another movement done
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// src/game/animation.h
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#pragma once
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#include "mbed.h"
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constexpr auto ANIMATION_TICK = 170ms;
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class AnimationController {
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private:
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Timer anim_timer;
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int shift = 0;
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public:
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AnimationController();
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// Update animation, returns true if redraw needed
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bool tick(int speed);
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// Getters
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int get_shift() const { return shift; }
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};
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