Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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11f5eb7fd1 | ||
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285840b521 | ||
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761b86585a | ||
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528e38b428 | ||
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a59192cf05 | ||
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fa7e18e4d5 | ||
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4ed4452fae | ||
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b9ca8df59b | ||
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8fa8bf392b |
BIN
semestralka1/chafa/character/crawl/crawl1.jpg
Normal file
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After Width: | Height: | Size: 8.1 KiB |
BIN
semestralka1/chafa/character/crawl/crawl2.jpg
Normal file
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After Width: | Height: | Size: 7.2 KiB |
6
semestralka1/chafa/character/crawl/out_crawl1.txt
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@@ -0,0 +1,6 @@
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|||||||
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........
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||||||
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........
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||||||
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...y4@W.
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||||||
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..a@a`..
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||||||
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..@@R@=.
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||||||
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.aa@s@..
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||||||
6
semestralka1/chafa/character/crawl/out_crawl2.txt
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@@ -0,0 +1,6 @@
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|||||||
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........
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||||||
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........
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||||||
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........
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||||||
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.____...
|
||||||
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.@@@@yg,
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||||||
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.a@@PR@L
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||||||
6
semestralka1/chafa/character/run/out_run1.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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....g@w.
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||||||
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..._ZF~.
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||||||
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..@~@@y=
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||||||
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.".g@_`.
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||||||
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_ygF.Ry.
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||||||
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`~`...4L
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||||||
6
semestralka1/chafa/character/run/out_run2.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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....g@w.
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||||||
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..._Z~~.
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||||||
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..aM@$y,
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||||||
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..~a@_`.
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||||||
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.yy@`$..
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||||||
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..`..@..
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||||||
6
semestralka1/chafa/character/run/out_run3.txt
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@@ -0,0 +1,6 @@
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|||||||
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...a@$..
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||||||
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..._Z~..
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||||||
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..a@@...
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||||||
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..R@@=..
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||||||
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.yy@@...
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||||||
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.``u@...
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||||||
6
semestralka1/chafa/character/run/out_run4.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..g@$...
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||||||
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..yT`...
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||||||
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.g@F....
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||||||
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.4@L....
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||||||
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._$$....
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||||||
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.`@~....
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||||||
6
semestralka1/chafa/character/run/out_run5.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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...@@...
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||||||
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.._Z~...
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||||||
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..@@....
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||||||
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..$@#...
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||||||
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..g@L...
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||||||
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.yFP....
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||||||
6
semestralka1/chafa/character/run/out_run6.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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....@@..
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||||||
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..._Z~..
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||||||
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..y@@,_.
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||||||
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..@$@~~.
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||||||
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..y@~$..
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||||||
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.aF~.4L.
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||||||
6
semestralka1/chafa/character/run/out_run7.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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....a@e.
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||||||
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..._ZF`.
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||||||
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..a~@@y=
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||||||
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..'y@L`.
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||||||
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_yyP.4y.
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||||||
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`~`...4L
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||||||
BIN
semestralka1/chafa/character/run/run1.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
BIN
semestralka1/chafa/character/run/run2.jpg
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run3.jpg
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run4.jpg
Normal file
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After Width: | Height: | Size: 9.2 KiB |
BIN
semestralka1/chafa/character/run/run5.jpg
Normal file
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After Width: | Height: | Size: 9.1 KiB |
BIN
semestralka1/chafa/character/run/run6.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
BIN
semestralka1/chafa/character/run/run7.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
@@ -2,3 +2,4 @@ chafa --symbols ascii-block -c none --fill none --invert --size=13x20 predloha_r
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|||||||
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a = 78x111
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a = 78x111
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||||||
b = 34x111
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b = 34x111
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||||||
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walk = 60x111
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||||||
|
|||||||
6
semestralka1/chafa/character/walk/out_walk1.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..a@w.
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||||||
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.._T`.
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||||||
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.s@@y.
|
||||||
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.^$$~T
|
||||||
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.y@`$.
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||||||
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=F..?K
|
||||||
6
semestralka1/chafa/character/walk/out_walk2.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..y@$.
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||||||
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.._Z~.
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||||||
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.y@@L.
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||||||
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.4W@Z!
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||||||
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._$~$.
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||||||
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~~`.0.
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||||||
6
semestralka1/chafa/character/walk/out_walk3.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..g@L.
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||||||
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.._T~.
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||||||
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.g@$..
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||||||
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.J@@..
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||||||
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_y$4L.
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||||||
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~~.4~.
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||||||
6
semestralka1/chafa/character/walk/out_walk4.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..a@w.
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||||||
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..~T~.
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||||||
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..@$..
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||||||
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..@$..
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||||||
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..y@..
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||||||
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."~@..
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||||||
6
semestralka1/chafa/character/walk/out_walk5.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..@@..
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||||||
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..Z~..
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||||||
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..@L..
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||||||
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..@L..
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||||||
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..$%..
|
||||||
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.4F...
|
||||||
6
semestralka1/chafa/character/walk/out_walk6.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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.u@$..
|
||||||
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..Z~..
|
||||||
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.g@_..
