|
||||
msg_timer.start();
|
||||
timer_started = true;
|
||||
}
|
||||
|
||||
// po jednu sekundu sa sprava zobrazi
|
||||
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
|
||||
message_active = false;
|
||||
memset(message, 0, sizeof(message));
|
||||
msg_timer.reset();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (triggered)
|
||||
return 2; // LED toggled press
|
||||
if (changed)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
|
||||
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
|
||||
// speed determines scroll steps per tick
|
||||
shift += speed;
|
||||
anim_timer.reset();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static CharacterFrame get_character_frame(PlayerState state) {
|
||||
switch (state) {
|
||||
case PlayerState::Walk1:
|
||||
return CharacterFrame::Walk1;
|
||||
case PlayerState::Walk2:
|
||||
return CharacterFrame::Walk2;
|
||||
case PlayerState::Crawl1:
|
||||
return CharacterFrame::Crawl1;
|
||||
default:
|
||||
return CharacterFrame::Walk1;
|
||||
}
|
||||
}
|
||||
|
||||
static void update_player_state(WalkingState &state) {
|
||||
// stop crawling
|
||||
if (state.current_state == PlayerState::Crawl1 &&
|
||||
state.state_timer.elapsed_time() >= CRAWL_DURATION) {
|
||||
state.current_state = PlayerState::Walk1;
|
||||
state.state_timer.stop();
|
||||
}
|
||||
}
|
||||
|
||||
static void toggle_walk_frame(WalkingState &state) {
|
||||
if (state.current_state == PlayerState::Walk1) {
|
||||
state.current_state = PlayerState::Walk2;
|
||||
} else if (state.current_state == PlayerState::Walk2) {
|
||||
state.current_state = PlayerState::Walk1;
|
||||
}
|
||||
}
|
||||
|
||||
static void start_crawl(WalkingState &state) {
|
||||
state.current_state = PlayerState::Crawl1;
|
||||
state.state_timer.reset();
|
||||
state.state_timer.start();
|
||||
}
|
||||
|
||||
void render_loop(int speed) {
|
||||
WalkingState player_state;
|
||||
|
||||
Timer anim_timer;
|
||||
anim_timer.start();
|
||||
int shift = 0;
|
||||
AnimationController animation;
|
||||
UartReader uart(serial_port);
|
||||
MovementController mover(PLAYER_X, VIEW_WIDTH);
|
||||
SpeedController timing;
|
||||
timing.set_ground_speed(speed);
|
||||
|
||||
CharacterPosition pos = {PLAYER_X, PLAYER_Y};
|
||||
|
||||
const char *bg_file = "background_dark_inverted.txt";
|
||||
bool need_redraw = false;
|
||||
|
||||
while (true) {
|
||||
need_redraw = false;
|
||||
int uart_state = read_uart(); // returns 0/1/2
|
||||
int anim_tick_counter = 0;
|
||||
int tick_counter = 0;
|
||||
int player_speed = 6;
|
||||
bool game_over = false;
|
||||
|
||||
if (uart_state == 1) {
|
||||
player_state.set_state(PlayerState::Run);
|
||||
|
||||
CrawlObstacleType type = CrawlObstacleType::Crawl1;
|
||||
int start_x = VIEW_WIDTH + 10;
|
||||
spawn_obstacle(type, start_x);
|
||||
|
||||
Timer spawn_timer;
|
||||
spawn_timer.start();
|
||||
|
||||
while (!game_over) {
|
||||
tick_counter++;
|
||||
|
||||
mover.update_position(player_speed, timing.get_ground_speed());
|
||||
pos.x = mover.get_position();
|
||||
|
||||
if (spawn_timer.elapsed_time() > 2s) {
|
||||
spawn_timer.reset();
|
||||
CrawlObstacleType s_type = CrawlObstacleType::Crawl1;
|
||||
int spawn_x = VIEW_WIDTH;
|
||||
int idx = spawn_obstacle(s_type, spawn_x);
|
||||
if (idx >= 0) {
|
||||
obstacle_pool[idx].active = true;
|
||||
}
|
||||
}
|
||||
|
||||
need_redraw = false;
|
||||
UartEvent uart_event = uart.poll();
|
||||
|
||||
if (uart_event == UartEvent::MessageUpdate) {
|
||||
need_redraw = true;
|
||||
}
|
||||
|
||||
if (uart_state == 2) {
|
||||
// start crawl frame for x time
|
||||
start_crawl(player_state);
|
||||
if (uart_event == UartEvent::Triggered) {
|
||||
PlayerState current = player_state.get_state();
|
||||
|
||||
if (current == PlayerState::Walk || current == PlayerState::Run) {
|
||||
player_state.start_crawl(PlayerState::Crawl1);
|
||||
}
|
||||
else if (current == PlayerState::Crawl1) {
