restart button on the game over is now wokring properly well
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@@ -1,13 +1,54 @@
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// src/game/game_over.cpp
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#include "game_over.h"
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#include "mbed.h"
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#include "../render/background.h"
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#include "../assets/background_frame.h"
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#include <cstdio>
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void show_game_over_screen(int seconds) {
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printf("\033[2J\033[H");
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// 34 znakov vo vypise
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const int box_width = 34;
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const int start_col = (VIEW_WIDTH - box_width) / 2;
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const int box_height = 6;
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const int top_padding = (VIEW_HEIGHT - box_height) / 2;
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// Empty rows
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for (int i = 0; i < top_padding; i++) {
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printf("\r\n");
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}
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for (int i = 0; i < start_col; i++) printf(" ");
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printf("==================================\r\n");
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for (int i = 0; i < start_col; i++) printf(" ");
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printf(" G A M E O V E R \r\n");
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for (int i = 0; i < start_col; i++) printf(" ");
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printf("==================================\r\n");
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printf(" Vydrzal si %d sekund. \r\n", seconds);
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for (int i = 0; i < start_col; i++) printf(" ");
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printf(" Doba hry %d sekund. \r\n", seconds);
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for (int i = 0; i < start_col; i++) printf(" ");
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printf("==================================\r\n");
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printf(" Stlacte tlacidlo pre restart. \r\n");
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fflush(stdout);
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DigitalIn restart_button(BUTTON1);
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int initial_state = restart_button.read();
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while (restart_button.read() == initial_state) {
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ThisThread::sleep_for(50ms);
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}
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int new_state = restart_button.read();
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while (restart_button.read() == new_state) {
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ThisThread::sleep_for(50ms);
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}
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printf("\033[2J\033[H");
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fflush(stdout);
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}
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@@ -21,5 +21,7 @@ int main(void) {
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serial_port.set_format(8, BufferedSerial::None, 1);
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printf("Baud: %d, Format: 8-N-1\r\n", BAUD_RATE);
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render_loop(1);
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while (true) {
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render_loop(4);
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}
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}
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