now the movement of the player is working properly well and being calculated based on the speed of the player
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29
semestralka1/src/timing/movement_controller.h
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29
semestralka1/src/timing/movement_controller.h
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// src/timing/movement_controller.h
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#pragma once
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#include "mbed.h"
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// Handles position of the player relative to ground movement
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class MovementController {
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private:
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float x_pos;
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const int view_width;
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// Scale factor for translating speed difference to pixel movement
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const float motion_scale = 0.2f;
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public:
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MovementController(int start_x, int width) : x_pos(static_cast<float>(start_x)), view_width(width) {}
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void reset(int start_x) { x_pos = static_cast<float>(start_x); }
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void update_position(int player_speed, int ground_speed) {
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int delta = player_speed - ground_speed;
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x_pos += static_cast<float>(delta) * motion_scale;
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if (x_pos < 0) x_pos = 0;
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if (x_pos > (VIEW_WIDTH - 10)) x_pos = static_cast<float>(VIEW_WIDTH - 10);
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}
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int get_position() const { return static_cast<int>(x_pos); }
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};
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