changes to either walk, run or crawl calculations
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@@ -73,6 +73,7 @@ void render_loop(int speed) {
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if (player_state.get_state() != PlayerState::Crawl) {
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player_state.set_motion_state_for_speed(player_speed, timing.get_ground_speed());
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player_state.toggle_walk_frame(player_speed, tick_counter);
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}
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