small syntax change
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@@ -1,5 +1,6 @@
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// src/render/player_positioning.h
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#pragma once
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#include "../background_dark_inverted.h"
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#include "player_mask.h"
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struct PlayerPosition {
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@@ -8,4 +9,4 @@ struct PlayerPosition {
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};
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// Calculates drawing position relative to bottom-left pivot
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PlayerPosition get_aligned_frame_position(PlayerPosition base, int frame_index);
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PlayerPosition get_aligned_frame_position(PlayerPosition base, PlayerFrame frame);
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