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||||||
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.$@5+.
|
||||||
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._BL..
|
||||||
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uP.@..
|
||||||
6
semestralka1/chafa/character/walk/out_walk7.txt
Normal file
@@ -0,0 +1,6 @@
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|||||||
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..a@w.
|
||||||
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.._T`.
|
||||||
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.s@@y.
|
||||||
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.^$$~T
|
||||||
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.yE`$.
|
||||||
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=F..JK
|
||||||
BIN
semestralka1/chafa/character/walk/walk1.jpg
Normal file
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After Width: | Height: | Size: 8.2 KiB |
BIN
semestralka1/chafa/character/walk/walk2.jpg
Normal file
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After Width: | Height: | Size: 8.0 KiB |
BIN
semestralka1/chafa/character/walk/walk3.jpg
Normal file
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After Width: | Height: | Size: 9.3 KiB |
BIN
semestralka1/chafa/character/walk/walk4.jpg
Normal file
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After Width: | Height: | Size: 9.0 KiB |
BIN
semestralka1/chafa/character/walk/walk5.jpg
Normal file
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After Width: | Height: | Size: 8.6 KiB |
BIN
semestralka1/chafa/character/walk/walk6.jpg
Normal file
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After Width: | Height: | Size: 9.6 KiB |
BIN
semestralka1/chafa/character/walk/walk7.jpg
Normal file
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After Width: | Height: | Size: 10 KiB |
@@ -1,4 +1,4 @@
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|||||||
// background_dark_inverted.h
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// src/assets/background_frame.h
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||||||
#pragma once
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#pragma once
|
||||||
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|
||||||
static const char *BACKGROUND_MASK[] = {
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static const char *BACKGROUND_MASK[] = {
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||||||
38
semestralka1/src/assets/character_crawl_frames.h
Normal file
@@ -0,0 +1,38 @@
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|||||||
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// src/assets/character_crawl_frames.h
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||||||
|
#pragma once
|
||||||
|
|
||||||
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// Crawl frame 1
|
||||||
|
static const char *CRAWL_FRAME_1[] = {
|
||||||
|
"........",
|
||||||
|
"........",
|
||||||
|
"...y4@W.",
|
||||||
|
"..a@a`..",
|
||||||
|
"..@@R@=.",
|
||||||
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".aa@s@.."
|
||||||
|
};
|
||||||
|
|
||||||
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// Crawl frame 2
|
||||||
|
static const char *CRAWL_FRAME_2[] = {
|
||||||
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"........",
|
||||||
|
"........",
|
||||||
|
"........",
|
||||||
|
".____...",
|
||||||
|
".@@@@yg,",
|
||||||
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".a@@PR@L"
|
||||||
|
};
|
||||||
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|
||||||
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enum class CrawlFrame {
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||||||
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Crawl1 = 0,
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||||||
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Crawl2,
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||||||
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COUNT
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||||||
|
};
|
||||||
|
|
||||||
|
static const char **CHARACTER_CRAWL_FRAMES[] = {
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||||||
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CRAWL_FRAME_1,
|
||||||
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CRAWL_FRAME_2
|
||||||
|
};
|
||||||
|
|
||||||
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static const int CHARACTER_CRAWL_FRAME_COUNT = sizeof(CHARACTER_CRAWL_FRAMES) / sizeof(CHARACTER_CRAWL_FRAMES[0]);
|
||||||
|
|
||||||
|
// Height (rows per crawl frame)
|
||||||
|
static const int CHARACTER_CRAWL_FRAME_HEIGHT = sizeof(CRAWL_FRAME_1) / sizeof(CRAWL_FRAME_1[0]);
