now the movement of the player is working properly well and being calculated based on the speed of the player
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@@ -10,12 +10,14 @@
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#include "../hardware/uart.h"
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#include "../render/player.h"
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#include "../timing/speed_controller.h"
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#include "../timing/movement_controller.h"
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extern BufferedSerial serial_port;
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extern DigitalOut led;
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// Constants
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constexpr int PLAYER_X = 9;
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// constexpr int PLAYER_X = 9;
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constexpr int PLAYER_X = 29;
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constexpr int PLAYER_Y = 6;
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void draw_mask(const char *unused_filename, int shift, const char *text);
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@@ -24,6 +26,7 @@ void render_loop(int speed) {
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WalkingState player_state;
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AnimationController animation;
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UartReader uart(serial_port);
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MovementController mover(PLAYER_X, VIEW_WIDTH);
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SpeedController timing;
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timing.set_ground_speed(speed);
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@@ -33,10 +36,14 @@ void render_loop(int speed) {
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bool need_redraw = false;
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int tick_counter = 0;
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int player_speed = 4;
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int player_speed = 5;
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while (true) {
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tick_counter++;
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mover.update_position(player_speed, timing.get_ground_speed());
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pos.x = mover.get_position();
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need_redraw = false;
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UartEvent uart_event = uart.poll();
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