|
||||
player_state.start_crawl(PlayerState::Crawl2);
|
||||
}
|
||||
|
||||
need_redraw = true;
|
||||
}
|
||||
|
||||
// Check if crawl duration expired
|
||||
update_player_state(player_state);
|
||||
player_state.update();
|
||||
|
||||
if (animation.tick(speed)) {
|
||||
anim_tick_counter++;
|
||||
int ground_speed = timing.get_ground_speed();
|
||||
for (int i = 0; i < MAX_OBSTACLES; i++) {
|
||||
if (obstacle_pool[i].active) {
|
||||
obstacle_pool[i].data.x -= ground_speed;
|
||||
// deactivate when offscreen
|
||||
if (obstacle_pool[i].data.x + obstacle_pool[i].data.width < 0)
|
||||
obstacle_pool[i].active = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (update_animation(anim_timer, shift, speed)) {
|
||||
need_redraw = true;
|
||||
}
|
||||
|
||||
if (need_redraw) {
|
||||
draw_mask(bg_file, shift, message_active ? message : nullptr);
|
||||
CharacterFrame player_frame = get_character_frame(player_state.current_state);
|
||||
CharacterPosition draw_pos = get_aligned_frame_position(pos, player_frame);
|
||||
draw_character(draw_pos.x, draw_pos.y, player_frame);
|
||||
player_state.toggle_walk_frame(player_speed, anim_tick_counter);
|
||||
draw_mask(bg_file, animation.get_shift(), uart.get_message());
|
||||
FrameSelection frame = player_state.get_frame_selection();
|
||||
|
||||
// alternate between frame 0 and 1 when not crawling
|
||||
if (player_state.current_state != PlayerState::Crawl1) {
|
||||
toggle_walk_frame(player_state);
|
||||
CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
|
||||
draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
|
||||
|
||||
for (int i = 0; i < MAX_OBSTACLES; i++) {
|
||||
if (!obstacle_pool[i].active)
|
||||
continue;
|
||||
|
||||
draw_obstacle(obstacle_pool[i].data.x,
|
||||
obstacle_pool[i].data.y,
|
||||
obstacle_pool[i].type);
|
||||
|
||||
if (check_collision(pos, frame.movement, obstacle_pool[i].data)) {
|
||||
printf("\033[2J\033[H");
|
||||
printf("GAME OVER\r\n");
|
||||
game_over = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (game_over)
|
||||
break;
|
||||
|
||||
ThisThread::sleep_for(50ms);
|
||||
}
|
||||
|
||||
56
semestralka1/src/render/obstacle.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
// src/render/obstacle.cpp
|
||||
#include "obstacle.h"
|
||||
#include "../assets/obstacle_crawl_frames.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include <cstdio>
|
||||
|
||||
// Draws an obstacle using bottom‑based world coordinates.
|
||||
// x = left edge of the collision box in world space
|
||||
// y = bottom edge of the collision box in world space (0 = ground)
|
||||
void draw_obstacle(int x, int y, CrawlObstacleType type) {
|
||||
const char **obstacle_frame = nullptr;
|
||||
int frame_total_height = 0;
|
||||
|
||||
// Collision‑model parameters for this obstacle
|
||||
int collision_top_offset = 0; // rows from visual top to top of collision box
|
||||
int collision_height = 0; // rows tall
|
||||
int collision_left_offset = 0; // columns from visual left to collision left
|
||||
|
||||
switch (type) {
|
||||
case CrawlObstacleType::Crawl1:
|
||||
obstacle_frame = OBSTACLE_CRAWL1_FRAME;
|
||||
frame_total_height = OBSTACLE_CRAWL1_FRAME_HEIGHT;
|
||||
collision_top_offset = OBSTACLE_CRAWL1_COLLISION_TOP_OFFSET;
|
||||
collision_height = OBSTACLE_CRAWL1_COLLISION_HEIGHT;
|
||||
collision_left_offset = OBSTACLE_CRAWL1_COLLISION_LEFT_OFFSET;
|
||||
break;
|
||||
|
||||
case CrawlObstacleType::Crawl2:
|
||||
obstacle_frame = OBSTACLE_CRAWL2_FRAME;
|
||||
frame_total_height = OBSTACLE_CRAWL2_FRAME_HEIGHT;
|
||||
collision_top_offset = 0;
|
||||
collision_height = OBSTACLE_CRAWL2_COLLISION_HEIGHT;
|
||||
collision_left_offset = OBSTACLE_CRAWL2_COLLISION_LEFT_OFFSET;
|
||||
break;
|
||||
|
||||
default:
|
||||
return; // no rendering for invalid type
|
||||
}
|
||||
|
||||
// Convert bottom‑based (world) coordinates to screen coordinates.