|
||||||
98
semestralka1/src/assets/character_run_frames.h
Normal file
@@ -0,0 +1,98 @@
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|||||||
|
// src/assets/character_run_frames.h
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Run frame 1
|
||||||
|
static const char *RUN_FRAME_1[] = {
|
||||||
|
"....g@w.",
|
||||||
|
"..._ZF~.",
|
||||||
|
"..@~@@y=",
|
||||||
|
"\".g@_`.",
|
||||||
|
"_ygF.Ry.",
|
||||||
|
"`~`...4L",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Run frame 2
|
||||||
|
static const char *RUN_FRAME_2[] = {
|
||||||
|
"....g@w.",
|
||||||
|
"..._Z~~.",
|
||||||
|
"..aM@$y,",
|
||||||
|
"..~a@_`.",
|
||||||
|
".yy@`$..",
|
||||||
|
"..`..@..",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Run frame 3
|
||||||
|
static const char *RUN_FRAME_3[] = {
|
||||||
|
"...a@$..",
|
||||||
|
"..._Z~..",
|
||||||
|
"..a@@...",
|
||||||
|
"..R@@=..",
|
||||||
|
".yy@@...",
|
||||||
|
".``u@...",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Run frame 4
|
||||||
|
static const char *RUN_FRAME_4[] = {
|
||||||
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"..g@$...",
|
||||||
|
"..yT`...",
|
||||||
|
".g@F....",
|
||||||
|
".4@L....",
|
||||||
|
"._$$....",
|
||||||
|
".`@~....",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Run frame 5
|
||||||
|
static const char *RUN_FRAME_5[] = {
|
||||||
|
"...@@...",
|
||||||
|
".._Z~...",
|
||||||
|
"..@@....",
|
||||||
|
"..$@#...",
|
||||||
|
"..g@L...",
|
||||||
|
".yFP....",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Run frame 6
|
||||||
|
static const char *RUN_FRAME_6[] = {
|
||||||
|
"....@@..",
|
||||||
|
"..._Z~..",
|
||||||
|
"..y@@,_.",
|
||||||
|
"..@$@~~.",
|
||||||
|
"..y@~$..",
|
||||||
|
".aF~.4L.",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Run frame 7
|
||||||
|
static const char *RUN_FRAME_7[] = {
|
||||||
|
"....a@e.",
|
||||||
|
"..._ZF`.",
|
||||||
|
"..a~@@y=",
|
||||||
|
"..'y@L`.",
|
||||||
|
"_yyP.4y.",
|
||||||
|
"`~`...4L",
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class RunFrame {
|
||||||
|
Run1 = 0,
|
||||||
|
Run2,
|
||||||
|
Run3,
|
||||||
|
Run4,
|
||||||
|
Run5,
|
||||||
|
Run6,
|
||||||
|
Run7,
|
||||||
|
COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
static const char **CHARACTER_RUN_FRAMES[] = {
|
||||||
|
RUN_FRAME_1,
|
||||||
|
RUN_FRAME_2,
|
||||||
|
RUN_FRAME_3,
|
||||||
|
RUN_FRAME_4,
|
||||||
|
RUN_FRAME_5,
|
||||||
|
RUN_FRAME_6,
|
||||||
|
RUN_FRAME_7,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int CHARACTER_RUN_FRAME_COUNT = sizeof(CHARACTER_RUN_FRAMES) / sizeof(CHARACTER_RUN_FRAMES[0]);
|
||||||
|
|
||||||
|
// Height (rows per run frame)
|
||||||
|
static const int CHARACTER_RUN_FRAME_HEIGHT = sizeof(RUN_FRAME_1) / sizeof(RUN_FRAME_1[0]);
|
||||||
98
semestralka1/src/assets/character_walk_frames.h
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
// src/assets/character_walk_frames.h
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Walk frame 1
|
||||||
|
static const char *WALK_FRAME_1[] = {
|
||||||
|
"..a@w.",
|
||||||
|
".._T`.",
|
||||||
|
".s@@y.",
|
||||||
|
".^$$~T",
|
||||||
|
".y@`$.",
|
||||||
|
"=F..?K",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Walk frame 2
|
||||||
|
static const char *WALK_FRAME_2[] = {
|
||||||
|
"..y@$.",
|
||||||
|
".._Z~.",
|
||||||
|
".y@@L.",
|
||||||
|
".4W@Z!",
|
||||||
|
"._$~$.",
|
||||||
|
"~~`.0.",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Walk frame 3
|
||||||
|
static const char *WALK_FRAME_3[] = {
|
||||||
|
"..g@L.",
|
||||||
|
".._T~.",
|
||||||
|
".g@$..",
|
||||||
|
".J@@..",
|
||||||
|
"_y$4L.",
|
||||||
|
"~~.4~.",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Walk frame 4
|
||||||
|
static const char *WALK_FRAME_4[] = {
|
||||||
|
"..a@w.",
|
||||||
|
"..~T~.",
|
||||||
|
"..@$..",
|
||||||
|
"..@$..",
|
||||||
|
"..y@..",
|
||||||
|
".\"~@..",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Walk frame 5
|
||||||
|
static const char *WALK_FRAME_5[] = {
|
||||||
|
"..@@..",
|
||||||
|
"..Z~..",
|
||||||
|
"..@L..",
|
||||||
|
"..@L..",
|
||||||
|
"..$%..",
|
||||||
|
".4F...",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Walk frame 6
|
||||||
|
static const char *WALK_FRAME_6[] = {
|
||||||
|
".u@$..",
|
||||||
|
"..Z~..",
|
||||||
|
".g@_..",
|
||||||
|
".$@5+.",
|
||||||
|
"._BL..",
|
||||||
|
"uP.@..",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Walk frame 7
|
||||||
|
static const char *WALK_FRAME_7[] = {
|
||||||
|
"..a@w.",
|
||||||
|
".._T`.",
|
||||||
|
".s@@y.",
|
||||||
|
".^$$~T",
|
||||||
|
".yE`$.",
|
||||||
|
"=F..JK",
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class WalkFrame {
|
||||||
|
Walk1 = 0,
