now the movement of the player is working properly well and being calculated based on the speed of the player
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@@ -1,6 +1,7 @@
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// src/render/background.h
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#pragma once
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constexpr int VIEW_WIDTH = 90;
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// Draws the ASCII art background with optional message
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void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
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