small syntax change
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@@ -158,7 +158,7 @@ void render_loop(int speed) {
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if (need_redraw) {
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draw_mask(bg_file, shift, message_active ? message : nullptr);
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PlayerFrame player_frame = get_player_frame(player_state.current_state);
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PlayerPosition draw_pos = get_aligned_frame_position(pos, static_cast<int>(player_frame));
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PlayerPosition draw_pos = get_aligned_frame_position(pos, player_frame);
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draw_player(draw_pos.x, draw_pos.y, player_frame);
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// alternate between frame 0 and 1 when not crawling
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