|
||||||
|
Walk2,
|
||||||
|
Walk3,
|
||||||
|
Walk4,
|
||||||
|
Walk5,
|
||||||
|
Walk6,
|
||||||
|
Walk7,
|
||||||
|
COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
static const char **CHARACTER_WALK_FRAMES[] = {
|
||||||
|
WALK_FRAME_1,
|
||||||
|
WALK_FRAME_2,
|
||||||
|
WALK_FRAME_3,
|
||||||
|
WALK_FRAME_4,
|
||||||
|
WALK_FRAME_5,
|
||||||
|
WALK_FRAME_6,
|
||||||
|
WALK_FRAME_7,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int CHARACTER_WALK_FRAME_COUNT = sizeof(CHARACTER_WALK_FRAMES) / sizeof(CHARACTER_WALK_FRAMES[0]);
|
||||||
|
|
||||||
|
// Height (rows per walk frame)
|
||||||
|
static const int CHARACTER_WALK_FRAME_HEIGHT = sizeof(WALK_FRAME_1) / sizeof(WALK_FRAME_1[0]);
|
||||||
16
semestralka1/src/game/animation.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
// src/game/animation.cpp
|
||||||
|
#include "animation.h"
|
||||||
|
|
||||||
|
AnimationController::AnimationController() {
|
||||||
|
anim_timer.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AnimationController::tick(int speed) {
|
||||||
|
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
|
||||||
|
// speed determines scroll steps per tick
|
||||||
|
shift += speed;
|
||||||
|
anim_timer.reset();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
20
semestralka1/src/game/animation.h
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
// src/game/animation.h
|
||||||
|
#pragma once
|
||||||
|
#include "mbed.h"
|
||||||
|
|
||||||
|
constexpr auto ANIMATION_TICK = 170ms;
|
||||||
|
|
||||||
|
class AnimationController {
|
||||||
|
private:
|
||||||
|
Timer anim_timer;
|
||||||
|
int shift = 0;
|
||||||
|
|
||||||
|
public:
|
||||||
|
AnimationController();
|
||||||
|
|
||||||
|
// Update animation, returns true if redraw needed
|
||||||
|
bool tick(int speed);
|
||||||
|
|
||||||
|
// Getters
|
||||||
|
int get_shift() const { return shift; }
|
||||||
|
};
|
||||||
43
semestralka1/src/game/state.cpp
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
// src/game/state.cpp
|
||||||
|
#include "state.h"
|
||||||
|
#include "../render/player.h"
|
||||||
|
|
||||||
|
void WalkingState::update() {
|
||||||
|
// stop crawling after duration
|
||||||
|
if (current_state == PlayerState::Crawl &&
|
||||||
|
state_timer.elapsed_time() >= CRAWL_DURATION) {
|
||||||
|
current_state = PlayerState::Walk;
|
||||||
|
state_timer.stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkingState::start_crawl() {
|
||||||
|
current_state = PlayerState::Crawl;
|
||||||
|
state_timer.reset();
|
||||||
|
state_timer.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO THIS NEEDS REDESIGN ACCORDING TO SPEED
|
||||||
|
void WalkingState::toggle_walk_frame() {
|
||||||
|
if (++walk_index >= 7) walk_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
FrameSelection WalkingState::get_frame_selection() const {
|
||||||
|
FrameSelection f{MovementType::Walk, 0};
|
||||||
|
|
||||||
|
switch (current_state) {
|
||||||
|
case PlayerState::Walk:
|
||||||
|
f.movement = MovementType::Walk;
|
||||||
|
f.frame_index = walk_index;
|
||||||
|
break;
|
||||||
|
case PlayerState::Run:
|
||||||
|
f.movement = MovementType::Run;
|
||||||
|
f.frame_index = run_index;
|
||||||
|
break;
|
||||||
|
case PlayerState::Crawl:
|
||||||
|
f.movement = MovementType::Crawl;
|
||||||
|
f.frame_index = crawl_index;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return f;
|
||||||
|
}
|
||||||
30
semestralka1/src/game/state.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
// src/game/state.h
|
||||||
|
#pragma once
|
||||||
|
#include "mbed.h"
|
||||||
|
#include "../render/player.h"
|
||||||
|
|
||||||
|
constexpr auto CRAWL_DURATION = 300ms;
|
||||||
|
|
||||||
|
enum class PlayerState { Walk, Run, Crawl };
|
||||||
|
|
||||||
|
struct FrameSelection {
|
||||||
|
MovementType movement;
|
||||||
|
int frame_index;
|
||||||
|
};
|
||||||
|
|
||||||
|
class WalkingState {
|
||||||
|
private:
|
||||||
|
PlayerState current_state = PlayerState::Walk;
|
||||||
|
Timer state_timer;
|
||||||
|
int walk_index = 0; // cycles 0‑6
|
||||||
|
int run_index = 0; // cycles 0‑6
|
||||||
|
int crawl_index = 0; // cycles 0‑1
|
||||||
|
|
||||||
|
public:
|
||||||
|
void update();
|
||||||
|
void start_crawl();
|
||||||
|
void toggle_walk_frame();
|
||||||
|
|
||||||
|
FrameSelection get_frame_selection() const;
|
||||||
|
PlayerState get_state() const { return current_state; }
|
||||||
|
};
|
||||||
49
semestralka1/src/hardware/uart.cpp
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
// src/hardware/uart.cpp
|
||||||
|
#include "uart.h"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
UartReader::UartReader(BufferedSerial &serial) : serial_port(serial) {
|
||||||
|
