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3 Commits
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8382d1caec
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8382d1caec | ||
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165540588f | ||
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0083fff73a |
@@ -13,7 +13,6 @@ struct Obstacle {
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int height;
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};
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// Axis-aligned bounding-box collision
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inline bool check_collision(const CharacterPosition& player,
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MovementType movement,
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const Obstacle& obs) {
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@@ -102,10 +102,10 @@ void MovementState::update() {
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}
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void MovementState::start_crawl(PlayerState crawl_type) {
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if (crawl_type != PlayerState::Crawl1 && crawl_type != PlayerState::Crawl2)
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return;
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if (current_state != PlayerState::Crawl1 && current_state != PlayerState::Crawl2) {
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previous_state = current_state;
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}
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previous_state = current_state;
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current_state = crawl_type;
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state_timer.stop();
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state_timer.reset();
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33
semestralka1/src/hardware/button.cpp
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33
semestralka1/src/hardware/button.cpp
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@@ -0,0 +1,33 @@
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// src/hardware/button.cpp
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#include "button.h"
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ButtonHandler::ButtonHandler(PinName pin, PinName led_pin) : button(pin), led(led_pin, 0) {
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// ISR for button press (falling edge)
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button.fall(callback(this, &ButtonHandler::on_pressed));
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}
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void ButtonHandler::on_pressed() {
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pressed_flag = true;
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}
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ButtonEvent ButtonHandler::poll() {
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static Timer blink_timer;
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static bool blinking = false;
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if (pressed_flag) {
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pressed_flag = false;
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led = 1;
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blink_timer.reset();
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blink_timer.start();
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blinking = true;
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return ButtonEvent::Pressed;
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}
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if (blinking && blink_timer.elapsed_time() >= 500ms) {
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led = 0;
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blink_timer.stop();
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blinking = false;
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}
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return ButtonEvent::None;
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}
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23
semestralka1/src/hardware/button.h
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23
semestralka1/src/hardware/button.h
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@@ -0,0 +1,23 @@
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// src/hardware/button.h
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#pragma once
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#include "mbed.h"
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enum class ButtonEvent {
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None = 0,
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Pressed = 1,
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};
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class ButtonHandler {
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private:
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InterruptIn button;
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DigitalOut led;
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volatile bool pressed_flag = false;
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volatile bool blink_flag = false;
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void on_pressed();
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public:
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ButtonHandler(PinName pin = BUTTON1, PinName led_pin = LED1);
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ButtonEvent poll();
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};
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@@ -1,49 +0,0 @@
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// src/hardware/uart.cpp
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#include "uart.h"
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#include <cstring>
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UartReader::UartReader(BufferedSerial &serial) : serial_port(serial) {
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memset(rx_buffer, 0, sizeof(rx_buffer));
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memset(message, 0, sizeof(message));
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}
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UartEvent UartReader::poll() {
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bool changed = false;
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bool triggered = false;
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// cita spravu z uartu
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if (serial_port.readable()) {
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memset(rx_buffer, 0, sizeof(rx_buffer));
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ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
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if (num > 0) {
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strncpy(message, rx_buffer, sizeof(message) - 1);
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message_active = true;
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changed = true;
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triggered = true;
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}
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}
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// casovac na 1s zobrazenia spravy
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if (!timer_started) {
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msg_timer.start();
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timer_started = true;
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}
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// po jednu sekundu sa sprava zobrazi
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if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
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message_active = false;
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memset(message, 0, sizeof(message));
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msg_timer.reset();
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changed = true;
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}
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if (triggered)
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return UartEvent::Triggered;
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if (changed)
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return UartEvent::MessageUpdate;
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return UartEvent::NoChange;
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}
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const char* UartReader::get_message() const {
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return message_active ? message : nullptr;
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}
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@@ -1,35 +0,0 @@
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// src/hardware/uart.h
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#pragma once
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#include "mbed.h"
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#include <cstddef>