|
||||
// Y of the collision bottom is given; translate to where to start drawing the visual frame.
|
||||
const int frame_row_index_bottom = collision_top_offset + collision_height - 1;
|
||||
const int frame_top_world_y = y + frame_row_index_bottom;
|
||||
const int frame_top_screen_row = VIEW_HEIGHT - frame_top_world_y;
|
||||
|
||||
// X of the collision box is given; shift left to the visual frame's starting column.
|
||||
const int frame_screen_x = x - collision_left_offset;
|
||||
|
||||
for (int i = 0; i < frame_total_height; i++) {
|
||||
const int screen_row = frame_top_screen_row + i;
|
||||
if (screen_row < 1 || screen_row > VIEW_HEIGHT) continue;
|
||||
printf("\033[%d;%dH%s", screen_row, frame_screen_x + 1, obstacle_frame[i]);
|
||||
}
|
||||
|
||||
fflush(stdout);
|
||||
}
|
||||
7
semestralka1/src/render/obstacle.h
Normal file
@@ -0,0 +1,7 @@
|
||||
// src/render/obstacle.h
|
||||
#pragma once
|
||||
|
||||
#include "../assets/obstacle_crawl_frames.h"
|
||||
|
||||
// Draw the obstacle ASCII block starting at given (x, y)
|
||||
void draw_obstacle(int x, int y, CrawlObstacleType type);
|
||||
@@ -1,28 +1,46 @@
|
||||
// src/render/player.cpp
|
||||
#include "player.h"
|
||||
#include "player_mask.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
#include <cstdio>
|
||||
|
||||
void draw_character(int x, int y, CharacterFrame frame) {
|
||||
int frame_index = static_cast<int>(frame);
|
||||
if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
|
||||
frame_index = 0; // fallback safety
|
||||
|
||||
const char **character = PLAYER_FRAMES[frame_index];
|
||||
|
||||
void draw_character(int x, int y, MovementType movement, int frame_index) {
|
||||
const char **character = nullptr;
|
||||
int character_height = 0;
|
||||
switch (frame) {
|
||||
case CharacterFrame::Walk1:
|
||||
character_height = CHARACTER_HEIGHT_1;
|
||||
int total_frames = 0;
|
||||
|
||||
switch (movement) {
|
||||
case MovementType::Walk:
|
||||
total_frames = CHARACTER_WALK_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_WALK_FRAMES[frame_index];
|
||||
character_height = CHARACTER_WALK_FRAME_HEIGHT;
|
||||
break;
|
||||
case CharacterFrame::Walk2:
|
||||
character_height = CHARACTER_HEIGHT_2;
|
||||
|
||||
case MovementType::Run:
|
||||
total_frames = CHARACTER_RUN_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_RUN_FRAMES[frame_index];
|
||||
character_height = CHARACTER_RUN_FRAME_HEIGHT;
|
||||
break;
|
||||
case CharacterFrame::Crawl1:
|
||||
character_height = CHARACTER_HEIGHT_3;
|
||||
|
||||
case MovementType::Crawl1:
|
||||
total_frames = CHARACTER_CRAWL1_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_CRAWL1_FRAMES[frame_index];
|
||||
character_height = CHARACTER_CRAWL1_FRAME_HEIGHT;
|
||||
break;
|
||||
default:
|
||||
character_height = CHARACTER_HEIGHT_1;
|
||||
|
||||
case MovementType::Crawl2:
|
||||
total_frames = CHARACTER_CRAWL2_FRAME_COUNT;
|
||||
if (frame_index < 0 || frame_index >= total_frames)
|
||||
frame_index = 0;
|
||||
character = CHARACTER_CRAWL2_FRAMES[frame_index];
|
||||
character_height = CHARACTER_CRAWL2_FRAME_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
// src/render/player.h
|
||||
#pragma once
|
||||
#include "player_mask.h"
|
||||
|
||||
enum class MovementType {
|
||||
Walk,
|
||||
Run,
|
||||
Crawl1,
|
||||
Crawl2
|
||||
};
|
||||
|
||||
// Draw the player object starting at given (x, y)
|
||||