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||||
|
memset(message, 0, sizeof(message));
|
||||||
|
}
|
||||||
|
|
||||||
|
UartEvent UartReader::poll() {
|
||||||
|
bool changed = false;
|
||||||
|
bool triggered = false;
|
||||||
|
|
||||||
|
// cita spravu z uartu
|
||||||
|
if (serial_port.readable()) {
|
||||||
|
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||||
|
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
|
||||||
|
if (num > 0) {
|
||||||
|
strncpy(message, rx_buffer, sizeof(message) - 1);
|
||||||
|
message_active = true;
|
||||||
|
changed = true;
|
||||||
|
triggered = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// casovac na 1s zobrazenia spravy
|
||||||
|
if (!timer_started) {
|
||||||
|
msg_timer.start();
|
||||||
|
timer_started = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// po jednu sekundu sa sprava zobrazi
|
||||||
|
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
|
||||||
|
message_active = false;
|
||||||
|
memset(message, 0, sizeof(message));
|
||||||
|
msg_timer.reset();
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (triggered)
|
||||||
|
return UartEvent::Triggered;
|
||||||
|
if (changed)
|
||||||
|
return UartEvent::MessageUpdate;
|
||||||
|
return UartEvent::NoChange;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* UartReader::get_message() const {
|
||||||
|
return message_active ? message : nullptr;
|
||||||
|
}
|
||||||
35
semestralka1/src/hardware/uart.h
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
// src/hardware/uart.h
|
||||||
|
#pragma once
|
||||||
|
#include "mbed.h"
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
constexpr size_t UART_BUFFER_SIZE = 64;
|
||||||
|
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
|
||||||
|
|
||||||
|
enum class UartEvent {
|
||||||
|
NoChange = 0, // No new data
|
||||||
|
MessageUpdate = 1, // Message changed (received or expired)
|
||||||
|
Triggered = 2 // New message received (trigger action)
|
||||||
|
};
|
||||||
|
|
||||||
|
class UartReader {
|
||||||
|
private:
|
||||||
|
BufferedSerial &serial_port;
|
||||||
|
|
||||||
|
char rx_buffer[UART_BUFFER_SIZE];
|
||||||
|
char message[UART_BUFFER_SIZE];
|
||||||
|
bool message_active = false;
|
||||||
|
|
||||||
|
Timer msg_timer;
|
||||||
|
bool timer_started = false;
|
||||||
|
|
||||||
|
public:
|
||||||
|
UartReader(BufferedSerial &serial);
|
||||||
|
|
||||||
|
// Poll for UART events
|
||||||
|
UartEvent poll();
|
||||||
|
|
||||||
|
// Get current message (nullptr if no active message)
|
||||||
|
const char* get_message() const;
|
||||||
|
bool has_message() const { return message_active; }
|
||||||
|
};
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
// main.cpp
|
// main.cpp
|
||||||
|
|
||||||
#include "mbed.h"
|
#include "mbed.h"
|
||||||
#include "background_dark_inverted.h"
|
#include "assets/background_frame.h"
|
||||||
#include "render/loop.h"
|
#include "render/loop.h"
|
||||||
|
|
||||||
#define TARGET_TX_PIN USBTX
|
#define TARGET_TX_PIN USBTX
|
||||||
@@ -22,5 +22,5 @@ int main(void) {
|
|||||||
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
|
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
|
||||||
|
|
||||||
// Just call into render feature
|
// Just call into render feature
|
||||||
render_loop(4);
|
render_loop(1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
// src/render/background.cpp
|
// src/render/background.cpp
|
||||||
|
|
||||||
#include "../background_dark_inverted.h"
|
#include "../assets/background_frame.h"
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|||||||
@@ -1,169 +1,64 @@
|
|||||||
// src/render/loop.cpp
|
// src/render/loop.cpp
|
||||||
#include "loop.h"
|
#include "loop.h"
|
||||||
#include "../background_dark_inverted.h"
|
#include "../assets/background_frame.h"
|
||||||
#include "player_positioning.h"
|
#include "player_positioning.h"
|
||||||
#include "background.h"
|
#include "background.h"
|
||||||
#include "mbed.h"
|
#include "mbed.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "player_mask.h"
|
#include "../game/state.h"
|
||||||
#include <cstring>
|
#include "../game/animation.h"
|
||||||
|
#include "../hardware/uart.h"
|
||||||
|
#include "../render/player.h"
|
||||||
|
|
||||||
extern BufferedSerial serial_port;
|
extern BufferedSerial serial_port;
|
||||||
extern DigitalOut led;
|
extern DigitalOut led;
|
||||||
|
|
||||||
// Constants
|
// Constants
|
||||||
constexpr size_t BUFFER_SIZE = 64;
|
|
||||||
constexpr auto CRAWL_DURATION = 300ms;
|
|
||||||
constexpr auto ANIMATION_TICK = 170ms;
|
|
||||||
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
|
|
||||||
constexpr int PLAYER_X = 9;
|
constexpr int PLAYER_X = 9;
|
||||||
