collisions happen properly now
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@@ -31,8 +31,8 @@ static const char **OBSTACLE_CRAWL_FRAMES[] = { OBSTACLE_CRAWL1_FRAME, OBSTACLE_
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// Crawl1 dimensions and collision
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static const int OBSTACLE_CRAWL1_FRAME_HEIGHT = sizeof(OBSTACLE_CRAWL1_FRAME) / sizeof(OBSTACLE_CRAWL1_FRAME[0]);
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static const int OBSTACLE_CRAWL1_FRAME_WIDTH = std::strlen(OBSTACLE_CRAWL1_FRAME[0]);
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static const int OBSTACLE_CRAWL1_COLLISION_LEFT_OFFSET = 0;
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static const int OBSTACLE_CRAWL1_COLLISION_RIGHT_OFFSET = 0;
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static const int OBSTACLE_CRAWL1_COLLISION_LEFT_OFFSET = 3;
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static const int OBSTACLE_CRAWL1_COLLISION_RIGHT_OFFSET = 3;
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static const int OBSTACLE_CRAWL1_COLLISION_WIDTH = OBSTACLE_CRAWL1_FRAME_WIDTH - (OBSTACLE_CRAWL1_COLLISION_LEFT_OFFSET + OBSTACLE_CRAWL1_COLLISION_RIGHT_OFFSET);
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static const int OBSTACLE_CRAWL1_COLLISION_TOP_OFFSET = 4; // first 4 rows are just empty ('.')
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// collision box height = bottom 2 rows
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