BIG MOVES
This commit is contained in:
38
semestralka1/src/game/state.cpp
Normal file
38
semestralka1/src/game/state.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
// src/game/state.cpp
|
||||
#include "state.h"
|
||||
|
||||
void WalkingState::update() {
|
||||
// stop crawling after duration
|
||||
if (current_state == PlayerState::Crawl1 &&
|
||||
state_timer.elapsed_time() >= CRAWL_DURATION) {
|
||||
current_state = PlayerState::Walk1;
|
||||
state_timer.stop();
|
||||
}
|
||||
}
|
||||
|
||||
void WalkingState::start_crawl() {
|
||||
current_state = PlayerState::Crawl1;
|
||||
state_timer.reset();
|
||||
state_timer.start();
|
||||
}
|
||||
|
||||
void WalkingState::toggle_walk_frame() {
|
||||
if (current_state == PlayerState::Walk1) {
|
||||
current_state = PlayerState::Walk2;
|
||||
} else if (current_state == PlayerState::Walk2) {
|
||||
current_state = PlayerState::Walk1;
|
||||
}
|
||||
}
|
||||
|
||||
CharacterFrame WalkingState::get_character_frame() const {
|
||||
switch (current_state) {
|
||||
case PlayerState::Walk1:
|
||||
return CharacterFrame::Walk1;
|
||||
case PlayerState::Walk2:
|
||||
return CharacterFrame::Walk2;
|
||||
case PlayerState::Crawl1:
|
||||
return CharacterFrame::Crawl1;
|
||||
default:
|
||||
return CharacterFrame::Walk1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user