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a1c742c1cd |
@@ -55,6 +55,7 @@
|
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pkgs.probe-rs-tools
|
||||
pkgs.bear
|
||||
pkgs.chafa
|
||||
pkgs.imagemagick
|
||||
mbedTools
|
||||
pyOcd
|
||||
];
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
# Contributing to Mbed OS
|
||||
|
||||
Mbed OS is an open-source, device software platform for the Internet of Things. Contributions are an important part of the platform, and our goal is to make it as simple as possible to become a contributor.
|
||||
|
||||
To encourage productive collaboration, as well as robust, consistent and maintainable code, we have a set of guidelines for [contributing to Mbed OS](https://os.mbed.com/docs/mbed-os/latest/contributing/index.html).
|
||||
@@ -1,165 +0,0 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
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|
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1. Definitions.
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|
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"License" shall mean the terms and conditions for use, reproduction, and
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For the purposes of this definition, "control" means (i) the power, direct or
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|
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|
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"You" (or "Your") shall mean an individual or Legal Entity exercising
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"Work" shall mean the work of authorship, whether in Source or Object form, made
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liable to You for damages, including any direct, indirect, special, incidental,
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@@ -1,73 +1,5 @@
|
||||

|
||||
# Blinky Mbed OS example
|
||||
# Semestralka na VPS
|
||||
|
||||
The example project is part of the [Arm Mbed OS Official Examples](https://os.mbed.com/code/) and is the [getting started example for Mbed OS](https://os.mbed.com/docs/mbed-os/latest/quick-start/index.html). It contains an application that repeatedly blinks an LED on supported [Mbed boards](https://os.mbed.com/platforms/).
|
||||
Tato hra je najsamlepsejsia na celom svete.
|
||||
Iba si treba matchnut baudrate a moze sa gamesit.
|
||||
|
||||
You can build the project with all supported [Mbed OS build tools](https://os.mbed.com/docs/mbed-os/latest/tools/index.html). However, this example project specifically refers to the command-line interface tools, [Arm Mbed CLI 1](https://github.com/ARMmbed/mbed-cli#installing-mbed-cli) and [Mbed CLI 2](https://github.com/ARMmbed/mbed-tools#installation).
|
||||
|
||||
(Note: To see a rendered example you can import into the Arm Online Compiler, please see our [import quick start](https://os.mbed.com/docs/mbed-os/latest/quick-start/online-with-the-online-compiler.html#importing-the-code).)
|
||||
|
||||
## Mbed OS build tools
|
||||
|
||||
### Mbed CLI 2
|
||||
Starting with version 6.5, Mbed OS uses Mbed CLI 2. It uses Ninja as a build system, and CMake to generate the build environment and manage the build process in a compiler-independent manner. If you are working with Mbed OS version prior to 6.5 then check the section [Mbed CLI 1](#mbed-cli-1).
|
||||
1. [Install Mbed CLI 2](https://os.mbed.com/docs/mbed-os/latest/build-tools/install-or-upgrade.html).
|
||||
1. From the command-line, import the example: `mbed-tools import mbed-os-example-blinky`
|
||||
1. Change the current directory to where the project was imported.
|
||||
|
||||
### Mbed CLI 1
|
||||
1. [Install Mbed CLI 1](https://os.mbed.com/docs/mbed-os/latest/quick-start/offline-with-mbed-cli.html).
|
||||
1. From the command-line, import the example: `mbed import mbed-os-example-blinky`
|
||||
1. Change the current directory to where the project was imported.
|
||||
|
||||
## Application functionality
|
||||
|
||||
The `main()` function is the single thread in the application. It toggles the state of a digital output connected to an LED on the board.
|
||||
|
||||
**Note**: This example requires a target with RTOS support, i.e. one with `rtos` declared in `supported_application_profiles` in `targets/targets.json` in [mbed-os](https://github.com/ARMmbed/mbed-os). For non-RTOS targets (usually with small memory sizes), please use [mbed-os-example-blinky-baremetal](https://github.com/ARMmbed/mbed-os-example-blinky-baremetal) instead.