constexpr int PLAYER_Y = 6;
|
constexpr int PLAYER_Y = 6;
|
||||||
|
|
||||||
enum class PlayerState { Walk1, Walk2, Crawl1 };
|
|
||||||
|
|
||||||
struct WalkingState {
|
|
||||||
PlayerState current_state = PlayerState::Walk1;
|
|
||||||
Timer state_timer;
|
|
||||||
};
|
|
||||||
|
|
||||||
static char rx_buffer[BUFFER_SIZE];
|
|
||||||
static char message[BUFFER_SIZE];
|
|
||||||
static bool message_active = false;
|
|
||||||
|
|
||||||
void draw_mask(const char *unused_filename, int shift, const char *text);
|
void draw_mask(const char *unused_filename, int shift, const char *text);
|
||||||
|
|
||||||
// Returns:
|
|
||||||
// 0 = no change - walk1
|
|
||||||
// 1 = normal redraw - walk2
|
|
||||||
// 2 = button triggered - crawl1
|
|
||||||
static int read_uart() {
|
|
||||||
bool changed = false;
|
|
||||||
bool triggered = false;
|
|
||||||
|
|
||||||
// cita spravu z uartu
|
|
||||||
if (serial_port.readable()) {
|
|
||||||
memset(rx_buffer, 0, sizeof(rx_buffer));
|
|
||||||
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
|
|
||||||
if (num > 0) {
|
|
||||||
led = !led; // toogle ledky
|
|
||||||
strncpy(message, rx_buffer, sizeof(message) - 1);
|
|
||||||
message_active = true;
|
|
||||||
changed = true;
|
|
||||||
triggered = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// casovac na 1s zobrazenia spravy
|
|
||||||
static Timer msg_timer;
|
|
||||||
static bool timer_started = false;
|
|
||||||
if (!timer_started) {
|
|
||||||
msg_timer.start();
|
|
||||||
timer_started = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// po jednu sekundu sa sprava zobrazi
|
|
||||||
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
|
|
||||||
message_active = false;
|
|
||||||
memset(message, 0, sizeof(message));
|
|
||||||
msg_timer.reset();
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (triggered)
|
|
||||||
return 2; // LED toggled press
|
|
||||||
if (changed)
|
|
||||||
return 1;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
|
|
||||||
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
|
|
||||||
// speed determines scroll steps per tick
|
|
||||||
shift += speed;
|
|
||||||
anim_timer.reset();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int get_player_frame(PlayerState state) {
|
|
||||||
switch (state) {
|
|
||||||
case PlayerState::Walk1:
|
|
||||||
return 0;
|
|
||||||
case PlayerState::Walk2:
|
|
||||||
return 1;
|
|
||||||
case PlayerState::Crawl1:
|
|
||||||
return 2;
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void update_player_state(WalkingState &state) {
|
|
||||||
// stop crawling
|
|
||||||
if (state.current_state == PlayerState::Crawl1 &&
|
|
||||||
state.state_timer.elapsed_time() >= CRAWL_DURATION) {
|
|
||||||
state.current_state = PlayerState::Walk1;
|
|
||||||
state.state_timer.stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void toggle_walk_frame(WalkingState &state) {
|
|
||||||
if (state.current_state == PlayerState::Walk1) {
|
|
||||||
state.current_state = PlayerState::Walk2;
|
|
||||||
} else if (state.current_state == PlayerState::Walk2) {
|
|
||||||
state.current_state = PlayerState::Walk1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void start_crawl(WalkingState &state) {
|
|
||||||
state.current_state = PlayerState::Crawl1;
|
|
||||||
state.state_timer.reset();
|
|
||||||
state.state_timer.start();
|
|
||||||
}
|
|
||||||
|
|
||||||
void render_loop(int speed) {
|
void render_loop(int speed) {
|
||||||
WalkingState player_state;
|
WalkingState player_state;
|
||||||
|
AnimationController animation;
|
||||||
|
UartReader uart(serial_port);
|
||||||
|
|
||||||
Timer anim_timer;
|
CharacterPosition pos = {PLAYER_X, PLAYER_Y};
|
||||||
anim_timer.start();
|
|
||||||
int shift = 0;
|
|
||||||
|
|
||||||
PlayerPosition pos = {PLAYER_X, PLAYER_Y};
|
|
||||||
|
|
||||||
const char *bg_file = "background_dark_inverted.txt";
|
const char *bg_file = "background_dark_inverted.txt";
|
||||||
bool need_redraw = false;
|
bool need_redraw = false;
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
need_redraw = false;
|
need_redraw = false;
|
||||||
int uart_state = read_uart(); // returns 0/1/2
|
UartEvent uart_event = uart.poll();
|
||||||
|
|
||||||
if (uart_state == 1) {
|
if (uart_event == UartEvent::MessageUpdate) {
|
||||||
need_redraw = true;
|
need_redraw = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (uart_state == 2) {
|
if (uart_event == UartEvent::Triggered) {
|
||||||
// start crawl frame for x time
|
// start crawl frame for x time
|
||||||
start_crawl(player_state);
|
player_state.start_crawl();
|
||||||
need_redraw = true;
|
need_redraw = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if crawl duration expired
|
// Check if crawl duration expired
