walking stickman is now also crawling

This commit is contained in:
Priec
2025-11-14 14:12:40 +01:00
parent 13f01d13f8
commit b147d92423
22 changed files with 135 additions and 25 deletions

View File

@@ -4,6 +4,7 @@
#include "background.h"
#include "mbed.h"
#include "player.h"
#include "player_mask.h"
#include <cstring>
extern BufferedSerial serial_port;
@@ -17,19 +18,24 @@ static bool message_active = false;
void draw_mask(const char *unused_filename, int shift, const char *text);
static bool read_uart() {
// Returns:
// 0 = no change - walk1
// 1 = normal redraw - walk2
// 2 = button triggered - crawl1
static int read_uart() {
bool changed = false;
bool triggered = false;
// cita spravu z uartu
if (serial_port.readable()) {
memset(rx_buffer, 0, sizeof(rx_buffer));
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
if (num > 0) {
// toogle ledky
led = !led;
led = !led; // toogle ledky
strncpy(message, rx_buffer, sizeof(message) - 1);
message_active = true;
changed = true;
triggered = true;
}
}
@@ -49,11 +55,15 @@ static bool read_uart() {
changed = true;
}
return changed;
if (triggered)
return 2; // LED toggled press
if (changed)
return 1;
return 0;
}
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
if (anim_timer.elapsed_time() >= 200ms) {
if (anim_timer.elapsed_time() >= 170ms) {
// speed determines scroll steps per tick
shift += speed;
anim_timer.reset();
@@ -75,17 +85,28 @@ void render_loop(int speed) {
while (true) {
need_redraw = false;
if (read_uart()) {
need_redraw = true;
}
int uart_state = read_uart(); // returns 0/1/2
if (uart_state == 1)
need_redraw = true;
bool triggered = (uart_state == 2);
if (update_animation(anim_timer, shift, speed))
need_redraw = true;
if (need_redraw) {
draw_mask(bg_file, shift, message_active ? message : nullptr);
draw_player(18, 16);
ThisThread::sleep_for(50ms);
if (need_redraw || triggered) {
draw_mask(bg_file, shift, message_active ? message : nullptr);
static int frame = 0;
if (triggered) {
// Display triggered frame once
draw_player(18, 13, 2);
} else {
draw_player(18, 13, frame);
frame = (frame + 1) % 2; // alternate between frame 0 and 1
}
ThisThread::sleep_for(50ms);
}
ThisThread::sleep_for(25ms);