|
||||
|
||||
## Building and running
|
||||
|
||||
1. Connect a USB cable between the USB port on the board and the host computer.
|
||||
1. Run the following command to build the example project and program the microcontroller flash memory:
|
||||
|
||||
* Mbed CLI 2
|
||||
|
||||
```bash
|
||||
$ mbed-tools compile -m <TARGET> -t <TOOLCHAIN> --flash
|
||||
```
|
||||
|
||||
* Mbed CLI 1
|
||||
|
||||
```bash
|
||||
$ mbed compile -m <TARGET> -t <TOOLCHAIN> --flash
|
||||
```
|
||||
|
||||
Your PC may take a few minutes to compile your code.
|
||||
|
||||
The binary is located at:
|
||||
* **Mbed CLI 2** - `./cmake_build/<TARGET>/develop/<TOOLCHAIN>/mbed-os-example-blinky.bin`
|
||||
* **Mbed CLI 1** - `./BUILD/<TARGET>/<TOOLCHAIN>/mbed-os-example-blinky.bin`
|
||||
|
||||
Alternatively, you can manually copy the binary to the board, which you mount on the host computer over USB.
|
||||
|
||||
## Expected output
|
||||
The LED on your target turns on and off every 500 milliseconds.
|
||||
|
||||
|
||||
## Troubleshooting
|
||||
If you have problems, you can review the [documentation](https://os.mbed.com/docs/latest/tutorials/debugging.html) for suggestions on what could be wrong and how to fix it.
|
||||
|
||||
## Related Links
|
||||
|
||||
* [Mbed OS Stats API](https://os.mbed.com/docs/latest/apis/mbed-statistics.html).
|
||||
* [Mbed OS Configuration](https://os.mbed.com/docs/latest/reference/configuration.html).
|
||||
* [Mbed OS Serial Communication](https://os.mbed.com/docs/latest/tutorials/serial-communication.html).
|
||||
* [Mbed OS bare metal](https://os.mbed.com/docs/mbed-os/latest/reference/mbed-os-bare-metal.html).
|
||||
* [Mbed boards](https://os.mbed.com/platforms/).
|
||||
|
||||
### License and contributions
|
||||
|
||||
The software is provided under Apache-2.0 license. Contributions to this project are accepted under the same license. Please see [CONTRIBUTING.md](./CONTRIBUTING.md) for more info.
|
||||
|
||||
This project contains code from other projects. The original license text is included in those source files. They must comply with our license guide.
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
7
semestralka1/chafa/character/2out.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
.....a@$..
|
||||
.....7PF..
|
||||
..yaM@@__y
|
||||
..@.y@FFF~
|
||||
..._$M@_..
|
||||
yaa@~.`@y.
|
||||
........@r
|
||||
7
semestralka1/chafa/character/3out.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
.g@$
|
||||
.7PF
|
||||
y@$.
|
||||
0@F.
|
||||
4@$.
|
||||
y$@.
|
||||
u@..
|
||||
9
semestralka1/chafa/character/out.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
......_g@$w..
|
||||
......4@@@F..
|
||||
.....yyyy`...
|
||||
...g@~@@@y_ys
|
||||
..4F..@@FTF~.
|
||||
.....g@@g,...
|
||||
..._a@^.4@_..
|
||||
4R@F~....7@y.
|
||||
..........~@.
|
||||
4
semestralka1/chafa/character/out_crawl1.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
.._$@.
|
||||
.$By`.
|
||||
4@$@@a
|
||||
aa@W@.
