now the movement of the player is working properly well and being calculated based on the speed of the player
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@@ -1,17 +1,15 @@
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// src/render/background.cpp
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#include "background.h"
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#include "../assets/background_frame.h"
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#include <cstdio>
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#include <cstring>
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void draw_mask(const char *unused_filename, int shift, const char *text) {
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const int view_width = 90;
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const int view_height = 16;
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// Terminal clear + home
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printf("\033[2J\033[H");
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for (int i = 0; i < view_height && i < VIEW_HEIGHT; i++) {
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for (int i = 0; i < VIEW_HEIGHT && i < VIEW_HEIGHT; i++) {
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const char *row = BACKGROUND_MASK[i];
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int width = strlen(row);
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if (width == 0) {
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@@ -21,7 +19,7 @@ void draw_mask(const char *unused_filename, int shift, const char *text) {
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int start = shift % width;
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for (int j = 0; j < view_width; j++) {
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for (int j = 0; j < VIEW_WIDTH; j++) {
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printf("%c", row[(start + j) % width]);
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}
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printf("\r\n");
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