|
||||||
update_player_state(player_state);
|
player_state.update();
|
||||||
|
|
||||||
if (update_animation(anim_timer, shift, speed)) {
|
if (animation.tick(speed)) {
|
||||||
need_redraw = true;
|
need_redraw = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (need_redraw) {
|
if (need_redraw) {
|
||||||
draw_mask(bg_file, shift, message_active ? message : nullptr);
|
draw_mask(bg_file, animation.get_shift(), uart.get_message());
|
||||||
int player_frame = get_player_frame(player_state.current_state);
|
FrameSelection frame = player_state.get_frame_selection();
|
||||||
PlayerPosition draw_pos = get_aligned_frame_position(pos, player_frame);
|
|
||||||
draw_player(draw_pos.x, draw_pos.y, player_frame);
|
|
||||||
|
|
||||||
// alternate between frame 0 and 1 when not crawling
|
CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
|
||||||
if (player_state.current_state != PlayerState::Crawl1) {
|
draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
|
||||||
toggle_walk_frame(player_state);
|
|
||||||
|
if (player_state.get_state() != PlayerState::Crawl) {
|
||||||
|
player_state.toggle_walk_frame();
|
||||||
}
|
}
|
||||||
|
|
||||||
ThisThread::sleep_for(50ms);
|
ThisThread::sleep_for(50ms);
|
||||||
|
|||||||
@@ -1,25 +1,43 @@
|
|||||||
// src/render/player.cpp
|
// src/render/player.cpp
|
||||||
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "player_mask.h"
|
#include "../assets/character_walk_frames.h"
|
||||||
|
#include "../assets/character_run_frames.h"
|
||||||
|
#include "../assets/character_crawl_frames.h"
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
|
||||||
void draw_player(int x, int y, int frame_index) {
|
void draw_character(int x, int y, MovementType movement, int frame_index) {
|
||||||
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
|
const char **character = nullptr;
|
||||||
frame_index = 0; // fallback safety
|
int character_height = 0;
|
||||||
|
int total_frames = 0;
|
||||||
|
|
||||||
const char **sprite = PLAYER_FRAMES[frame_index];
|
switch (movement) {
|
||||||
int sprite_height = 0;
|
case MovementType::Walk:
|
||||||
if (frame_index == 0)
|
total_frames = CHARACTER_WALK_FRAME_COUNT;
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_1;
|
if (frame_index < 0 || frame_index >= total_frames)
|
||||||
else if (frame_index == 1)
|
frame_index = 0;
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_2;
|
character = CHARACTER_WALK_FRAMES[frame_index];
|
||||||
else
|
character_height = CHARACTER_WALK_FRAME_HEIGHT;
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_3;
|
break;
|
||||||
|
|
||||||
// Draw the sprite starting from (x, y)
|
case MovementType::Run:
|
||||||
for (int i = 0; i < sprite_height; i++) {
|
total_frames = CHARACTER_RUN_FRAME_COUNT;
|
||||||
printf("\033[%d;%dH%s", y + i + 1, x + 1, sprite[i]);
|
if (frame_index < 0 || frame_index >= total_frames)
|
||||||
|
frame_index = 0;
|
||||||
|
character = CHARACTER_RUN_FRAMES[frame_index];
|
||||||
|
character_height = CHARACTER_RUN_FRAME_HEIGHT;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MovementType::Crawl:
|
||||||
|
total_frames = CHARACTER_CRAWL_FRAME_COUNT;
|
||||||
|
if (frame_index < 0 || frame_index >= total_frames)
|
||||||
|
frame_index = 0;
|
||||||
|
character = CHARACTER_CRAWL_FRAMES[frame_index];
|
||||||
|
character_height = CHARACTER_CRAWL_FRAME_HEIGHT;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < character_height; i++) {
|
||||||
|
printf("\033[%d;%dH%s", y + i + 1, x + 1, character[i]);
|
||||||
}
|
}
|
||||||
fflush(stdout);
|
fflush(stdout);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,11 @@
|
|||||||
// src/render/player.h
|
// src/render/player.h
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
enum class MovementType {
|
||||||
|
Walk,
|
||||||
|
Run,
|
||||||
|
Crawl
|
||||||
|
};
|
||||||
|
|
||||||
// Draw the player object starting at given (x, y)
|
// Draw the player object starting at given (x, y)
|
||||||
void draw_player(int x, int y, int frame_index);
|
void draw_character(int x, int y, MovementType movement, int frame_index);
|
||||||
|
|||||||
@@ -1,50 +0,0 @@
|
|||||||
// src/render/player_mask.h
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
// Player frame 1
|
|
||||||
static const char *PLAYER_MASK_FRAME_1[] = {
|
|
||||||
".....a@$..",
|
|
||||||
".....7PF..",
|
|
||||||
"..yaM@@__y",
|
|
||||||
"..@.y@FFF~",
|
|
||||||
"..._$M@_..",
|
|
||||||
"yaa@~.`@y.",
|
|
||||||
"........@r"
|
|
||||||
};
|
|
||||||
|
|
||||||
// Player frame 2
|
|
||||||
static const char *PLAYER_MASK_FRAME_2[] = {
|
|
||||||
".g@$",
|
|
||||||
".7PF",
|
|
||||||
"y@$.",
|
|
||||||
"0@F.",
|
|
||||||
"4@$.",
|
|
||||||
"y$@.",
|
|
||||||
"u@.."