|
||||
3
semestralka1/chafa/character/out_crawl2.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
a@@Bw_,
|
||||
7@@Db@$
|
||||
4@@PF#@
|
||||
BIN
semestralka1/chafa/character/predloha.jpg
Normal file
|
After Width: | Height: | Size: 23 KiB |
BIN
semestralka1/chafa/character/predloha2.jpg
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
semestralka1/chafa/character/predloha2_scaled.xcf
Normal file
BIN
semestralka1/chafa/character/predloha_crawl1.jpg
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
semestralka1/chafa/character/predloha_crawl2.jpg
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
semestralka1/chafa/character/predloha_run_a.jpg
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
semestralka1/chafa/character/predloha_run_b.jpg
Normal file
|
After Width: | Height: | Size: 7.6 KiB |
4
semestralka1/chafa/character/run_chafa.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
chafa --symbols ascii-block -c none --fill none --invert --size=13x20 predloha_run_a.jpg > out.txt
|
||||
|
||||
a = 78x111
|
||||
b = 34x111
|
||||
@@ -513,11 +513,11 @@
|
||||
"-Os",
|
||||
"-c",
|
||||
"-o",
|
||||
"CMakeFiles/mbed-os-example-blinky.dir/src/render/background.cpp.obj",
|
||||
"/home/filip/Documents/programming/uni/pvs/semestralka1/src/render/background.cpp"
|
||||
"CMakeFiles/mbed-os-example-blinky.dir/src/render/loop.cpp.obj",
|
||||
"/home/filip/Documents/programming/uni/pvs/semestralka1/src/render/loop.cpp"
|
||||
],
|
||||
"directory": "/home/filip/Documents/programming/uni/pvs/semestralka1/cmake_build/NUCLEO_U575ZI_Q/develop/GCC_ARM",
|
||||
"file": "/home/filip/Documents/programming/uni/pvs/semestralka1/src/render/background.cpp",
|
||||
"output": "/home/filip/Documents/programming/uni/pvs/semestralka1/cmake_build/NUCLEO_U575ZI_Q/develop/GCC_ARM/CMakeFiles/mbed-os-example-blinky.dir/src/render/background.cpp.obj"
|
||||
"file": "/home/filip/Documents/programming/uni/pvs/semestralka1/src/render/loop.cpp",
|
||||
"output": "/home/filip/Documents/programming/uni/pvs/semestralka1/cmake_build/NUCLEO_U575ZI_Q/develop/GCC_ARM/CMakeFiles/mbed-os-example-blinky.dir/src/render/loop.cpp.obj"
|
||||
}
|
||||
]
|
||||
|
||||
@@ -18,9 +18,6 @@ static const char *BACKGROUND_DARK_INVERTED[] = {
|
||||
"...,,,:::::4@@@@@@~...,,,,,,,,,,$@$:_@@@@@_ggaggg@@F~.::::,,,,,,,,,,,yyyyyy,_yggg@@@@@@@@MF#$ggagggyww::$@M@@@@..~$.,,:3@@@$A::::,\"@@g$_:d@@..~~@~`,,,,,,,,,,yyyx,,,,,,,ggg_......,,::::::@@@@@@$....:,,,,,,,,,@@:_$@@@@yg$g$ggg@@~`::::,,,,,,,,,,,yyyyyy_,yygg$@@@@@@@@F5aagggggyyw,:d@P@@@@L.`5r,,,:@@@@UL`:::,N@@gy.:@@F.>~5F~,,,,,,,,,,,yyy,,,,,,,,ggy...",
|
||||
"...,,,,,,,,4@@@$g@....,7^=sa@@$a@@@@@@@@@@@@@@@@@@~``.`,,,,,,,,:::`,g@R@BZa$TTTTF5PM@@@@^:`'`~T5#@@y_`,u@~$@$@@g_,F,,,,`@@@@'':^na$g@@@=_:@@.`,.4__,,,,,,,,,g@@K:,,,,,,g@@@@w....,,,,,,,,,$@@$g@F...,,^=#aa@$gg@@@@@@@@@@@@@@@@@F``.`,,,,,,,,,::`,:@@P@R5$T~TTFFPP5@@@$:'``~~7P@@y_``,$E4@W@$@y,4::,,`3@@@[`:,raagg@@Fk`@@L.,.`g_,,,,,,,,,,g@@~:,,,,,,g@@@$..",
|
||||
"..,:''``a$gg@$@@ZF...:,,,,,,:`~T@@@@@@@@@@@@@A@@^``...:,,,,,`,,::,.,@@@@@@@@,`.`````@@@[',,,,,,,,,,`TR@@@@@@@$@@@`'''':,A@MP.,,,,,\"~TT@,`3@@*g'.`4@':,,,,,,:EDT,,,,,,,_@@@@@$....:':':H$$g@$@@$@....,,,,,`:`~7R@@@@@@@@@@@@AR@@```..,',,,'``,,::,,d@0@@@@@y`.`````g@@@`',,,,,,,,,:79@$@@@@@@@@@'\"``':,!$FP~:,,,,,~~7@y.~A@mg@'.\"@F::,,,,,,4ER~,,,,,,,g@@@@@..",
