BIG MOVES
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@@ -1,7 +1,7 @@
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// src/render/player_positioning.h
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#pragma once
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#include "../background_dark_inverted.h"
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#include "player_mask.h"
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#include "../assets/background_frame.h"
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#include "../assets/character_frames.h"
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struct CharacterPosition {
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int x;
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