|
|
||||||
};
|
|
||||||
|
|
||||||
// Player frame 3 (triggered)
|
|
||||||
static const char *PLAYER_MASK_FRAME_3[] = {
|
|
||||||
".._$@.",
|
|
||||||
".$By`.",
|
|
||||||
"4@$@@a",
|
|
||||||
"aa@W@."
|
|
||||||
};
|
|
||||||
|
|
||||||
// Combine frames for easy access
|
|
||||||
static const char **PLAYER_FRAMES[] = {
|
|
||||||
PLAYER_MASK_FRAME_1, // 0
|
|
||||||
PLAYER_MASK_FRAME_2, // 1
|
|
||||||
PLAYER_MASK_FRAME_3 // 2 (triggered)
|
|
||||||
};
|
|
||||||
|
|
||||||
static const int PLAYER_FRAME_COUNT = sizeof(PLAYER_FRAMES) / sizeof(PLAYER_FRAMES[0]);
|
|
||||||
|
|
||||||
// Line counts per frame
|
|
||||||
static const int PLAYER_MASK_LINES_FRAME_1 =
|
|
||||||
sizeof(PLAYER_MASK_FRAME_1) / sizeof(PLAYER_MASK_FRAME_1[0]);
|
|
||||||
static const int PLAYER_MASK_LINES_FRAME_2 =
|
|
||||||
sizeof(PLAYER_MASK_FRAME_2) / sizeof(PLAYER_MASK_FRAME_2[0]);
|
|
||||||
static const int PLAYER_MASK_LINES_FRAME_3 =
|
|
||||||
sizeof(PLAYER_MASK_FRAME_3) / sizeof(PLAYER_MASK_FRAME_3[0]);
|
|
||||||
@@ -1,24 +1,30 @@
|
|||||||
// src/render/player_positioning.cpp
|
// src/render/player_positioning.cpp
|
||||||
#include "player_positioning.h"
|
#include "player_positioning.h"
|
||||||
#include "../background_dark_inverted.h"
|
#include "../assets/background_frame.h"
|
||||||
|
#include "../assets/character_walk_frames.h"
|
||||||
|
#include "../assets/character_run_frames.h"
|
||||||
|
#include "../assets/character_crawl_frames.h"
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
|
||||||
// Convert a pivot coordinate (bottom-left) to the top-left draw position
|
CharacterPosition get_aligned_frame_position(CharacterPosition base,
|
||||||
PlayerPosition get_aligned_frame_position(PlayerPosition base, int frame_index) {
|
MovementType movement,
|
||||||
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
|
int /*frame_index*/) {
|
||||||
frame_index = 0;
|
int character_height = 0;
|
||||||
|
|
||||||
int sprite_height = 0;
|
switch (movement) {
|
||||||
if (frame_index == 0)
|
case MovementType::Walk:
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_1;
|
character_height = CHARACTER_WALK_FRAME_HEIGHT;
|
||||||
else if (frame_index == 1)
|
break;
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_2;
|
case MovementType::Run:
|
||||||
else
|
character_height = CHARACTER_RUN_FRAME_HEIGHT;
|
||||||
sprite_height = PLAYER_MASK_LINES_FRAME_3;
|
break;
|
||||||
|
case MovementType::Crawl:
|
||||||
|
character_height = CHARACTER_CRAWL_FRAME_HEIGHT;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
PlayerPosition draw_pos;
|
CharacterPosition draw_pos{};
|
||||||
draw_pos.x = base.x;
|
draw_pos.x = base.x;
|
||||||
draw_pos.y = (VIEW_HEIGHT - base.y) - sprite_height;
|
draw_pos.y = (VIEW_HEIGHT - base.y) - character_height;
|
||||||
|
|
||||||
return draw_pos;
|
return draw_pos;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
// src/render/player_positioning.h
|
// src/render/player_positioning.h
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "player_mask.h"
|
#include "../assets/background_frame.h"
|
||||||
|
#include "player.h"
|
||||||
|
|
||||||
struct PlayerPosition {
|
struct CharacterPosition {
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Calculates drawing position relative to bottom-left pivot
|
// Calculates drawing position relative to bottom-left pivot
|
||||||
PlayerPosition get_aligned_frame_position(PlayerPosition base, int frame_index);
|
CharacterPosition get_aligned_frame_position(CharacterPosition base, MovementType movement,int frame_index);
|
||||||
|
|||||||