another movement done

This commit is contained in:
Priec
2025-11-14 20:39:58 +01:00
parent a59192cf05
commit 528e38b428
5 changed files with 132 additions and 71 deletions

View File

@@ -6,85 +6,23 @@
#include "mbed.h"
#include "player.h"
#include "../game/state.h"
#include "../game/animation.h"
#include "../hardware/uart.h"
#include "../assets/character_frames.h"
#include <cstring>
extern BufferedSerial serial_port;
extern DigitalOut led;
// Constants
constexpr size_t BUFFER_SIZE = 64;
constexpr auto ANIMATION_TICK = 170ms;
constexpr auto MESSAGE_DISPLAY_DURATION = 1s;
constexpr int PLAYER_X = 9;
constexpr int PLAYER_Y = 6;
static char rx_buffer[BUFFER_SIZE];
static char message[BUFFER_SIZE];
static bool message_active = false;
void draw_mask(const char *unused_filename, int shift, const char *text);
// Returns:
// 0 = no change - walk1
// 1 = normal redraw - walk2
// 2 = button triggered - crawl1
static int read_uart() {
bool changed = false;
bool triggered = false;
// cita spravu z uartu
if (serial_port.readable()) {
memset(rx_buffer, 0, sizeof(rx_buffer));
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
if (num > 0) {
led = !led; // toogle ledky
strncpy(message, rx_buffer, sizeof(message) - 1);
message_active = true;
changed = true;
triggered = true;
}
}
// casovac na 1s zobrazenia spravy
static Timer msg_timer;
static bool timer_started = false;
if (!timer_started) {
msg_timer.start();
timer_started = true;
}
// po jednu sekundu sa sprava zobrazi
if (message_active && msg_timer.elapsed_time() > MESSAGE_DISPLAY_DURATION) {
message_active = false;
memset(message, 0, sizeof(message));
msg_timer.reset();
changed = true;
}
if (triggered)
return 2; // LED toggled press
if (changed)
return 1;
return 0;
}
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
// speed determines scroll steps per tick
shift += speed;
anim_timer.reset();
return true;
}
return false;
}
void render_loop(int speed) {
WalkingState player_state;
Timer anim_timer;
anim_timer.start();
int shift = 0;
AnimationController animation;
UartReader uart(serial_port, led);
CharacterPosition pos = {PLAYER_X, PLAYER_Y};
@@ -93,13 +31,13 @@ void render_loop(int speed) {
while (true) {
need_redraw = false;
int uart_state = read_uart(); // returns 0/1/2
UartEvent uart_event = uart.poll();
if (uart_state == 1) {
if (uart_event == UartEvent::MessageUpdate) {
need_redraw = true;
}
if (uart_state == 2) {
if (uart_event == UartEvent::Triggered) {
// start crawl frame for x time
player_state.start_crawl();
need_redraw = true;
@@ -108,12 +46,12 @@ void render_loop(int speed) {
// Check if crawl duration expired
player_state.update();
if (update_animation(anim_timer, shift, speed)) {
if (animation.tick(speed)) {
need_redraw = true;
}
if (need_redraw) {
draw_mask(bg_file, shift, message_active ? message : nullptr);
draw_mask(bg_file, animation.get_shift(), uart.get_message());
CharacterFrame player_frame = player_state.get_character_frame();
CharacterPosition draw_pos = get_aligned_frame_position(pos, player_frame);