|
||||
"..:`::':''~F@@@@@....:````:`:,``\"FB@P~5@@@$~~3@@L....::``',:``,:::,`g@@@@@@@@.```.:7@@@F:`````````::,:`@Fy@@$@@@F.::`:::`$@@L`````````~%.`$F.B`..`B::::````4PF````````@@@@@@B...,:,,:::``TM@@@@$...:````:,`````7M$@F~@@@@~~\"@@@.....:,`',:'`':::,,x@@@@@@@@,....`:@@@@:``````````:::,g@ya@@@@@@.,'`'::`4@@g,```,`````4..\"@.$^...4~`::````_RP~```````g@@@@@@L.",
|
||||
".,,`,```,,``@@@@@,,.``````````,,4@~,,,\"$@@$,,$@@m',..,,,``,,````,``g@@@@@@@@@,'`,..,\"Z@F``````````````_a@@@@@@@@'.`,,````~@@F``,````,,,,,,4(``....`'```,,,g@~,,``````g@@@@@@@,,.,,,```,,,`4@@@@~,.,```````'`,,`B$,,,,$gZ$r,:@@@',...,,,``,````,``:@@@@$@@@@@.',...`~@@```````````````D$@@@@@@@E,``:`````@@R``,````,,,,,,`R'['.,..,````,,`@B,,``````g@@@@@@@L,",
|
||||
".',,,,,,,,,,4@@@E,,,,,,,,,,,,,,,,@,,,,,5@@@,,$@@@,,..,,,,,,,,,,,,,,@@@@@@@@@@@,,,..`,,@F,,,,,,,,,,,,,,@@@@@@@@@@,,',,,,,,,~,,,,,,,,,,,,,,,,L,..,,.':,,,,,y@~,,,,,,,,g@@@@@@@@,,.',,,,,,,,,,@@@@,,.:,,,,,,,,,,,,$F,,,,\"@@@F,d@@@,,,..,,,,,,,,,,,,,d@@@@@@@@@@L,,,..,,4@,,,,,,,,,,,,,,g@@@@@@@@@F,,',,,,,,~^,,,,,,,,,,,,,,,T,...,..,,,,,,,$E,,,,,,,,y@@@@@@@@$,",
|
||||
};
|
||||
static const int BACKGROUND_DARK_INVERTED_LINES =
|
||||
sizeof(BACKGROUND_DARK_INVERTED) / sizeof(BACKGROUND_DARK_INVERTED[0]);
|
||||
|
||||
@@ -22,5 +22,5 @@ int main(void) {
|
||||
printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
|
||||
|
||||
// Just call into render feature
|
||||
render_loop();
|
||||
render_loop(4);
|
||||
}
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <cstring>
|
||||
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text) {
|
||||
const int view_width = 50;
|
||||
const int view_height = 19;
|
||||
const int view_width = 90;
|
||||
const int view_height = 16;
|
||||
|
||||
// Terminal clear + home
|
||||
printf("\033[2J\033[H");
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
// src/render/loop.c
|
||||
|
||||
// src/render/loop.cpp
|
||||
#include "loop.h"
|
||||
#include "mbed.h"
|
||||
#include "../background_dark_inverted.h"
|
||||
#include "background.h"
|
||||
#include "mbed.h"
|
||||
#include "player.h"
|
||||
#include "player_mask.h"
|
||||
#include <cstring>
|
||||
|
||||
extern BufferedSerial serial_port;
|
||||
extern DigitalOut led;
|
||||
@@ -13,55 +16,99 @@ static char rx_buffer[BUFFER_SIZE];
|
||||
static char message[BUFFER_SIZE];
|
||||
static bool message_active = false;
|
||||
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
|
||||
void draw_mask(const char *unused_filename, int shift, const char *text);
|
||||
|
||||
void render_loop() {
|
||||
Timer msg_timer;
|
||||
Timer anim_timer;
|
||||
msg_timer.start();
|
||||
anim_timer.start();
|
||||
// Returns:
|
||||
// 0 = no change - walk1
|
||||
// 1 = normal redraw - walk2
|
||||
// 2 = button triggered - crawl1
|
||||
static int read_uart() {
|
||||
bool changed = false;
|
||||
bool triggered = false;
|
||||
|
||||
int shift = 0;
|
||||
const char *bg_file = "background_dark_inverted.txt";
|
||||
bool need_redraw = false;
|
||||
|
||||
while (true) {
|
||||
