usage of enums for frames
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@@ -1,25 +1,33 @@
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// src/render/player.cpp
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#include "player.h"
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#include "player_mask.h"
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#include <cstdio>
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void draw_player(int x, int y, int frame_index) {
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void draw_player(int x, int y, PlayerFrame frame) {
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int frame_index = static_cast<int>(frame);
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if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
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frame_index = 0; // fallback safety
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const char **sprite = PLAYER_FRAMES[frame_index];
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int sprite_height = 0;
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if (frame_index == 0)
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sprite_height = PLAYER_MASK_LINES_FRAME_1;
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else if (frame_index == 1)
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sprite_height = PLAYER_MASK_LINES_FRAME_2;
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else
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sprite_height = PLAYER_MASK_LINES_FRAME_3;
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const char **character = PLAYER_FRAMES[frame_index];
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// Draw the sprite starting from (x, y)
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for (int i = 0; i < sprite_height; i++) {
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printf("\033[%d;%dH%s", y + i + 1, x + 1, sprite[i]);
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int character_height = 0;
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switch (frame) {
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case PlayerFrame::Walk1:
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character_height = PLAYER_MASK_LINES_FRAME_1;
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break;
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case PlayerFrame::Walk2:
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character_height = PLAYER_MASK_LINES_FRAME_2;
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break;
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case PlayerFrame::Crawl1:
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character_height = PLAYER_MASK_LINES_FRAME_3;
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break;
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default:
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character_height = PLAYER_MASK_LINES_FRAME_1;
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break;
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}
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for (int i = 0; i < character_height; i++) {
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printf("\033[%d;%dH%s", y + i + 1, x + 1, character[i]);
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}
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fflush(stdout);
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}
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