void draw_character(int x, int y, CharacterFrame frame);
|
||||
void draw_character(int x, int y, MovementType movement, int frame_index);
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
// src/render/player_mask.h
|
||||
|
||||
#pragma once
|
||||
|
||||
// Player frame 1
|
||||
static const char *CHARACTER_MASK_FRAME_1[] = {
|
||||
".....a@$..",
|
||||
".....7PF..",
|
||||
"..yaM@@__y",
|
||||
"..@.y@FFF~",
|
||||
"..._$M@_..",
|
||||
"yaa@~.`@y.",
|
||||
"........@r"
|
||||
};
|
||||
|
||||
// Player frame 2
|
||||
static const char *CHARACTER_MASK_FRAME_2[] = {
|
||||
".g@$",
|
||||
".7PF",
|
||||
"y@$.",
|
||||
"0@F.",
|
||||
"4@$.",
|
||||
"y$@.",
|
||||
"u@.."
|
||||
};
|
||||
|
||||
// Player frame 3 (triggered)
|
||||
static const char *CHARACTER_MASK_FRAME_3[] = {
|
||||
".._$@.",
|
||||
".$By`.",
|
||||
"4@$@@a",
|
||||
"aa@W@."
|
||||
};
|
||||
|
||||
enum class CharacterFrame {
|
||||
Walk1 = 0,
|
||||
Walk2,
|
||||
Crawl1,
|
||||
COUNT // number of frames, must stay last
|
||||
};
|
||||
|
||||
// Combine frames for easy access
|
||||
static const char **PLAYER_FRAMES[] = {
|
||||
CHARACTER_MASK_FRAME_1, // Walk1
|
||||
CHARACTER_MASK_FRAME_2, // Walk1
|
||||
CHARACTER_MASK_FRAME_3 // Crawl1
|
||||
};
|
||||
|
||||
static const int CHARACTER_FRAME_COUNT = static_cast<int>(CharacterFrame::COUNT);
|
||||
|
||||
// Height per frame
|
||||
static const int CHARACTER_HEIGHT_1 = sizeof(CHARACTER_MASK_FRAME_1) / sizeof(CHARACTER_MASK_FRAME_1[0]);
|
||||
static const int CHARACTER_HEIGHT_2 = sizeof(CHARACTER_MASK_FRAME_2) / sizeof(CHARACTER_MASK_FRAME_2[0]);
|
||||
static const int CHARACTER_HEIGHT_3 = sizeof(CHARACTER_MASK_FRAME_3) / sizeof(CHARACTER_MASK_FRAME_3[0]);
|
||||
@@ -1,25 +1,33 @@
|
||||
// src/render/player_positioning.cpp
|
||||
#include "player_positioning.h"
|
||||
#include "../background_dark_inverted.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include "../assets/character_walk_frames.h"
|
||||
#include "../assets/character_run_frames.h"
|
||||
#include "../assets/character_crawl_frames.h"
|
||||
#include <cstdio>
|
||||
|
||||
// Convert a pivot coordinate (bottom-left) to the top-left draw position
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame) {
|
||||
int frame_index = static_cast<int>(frame);
|
||||
if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
|
||||
frame_index = 0;
|
||||
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base,
|
||||
MovementType movement,
|
||||
int /*frame_index*/) {
|
||||
int character_height = 0;
|
||||
if (frame_index == 0)
|
||||
character_height = CHARACTER_HEIGHT_1;
|
||||
else if (frame_index == 1)
|
||||
character_height = CHARACTER_HEIGHT_2;
|
||||
else
|
||||
character_height = CHARACTER_HEIGHT_3;
|
||||
|
||||
CharacterPosition draw_pos;
|
||||
switch (movement) {
|
||||
case MovementType::Walk:
|
||||
character_height = CHARACTER_WALK_FRAME_HEIGHT;
|
||||
break;
|
||||
case MovementType::Run:
|
||||
character_height = CHARACTER_RUN_FRAME_HEIGHT;
|
||||
break;
|
||||
case MovementType::Crawl1:
|
||||
character_height = CHARACTER_CRAWL1_FRAME_HEIGHT;
|
||||
break;
|
||||
case MovementType::Crawl2:
|
||||
character_height = CHARACTER_CRAWL2_FRAME_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
CharacterPosition draw_pos{};
|
||||
draw_pos.x = base.x;
|
||||
draw_pos.y = (VIEW_HEIGHT - base.y) - character_height;
|
||||
|
||||