// Read from UART if available
|
||||
if (serial_port.readable()) {
|
||||
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
|
||||
if (num > 0) {
|
||||
led = !led;
|
||||
|
||||
strncpy(message, rx_buffer, sizeof(message) - 1);
|
||||
message_active = true;
|
||||
msg_timer.reset();
|
||||
|
||||
need_redraw = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Message lifetime
|
||||
if (message_active && msg_timer.elapsed_time() > 1s) {
|
||||
message_active = false;
|
||||
memset(message, 0, sizeof(message));
|
||||
need_redraw = true;
|
||||
}
|
||||
|
||||
// Animation tick
|
||||
if (anim_timer.elapsed_time() >= 80ms) {
|
||||
shift++;
|
||||
anim_timer.reset();
|
||||
need_redraw = true;
|
||||
}
|
||||
|
||||
// Draw
|
||||
if (need_redraw) {
|
||||
draw_mask(bg_file, shift, message_active ? message : nullptr);
|
||||
need_redraw = false;
|
||||
ThisThread::sleep_for(60ms);
|
||||
}
|
||||
|
||||
ThisThread::sleep_for(20ms);
|
||||
// cita spravu z uartu
|
||||
if (serial_port.readable()) {
|
||||
memset(rx_buffer, 0, sizeof(rx_buffer));
|
||||
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
|
||||
if (num > 0) {
|
||||
led = !led; // toogle ledky
|
||||
strncpy(message, rx_buffer, sizeof(message) - 1);
|
||||
message_active = true;
|
||||
changed = true;
|
||||
triggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
// casovac na 1s zobrazenia spravy
|
||||
static Timer msg_timer;
|
||||
static bool timer_started = false;
|
||||
if (!timer_started) {
|
||||
msg_timer.start();
|
||||
timer_started = true;
|
||||
}
|
||||
|
||||
// po jednu sekundu sa sprava zobrazi
|
||||
if (message_active && msg_timer.elapsed_time() > 1s) {
|
||||
message_active = false;
|
||||
memset(message, 0, sizeof(message));
|
||||
msg_timer.reset();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (triggered)
|
||||
return 2; // LED toggled press
|
||||
if (changed)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
|
||||
if (anim_timer.elapsed_time() >= 170ms) {
|
||||
// speed determines scroll steps per tick
|
||||
shift += speed;
|
||||
anim_timer.reset();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void render_loop(int speed) {
|
||||
Timer msg_timer;
|
||||
Timer anim_timer;
|
||||
msg_timer.start();
|
||||
anim_timer.start();
|
||||
|
||||
int shift = 0;
|
||||
const char *bg_file = "background_dark_inverted.txt";
|
||||
bool need_redraw = false;
|
||||
|
||||
while (true) {
|
||||
need_redraw = false;
|
||||
|
||||
int uart_state = read_uart(); // returns 0/1/2
|
||||
if (uart_state == 1)
|
||||
need_redraw = true;
|
||||
|
||||
bool triggered = (uart_state == 2);
|
||||
|
||||
if (update_animation(anim_timer, shift, speed))
|
||||
need_redraw = true;
|
||||
|
||||
if (need_redraw || triggered) {
|
||||
draw_mask(bg_file, shift, message_active ? message : nullptr);
|
||||
|
||||
static int frame = 0;
|
||||
if (triggered) {
|
||||
// Display triggered frame once
|
||||
draw_player(18, 13, 2);
|
||||
} else {
|
||||
draw_player(18, 13, frame);
|
||||
frame = (frame + 1) % 2; // alternate between frame 0 and 1
|
||||
}
|
||||
|
||||
ThisThread::sleep_for(50ms);
|
||||
}
|
||||
|
||||