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constexpr size_t UART_BUFFER_SIZE = 64;
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constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
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enum class UartEvent {
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NoChange = 0, // No new data
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MessageUpdate = 1, // Message changed (received or expired)
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Triggered = 2 // New message received (trigger action)
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};
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class UartReader {
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private:
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BufferedSerial &serial_port;
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char rx_buffer[UART_BUFFER_SIZE];
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char message[UART_BUFFER_SIZE];
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bool message_active = false;
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Timer msg_timer;
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bool timer_started = false;
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public:
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UartReader(BufferedSerial &serial);
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// Poll for UART events
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UartEvent poll();
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// Get current message (nullptr if no active message)
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const char* get_message() const;
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bool has_message() const { return message_active; }
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};
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@@ -5,7 +5,7 @@
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#include <cstdio>
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#include <cstring>
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void draw_mask(const char *unused_filename, int shift, const char *text) {
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void draw_mask(const char *unused_filename, int shift) {
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// Terminal clear + home
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printf("\033[2J\033[H");
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@@ -25,9 +25,5 @@ void draw_mask(const char *unused_filename, int shift, const char *text) {
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printf("\r\n");
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}
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if (text && text[0] != '\0') {
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printf("\r\n[RX] %s\r\n", text);
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}
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fflush(stdout);
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}
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@@ -4,4 +4,4 @@
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constexpr int VIEW_WIDTH = 90;
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// Draws the ASCII art background with optional message
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void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
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void draw_mask(const char *unused_filename, int shift);
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@@ -5,17 +5,17 @@
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#include "background.h"
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#include "mbed.h"
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#include "player.h"
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#include "background.h"
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#include "../game/state.h"
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#include "../game/animation.h"
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#include "../game/collision.h"
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#include "../hardware/uart.h"
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#include "../hardware/button.h"
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#include "../render/player.h"
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#include "../render/obstacle.h"
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#include "../timing/speed_controller.h"
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#include "../timing/movement_controller.h"
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#include "../game/obstacle_system.h"
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extern BufferedSerial serial_port;
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extern DigitalOut led;
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// Constants
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@@ -23,12 +23,10 @@ extern DigitalOut led;
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constexpr int PLAYER_X = 29;
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constexpr int PLAYER_Y = 6;
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void draw_mask(const char *unused_filename, int shift, const char *text);
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void render_loop(int speed) {
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MovementState player_state;
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AnimationController animation;
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UartReader uart(serial_port);
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ButtonHandler button;
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MovementController mover(PLAYER_X, VIEW_WIDTH);
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SpeedController timing;
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timing.set_ground_speed(speed);
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@@ -43,7 +41,7 @@ void render_loop(int speed) {
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int player_speed = 6;
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bool game_over = false;
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player_state.set_state(PlayerState::Run);
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player_state.set_state(PlayerState::Walk);
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CrawlObstacleType type = CrawlObstacleType::Crawl1;
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int start_x = VIEW_WIDTH + 10;
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@@ -64,24 +62,19 @@ void render_loop(int speed) {
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int spawn_x = VIEW_WIDTH;
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int idx = spawn_obstacle(s_type, spawn_x);
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if (idx >= 0) {
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obstacle_pool[idx].active = true;
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obstacle_pool[idx].active = true;
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}
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}
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need_redraw = false;
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UartEvent uart_event = uart.poll();
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ButtonEvent button_event = button.poll();
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if (uart_event == UartEvent::MessageUpdate) {
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need_redraw = true;
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}
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if (uart_event == UartEvent::Triggered) {
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if (button_event == ButtonEvent::Pressed) {
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PlayerState current = player_state.get_state();
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if (current == PlayerState::Walk || current == PlayerState::Run) {
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player_state.start_crawl(PlayerState::Crawl1);
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}
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else if (current == PlayerState::Crawl1) {
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} else if (current == PlayerState::Crawl1) {
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player_state.start_crawl(PlayerState::Crawl2);
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}
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@@ -108,7 +101,7 @@ void render_loop(int speed) {
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if (need_redraw) {
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player_state.toggle_walk_frame(player_speed, anim_tick_counter);
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draw_mask(bg_file, animation.get_shift(), uart.get_message());
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draw_mask(bg_file, animation.get_shift());
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FrameSelection frame = player_state.get_frame_selection();
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CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
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Reference in New Issue
Block a user