return draw_pos;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// src/render/player_positioning.h
|
||||
#pragma once
|
||||
#include "../background_dark_inverted.h"
|
||||
#include "player_mask.h"
|
||||
#include "../assets/background_frame.h"
|
||||
#include "player.h"
|
||||
|
||||
struct CharacterPosition {
|
||||
int x;
|
||||
@@ -9,4 +9,4 @@ struct CharacterPosition {
|
||||
};
|
||||
|
||||
// Calculates drawing position relative to bottom-left pivot
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame);
|
||||
CharacterPosition get_aligned_frame_position(CharacterPosition base, MovementType movement,int frame_index);
|
||||
|
||||
29
semestralka1/src/timing/movement_controller.h
Normal file
@@ -0,0 +1,29 @@
|
||||
// src/timing/movement_controller.h
|
||||
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
|
||||
// Handles position of the player relative to ground movement
|
||||
class MovementController {
|
||||
private:
|
||||
float x_pos;
|
||||
const int view_width;
|
||||
|
||||
// Scale factor for translating speed difference to pixel movement
|
||||
const float motion_scale = 0.2f;
|
||||
|
||||
public:
|
||||
MovementController(int start_x, int width) : x_pos(static_cast<float>(start_x)), view_width(width) {}
|
||||
|
||||
void reset(int start_x) { x_pos = static_cast<float>(start_x); }
|
||||
|
||||
void update_position(int player_speed, int ground_speed) {
|
||||
int delta = player_speed - ground_speed;
|
||||
x_pos += static_cast<float>(delta) * motion_scale;
|
||||
|
||||
if (x_pos < 0) x_pos = 0;
|
||||
if (x_pos > (VIEW_WIDTH - 10)) x_pos = static_cast<float>(VIEW_WIDTH - 10);
|
||||
}
|
||||
|
||||
int get_position() const { return static_cast<int>(x_pos); }
|
||||
};
|
||||
34
semestralka1/src/timing/speed_controller.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
// src/timing/speed_controller.cpp
|
||||
#include "speed_controller.h"
|
||||
|
||||
void SpeedController::set_ground_speed(int spd) {
|
||||
if (spd < 0) spd = 0;
|
||||
if (spd > 30) spd = 30;
|
||||
ground_speed = spd;
|
||||
}
|
||||
|
||||
int SpeedController::frame_advance_for(int object_speed, int tick_counter) const {
|
||||
if (object_speed <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (ground_speed == 0) {
|
||||
return 1 + object_speed;
|
||||
}
|
||||
|
||||
const int delta = object_speed - ground_speed;
|
||||
|
||||
if (delta > 0) {
|
||||
return 1 + delta;
|
||||
}
|
||||
|
||||
if (delta == 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
float ratio_f = static_cast<float>(ground_speed) / object_speed;
|
||||
int ratio = static_cast<int>(ratio_f + 0.3f);
|
||||
if (ratio < 1) ratio = 1;
|
||||
|
||||
return (tick_counter % ratio == 0) ? 1 : 0;
|
||||
}
|
||||
19
semestralka1/src/timing/speed_controller.h
Normal file
@@ -0,0 +1,19 @@
|
||||
// src/timing/speed_controller.h
|
||||
#pragma once
|
||||
#include "mbed.h"
|
||||
|
||||
class SpeedController {
|
||||
private:
|
||||
int ground_speed = 1;
|
||||
|
||||
public:
|
||||
SpeedController() = default;
|
||||
|
||||
void set_ground_speed(int spd);
|
||||
int get_ground_speed() const { return ground_speed; }
|
||||
|
||||
// Calculates how many frames to advance for current tick.
|
||||
// Takes object’s current speed and a global tick counter
|
||||
// to automatically handle slower "wait" behavior.
|
||||
int frame_advance_for(int object_speed, int tick_counter) const;
|
||||
};
|
||||