ThisThread::sleep_for(25ms);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
#pragma once
|
||||
|
||||
// Runs the render loop: reads UART, animates, and draws output
|
||||
void render_loop();
|
||||
void render_loop(int speed);
|
||||
|
||||
35
semestralka1/src/render/player.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
// src/render/player.cpp
|
||||
|
||||
#include "player.h"
|
||||
#include "player_mask.h"
|
||||
#include <cstdio>
|
||||
|
||||
void draw_player(int view_width, int view_height, int frame_index) {
|
||||
if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
|
||||
frame_index = 0; // fallback
|
||||
|
||||
const char **sprite = PLAYER_FRAMES[frame_index];
|
||||
int sprite_height = 0;
|
||||
if (frame_index == 0)
|
||||
sprite_height = PLAYER_MASK_LINES_FRAME_1;
|
||||
else if (frame_index == 1)
|
||||
sprite_height = PLAYER_MASK_LINES_FRAME_2;
|
||||
else
|
||||
sprite_height = PLAYER_MASK_LINES_FRAME_3;
|
||||
|
||||
// Width from first line
|
||||
int sprite_width = 0;
|
||||
if (sprite_height > 0) {
|
||||
const char *first_line = sprite[0];
|
||||
while (first_line[sprite_width] != '\0')
|
||||
sprite_width++;
|
||||
}
|
||||
|
||||
int center_x = view_width / 2 - sprite_width / 2;
|
||||
int center_y = view_height / 2 - sprite_height / 2;
|
||||
|
||||
for (int i = 0; i < sprite_height; i++) {
|
||||
printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, sprite[i]);
|
||||
}
|
||||
fflush(stdout);
|
||||
}
|
||||
5
semestralka1/src/render/player.h
Normal file
@@ -0,0 +1,5 @@
|
||||
// src/render/player.h
|
||||
#pragma once
|
||||
|
||||
// Draw the player object centered over the background
|
||||
void draw_player(int view_width, int view_height, int frame_index);
|
||||
50
semestralka1/src/render/player_mask.h
Normal file
@@ -0,0 +1,50 @@
|
||||
// src/render/player_mask.h
|
||||
|
||||
#pragma once
|
||||
|
||||
// Player frame 1
|
||||
static const char *PLAYER_MASK_FRAME_1[] = {
|
||||
".....a@$..",
|
||||
".....7PF..",
|
||||
"..yaM@@__y",
|
||||
"..@.y@FFF~",
|
||||
"..._$M@_..",
|
||||
"yaa@~.`@y.",
|
||||
"........@r"
|
||||
};
|
||||
|
||||
// Player frame 2
|
||||
static const char *PLAYER_MASK_FRAME_2[] = {
|
||||
".g@$",
|
||||
".7PF",
|
||||
"y@$.",
|
||||
"0@F.",
|
||||
"4@$.",
|
||||
"y$@.",
|
||||
"u@.."
|
||||
};
|
||||
|
||||
// Player frame 3 (triggered)
|
||||
static const char *PLAYER_MASK_FRAME_3[] = {
|
||||
".._$@.",
|
||||
".$By`.",
|
||||
"4@$@@a",
|
||||
"aa@W@."
|
||||
};
|
||||
|
||||
// Combine frames for easy access
|
||||
static const char **PLAYER_FRAMES[] = {
|
||||
PLAYER_MASK_FRAME_1, // 0
|
||||
PLAYER_MASK_FRAME_2, // 1
|
||||
PLAYER_MASK_FRAME_3 // 2 (triggered)
|
||||
};
|
||||
|
||||
static const int PLAYER_FRAME_COUNT = sizeof(PLAYER_FRAMES) / sizeof(PLAYER_FRAMES[0]);
|
||||
|
||||
// Line counts per frame
|
||||
static const int PLAYER_MASK_LINES_FRAME_1 =
|
||||
sizeof(PLAYER_MASK_FRAME_1) / sizeof(PLAYER_MASK_FRAME_1[0]);
|
||||
static const int PLAYER_MASK_LINES_FRAME_2 =
|
||||
sizeof(PLAYER_MASK_FRAME_2) / sizeof(PLAYER_MASK_FRAME_2[0]);
|
||||
static const int PLAYER_MASK_LINES_FRAME_3 =
|
||||
sizeof(PLAYER_MASK_FRAME_3) / sizeof(PLAYER_MASK_FRAME_3[0]);
|
||||