refactoring
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@@ -12,6 +12,14 @@ extern DigitalOut led;
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#define BUFFER_SIZE 64
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enum class PlayerState { Walk1, Walk2, Crawl1 };
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struct WalkingState {
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PlayerState current_state = PlayerState::Walk1;
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Timer state_timer;
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bool state_timer_active = false;
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};
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static char rx_buffer[BUFFER_SIZE];
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static char message[BUFFER_SIZE];
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static bool message_active = false;
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@@ -72,58 +80,79 @@ static bool update_animation(Timer &anim_timer, int &shift, int speed) {
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return false;
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}
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static int get_player_frame(PlayerState state) {
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switch (state) {
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case PlayerState::Walk1:
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return 0;
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case PlayerState::Walk2:
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return 1;
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case PlayerState::Crawl1:
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return 2;
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default:
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return 0;
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}
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}
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static void update_player_state(WalkingState &state) {
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const auto CRAWL_DURATION = 300ms;
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// stop crawling
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if (state.current_state == PlayerState::Crawl1 && state.state_timer_active &&
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state.state_timer.elapsed_time() >= CRAWL_DURATION) {
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state.current_state = PlayerState::Walk1;
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state.state_timer.stop();
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state.state_timer_active = false;
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}
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}
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static void toggle_walk_frame(WalkingState &state) {
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if (state.current_state == PlayerState::Walk1) {
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state.current_state = PlayerState::Walk2;
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} else if (state.current_state == PlayerState::Walk2) {
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state.current_state = PlayerState::Walk1;
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}
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}
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void render_loop(int speed) {
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Timer msg_timer;
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WalkingState player_state;
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Timer anim_timer;
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Timer crawl_timer;
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msg_timer.start();
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anim_timer.start();
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int shift = 0;
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const char *bg_file = "background_dark_inverted.txt";
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bool need_redraw = false;
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bool crawling = false; // are we in 1s crawl state?
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bool crawl_timer_started = false;
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const auto CRAWL_DURATION = 300ms;
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while (true) {
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need_redraw = false;
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int uart_state = read_uart(); // returns 0/1/2
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if (uart_state == 1)
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need_redraw = true;
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if (uart_state == 2) {
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// start crawl frame for 1 second
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crawling = true;
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crawl_timer.reset();
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crawl_timer.start();
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crawl_timer_started = true;
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// start crawl frame for x time
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player_state.current_state = PlayerState::Crawl1;
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player_state.state_timer.reset();
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player_state.state_timer.start();
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player_state.state_timer_active = true;
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need_redraw = true;
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}
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// stop crawling after 1 second
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if (crawling && crawl_timer_started &&
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crawl_timer.elapsed_time() >= CRAWL_DURATION) {
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crawling = false;
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crawl_timer.stop();
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crawl_timer_started = false;
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}
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// Check if crawl duration expired
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update_player_state(player_state);
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if (update_animation(anim_timer, shift, speed))
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need_redraw = true;
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if (need_redraw || crawling) {
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if (need_redraw) {
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draw_mask(bg_file, shift, message_active ? message : nullptr);
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int player_frame = get_player_frame(player_state.current_state);
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draw_player(18, 13, player_frame);
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static int frame = 0;
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if (crawling) {
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// Display crawl frame during 1s crawl state
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draw_player(18, 13, 2);
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} else {
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draw_player(18, 13, frame);
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frame = (frame + 1) % 2; // alternate between frame 0 and 1
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// alternate between frame 0 and 1 when not crawling
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if (player_state.current_state != PlayerState::Crawl1) {
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toggle_walk_frame(player_state);
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}
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ThisThread::sleep_for(50ms);
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